I respect the GW2 5-man ethic, just look at my post history. I'm the most adamant non-dungeon runner who thinks dungeons in THIS game should stay as they are, no trinity, no automatic dungeon finder.
And that same vehemence, which I maintain, locks me out of the end of my personal story. It feels like a mild betrayal that my stance is simultaneously "yay! Personal story for players to solo and enjoy on their own and not burden others with their learning-ness" and "yay challenging 5-mans, for established groups that will communicate to overcome challenges if they want to succeed!"
I was just wondering, how common is this "stuck at the dungeon" state? One of the few places where I don't support ArenaNet in their decisions is this mixing of solo and group-mandatory content.
I was reminded of this issue today when I saw a screenshot posted by a member of my guild (and before you say "run the instance with the guild"... most of us have the same "GW2 dungeons are respectfully not for me/us" stance as I do) where his personal story was in the corner of the screen and, sure enough, paused at the dungeon point... where it will probably stay for good, just like mine. It makes me not even bother running the story on my other characters, and subsequently not even log on as much.
Am I alone in this problem? No I'm not looking for help, trust me, you don't want to run a dungeon with me hehe.
Edited by Omedon, 10 March 2013 - 05:57 PM.










