Guesting needs to be disabled and my idea below put in...
#1
Posted 10 March 2013 - 06:42 PM
So block all guesting on servers. And then make a guesting server. If you want to play with friends guest to the guesting server which is not attached to any other server and play with friends.
Instances are working great. Instance dungeons do not mess with servers because they are outside the actual servers so leave them.
This game is about everyone having fun and not messing with other peoples fun. Well guesting as it is now is messing with people trying to events on there own servers because half the people at the event are guesting from another server!
So I think my idea will make it so everyone can play with friends WITHOUT SCREWING OTHER PLAYERS OVER IN THE PROCESS.
What do you all think?
#2
Posted 10 March 2013 - 06:58 PM
#3
Posted 10 March 2013 - 08:01 PM
I like OP's idea.
#4
Posted 10 March 2013 - 08:32 PM
#5
Posted 10 March 2013 - 08:55 PM
I doubt ANet even agrees with that though. There's literally no concept of home server/world in this game outside WvW. Overflows, cross-server dungeons and now guesting has eliminated most of the division. ANet also encourages the behaviour of guesting to another server if for whatever reason yours does not meet your needs, as is the case with the Temple of Balthazar and Obsidian Shards.
I don't think they particular care, given how they've handled previous and similar situations. If there's a problem, it's fitting more people into a zone, not guests being in that zone. In all likelihood if it's an actual issue and not just a fabricated one, because I have no real way to tell, the band-aid solution would be to give priority zoning to native players. Also guests should only be allowed if they're in a party with a native player.
Edited by Wordsworth, 10 March 2013 - 08:58 PM.
#6
Posted 11 March 2013 - 02:37 AM
elmprotector, on 10 March 2013 - 06:42 PM, said:
So block all guesting on servers. And then make a guesting server. If you want to play with friends guest to the guesting server which is not attached to any other server and play with friends.
Instances are working great. Instance dungeons do not mess with servers because they are outside the actual servers so leave them.
This game is about everyone having fun and not messing with other peoples fun. Well guesting as it is now is messing with people trying to events on there own servers because half the people at the event are guesting from another server!
So I think my idea will make it so everyone can play with friends WITHOUT SCREWING OTHER PLAYERS OVER IN THE PROCESS.
What do you all think?
I agree they need to do away with everything that exploits the system. It's not hard to see what players are doing with guesting. I've always heard "if you give them an inch they'll take a mile". Same works in MMOs too I see.
#7
Posted 11 March 2013 - 12:42 PM
#8
Posted 11 March 2013 - 12:47 PM
#9
Posted 11 March 2013 - 12:49 PM
This screwed many people who had friends from gw1 in cross regions and now are separated because of population/lag/etc issues.
That being said, i dont mind having a bunch of people from other server in my own, i do mind the lag and the overflows.
#10
Posted 11 March 2013 - 01:26 PM
Now I feel the event system is flawed because we have a site with a timer dedicated to give a rough estimate when an event will kick off. I believe if they were going to change the reward system they should make all of the large meta events trigger at the same time across all servers or make them completely random and be rewards for people who are exploring/map completing. This would reduce the complaints of native players being placed in to overflow during large events as I'd expect many would stay on their own server except to play with friends. The game needs more home server pride for a PvE aspect I believe which I don't think will ever come to pass for GW2.
#11
Posted 11 March 2013 - 05:16 PM
The solution;
If you do a dragon or world boss event you get flagged with a buff icon that stays without even if you log that shows you did that event & you may not participate in it again on any other server. If there's overflow anyone who doesn't have the buff will get priority.
Edited by Impmon, 11 March 2013 - 05:16 PM.
#12
Posted 11 March 2013 - 05:28 PM
#13
Posted 11 March 2013 - 05:36 PM
Norseman, on 10 March 2013 - 06:58 PM, said:
Then you obviously are at the moment on a low population server. My home server is Desolation, and in the evening doing dragons you've to be there 5-10 minutes before pre-event/spawn windows starts. If you don't, overflow server guaranteed.
I agree with the topic maker, and I seriously hate the current guesting system.
#14
Posted 11 March 2013 - 07:13 PM
Jetjordan, on 11 March 2013 - 05:28 PM, said:
...It's already one event chest per toon per day.
If you finish Jormag in one server and guest to another server to do Jormag again on the SAME char, you will not get chest reward.
#16
Posted 11 March 2013 - 09:35 PM
As has been stated earlier, guesting isn't a problem. I've seen an uptick in people running around on Jade Quarry and sure, I've hit more Overflow servers than I'd like, but again: that's not necessarily guesting. I think ArenaNet needs to try and do something to lessen the lag (and not pull a Turbine and blame it on our computers) and attempt to expand the number of people who can be on one map if at all possible. Even if the map capacity were to expand at peak hours and shrink back to normal once peak hours are over, it would be an improvement.
While you're looking at the negative impacts guesting has on a server's community, I'm looking at the good it does. All of a sudden, you have more incentive to band together as a server and show that you're still standing strong. A ton of servers (not most quite yet, but it's getting there) have their own forums, websites and VOIP servers. Guesting also gets more people on a server, which means more social interaction and all that fun stuff. Guilds might have an easier time recruiting, which I've noticed in Lion's Arch and Divinity's Reach especially, which means even more social interaction... Basically, guesting is ArenaNet giving players the ability to talk to each other more, which is something the vast majority of the community has wanted since guesting was originally announced ages before the game even launched.
mdapol, on 11 March 2013 - 09:22 PM, said:
Questions? Comments? Conversation? Drop me a message!
#17
Posted 13 March 2013 - 03:01 PM
If your worldbosses hit overflows because there are too many people from your home server, too bad. Get there sooner next time or wait for the next spawn.
Edited by Eragon Zarroc, 13 March 2013 - 03:04 PM.
#18
Posted 14 March 2013 - 10:45 PM
darklimbo, on 10 March 2013 - 08:32 PM, said:
Not quite, the respawn timer starts after the dragon is killed / event done. They'd need to set the timers to start counting right after the pre-events kick in.
Edited by DarkGanni, 14 March 2013 - 10:46 PM.
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