Jump to content

Photo
- - - - -

Ranger Rumors vs. Reality?

ranger pets viability

  • Please log in to reply
50 replies to this topic

#1 SonofInnocence8309

SonofInnocence8309

    Fahrar Cub

  • Members
  • 43 posts
  • Location:Devon, Alberta
  • Server:Tarnished Coast

Posted 11 March 2013 - 06:31 PM

Hey Rangers,

I've been very curious lately from reading the forums about the state of the Ranger. I usually take what I read with a grain of salt, but it seems that people insist that they're completely useless, can't dish out DPS, can't survive, and the pets are without purpose.

Now, I know that many people play Rangers and love them, so I was curious about if there's something different than what I see on the forums (more specifically, the GW2 Official Forums).

Basically, are pets as bad as people say?
Are Rangers really gimped and unable to do damage?
Are Rangers really the weakest and most unsustainable profession compared to all others?

Thanks for your time!
  • 0

#2 Al Shamari

Al Shamari

    Sylvari Specialist

  • Members
  • 718 posts
  • Location:United States
  • Guild Tag:[DR]
  • Server:Darkhaven

Posted 11 March 2013 - 06:53 PM

Quite honestly, many people are simply concerned with 'min-maxing' and while Rangers simply can't keep up with the damage output of say, a Warrior... that doesn't make them entirely useless.

I've actually been watching my girlfriend pick up the game and make a complete play through as a Ranger, and quite honestly, I feel that Rangers are a rather "easy mode" class themselves. Although pets are broken and don't offer enough user inputted control over their A.I. and can often times be found to be clunky or "stupid", they do offer reasonable protection. They're great damage soaks and they put some distance between yourself and the enemy.

Not to mention, the distance on the long bow is just wonderful. You can start out attacking your enemy from a distance with the long bow and as you close in, swap to your short bow. The game play seems quite 'boring' if you're an active player, but the short bow auto-attack offers reasonable, sustainable DPS. Make sure that you're stacking might, have a high critical hit percentage and you'll be dealing quite reasonable damage without much effort.
  • 0

#3 Ozie

Ozie

    Pale Tree Seedling

  • Members
  • 8 posts

Posted 11 March 2013 - 07:08 PM

While rangers in the harder PvE (10-20+ fractals) are weak a lot of what people say is a myth. Rangers honestly have (one of) the highest damage in the game WITH their pets alive with shortbow and a proper build. However all of this damage is very reliant on your pet. There is no way around it, rangers need pets to do good damage and if your pet dies then your damage is reduced by a lot. This wouldn't be a problem if rangers were not (in my opinion) the most selfish profession only providing a few combo fields for utility.

To answer your questions.

Are pets as bad as people say? Kinda, they die too easily but do massive damage if they stay alive somehow
Are rangers really gimped and unable to do damage? Again kinda, if you can keep your pet alive then rangers do amazing damage.
Are rangers the weakest and most unsustainable profession? Yeah, there is really no reason to play a ranger as other classes do similar, more reliable damage and offer more utility.
  • 0

#4 matsif

matsif

    Seraph Guardian

  • Members
  • 1516 posts
  • Server:Fort Aspenwood

Posted 11 March 2013 - 07:28 PM

rangers can output decent dps with shortbow and can be really tanky in melee due to a plethora of evades between sword/dagger/GS. Damage wise it isn't as bad as you read about, many people complaining about dps are just warrior players who are angry that they can't put out the dps that their warrior can as easily as a warrior can. Engineer has had the same problems for a while now.

Unfortunately, any complaints about pets are true. They die almost instantaneously to a boss aoe attack in a dungeon and are really only useful in my eyes for a few seconds of quickness every now and then or for help in rezzing if you go down and live long enough for the pet to come back and save you.

Also, people need to look away from bows a bit on the ranger. Melee ranger is really fun and active to play with all the evades and jumping. Bows are still probably the better option for boring circle strafe play, but getting in there with a sword and jumping around like a mad man is really fun to watch and play on screen and offers a lot of ways to get out of a fight and switch to short/long bow if the need arises.
  • 0

#5 Wordsworth

Wordsworth

    Vanguard Scout

  • Members
  • 351 posts

Posted 11 March 2013 - 07:33 PM

Pets are as bad as people say.
Rangers are balanced with having pets in mind, therefore they are gimped.
  • 0

#6 Sword Hammer Axe

Sword Hammer Axe

    Sylvari Specialist

  • Members
  • 846 posts

Posted 11 March 2013 - 07:48 PM

I've seen Longbow rangers do some serious damage, and I do mean serious damage. My Ranger is not that damage orientated, but can still deal enough damage with a single Rapid Fire to outshine most other classes, Warrior and Thief being the only ones capable of getting more in than me. Coupled with an awesome 1500 range and the boosts of the pet such as Fury from the Red Moa or Might from the Melandru's Stalker, you can kick some serious ass... from afar.
  • 0

#7 Aaron Demonsniper

Aaron Demonsniper

    Vanguard Scout

  • Members
  • 163 posts
  • Location:Watching the Crimson Sunrise
  • Profession:Ranger
  • Guild Tag:[SOUL]
  • Server:Fort Aspenwood

Posted 11 March 2013 - 08:04 PM

Pets are as bad as people say.
Rangers are balanced with having pets in mind, therefore they are gimped.

Pets are only bad if you don't use them right. Bears are the go-to pet for any high-level areas, meaning dungeons and specifically fractals, maybe orr depending on your beastmastery points. You lose dps, but you get an incredible shield with 40,000+ health. Pets for other places mostly depend on your situation. Cats are good as long as you aren't against champs. Their dps combined with the rangers themselves adds up to some of the highest I've seen.

You can't just let a pet go. You have to actually pay attention to it, as it is a huge part of the class. Change your pets just as you change your weapons or utility skills to fit the situation. I play a ranger as my primary and am well on my way to a legendary. I am quite survivable, especially when I use bears to keep the heat off. My dps is at least on par with the thief and engineer I run with.


Quite honestly, many people are simply concerned with 'min-maxing' and while Rangers simply can't keep up with the damage output of say, a Warrior... that doesn't make them entirely useless.

Exactly this. Ranger is the jack of all trades. We can change up to fit any situation even more than the other professions. You won't be the best at much of anything, but I think that's okay.
  • 0

#8 SonofInnocence8309

SonofInnocence8309

    Fahrar Cub

  • Members
  • 43 posts
  • Location:Devon, Alberta
  • Server:Tarnished Coast

Posted 11 March 2013 - 08:12 PM

Pets are only bad if you don't use them right. Bears are the go-to pet for any high-level areas, meaning dungeons and specifically fractals, maybe orr depending on your beastmastery points. You lose dps, but you get an incredible shield with 40,000+ health. Pets for other places mostly depend on your situation. Cats are good as long as you aren't against champs. Their dps combined with the rangers themselves adds up to some of the highest I've seen.

You can't just let a pet go. You have to actually pay attention to it, as it is a huge part of the class. Change your pets just as you change your weapons or utility skills to fit the situation. I play a ranger as my primary and am well on my way to a legendary. I am quite survivable, especially when I use bears to keep the heat off. My dps is at least on par with the thief and engineer I run with.



Exactly this. Ranger is the jack of all trades. We can change up to fit any situation even more than the other professions. You won't be the best at much of anything, but I think that's okay.


Thanks for all the input guys! That really helps me get some insight into the Ranger! I've got a new Elementalist, a Guardian I'm adoring levelling, and was considering trying my hand at the Ranger. I hate min/maxing and prefer adaptation, variety, and a challenge. So far, the Ele is doing it, but Ranger sounds like it's worth a play!
  • 0

#9 MisterB

MisterB

    Sylvari Specialist

  • Members
  • 961 posts
  • Location:In your Tyria, breaking your immersion
  • Guild Tag:[Loot]
  • Server:Ehmry Bay

Posted 11 March 2013 - 08:13 PM

Delay on pet skill activation(F2) is not fun. Show me any other profession that has to put up with that nonsense.

Edited by MisterB, 11 March 2013 - 08:20 PM.

  • 2

#10 Jehde

Jehde

    Pale Tree Seedling

  • New Members
  • 3 posts

Posted 11 March 2013 - 08:46 PM

My only 80 is my ranger and the reason for it is that with the ranger you can solo your way to 80 insanely easy. If you've played WoW as a hunter the pet management is pretty similar. You can solo most champions by using 2 bears and troll ungent swapping them when they get low on health.

In dungeons i mostly use the spiders since they have an ok range, are pretty tough, have aoe poison and an immobilize.

The f2 ability is afffected by quickness so if you're using the red moa or the jungle stalker make sure to use the skill as soon as you swap to it, it will almost instantly cast it.

Your must-have abilities are troll unguent and Quickening zephyr. Those two will probably be on your bar 90% of the time. Traps are great if u need to do aoe, the signets are great for soloing champions and the elites are situational, except hounds of balthazar because 3 pets on an enemy is just awesome, use warhorn for extra rabies.

If you must use bears the brown bear and the black bear are the best in my opinion. The polar bear is the highest dps bear but still not as good as any dps pet like a cat or an eagle.

Remember that you can switch pets while downed, this is really helpful when you have a wolf since you can switch to it and insta cast the fear to get enemies off you for a little bit.

Search and rescue bugs out on weird terrain.

Longbow is boring but you can switch to it for the fury then use 5,3,2 and switch back to shortbow for pew pew.

Always walk around with a murellow for extra yuckiness. Bald bears are scarier than fluff bears.
  • 0

#11 Wordsworth

Wordsworth

    Vanguard Scout

  • Members
  • 351 posts

Posted 11 March 2013 - 09:01 PM

Pets are only bad if you don't use them right.


I use them right. They are bad. Irrefutable.

Edited by Wordsworth, 11 March 2013 - 09:10 PM.

  • 0

#12 Mjölner

Mjölner

    Vanguard Scout

  • Members
  • 220 posts

Posted 11 March 2013 - 09:01 PM

Unfortunately, any complaints about pets are true. They die almost instantaneously to a boss aoe attack in a dungeon and are really only useful in my eyes for a few seconds of quickness every now and then or for help in rezzing if you go down and live long enough for the pet to come back and save you.

Also, people need to look away from bows a bit on the ranger. Melee ranger is really fun and active to play with all the evades and jumping. Bows are still probably the better option for boring circle strafe play, but getting in there with a sword and jumping around like a mad man is really fun to watch and play on screen and offers a lot of ways to get out of a fight and switch to short/long bow if the need arises.


My thoughts exactly: a melee ranger is great fun and harder to play well than a ranged ranger, even though you really got to watch your auto-attack chain, as a leap could easily land you in a pool of lava :/
  • 0

#13 Wordsworth

Wordsworth

    Vanguard Scout

  • Members
  • 351 posts

Posted 11 March 2013 - 09:07 PM

My thoughts exactly: a melee ranger is great fun and harder to play well than a ranged ranger, even though you really got to watch your auto-attack chain, as a leap could easily land you in a pool of lava :/


That's my problem with melee ranger as well. A lot of the animations move your character about which can be detrimental and at the very least super annoying in tight places.Why I hate s/d.

Edited by Wordsworth, 11 March 2013 - 09:08 PM.

  • 0

#14 draxynnic

draxynnic

    Lorebug

  • Moderators
  • 7705 posts
  • Server:Sanctum of Rall

Posted 11 March 2013 - 10:03 PM

I'd have to agree with that myself. Having a leap on the autoattack chain is cute, but in my experience it hinders more than it helps (when you're on part three of a chain and part two cripples, you're not likely to be out of range), and it's one of the reasons I generally don't use sword on a ranger (using greatsword instead, or simply relying on closer-range weapons like axe or shortbow).

Going through other comments raised in this thread:

Dependance on pets is a bit of an issue, but not as big a one as a lot of people make out. However, there are a few things to keep in mind. First is that you do have to control them, or at the very least watch for times when you should swap them out - pet control is part of ranger play, and I think that assumption is part of the reason why rangers have been made simpler to play compared to other professions such as elementalists and engineers. You also need to adjust your pets for the situation, though - I'd advise carrying at least one ranged or tank pet at any time to cover while more vulnerable pets are 'on break', and for boss fights you really want both to be in one of these categories, depending on where the boss in question is most dangerous.

The delay or outright nonactivation of F2 skills is definitely something that needs to be fixed, though.

Longbow I think is underrated. Yes, the autoattack is pretty sucky - but if not interrupted Rapid Fire will be what you're doing half the time, and where the shortbow's other skills are generally doing token damage while being used for the utility effect (poison, cripple, leap-back, daze), the 3-5 skills on the longbow are all adding to your damage. Thus, this looks to me to be a distinction between styles - a shortbow is intended to be primarily relying on the 1 skill, while the longbow is intended to regard the 1 skill as something to use while other skills are on recharge.

When it comes to combos - if you build for it, rangers can generate fire, frost and water fields, and some pets can also generate fields such as poison and water. Most of these are through optional choices rather than being 'built-in' to a weapon like, say, the elementalist - but (unfortunately) it's not like traps are facing a lot of competition for utility slots, and this makes rangers one of the best professions for self-comboes around, since it avoids ArenaNet's stated aversion to putting fields and finishers on the same weapon. A drake pet can even pull off blast combos, although since you can't control it directly, this is more something that will happen occasionally should you provide the right circumstances than something you can pull off on demand.
  • 2
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!

#15 Dahk

Dahk

    Sylvari Specialist

  • Members
  • 800 posts
  • Server:Tarnished Coast

Posted 12 March 2013 - 05:20 AM

Hey Rangers,

I've been very curious lately from reading the forums about the state of the Ranger. I usually take what I read with a grain of salt, but it seems that people insist that they're completely useless, can't dish out DPS, can't survive, and the pets are without purpose.

Now, I know that many people play Rangers and love them, so I was curious about if there's something different than what I see on the forums (more specifically, the GW2 Official Forums).

Basically, are pets as bad as people say?
Are Rangers really gimped and unable to do damage?
Are Rangers really the weakest and most unsustainable profession compared to all others?

Thanks for your time!

(talking from a PvE dungeon standpoint here)
Rangers can get through just about anything just fine. The biggest problem with the ranger is that you're almost always better off using a warrior, mesmer, guardian or possibly even an ele. I mean, even an engineer can be useful since they can stack conditions and keep up big stacks of vulnerability when played right.
  • 0

#16 matsif

matsif

    Seraph Guardian

  • Members
  • 1516 posts
  • Server:Fort Aspenwood

Posted 12 March 2013 - 05:28 AM

My thoughts exactly: a melee ranger is great fun and harder to play well than a ranged ranger, even though you really got to watch your auto-attack chain, as a leap could easily land you in a pool of lava :/


things like that are more of a situational base where obviously knowing that you are gonna be leaping like a fiend isn't going to be helpful, so you pull out GS/axe/SB instead. not everywhere has an area where you are gonna launch yourself to instant death. I've never had a problem with it. It's great in open areas where you don't have the aforementioned risk, and all the evades make it really survivable and much more enjoyable to me than just autoattacking with shortbow.
  • 0

#17 Daisy Rogers

Daisy Rogers

    Asuran Acolyte

  • Members
  • 70 posts
  • Guild Tag:[THF]
  • Server:Sanctum of Rall

Posted 12 March 2013 - 02:34 PM

I will say this. Well, actually i have always said this, Typically when rangers lose their pets it is because the ranger screwed up.

In any build I suggest at least 15 points, those 15 points make a huge difference not only in the survivability and dps of your pet, but it also benefits the ranger to gain quickness whenever you swap pets. Rangers are the one class who can spam it the most. If you fight in melee with sword or GS your pet will also gain a huge burst out of it as well.

Now for DPS. I've branched out away from ranger recently in a desire for more challenge and different play style. My 0/0/30/10/30 ranger made a joke out of all this games content and solo'd pretty much every champ it came across except two. I wanted challenge again. So I rolled mesmer for its different play style, instead of managing pets I am managing clones. Here is what I discovered about the ranger and DPS. Its sustained damage is far superior to the mesmers sustained damage. My pet alone was doing greater sustained damage then my mesmer, not adding in my rangers damage. Oh, and that is without using the cats. That is wolves and drakes. The only thing that the mesmer can achieve is slightly greater burst when I go for my shatter bomb.

Pet survivability, I still hold the position that when you lose the pet by in large it is do to ranger error. The ranger is given a great many traits to mitigate damage for the pet, if you choose not to take them, then I feel no pity for you. The only times my pet went down was when every single other player went down in the same AoE. I don't expect my pet to survive, it would be absurd if my pet could tank through the massive boss spikes. I could troll all day if my pet could do that. WvW would be even more of a joke then it is. Just be happy your pet did the job and you are free to continue pew pewing while everybody else is scrambling with the #4 key.

As I said, I had great success with my ranger. I got bored of my ranger because it was too successful with what it did. The key to the ranger is accepting the fact that it is a pet class. The more you utilize and partner with your pet, the greater success will be had.

The only complaint i reserve is fractals, and devs have said they are looking at it. So even that in the end I am hoping, I will be content with.

Rangers are awesome and God Mode when you play them properly.
  • 3

#18 Mjölner

Mjölner

    Vanguard Scout

  • Members
  • 220 posts

Posted 12 March 2013 - 08:00 PM

things like that are more of a situational base where obviously knowing that you are gonna be leaping like a fiend isn't going to be helpful, so you pull out GS/axe/SB instead. not everywhere has an area where you are gonna launch yourself to instant death. I've never had a problem with it. It's great in open areas where you don't have the aforementioned risk, and all the evades make it really survivable and much more enjoyable to me than just autoattacking with shortbow.


My comment was rather obviously meant that for dungeons and fractals :/
  • 0

#19 matsif

matsif

    Seraph Guardian

  • Members
  • 1516 posts
  • Server:Fort Aspenwood

Posted 12 March 2013 - 08:52 PM

My comment was rather obviously meant that for dungeons and fractals :/


as was mine. Yes, sometimes in a dungeon you are going to have that situation where having a sword isn't going to work, but many times you don't have that issue either. It is more of an issue in fractals than in most dungeons imo.
  • 0

#20 Laearric

Laearric

    Pale Tree Seedling

  • New Members
  • 3 posts

Posted 15 March 2013 - 02:40 PM

Yeah, I thought ranger was okay until I tried something else. This entire post is in regard to PvE only:

My warrior does more damage, and with more survivability and group utility as well. There is nothing my ranger can do better. My warrior does them all better, and all at the same time.

Spirits are almost unusable since they have to be positioned far enough away that they won't be killed by enemies, and in many dungeon fights you have foes coming in from multiple sides. I can drop a banner anywhere, and on shorter cooldowns.

I can buff my party with shouts without interrupting my damage, or even traiting into them. Ranger warhorn is similar to For Great Justice, but takes a weapon slot and swap...And my warrior's swap is only 5 sec, half that of the ranger.

Endure Pain does with one skill what my ranger can pull off with two (Signet of Stone + Protect Me(or the trait))

I don't have to worry about keeping both myself and my pet alive at the same time as a warrior. Sure you can call the pet back, but if it takes damage it's running right back in. And what if you're in melee as well? How do you save yourself and the pet at the same time? And what of the massive-AE fights like Subject Alpha? F3ing the pet away isn't getting it out of there fast enough.

Even at range, my warrior does comparable damage to my ranger. While still providing group buffs with my banner and shouts.

I -want- my ranger to be my favorite character, I really do...But Warrior just does it all better.

Edited by Laearric, 15 March 2013 - 05:41 PM.

  • 2

#21 ylistra

ylistra

    Vanguard Scout

  • Members
  • 184 posts

Posted 15 March 2013 - 07:19 PM

Spirits are almost unusable since they have to be positioned far enough away that they won't be killed by enemies, and in many dungeon fights you have foes coming in from multiple sides. I can drop a banner anywhere, and on shorter cooldowns.


A ranger is equivalent to a banner of Discipline, simply by standing next to you, with the Spotter trait. This has no cooldown and gives you a free utility slot that can be used for other purposes.

I can buff my party with shouts without interrupting my damage, or even traiting into them. Ranger warhorn is similar to For Great Justice, but takes a weapon slot and swap...And my warrior's swap is only 5 sec, half that of the ranger.


For Great Justice is 8 seconds Fury / 3 x 25s Might.
Furious Screech is 15s of Fury (or a minute+ with the swap trick), and Mighty Roar 5 x 10s Might. Stacking with Might Stacks gained from Flame Trap Blast finishers. Pet actions do not subtract from Bow/Melee DPS. Keep in mind Rangers also get self quickness and fury on swap.

Endure Pain does with one skill what my ranger can pull off with two (Signet of Stone + Protect Me(or the trait))


Either skill is equivalent to Endure Pain, with Protect Me being much shorter recharge and lasts longer to boot.

I don't have to worry about keeping both myself and my pet alive at the same time as a warrior. Sure you can call the pet back, but if it takes damage it's running right back in. And what if you're in melee as well? How do you save yourself and the pet at the same time? And what of the massive-AE fights like Subject Alpha? F3ing the pet away isn't getting it out of there fast enough.


I don't worry about it. Pets health is disposable. You can let a pet go to the brink of death, and hit the swap button for an entire completely full health bar. Think of it as a 16k heal on 15 sec recharge. If the pet dies... hey, it could have been me.

Put your pet on passive. Auto-attacking pets with a pet is stupid. Micro'ing your pet target is almost always a good idea.

If Melee range is fatal... don't do that. Use a ranged or support pet instead.

Even at range, my warrior does comparable damage to my ranger. While still providing group buffs with my banner and shouts.


In my own testing, Warriors have better burst damage. Damage over time at range between the two are comparable, with rangers having higher range and utility.
  • 0

#22 Laearric

Laearric

    Pale Tree Seedling

  • New Members
  • 3 posts

Posted 15 March 2013 - 07:38 PM

A ranger is equivalent to a banner of Discipline, simply by standing next to you, with the Spotter trait. This has no cooldown and gives you a free utility slot that can be used for other purposes.


Spotter is 70 precision; Banner is 90 plus 10% crit damage, plus a blast finisher. That's not equivalent.

For Great Justice is 8 seconds Fury / 3 x 25s Might.
Furious Screech is 15s of Fury (or a minute+ with the swap trick), and Mighty Roar 5 x 10s Might. Stacking with Might Stacks gained from Flame Trap Blast finishers. Pet actions do not subtract from Bow/Melee DPS. Keep in mind Rangers also get self quickness and fury on swap.


Rangers have no blast finishers, so you're relying on someone else for that. In my experience, There tend to be so many fields on top of each other that it's difficult to get the combo you want, anyway. If there's a guardian in the party, they're going to have light fields in the same spots as the fire trap, since both will be in the midst of enemies.

Put your pet on passive. Auto-attacking pets with a pet is stupid. Micro'ing your pet target is almost always a good idea.


Having to micromanage anything to that degree is just working harder to keep up with what anyone else could do anyway.

If Melee range is fatal... don't do that. Use a ranged or support pet instead.


Sometimes enemies are just on top of you, whether you like it or not. Getting away from them while getting the pet away at the same time is another case of more effort for the same results.

In my own testing, Warriors have better burst damage. Damage over time at range between the two are comparable, with rangers having higher range and utility.


And in mine, it's the other way around with rangers relying on quickness for spikes, while the warrior's more powerful autoattacks (axe, in my case) rack up the numbers.
  • 0

#23 draxynnic

draxynnic

    Lorebug

  • Moderators
  • 7705 posts
  • Server:Sanctum of Rall

Posted 16 March 2013 - 05:53 AM

Spotter is 70 precision; Banner is 90 plus 10% crit damage, plus a blast finisher. That's not equivalent.

There's also a warrior trait that grants +70 power to allies.
  • 0
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!

#24 GuanglaiKangyi

GuanglaiKangyi

    Golem Rider

  • Members
  • 2246 posts

Posted 16 March 2013 - 07:14 AM

Ranger DPS is very, very low. The class' overall damage output even including the pet's DPS is, at best, on the low end of the damage scale. Without the pet, it's almost nothing. It's not even a matter of how much work you put into it, there's simply no way of getting a high overall DPS output for the ranger. At least with classes like the engineer you can kit swap for high overall DPS, even if it's more work than just auto-attacking with warrior.
  • 0

#25 GW2Ranger

GW2Ranger

    Asuran Acolyte

  • Members
  • 131 posts

Posted 16 March 2013 - 07:57 AM

Hey Rangers,

I've been very curious lately from reading the forums about the state of the Ranger. I usually take what I read with a grain of salt, but it seems that people insist that they're completely useless, can't dish out DPS, can't survive, and the pets are without purpose.

Now, I know that many people play Rangers and love them, so I was curious about if there's something different than what I see on the forums (more specifically, the GW2 Official Forums).

Basically, are pets as bad as people say?
Are Rangers really gimped and unable to do damage?
Are Rangers really the weakest and most unsustainable profession compared to all others?

Thanks for your time!


I bet you have quite a good idea of the low damage that needs work on as well as the pet AI that does no good in dungeons or high level areas.

But to me, the worst thing that plagues a ranger would be the slow motion issue (especially when its cause by the pet when enemies spots it) and the weak interface/system for pet commands.

I have posted from back then to now at arenanet forum to highlight to them that these 2 issues is the most irritating thing that plagues you at every minute of the game.

Slow motion, imagine you are running with your guild mates and your pet just happen to be spotted by an enemy, sure the enemy can chase after our pet and our pet can fight it. But why are we not in the actual fight getting slowed down. At that point we will see our guild mates or party members run ahead further and further as we helplessly struggle to keep up.
Link to full details: https://forum-en.gui...irst#post846408

As for the interface of pet commands, too many unnecessary button wasted which would have been easier if it is 1 button toggling on and off the command of attacking and defending. Further to that, why isn't there a shortcut key to assign for "stove" the function to keep pet and reveal pet? Worst of all is, even if we stove pet, the moment enemy hits us or we fire an attack, pet appears again. This is unwanted and shows how poorly the pet control system is and how poorly our rangers have in terms of total desired commands over our pet. This irritates the most out of many whenever we do certain quest that we prefer to engage in stealth manner.
Link to full details: https://forum-en.gui...irst#post846461

I rest assure you that low damage etc won't be as irritating as the above that turns anyone off during the cost of play as minutes fly by.

I have been patient with my feedback to arenanet but as times go by, I too am losing patience. But there isn't much I can do but to provide feedback with facts.

Hope you get another spectrum of what I don't see much in most ranger feedback threads and hope it helps.
  • 0

#26 Dahk

Dahk

    Sylvari Specialist

  • Members
  • 800 posts
  • Server:Tarnished Coast

Posted 16 March 2013 - 07:00 PM

Yeah, I thought ranger was okay until I tried something else. This entire post is in regard to PvE only:

My warrior does more damage, and with more survivability and group utility as well. There is nothing my ranger can do better. My warrior does them all better, and all at the same time.

Spirits are almost unusable since they have to be positioned far enough away that they won't be killed by enemies, and in many dungeon fights you have foes coming in from multiple sides. I can drop a banner anywhere, and on shorter cooldowns.

I can buff my party with shouts without interrupting my damage, or even traiting into them. Ranger warhorn is similar to For Great Justice, but takes a weapon slot and swap...And my warrior's swap is only 5 sec, half that of the ranger.

Endure Pain does with one skill what my ranger can pull off with two (Signet of Stone + Protect Me(or the trait))

I don't have to worry about keeping both myself and my pet alive at the same time as a warrior. Sure you can call the pet back, but if it takes damage it's running right back in. And what if you're in melee as well? How do you save yourself and the pet at the same time? And what of the massive-AE fights like Subject Alpha? F3ing the pet away isn't getting it out of there fast enough.

Even at range, my warrior does comparable damage to my ranger. While still providing group buffs with my banner and shouts.

I -want- my ranger to be my favorite character, I really do...But Warrior just does it all better.

Yea, this is true. I don't want to admit that since I really don't enjoy the warrior class in this game and I really want to enjoy my ranger, but a warrior is really a better choice for PvE dungeons.
  • 0

#27 draxynnic

draxynnic

    Lorebug

  • Moderators
  • 7705 posts
  • Server:Sanctum of Rall

Posted 16 March 2013 - 09:55 PM

I've seen discussion of the slow motion issue before, and at the time I didn't really have the experience with the ranger to comment.

Now, though... I think it's just the game mechanics working as designed. Everyone gets slowed down when the game decides they're in combat - it's annoying when some minor attack just manages to clip you and suddenly you're able to be caught by a pile of mobs while your oblivious allies just run on ahead, but it's no bug. In truth, it's not really that you get slowed down by combat, it's more that ArenaNet gave us a faster move speed out-of-combat for convenience.

Now, rangers certainly do have the potential to be more likely to be caught by this if they have their pet out, since there are then two separate targets who can draw the ranger into combat if hit (the pet and the ranger themself) and the pet is generally much worse at avoiding attacks than the ranger. Making use of the option to stow one's pet can go a long way towards helping this, though - apart from a mob tagging the pet, I don't think there's any time I've been slowed down as a ranger where I wouldn't have been slowed down as any other profession...

...apart from guardian. Aegis is great for shrugging off the odd hit when running through mobs.
  • 0
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!

#28 Rachmani

Rachmani

    Vanguard Scout

  • Members
  • 334 posts

Posted 16 March 2013 - 11:12 PM

I think rangers would offer quite a lot but are still plagued by some bugs that should have been fixed long ago (including Pet A.I.).
I have to say though that I played fractals 45, 46 & 48 with a ranger some days ago and he definately didn't strike me as a burden to our group. So maybe it's not that bad.

P.S. I watched 2 rangers in WvW once, who did a pet battle. The pets didn't hit each other once. Instead they ended up chasing each other around the area. Hilarious and sad all the same!
  • 0

#29 GW2Ranger

GW2Ranger

    Asuran Acolyte

  • Members
  • 131 posts

Posted 17 March 2013 - 10:53 AM

I've seen discussion of the slow motion issue before, and at the time I didn't really have the experience with the ranger to comment.

Now, though... I think it's just the game mechanics working as designed. Everyone gets slowed down when the game decides they're in combat - it's annoying when some minor attack just manages to clip you and suddenly you're able to be caught by a pile of mobs while your oblivious allies just run on ahead, but it's no bug. In truth, it's not really that you get slowed down by combat, it's more that ArenaNet gave us a faster move speed out-of-combat for convenience.

Now, rangers certainly do have the potential to be more likely to be caught by this if they have their pet out, since there are then two separate targets who can draw the ranger into combat if hit (the pet and the ranger themself) and the pet is generally much worse at avoiding attacks than the ranger. Making use of the option to stow one's pet can go a long way towards helping this, though - apart from a mob tagging the pet, I don't think there's any time I've been slowed down as a ranger where I wouldn't have been slowed down as any other profession...

...apart from guardian. Aegis is great for shrugging off the odd hit when running through mobs.



You got it spot on.

It would be great if pets need not aggro enemies.

Then that would have resolve all the bad experiences.

I am not sure if Arenanet feels our pain.
  • 0

#30 draxynnic

draxynnic

    Lorebug

  • Moderators
  • 7705 posts
  • Server:Sanctum of Rall

Posted 17 March 2013 - 11:07 AM

There is an option to 'stow' your pet, making it disappear (and thus not subject to aggro) and automatically reappear if you enter combat. I have a tendency to forget to use it, but it does help in preventing them from getting you caught in combat mode.
  • 0
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!





Also tagged with one or more of these keywords: ranger, pets, viability

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users