Bloodlust vs. Force sigils
Posted 17 March 2013 - 02:45 AM
With my FT/EG build, I'm sitting at 1,909 power. In certain dungeons/situations, I find myself getting downed a lot. Should I just ditch Bloodlust and go for a Force sigil? Keep in mind, I'm running a might stacking build. My offhand pistol is Sigil of Strength.
Posted 17 March 2013 - 03:34 AM
Posted 17 March 2013 - 02:25 PM
Does it boost our Attack? Power? Does it affect Weapon Strength? Does it alter Power coefficients of our skills? Or does it just flat add 5% to our "Damage?" If it's the latter, that makes it a very complicated question to answer. Calculating damage in GW2 is done by the following:
(Weapon Damage) x (Power) x (Skill coefficient) / (Target's Armor) = Damage
Does Sigil of Force just take all of that and just add 5% to it, like how Deadly Mixture works?
Just for the sake of making this easier for myself, I'm going to use my own numbers without Strength or Juggernaut. Flame Jet is also the skill I'll use for this.
Weapon Damage (Flamethrower) = 969
Power = 1887
Skill coeffiicent (Flame Jet) = 1.5
Target's Armor = 2600 (Same value used in-game on tooltips)
Without Bloodlust = 1055
With Bloodlust = 1194
With Force = 1107
I'm not entirely sure how accurate these numbers I plugged into the equation are, but the point is that Bloodlust outclasses Force at maximum potency. If doing CoF p1 run like Guanglai insinuated then Force would be a better choice. If you'd rather give up that higher threshold for more consistent DPS, I'd see nothing wrong with that either.
Posted 17 March 2013 - 05:01 PM
Posted 17 March 2013 - 05:24 PM
Edited by Dipl Ing Forest, 17 March 2013 - 05:24 PM.
Posted 17 March 2013 - 06:33 PM
Posted 17 March 2013 - 08:38 PM
Posted 18 March 2013 - 08:25 AM
With enougth might (or boon) duration bonus, Sigil of battle is 9 Might !
Edited by dem, 18 March 2013 - 08:27 AM.
Posted 18 March 2013 - 06:20 PM
This is because it's much easier to dodge/keep from being downed via using 900+ range.
So for the flamethrower I would suggest sigil of might/sigil of fragility for main hand & force for the off hand.
For the Grenade kit I would suggest corruption for the off hand & earth for the main hand.
For the bomb kit Force/force is a good choice, but so is fire/force.
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