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[Challenge] The Immortal


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#1 Kuskah

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Posted 19 March 2013 - 05:54 PM

To anyone who's feeling bored, I bring this challenge:

The Immortal

The goal of this challenge is not to die once during the game & fulfilling the conditions bellow.

Rules:
1. Level 80
2. 100% Completed Personal Story
3. At least 60 hours of playtime
4. At least 33% Map Completion
5. No deaths

Proof:
To prove you have accomplished this challenge, you must provide screenshots. One with a visible chat window, containing /deaths and /age information. One screenshot must contain visible Pact Victory Token and/or Victory or Death chapter in Personal Story tab under [H]. Final screenshot will be of [M] for the completion. Multiple requirements may be fit into one screenshot but there must be no signs of changes done to the image (you can't just paste all the stuff into one image, unless the in-game windows allow it).
The more proofs you provide the better but this is the minimal requirement.

Rewards:
There will be no special rewards, unless admins notice this thread and allow a special forum rank/title. What you will get from this is the feeling of being a total badass and a name in the Hall of Fame part of this thread.

Hall of Fame:

NOTE: I claim the right to adjust the Rules and Proof part at any time. All the changes done will be highlighted and will be done in such fashion that they won't make the challenge significantly harder or easier.

#2 Midnight_Tea

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Posted 19 March 2013 - 06:26 PM

What's the point of having an hour minimum? If someone finds a way to speed through your challenge, they can artificially inflate their time by idling in Divinity's Reach or something.

#3 Kuskah

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Posted 19 March 2013 - 06:40 PM

Well, there are ways around everything. If you're an achievement hunter rather than a challenge fanatic, you can spend ~70g to get 80 via crafting, spend time sitting in LA and run both map completion and PS with a party of guildies.
The honest man who likes it for the sake of it being a challenge could level up on his own in the zones and doing PS as he goes, getting the Map Completion and playtime naturally. That was kind of the purpose but I can't force anyone to do something in a specific manner and there's no way to actually check on it so yeah, it's not bulletproof rule list but couldn't come up with anything better without making ridiculous demands.

#4 blazob

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Posted 19 March 2013 - 06:51 PM

But you cant have completed lvl80 story... so hour minimun is not important.

#5 Kuskah

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Posted 19 March 2013 - 06:54 PM

View Postblazob, on 19 March 2013 - 06:51 PM, said:

But you cant have completed lvl80 story... so hour minimun is not important.

What do you mean?

I believe you could take 4 highly geared guildies & let them do the most work while you sit back and do it safely, applying to whole story, as you can do EVERYTHING instanced with party members, not just Victory or Death part.

#6 Gerroh

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Posted 19 March 2013 - 07:05 PM

View PostMidnight_Tea, on 19 March 2013 - 06:26 PM, said:

What's the point of having an hour minimum? If someone finds a way to speed through your challenge, they can artificially inflate their time by idling in Divinity's Reach or something.

Kind of defeats the point of the challenge if someone is going through all that trouble to not even do what the challenge is about.
It's for fun, to challenge yourself, and anyone who'd cheat at this is a complete idiot.

#7 El Duderino

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Posted 19 March 2013 - 07:38 PM

View PostGerroh, on 19 March 2013 - 07:05 PM, said:

Kind of defeats the point of the challenge if someone is going through all that trouble to not even do what the challenge is about.
It's for fun, to challenge yourself, and anyone who'd cheat at this is a complete idiot.

Well, completed story would be pretty hard IMO regardless of the 60 req. hours. I think that was the point. The hours aren't really necessary. But, yes, as a personal goal and challenge, if you cheated you would just be cheating yourself.

#8 Jump_N_Move

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Posted 19 March 2013 - 07:50 PM

Yea crafting to 80 for exotic armor and then facerolling through the story would be the route to take. Honestly the 33% map completion would be the most risk and time consuming. I've got two 80s that are sitting at ~10-15% that were craft-leveled to 80 and then ran to Cursed Shore. Though you might get 33% just by having to run everywhere for the story, not really sure. Only did all of the personal story on my 100%main.

Other than that its not really a challenge as this can be done entirely with two accounts and letting the other go afk. 100% Map Completion Survivor is infinitely more impressive.

#9 Kuskah

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Posted 19 March 2013 - 08:01 PM

View PostJump_N_Move, on 19 March 2013 - 07:50 PM, said:

Yea crafting to 80 for exotic armor and then facerolling through the story would be the route to take. Honestly the 33% map completion would be the most risk and time consuming. I've got two 80s that are sitting at ~10-15% that were craft-leveled to 80 and then ran to Cursed Shore. Though you might get 33% just by having to run everywhere for the story, not really sure. Only did all of the personal story on my 100%main.

Other than that its not really a challenge as this can be done entirely with two accounts and letting the other go afk. 100% Map Completion Survivor is infinitely more impressive.

It'd be cool if ANet actually made a Challenge Achievement tab, where this kind of stuff would go, because I believe that 100% Map Completion with no death deserves an actual in-game title for that or even something more. From what I've heard, 100% takes around 100 hours to do and slipping at 99% would be more than rage-inducing.

Personally, I've been playing casually since the headstart, have 430 hours played and the furthest I got is 51% Map Completion on one character.

#10 Jump_N_Move

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Posted 19 March 2013 - 08:15 PM

There are 26 zones. 25 without southsun. 2 hours a zone should be easy. Add an hour for 8 crafting professions for 1-80. And 1-2 hours for wvw completion (assuming you wait for your server to have full control). So estimate at 60 hours. I'm sure you could get it down to ~1 hour a zone if you hustled and had a partner. Hearts are the limiting factor really.

You could probably hardcore marathon it in a single weekend.

#11 Khalija

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Posted 19 March 2013 - 09:27 PM

I think it'd be cool to see people stream the challenge.

Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!


#12 Kuskah

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Posted 21 March 2013 - 02:40 PM

Slowly, as in VERY SLOWLY, trying to do this. Right now, I'm lvl 5 with 1% MC (too little time, hopefully I'll make some greater progress during the weekend). When I get to 80 (by actual leveling, no craft-leveling) and will have a solid portion of map done, I may crank it up a bit and say "Screw Personal Story, go for 100% Map without dying.", a.k.a. you might see a new challenge in a couple of weeks.

As for the streaming, I wouldn't mind but I don't think my computer would handle it. Sometimes, even Fraps crashes the game/system (got some ****ed up RAM or sth). What I might do are some short YouTube snippets showing my progression so far.

Edited by Kuskah, 21 March 2013 - 02:45 PM.


#13 Kuskah

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Posted 24 March 2013 - 03:59 PM

So, I've been testing some stuff and apparently, official "DEATHS" can be avoided.

What I've found out is that apparently, if you log-out while downed, you relog dead. BUT, when you respawn, your death count is still at it's former number. At first, I wasn't sure, like maybe the counter doesn't update instantly, so I've done some tests.

Test A
Former death count: 82
Action: Jumped off a cliff, insta-death.
Death count after respawn: 83

Test B
Former death count: 64
Action:  Get downed (fighting state) by an enemy, disconnect, reconnect, respawn.
Death counter after respawn: 64

Edited by Kuskah, 24 March 2013 - 04:01 PM.


#14 Nephele

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Posted 27 March 2013 - 04:50 AM

This has actually been a goal of mine since the game launched. Get to 80 with no crafting, no XP boosters, no deaths. I set aside first a necro, and now a mesmer as my "hardcore mode" character. The necro was too easy, actually. Their downed state is really good, and death shroud makes them extremely durable. I've been too busy to do much with my memser, but I like the idea of going with sword/pistol just to up the challenge a bit (melee is harder than ranged for this). I think I'll start a more serious effort this weekend.




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