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The Top 10 Things Guild Wars 2 Needs to Improve

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#1 Kaaboose

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Posted 30 March 2013 - 11:12 AM

It's taken a lot of work and stress (A harddrive crash caused me to have to start this all over again) but our detailed analysis on why Guild Wars 2 isn't the Number 1 MMO is finally complete.



I realize the length of the video will put some people off so here's a list of each of the 10 points we cover in detail. I'm also open to people commenting on these points without watching the video or only the parts that interst them so please do.

Number 10: Poor Advertising - 1:01
Number 9:  World Vs. World - 2:54
Number 8:  Loot and Magic Find - 5:27
Number 7:  Personal Story - 8:22
Number 6:  Dungeons - 13:48
Number 5:  Guesting and Realms - 17:45
Number 4:  Events - 21:49
Number 3:  No LFG Tool - 26:52
Number 2:  User Friendlyness: - 28:24
Number 1:  Polish and Optimization - 30:47

I'm esspically passonite about point 7 as I belive anet missed some HUGE potential here.

#2 Sandpit

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Posted 30 March 2013 - 01:41 PM

I have to agree with most of this.

Advertising, wow, I never saw these, they really are dreadful, but not relevant to be fixed

WvW big problem is profession balance (Thieves!), but profession balance in general is poor

Magic find - bad suggestion to display this - leads to discrimination. A better would be to benefit the whole group

Absolutely,  fix Zhaitan, that is just pathetic

Nothing wrong with the idea of bronze, silver gold rewards, it's just bugged to heck so doesn't give you the level you deserve. Generally you get a gold just for causing damage to anything. But he reverse is also true, I sometimes do most of the work in a small party for 5 mins + and only get a sliver!

LFG is needed, but lose the stupid waypoint cost, especially if you want people to turn up to world events as getting there will often wipe out any reward

The vids final points 1 and 2 were just a generally whinge list, while I can't disagree, I'm sure ANet are working on this stuff anyway. Point 1 I notice seems largely connected with the fact that the PC seems to sucks badly (as did mine until recently so I recognise the problems).

Edited by Sandpit, 30 March 2013 - 01:42 PM.


#3 Jetjordan

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Posted 30 March 2013 - 02:38 PM

I have to agree, the personal story needs a TON of work.  This didn't bother me so much as you can more or less just ignore it and the game is great fun even if you don't touch the storyline, but it could have been so much more I feel like.  

I think (even though I own a total set of exotic MF gear) that magic find is one of those things that causes such a schism in the community that a game that claims to try and avoid things like that should have passed on it.

#4 Kaaboose

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Posted 30 March 2013 - 07:54 PM

View PostSandpit, on 30 March 2013 - 01:41 PM, said:

Magic find - bad suggestion to display this - leads to discrimination. A better would be to benefit the whole group
I might sound liek a dick but I belive if someone feels it is okay to drag a group down just so they have a slightly better chance at loot they deserve to be discriminated against. The benifiting the whole group thing though, that never occured to me and I can see that working.

View PostJetjordan, on 30 March 2013 - 02:38 PM, said:

I have to agree, the personal story needs a TON of work.  This didn't bother me so much as you can more or less just ignore it and the game is great fun even if you don't touch the storyline, but it could have been so much more I feel like.
I know! It's the part of the video I feel the most passionate about and I plan to do some more videos on the Personal Story next week.

Edited by Kaaboose, 31 March 2013 - 07:45 PM.


#5 Redhawk2007

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Posted 31 March 2013 - 03:53 AM

I agree with most of this list. Waypoint costs have to go. They only discourage people from getting out there and roaming about.

A big problem for me is those little quality-of-life issues that can add up to big frustrations, like not being able to loot kills without clicking on an NPC and bringing up that idiotic dialogue box or getting stuck in rez mode while 20 NPCs gang own me.

One can be forgiven for thinking the failure to implement an intelligently-designed loot function is part of the game's anti-loot philosophy, rather than just an oversight. The current system is so hideous and the solution so obvious you have to wonder why no fix has been implemented yet.

I don't need to be the center of my personal story but I would appreciate better voice acting and dialogue as well as characters that I can care about, like in the Dragon Age series. Instead we get some posh milquetoast like Trahearne alternating between hamming it up and speaking grade school dialogue in a monotone.

#6 Al Shamari

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Posted 31 March 2013 - 04:16 AM

Magic find shouldn't take away from other gear stats, it should be added an "infusion" slot would be, you could pay to infuse your gear with varying degree of magic find depending on costs, other than that it should be restricted to consumables.

#7 Corteaz

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Posted 31 March 2013 - 04:20 AM

As much as I strongly agree with your points, you have to take into account that ANet's ability to do so is limited by technology itself.

#8 Kaaboose

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Posted 31 March 2013 - 05:56 AM

View PostRedhawk2007, on 31 March 2013 - 03:53 AM, said:

I agree with most of this list. Waypoint costs have to go. They only discourage people from getting out there and roaming about.

A big problem for me is those little quality-of-life issues that can add up to big frustrations, like not being able to loot kills without clicking on an NPC and bringing up that idiotic dialogue box or getting stuck in rez mode while 20 NPCs gang own me.

One can be forgiven for thinking the failure to implement an intelligently-designed loot function is part of the game's anti-loot philosophy, rather than just an oversight. The current system is so hideous and the solution so obvious you have to wonder why no fix has been implemented yet.

I don't need to be the center of my personal story but I would appreciate better voice acting and dialogue as well as characters that I can care about, like in the Dragon Age series. Instead we get some posh milquetoast like Trahearne alternating between hamming it up and speaking grade school dialogue in a monotone.
My guess for WP costs is to stop people just teleporting around from event to event. They could keep this philosophy by adding some kind of diminishing returns to WP costs or adding some free WP across the maps.
I'm sure you understand we're with you 100% on the loot system and NPC dialouge.
Trahearne is a problem. Older sylvari always seem a bit off but Trahearne just comes off as lazy. It doesn't help that he (spoiler!) replaces your orders character, and that seiren and tybalt are two of my favorite cahracters in the game. (end sploiler) either.

View PostAl Shamari, on 31 March 2013 - 04:16 AM, said:

Magic find shouldn't take away from other gear stats, it should be added an "infusion" slot would be, you could pay to infuse your gear with varying degree of magic find depending on costs, other than that it should be restricted to consumables.
I Agree 100%.

View PostCorteaz, on 31 March 2013 - 04:20 AM, said:

As much as I strongly agree with your points, you have to take into account that ANet's ability to do so is limited by technology itself.
On which points are you refering to?

#9 Dasryn

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Posted 31 March 2013 - 11:09 AM

OMG NUMBER 8!!!! magic find is broken!!

to equip magic find you sacrifice other stats so statistically you are weaker than other players.

the weakest link gets the best gear!!!

BROKEN!!

#10 Wordsworth

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Posted 31 March 2013 - 11:39 AM

There's nothing wrong with MF. At the very most ANet could implement a built in gear-check for player convenience.

The game needs a massive improvement in the narrative though. The personal story was just god awful except for Tybalt.

#11 Gorwe

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Posted 31 March 2013 - 11:41 AM

If they want me back from TSW:

Allow me to CHOOSE my first five skills. Also allow me to design Utilities how I see them fit(let me take four heals or no heals at all ffs!).

That is my one and only wish for GW 2.

Until ANet remembers because of what they are famous in MMOverse(B2P+freedom of choice in builds) and because of what they became famous in MMOverse(same), I'll stay in TSW. If there's a sequel to GW it is TSW, NOT GW 2(sadly).

Everything and anything other than that is just an icing on a cake.

#12 jirayasan

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Posted 31 March 2013 - 02:51 PM

Top 1 priority is the personal story. The latest living story was awesome, they should continue the personal story with missions like that.

#13 Baldur The Bold

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Posted 31 March 2013 - 05:41 PM

I agree with everything in this video. It is about time that someone said something about this game and the massive issues that it has. I cannot understand how a lot of the white knight fanbois can be so blind to most of what is said in the video.
The big one for me is lack of polish(#1) you guys hit the nail right on the head with that one.

View PostCorteaz, on 31 March 2013 - 04:20 AM, said:

As much as I strongly agree with your points, you have to take into account that ANet's ability to do so is limited by technology itself.
There game is poorly optimized because of the engine itself. Not the technology available to them. It is bad coding, plain and simple.

Edited by Baldur The Bold, 31 March 2013 - 05:41 PM.


#14 Bamein

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Posted 31 March 2013 - 05:49 PM

I definitely agree with the personal story, they could have achieved something great if they worked much more on it.

#15 Kaaboose

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Posted 31 March 2013 - 07:39 PM

View PostDasryn, on 31 March 2013 - 11:09 AM, said:

OMG NUMBER 8!!!! magic find is broken!!

to equip magic find you sacrifice other stats so statistically you are weaker than other players.

the weakest link gets the best gear!!!

BROKEN!!

View PostWordsworth, on 31 March 2013 - 11:39 AM, said:

There's nothing wrong with MF. At the very most ANet could implement a built in gear-check for player convenience.

I'm guessing we'll have to agree to disagree on this one. I just feel that MF flys right in the face of anets "Work together, not against one another." Using MF in a dungeon is working against your fellow teamates while benifiting you.

Edited by Kaaboose, 31 March 2013 - 07:39 PM.


#16 Bryant Again

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Posted 31 March 2013 - 07:42 PM

I love GW2 but I agree with everything.

#17 Kaaboose

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Posted 31 March 2013 - 07:47 PM

View PostWordsworth, on 31 March 2013 - 11:39 AM, said:

The game needs a massive improvement in the narrative though. The personal story was just god awful except for Tybalt.

View Postjirayasan, on 31 March 2013 - 02:51 PM, said:

Top 1 priority is the personal story. The latest living story was awesome, they should continue the personal story with missions like that.

View PostBamein, on 31 March 2013 - 05:49 PM, said:

I definitely agree with the personal story, they could have achieved something great if they worked much more on it.
I really wanted to put PS higer on the list (You can probably tell by watching the video) but a lot of MMO gamers care little if at all for narrative. It's anotehr reason I want so badly for more open world events like the one the balrog had implimented into the PS. I can see METAgamers taking an interest in the PS, even if it is just so they can choose the path that will trigger the best events!
We all lvoe Tybalt, But there are quite a lot of other characters that shine as well, and the lore itself is really strong, just poorly presented. I'll be doing some videos highlighting this later this week.

View PostBaldur The Bold, on 31 March 2013 - 05:41 PM, said:

The big one for me is lack of polish(#1) you guys hit the nail right on the head with that one.

There game is poorly optimized because of the engine itself. Not the technology available to them. It is bad coding, plain and simple.
I was starting to think maybe I'd overreacted on that one. Had quite a few people state they don't mind this! Drives me up the wall.

#18 Al Shamari

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Posted 31 March 2013 - 08:22 PM

View PostKaaboose, on 31 March 2013 - 07:47 PM, said:

I was starting to think maybe I'd overreacted on that one. Had quite a few people state they don't mind this! Drives me up the wall.
I can ignore a few bugs every now and then, and in fact they give the game some added "humor" at certain points. It's good to have a laugh every once in awhile when you're tediously grinding Ascalonian Catacombs and by chance - due to their mechanics - a Graveling Borrow gets destroyed and causes you to teleport behind a closed door with no chance of exit without the use of waypointing.

Sure, they're frustrating at times, but as long as they aren't omnipresent throughout the game they can add a touch of "humanity" to the game. Every once and awhile you exit from your immersion and remember, humans made this game and they * up.

Now... that's where the problem lies. In Guild Wars 2, these flaws are omnipresent throughout the game. I understand, there are so many things being done at once within the Guild Wars 2 universe over at Arenanet. They have to struggle to fix these bugs whilst working on new content and keeping a communication stream with the rest of the world and countless other projects. But, it just appears this doesn't seem to be a large enough priority for them to dedicate a large majority of their time towards. I just get the feeling that they're working harder and faster towards releasing new content for the months ahead, rather than refining the game they've already built.

Soon enough, they're going to get ahead of themselves and realized they've built this monumental mountain of content that is structured with the original flaws the game was founded with, and that they've done nothing to repair that structure... and as foreshadowed, the content will begin to collapse and the player base evacuate.

Edited by Al Shamari, 31 March 2013 - 08:39 PM.


#19 Perm Shadow Form

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Posted 31 March 2013 - 08:30 PM

For me:

More instances with increased party size, more skills, player to player trading, improved performance, more skills, new content a.k.a expansions, better PvP, more skills.
Did I mention more skills?

Edited by Perm Shadow Form, 31 March 2013 - 08:30 PM.


#20 Wordsworth

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Posted 31 March 2013 - 08:30 PM

View PostKaaboose, on 31 March 2013 - 07:39 PM, said:

I'm guessing we'll have to agree to disagree on this one. I just feel that MF flys right in the face of anets "Work together, not against one another." Using MF in a dungeon is working against your fellow teamates while benifiting you.

It really isn't. No one is forcing you not to wear MF. No one is forcing you to play with people who do.

#21 Al Shamari

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Posted 31 March 2013 - 08:39 PM

View PostWordsworth, on 31 March 2013 - 08:30 PM, said:

It really isn't. No one is forcing you not to wear MF. No one is forcing you to play with people who do.
Ah, the "no one is forcing you" argument that comes up so often when flaws are brought to surface.

#22 Wordsworth

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Posted 31 March 2013 - 09:01 PM

View PostAl Shamari, on 31 March 2013 - 08:39 PM, said:

Ah, the "no one is forcing you" argument that comes up so often when flaws are brought to surface.

Only because in this case it's valid.

This whole "let's change it because some people who don't affect me aren't playing the way I want them to play" attitude is ridiculous.

And I don't even own a single set of MF anymore.

Edited by Wordsworth, 31 March 2013 - 09:20 PM.


#23 Gorwe

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Posted 31 March 2013 - 09:05 PM

Kaaboose-what do you think of my req? Is it inconsenquential or not?

Cuz, as I said, I feel Like TSW continued from where GW 1 stopped and GW 2 is just a distant relative of theirs.

Any thoughts on that?

#24 Midnight_Tea

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Posted 31 March 2013 - 09:20 PM

This is an excellent video OP, thanks for making me aware of it. This sort of feedback is crucial to ArenaNet, but the only way they're going to see it is if people promote the message over directionless grousing or the misguided "defenders" who think just because the game was a great experience for them that this personal value should transfer to everyone. With either side you sometimes have a conceit that anything short of perfection is a failure or that it's impossible to both love and criticize something.

It's my opinion that GW2 could really eventually live up to its ambition to be the ultimate MMO. But it's definitely not there from initial release (regardless of whatever was promised) and it's not going to get there without steady improvement and a supportive community that isn't afraid to help out the developers. This is how you do it. :)

#25 Al Shamari

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Posted 31 March 2013 - 09:20 PM

View PostWordsworth, on 31 March 2013 - 09:01 PM, said:

Only because in this case, it's valid.

This whole "let's change it because some people who don't affect me aren't playing the way I want them to play" attitude is ridiculous.

And I don't even own a single set of MF anymore.
It's more so an arguement of "let's change a particular mechanic so that instead of being detrimental to social experience that this game was set out to be according our manifesto, it will instead be more appealing to the community and garner more positive attention" by for example: handling magic find as though it were an infusion. Different percentage tiers of magic find would cost various amounts of gold, this would not factor in to how effective a character was in terms of game play, but instead cost a reasonably large sink of gold to increase his or her own personal loot gain. You would shell out a chunk of gold to then increase your chances of increasing personal wealth in the long term. Whether that investment is worth it to said player depends on their opinion of it, and because it would be set to tiers, it would give players something to aim towards after achieving max level gear.

#26 Wordsworth

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Posted 31 March 2013 - 09:37 PM

View PostAl Shamari, on 31 March 2013 - 09:20 PM, said:

It's more so an arguement of "let's change a particular mechanic so that instead of being detrimental to social experience that this game was set out to be according our manifesto, it will instead be more appealing to the community and garner more positive attention" by for example: handling magic find as though it were an infusion. Different percentage tiers of magic find would cost various amounts of gold, this would not factor in to how effective a character was in terms of game play, but instead cost a reasonably large sink of gold to increase his or her own personal loot gain. You would shell out a chunk of gold to then increase your chances of increasing personal wealth in the long term. Whether that investment is worth it to said player depends on their opinion of it, and because it would be set to tiers, it would give players something to aim towards after achieving max level gear.

How is it detrimental to the social experience?

If all 5 players are wearing MF, no one would care.
If only a fraction are than there's no more of a social detriment to MF than there is with class, build and player skill prejudice. All of which are more relevant than MF to completing a dungeon.
If I see a person with MF I judge them on their performance, not their stats. And I consider myself as helping someone with MF in my group maximize their profit. Hardly socially detrimental if it highlights players helping players.

Very few people run with full MF anyway.

I will say if I could get  "infused" MF on top of a real set of armor at no more cost than a current MF set, I'd be for it. But currently it's a non-issue.

Edited by Wordsworth, 31 March 2013 - 09:48 PM.


#27 Al Shamari

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Posted 31 March 2013 - 09:51 PM

View PostWordsworth, on 31 March 2013 - 09:37 PM, said:

How is it detrimental to the social experience?

If all 5 players are wearing MF, no one would care.
If only a fraction are than there's no more of a social detriment to MF than there is with class, build and skill prejudice. All of which are more relevant than MF to completing a dungeon.
If I see a person with MF I judge them on their performance, not their stats. And I consider myself as helping someone with MF in my group maximize their profit. Hardly socially detrimental if it highlights players helping players.

Very few people run with full MF anyway.
And why do you think that is? Because magic find gear forces players to make a choice between a positive impact in terms of their own wealth, or a positive impact in terms of statistical benefit in terms of party game play. People understand that in terms of "end game" play within Guild Wars 2 they are forced to play as part of a team and a (more) positive impact within that team requires them to provide a sufficient role within that team. No one in their right mind (for the most part) is going to shed light on selfishness and put themselves at a disadvantage when it comes to team formation for fractional wealth benefits because they are going to be in effect gating themselves off from the content they wanted to benefit from financially, possibly.

So why make players make that choice? Why make magic find detrimental to any other statistical advantage in the first place? Why not provide magic find as an enticing upgrade, rather than a forced selection between team benefit and personal gain? Why not make magic find more appealing to an expanded player base that enjoys working in a tight knit team?

#28 Kaaboose

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Posted 31 March 2013 - 09:57 PM

View PostGorwe, on 31 March 2013 - 09:05 PM, said:

"Allow me to CHOOSE my first five skills. Also allow me to design Utilities how I see them fit(let me take four heals or no heals at all ffs!)."

Kaaboose-what do you think of my req? Is it inconsenquential or not?

Cuz, as I said, I feel Like TSW continued from where GW 1 stopped and GW 2 is just a distant relative of theirs.

Any thoughts on that?
I haven't palyed the secret world (In fact I did a video with it apoligising for being overzealous on my channel) so I'm unable to comment on that aspect.
As for the first 6 skills being locked to the wepons and heals, I like the idea, but the problem is a lot of the utility skills, traits and elites don't mesh very well with these. Keeping the major heal as a requirement, and a a limitation makes sense to me, If the heals on offer can be synergised with other aspects of a build.
I'll have some build videos out soon showcasing some good ability synergy. But that does not excuse the fact that there are plenty of abilities (particularly on the wepons) that do not synergise well with anything.
I belive the skills were designed this way for balance, but seeing as the balance in GW2 is all over the damn place it's not really working atm.
I don't believe alowing mutiple heals on a bar or full custimisation of the 1-6 bars will fix these balance problems, If anything it'd make them worse.
So in conclusion it falls under point no. 1 :D

#29 Wordsworth

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Posted 31 March 2013 - 09:59 PM

View PostAl Shamari, on 31 March 2013 - 09:51 PM, said:

And why do you think that is? Because magic find gear forces players to make a choice between a positive impact in terms of their own wealth, or a positive impact in terms of statistical benefit in terms of party game play. People understand that in terms of "end game" play within Guild Wars 2 they are forced to play as part of a team and a (more) positive impact within that team requires them to provide a sufficient role within that team. No one in their right mind (for the most part) is going to shed light on selfishness and put themselves at a disadvantage when it comes to team formation for fractional wealth benefits because they are going to be in effect gating themselves off from the content they wanted to benefit from financially, possibly.


Mostly its because there are very few enemies and MF doesn't affect chests.

#30 Kaaboose

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Posted 31 March 2013 - 10:02 PM

View PostAl Shamari, on 31 March 2013 - 09:51 PM, said:

And why do you think that is? Because magic find gear forces players to make a choice between a positive impact in terms of their own wealth, or a positive impact in terms of statistical benefit in terms of party game play. People understand that in terms of "end game" play within Guild Wars 2 they are forced to play as part of a team and a (more) positive impact within that team requires them to provide a sufficient role within that team. No one in their right mind (for the most part) is going to shed light on selfishness and put themselves at a disadvantage when it comes to team formation for fractional wealth benefits because they are going to be in effect gating themselves off from the content they wanted to benefit from financially, possibly.

So why make players make that choice? Why make magic find detrimental to any other statistical advantage in the first place? Why not provide magic find as an enticing upgrade, rather than a forced selection between team benefit and personal gain? Why not make magic find more appealing to an expanded player base that enjoys working in a tight knit team?
I should hire you as my spokesperson Al, you explain the message I'm trying to get across way better then I do!




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