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gw2 multi launcher possible?


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#1 Kai Toa

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Posted 02 October 2010 - 06:14 AM

OK so have no idea about programs and such, so is there anyone in the know who thinks ther is a good chance that a multi account launcher for gw2 will be possible? If so what timeframe do u guys think we are lookn at?

#2 DoomedFenrir

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Posted 02 October 2010 - 06:22 AM

Although no info has been released regarding such topic, I highly doubt they would implement such feature because of a variety of reasons, a few being: Multi-client farming would be a lot more advantageous than single client farming, same goes for pvp (ganking and what not in WvW), being able to log on one account by multiple users would promote cd-key sharing and that is just out of the question.

Edited by DoomedFenrir, 02 October 2010 - 06:25 AM.


#3 Eragon Zarroc

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Posted 02 October 2010 - 06:48 AM

more than likely someone will figure out how to launch multiple clients.  inevitable.

#4 Dartus

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Posted 02 October 2010 - 09:29 AM

Eragon Zarroc said:

more than likely someone will figure out how to launch multiple clients.  inevitable.

Its actually rather easy... make a new virtual machine and boot the program from there. Easy peasy dual clienting.

I didn't tell anyone anything about dual clienting :zip:

#5 Crylos

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Posted 02 October 2010 - 09:37 AM

Why would you want a multi launcher for GW2? I mean... The game is already so engaging and requires so much focus. I doubt one could actively play on more than one account at once.

You no longer need an account to wait in Spamadan to buy/sell/trade items since the Marketplace doesn't need you to be there.
"Farming" as we know it might not even exist. Things like the old 600/Smite with dual accounts might be impossible since powerful "passive" skills like bonds might not exist.

I don't even see the point.

#6 mysticforce

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Posted 02 October 2010 - 09:43 AM

Crylos said:

Why would you want a multi launcher for GW2? I mean... The game is already so engaging and requires so much focus. I doubt one could actively play on more than one account at once.

You no longer need an account to wait in Spamadan to buy/sell/trade items since the Marketplace doesn't need you to be there.
"Farming" as we know it might not even exist. Things like the old 600/Smite with dual accounts might be impossible since powerful "passive" skills like bonds might not exist.

I don't even see the point.
Easier to gank in PvP when you are playing multiple accounts.

Easier to PvE when you have Multiple players to back your own roles up.

#7 Dartus

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Posted 02 October 2010 - 09:45 AM

mysticforce said:

Easier to gank in PvP when you are playing multiple accounts.

Easier to PvE when you have Multiple players to back your own roles up.

It... wouldnt though... considering how much attention is required to play one character I doubt anyone could play 2 effectively.

There is no auto-attack, there is auto skill but that is hardly the same. Also the fact that someone can dodge and block in real time... 2 accounts would make you less than half as effective as playing 1 account with all your attention.

#8 Crylos

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Posted 02 October 2010 - 09:49 AM

mysticforce said:

Easier to gank in PvP when you are playing multiple accounts.

Easier to PvE when you have Multiple players to back your own roles up.

You obviously didn't read my whole post... I considered just that. It so happens combat is so fast paced, dynamic and engaging that I doubt any player could play with two accounts at the same time.

#9 Righteous

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Posted 02 October 2010 - 10:45 AM

Crylos said:

Why would you want a multi launcher for GW2? I mean... The game is already so engaging and requires so much focus. I doubt one could actively play on more than one account at once.

You no longer need an account to wait in Spamadan to buy/sell/trade items since the Marketplace doesn't need you to be there.
"Farming" as we know it might not even exist. Things like the old 600/Smite with dual accounts might be impossible since powerful "passive" skills like bonds might not exist.

I don't even see the point.
While I agree with what you've said... there is one thing that would make me buy two accounts, and use them simultaneously by whatever means it takes (2 separate PC's if I have to):

NCsoft master accounts

If I am forced to link my main account to an NCsoft master account for any reason... eg. to get HoM rewards from GW1, or to make particular purchases from the online shop, or whatever.... then I will buy a second account, that will NEVER be linked. And I will use that as a safe storage for anything valuable from my main account.

I would use a multi-loader if it was available, to ease transfers between accounts.

Edited by Righteous, 02 October 2010 - 10:49 AM.


#10 Crylos

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Posted 02 October 2010 - 11:31 AM

Well... That makes sense if you're afraid of losing anything because of the Master Account.
Have there been any problems related to the Master Accounts? I haven't heard of any issues.

#11 The Comfy Chair

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Posted 02 October 2010 - 11:54 AM

Guild wars 1 couldn't iirc, so gw2 will be no different. You'd need to virtual machine it methinks.

#12 shanaeri rynale

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Posted 02 October 2010 - 12:02 PM

The Comfy Chair said:

Guild wars 1 couldn't iirc, so gw2 will be no different. You'd need to virtual machine it methinks.

You could in GW1, with a small patch to the EXE file header. For those with mule accounts it saved a lot of hassle, as you did'nt need a guildie to act as an in between.

If they allow sending of items via an in game mail system it'll help some, but I'd much rather do any transfers like that myself as then I know it's got to where I wanted to. All it would need is for me to make a typo and someone else potentially gets all the loot..

#13 Righteous

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Posted 02 October 2010 - 12:09 PM

Crylos said:

Well... That makes sense if you're afraid of losing anything because of the Master Account.
Have there been any problems related to the Master Accounts? I haven't heard of any issues.
End of last year, thieves were able to randomly glitch their way into other people's master accounts. From there they were able to clean out any linked game accounts - GW1, Aion etc... all without needing to know any passwords or login details. The master account showed them login ID's (emails), and they could set a new game password without having to enter the old one first.

A-net had to put in the character-name check for GW1 login to stop this - it worked because GW character names are not shown in the master account.

I believe NCsoft have fixed the problem above. Before doing so, they added a requirement that you enter your old password, before allowing you to set a new one. But overall, their master account "security" is still glaringly poor, and well below industry-standard. And unbelievably - they later took out the "enter old password" requirement for setting a new password again.

So I have no confidence in them, and I suspect it's only a matter of time before the next master-account breach is discovered and exploited.

#14 karekiz

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Posted 02 October 2010 - 02:31 PM

Don't doubt multiboxers.  We can find a way.  Even in WoW which is actually fast paced people use IsoBoxer to run it.  5 ele's running casting on the same target shouldn't be that hard to do with that program (used it before)

I severly doubt ANet will ban you for having multiple accts for a couple reasons:
1.  Horrid business.
2.  It would be time consuming to have a GM look around for people playing with multible accts rather than Botters.

Granted It isn't the easiest thing, but for Dynamic Events it should be cake.

#15 Burst Cancel

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Posted 02 October 2010 - 02:37 PM

Do you people honestly believe that combat will be so dynamic that you couldn't play more than one character at a time?  We have Starcraft players who can routinely put out 300+ APM, so the complexity threshold for multitasking is actually quite high.

#16 cdkcp

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Posted 02 October 2010 - 03:00 PM

Quote

1. Horrid business.

Only business they loose is that of multiboxers, which is very small percentage of players (luckily). In return, they get game where everyone has equal chances (in terms of competitive play and farming).

Quote

2. It would be time consuming to have a GM look around for people playing with multible accts rather than Botters.

Multiboxers are rather easy to spot and prove, especially if they use ISBoxer or any key copying software. I find multiboxing unfair, especially in world PvP, where it makes you effectively 2 (or more) times powerful. It also effectively doubles (triples, quadruples) your gold income.

#17 fluxd93

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Posted 02 October 2010 - 03:19 PM

Kai Toa said:

OK so have no idea about programs and such, so is there anyone in the know who thinks ther is a good chance that a multi account launcher for gw2 will be possible? If so what timeframe do u guys think we are lookn at?

Sorry dude but I just don't see this being like EQ1-2 in any way. I don't believe there is going to be many IF any boring moments. Not a whole lot of running around. They reimplemented fast travel, and I wouldn't doubt they are going to implement mounts. So multi-accounting and such..it wont be necessary in any way if you ask me. And I agree some people may start to get accounts stolen and CD-Key sharing would just be unacceptable.

#18 Xantalas

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Posted 02 October 2010 - 04:08 PM

Lets make life easy for goldfarmers, and enable them to run multiple farms on one box.
Solid idea!

/SarcasmOff and most definately non signed

#19 Crylos

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Posted 02 October 2010 - 04:30 PM

Burst Cancel said:

Do you people honestly believe that combat will be so dynamic that you couldn't play more than one character at a time?  We have Starcraft players who can routinely put out 300+ APM, so the complexity threshold for multitasking is actually quite high.

I doubt the majority of the player base (casual and non-hardcore gamers [like myself]) will be able to play GW2 that way.

#20 Tearsdale

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Posted 02 October 2010 - 05:30 PM

It might work as long as you can stay at the same spot and just nuke away with one or two skills that don't need to be targeted specifically, but once movement is necessary...

Without auto-attack, auto-follow or the possibility to use the mouse for movement that is going to become difficult. Even insane APM won't help much since one (or more) of the characters will be unable to act while the other is active.

#21 Othl

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Posted 02 October 2010 - 05:37 PM

multiboxers are lame, and its COMPLETELY against the concept of the game, which is cooperation with OTHERS not YOURSELF

how is this so hard to understand

#22 Ostra

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Posted 02 October 2010 - 10:22 PM

I personally do not agree with multi boxing.

However... i have seen (granted rare) 1 person play up to 6 characters at once. It was... simply amazing... but horridly unfair when that person is ganking small teams... by himself.


I am impressed that people can do this... I am highly against it for balance reasons.

#23 Kai Toa

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Posted 02 October 2010 - 10:29 PM

Sheesh,...I didnt ask u guyz if you think its fair or not! Whether u think its right or not doesnt matter, if its illegal in Anets eyes than I wouldnt do it.

I have been doing this for a couple of years now in GW and would like to continue in GW2. Just making plans thats all.

#24 Othl

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Posted 02 October 2010 - 10:49 PM

Honestly, I'd ban you if I was a dev, just because it feel its not in the spirit of fair gaming

#25 Warren

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Posted 03 October 2010 - 12:06 AM

Haha, this reminds me of that Adam guy and his 5 dancing McTigger monks in HA district 1.

But seriously, the whole concept is a bit stupid and would probably bring more bad then good things in the end.
It's been confirmed you can join different guilds on same account, so what's the point?

#26 Darcy

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Posted 03 October 2010 - 12:33 AM

1. Guild Wars - there are several programs available to let you run two (or more) accounts at the same time.  ArenaNet doesn't have a problem with this at the moment as long as you are not using it in PvP to manipulate matches and rankings.  You are unable to run the same account in two instances.

2. Guild Wars 2 - the game has not been released.  No one knows if running two accounts will be feasible or even desired (other than for storage issues).  And as ArenaNet is fully aware of the possible security issues, I'm sure your login will incorporate some means of making hacking difficult.  (and the same old advice of DON'T use your normal email account and DO use a difficult password applies)

#27 Dove

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Posted 03 October 2010 - 12:36 AM

I think that for the most part GW2 has removed the necessity for multiple clients. One of the most popular reasons for GWx2 or GWML was for dumping a second set of heroes with yourself for 1+6 FoW or whatever. That, and mules, which would could be partially solved with the auction system and with a better storage system.

If you removed the motivation, then most folks won't even search it out. I'm sure it will exist somewhere out there, but I don't think it'll be as important as it was in GW1.