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So what is FUN to you anymore?


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#1 Dasviidonja

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Posted 07 April 2013 - 12:50 PM

The game has been out quite some time now and some are happy with it and I think a lot are unhappy with it. What's your take on "what is FUN anymore?" Be specific and detail what you do that makes the game FUN!

#2 Kaaqeli

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Posted 07 April 2013 - 01:05 PM

Personally I think the game is overall fun to play. I've never been in any rush to get a legendary/ascended gear so I haven't encountered much (if any) grind.

#3 Wickity

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Posted 07 April 2013 - 01:35 PM

Mostly running around and doing the dailies/monthly + some spvp on th side. The monthly additions so far haven't semed to spark my interest and anything else pve related as in goal-wise just feels like a long dumb grind to me. Perhaps when AneT decides that 250 is not the only number crafts should be associated with, I'll actualy put real effort into something.

#4 Baron von Scrufflebutt

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Posted 07 April 2013 - 04:58 PM

CoF P1.
1. You play with a team. I am bored out of my mind with the solo gameplay of GW2.
2. Due to the number of people doing it, finding a party is always possible.
3. It's fast. Mostly because you are able to skip a lot of the things that are poorly designed.
4. It's rewarding. Not money, but more in terms of the free gear that I need.
5. There's a point to it - the dungeon tells a story. I do not know what that story is because I always skip it, but it feels better than killing trash in the open world. There's a build-up in the story, even if you aren't following it.
6. The "adventure" part isn't a *ing jumping puzzle.


Before the "fix", I had similar views of AC. I don't play AC any more.
So I do hope they don't ruin CoF also.

#5 Whitey

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Posted 07 April 2013 - 05:12 PM

Everything's still fun, fresh and all that.

#6 Lol Lol Lol Guy

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Posted 07 April 2013 - 05:18 PM

I actually really like leveling, except for a couple of zones in game, most of which are easy avoidable. The only thing I really don't like is dailies.

#7 Jetjordan

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Posted 07 April 2013 - 05:27 PM

things I've been doing lately and enjoying...

1.) super adventure box..... love it
2.) WvW ranging.  I've been playing solo, disrupting lines and solo capping camps at odd hours.
3.) dungeons with guildies (AC is actually a lot faster and easier than it use to be if you have a coordinated group)
4.) fractals with guildies (into my 20's now, really enjoying this)
5.) exploring and achievement hunting
6.) jumping puzzles... I run EB JP with all 4 of my level 80's every night.  I love that you never know what each trip in will be like.
7.) PVP I just found out that ranger doesn't suck in PVP, been having a blast with it.
8.) farming.. sometimes I just go kills sparks and listen to heavy metal and zone out.
9.) leveling alts
10.) running nodes and crafting rares for ectos

honestly I could go on but my point is if you are bored, just stop what you are doing and try something else for a little while.  I haven't seriously grinded any and I'm getting dangerously close to getting my legendary now, just from playing and having fun.  I think its a watched pot never boils type of thing...

#8 Noob On Steroid

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Posted 07 April 2013 - 08:12 PM

1) Fractals, with pugs and guildies. I can only do this when I have enough playtime, but I'm slowly building towards getting my main ascended gear. And the dungeon's actually enjoyable.
2) Guild missions. Treks were a bit of a let-down. We fail quite a few bounties, butt the personal rewards are nice, and doing stuff with the entire guild is a blast. We're now researching our way towards guild rush.
3) Dailies/monthlies. Saving up laurels for ascended rings or infusions.
4) General dungeons/world bosses/... Whatever my guildies are up to, I usually don't mind helping out.
5) WvW. Protect the realm! I enjoy small raids more than zergs, but sieges on a keep or tower are also lotsa fun.

That's about it. It'll at least keep my interest in GW2 for months to come.

#9 Daesu

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Posted 08 April 2013 - 02:11 AM

Many decisions spoiled the fun factor in the game.  First there is crafting, even though it is popular as a means to level alts, it requires lots of materials (i.e. gold) to level your way through crafting and for a first character player it leaves a bad taste.

Then the rewards are being toned down with random gambling and such.  Players need to have a breadcrumb of rewards as they are leveling up, if they lessen this then the motivation factor to level would be impacted.  Some of my friends quit at level 70+ even before they reach 80.  

In GW1 when you get to the end of the campaign, you get your choice of awesome max stat weapons with sought-after skins.  In GW2, when you get to the end of the personal story, you only get a rare, all that just for leveling all the way to 80.

These are the common reasons I get when I asked people who have quit GW2.

Edited by Daesu, 08 April 2013 - 02:58 AM.


#10 Trei

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Posted 08 April 2013 - 05:59 AM

View PostDaesu, on 08 April 2013 - 02:11 AM, said:

Many decisions spoiled the fun factor in the game.  First there is crafting, even though it is popular as a means to level alts, it requires lots of materials (i.e. gold) to level your way through crafting and for a first character player it leaves a bad taste...
I use crafting to outfit my alts, not as one of their means of leveling.

I gather with all my characters and thus far I seldom need to buy materials.

If you meant level through crafting as in power leveling crafting to 400, spending gold to buy instead of gathering should be fully expected.

You don't have to buy materials but you want to do it faster, that's a personal choice.



#11 Daesu

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Posted 08 April 2013 - 07:21 AM

View PostTrei, on 08 April 2013 - 05:59 AM, said:

I use crafting to outfit my alts, not as one of their means of leveling.

I gather with all my characters and thus far I seldom need to buy materials.

If you meant level through crafting as in power leveling crafting to 400, spending gold to buy instead of gathering should be fully expected.

You don't have to buy materials but you want to do it faster, that's a personal choice.

My friends and I tried leveling our crafting from 1 to 400 as we level our first characters towards 80.  Of course back then we were poor and we naively thought we could simply craft what we needed as we level.

We realized that wouldn't work because you need more fine crafting material (especially for those green insignia that you need 8 of them)  than you can typically get from just playing the game.  Since we were poor (i.e. our first character) and we hated farming for them, that led to some frustrations with the aspect of crafting in the game.

To craft as you level in this game, you need to either have sufficient gold in the first place, or do lots of farming on the side.  Or else you would level your character faster than you can level your crafting.

Edited by Daesu, 08 April 2013 - 07:25 AM.


#12 Trei

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Posted 08 April 2013 - 09:24 AM

View PostDaesu, on 08 April 2013 - 07:21 AM, said:

My friends and I tried leveling our crafting from 1 to 400 as we level our first characters towards 80.  Of course back then we were poor and we naively thought we could simply craft what we needed as we level.

We realized that wouldn't work because you need more fine crafting material (especially for those green insignia that you need 8 of them)  than you can typically get from just playing the game.  Since we were poor (i.e. our first character) and we hated farming for them, that led to some frustrations with the aspect of crafting in the game.

To craft as you level in this game, you need to either have sufficient gold in the first place, or do lots of farming on the side.  Or else you would level your character faster than you can level your crafting.
It worked for me though.

I rarely buy materials nor do I farm anything at all, but I am crafting as I level.
At least, I don't consider simply gathering or killing whatever that's in front of me, along the way to do something else, farming.

Occasionally, I do start my play session for the day with the primary intention to do general gathering for a change, and see where the "breadcrumbs" (the nodes) lead me in the world, but I usually soon get sidetracked by this or that DE, contribute a good deal to the fine materials I get from drops and bags.

Yes, I often always level my character faster than my crafting first, but it is more of a leap-frogging routine -
I level up to 10+ -> start crafting up to lvl 10-15 gear -> resume leveling to 20+ -> work crafting to lvl 20-25 gear.

Solely by discovering and refining (except in the case of jewelcrafting).

The time I spend just normally playing the game to gain 10 character levels are usually enough for me to gather enough materials for my crafting to catch up.

Edited by Trei, 08 April 2013 - 09:30 AM.


#13 Daesu

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Posted 08 April 2013 - 04:13 PM

View PostTrei, on 08 April 2013 - 09:24 AM, said:

It worked for me though.

I rarely buy materials nor do I farm anything at all, but I am crafting as I level.
At least, I don't consider simply gathering or killing whatever that's in front of me, along the way to do something else, farming.

Occasionally, I do start my play session for the day with the primary intention to do general gathering for a change, and see where the "breadcrumbs" (the nodes) lead me in the world, but I usually soon get sidetracked by this or that DE, contribute a good deal to the fine materials I get from drops and bags.

Yes, I often always level my character faster than my crafting first, but it is more of a leap-frogging routine -
I level up to 10+ -> start crafting up to lvl 10-15 gear -> resume leveling to 20+ -> work crafting to lvl 20-25 gear.

Solely by discovering and refining (except in the case of jewelcrafting).

The time I spend just normally playing the game to gain 10 character levels are usually enough for me to gather enough materials for my crafting to catch up.

I tried and that has never worked for me because I level up my character so much faster than I level my crafting.  Even crafting itself levels up your character quickly but your crafting level always require materials to level.

If you do a lot of DE, you would probably level up your character very quickly, even faster than you can collect the needed materials for your crafting to catch up.  At least that was how it ended up for me.

Even collecting materials from nodes, gained me a fair amount of xp.  It is hard to sync up character level with crafting level as you level, without putting in gold to buy crafting materials or simply farming for fine crafting materials.

If it works for you, without farming for fine materials or pouring gold into the TP, you should think about writing a guide.

Edited by Daesu, 08 April 2013 - 04:19 PM.


#14 matsif

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Posted 08 April 2013 - 06:46 PM

1) fractals and non-CoF1 dungeon runs with my guild team.  I really hope Anet blows up CoF path 1 and buffs drops across the board on dungeons so that people actually want to try other stuff instead of playing guided waiting around at world events.
2) doing the orr temple events when they are up/not bugged (dwayna is constantly bugged on FA like a day after each update for whatever reason)
3) just playing with my friends from my guild

that's about it.  I hate that anet made guaranteed rares from the big events without buffing other drops in the game, because now no one wants to do anything but those events in my guild outside of my usual group of friends.  We all have dungeon master, all at level 30+ fractals, etc, but other than a couple people in the guild very few want to actually play the game and prefer to bitch about having nothing to do while waiting for 30 minutes to an hour at an event location.

#15 Cube

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Posted 08 April 2013 - 06:50 PM

What I find fun:

*Leveling if done in small doses.
*Map completion if done in small doses.
*Dungeons.
*Playing whatever with a group of friends.

Right now I'm going towards legendary so I am mostly doing map completion. but those are the things I do to have fun. When I'm not having fun, I stop playing for a while. ^^

#16 ThiaTheMuse

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Posted 08 April 2013 - 06:59 PM

Hoping on Skype with guildies and running around. Seriously, I probably would not be playing as much as I am if it weren't for my friends.

#17 Neo Nugget

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Posted 09 April 2013 - 07:39 AM

View PostThiaTheMuse, on 08 April 2013 - 06:59 PM, said:

Hoping on Skype with guildies and running around. Seriously, I probably would not be playing as much as I am if it weren't for my friends.

I completely agree. I've had phases in both Guild Wars games where I went on a lone-wolf kick, and I never really enjoyed it as much as I did when I was playing with friends and guildies. Even if I'm playing content I don't really enjoy (like dungeons), being in good company seemingly reverses the effect.

Heck, I know PuGs have a bad rep, but they're a lot more talkative than your typical NPC ^^

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#18 DarkGanni

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Posted 09 April 2013 - 09:48 PM

For me nothing's fun anymore in this game, I've been playing it lots and lots less these days. It has become pure grind like one of the zillion F2P MMO's out there.

Only thing I still do is the daily and 5 Adventure box runs for the weapon skins and maybe a fractal. If it wasn't for my friends I'd quit the game completely.

#19 DanteGalileo

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Posted 09 April 2013 - 09:56 PM

Going around solo, just exploring, with the following things turned off.
  • Map Chat
  • Vistas
  • Skill Points
  • Points of Interest
  • Renown Hearts
Basically just going to where the game takes me.  No other MMO I've ever played comes close for the way I play.

#20 Reaper3354

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Posted 10 April 2013 - 09:40 AM

View PostNeo Nugget, on 09 April 2013 - 07:39 AM, said:

I completely agree. I've had phases in both Guild Wars games where I went on a lone-wolf kick, and I never really enjoyed it as much as I did when I was playing with friends and guildies. Even if I'm playing content I don't really enjoy (like dungeons), being in good company seemingly reverses the effect.

Heck, I know PuGs have a bad rep, but they're a lot more talkative than your typical NPC ^^



I definitely agree with this. Sadly, I'm on my own dry spell, as it were, no guild, no active friends that even remotely want to play with me (seriously thinking of getting new friends), yeah. Lone wolf it is and I'm certainly suffering for it. Thank god we still have PuGs around, even if all I do is fight and scream at them, at least they scream back xD

#21 Squishy FTW

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Posted 10 April 2013 - 09:45 AM

Pretty much any activity in game can/will be fun to me, as long as I get to do it with people whose company I enjoy, preferably on a voice chat.

Playing without friends I'd say WvW and sPvP can still keep me entertained for quite some time before needing to go do something else.

#22 astromarmot

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Posted 10 April 2013 - 09:54 AM

Reading Guru topics about a game I currently have no time to play...

#23 Xunlai Agent

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Posted 10 April 2013 - 12:56 PM

I am thoroughly enjoying the Super Adventure Box, I am of the firm conviction that it's one of the greatest things ArenaNet has ever done :)

#24 Reaper3354

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Posted 10 April 2013 - 07:36 PM

View PostXunlai Agent, on 10 April 2013 - 12:56 PM, said:

I am thoroughly enjoying the Super Adventure Box, I am of the firm conviction that it's one of the greatest things ArenaNet has ever done :)


That, indeed, has kept me back for some time, even if I'm by myself (without friends). I dearly wish they added another event like Nicholas The Traveler, he alone kept me coming back every week, even every day, in GW1.

#25 thelast

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Posted 10 April 2013 - 08:15 PM

WvW is the only funny thing left for me to do in GW2.

So rich world with awesome locations and nothing to do there.

#26 JHCinSC

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Posted 10 April 2013 - 08:25 PM

Very little.  I sign on for the daily achievement and maybe do some stupid periscope logs towards the monthly.  I hate jumping puzzles which mean the ugly Super Adventure Box is not something I will waste my time with even though a few of the item skins are nice.  I guess I need a new game to hold my attention until the first expansion or the game is fixed.

#27 Doctor Overlord

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Posted 10 April 2013 - 08:34 PM

It is still fun for me to be able to play with my friends more easily than any other MMO I have tried.  It is very refreshing not having to worry about their level, profession or server.   The only restriction has been the level requirements for dungeons but we still do Fractals or zone completion if no one has a character of the right level or there are not enough online at the time.

I've also been following the bigger guilds on my server and looking into the events they are running.  The Living Story is picking up as well.   I have no interest in the Super Adventure Box but I know there will be other content in future and I have more than enough alts to keep me busy.  

Heck I haven't even explored all of Orr or finished my Personal Story with my main

View PostTrei, on 08 April 2013 - 09:24 AM, said:



The time I spend just normally playing the game to gain 10 character levels are usually enough for me to gather enough materials for my crafting to catch up.
I agree that writing a guide would be very useful.  

I found it very difficult to craft while I was leveling but I was trying to level multiple characters and do all the crafting professions as well which was an insane thing to attempt (but there was no hint from the game on release that it would be such an absurd thing to try) I gave that up and simply focused on getting one character to 80 while ignoring crafting completely (which might have been another mistake since I hear crafting can net about 10 levels).  

The thing is I can't catch up on my crafting with my 80 now because I have run out of the basic materials like iron running in zones that have higher level mat nodes.   I don't want to waste my limited time gathering with my 80 when I could be leveling my alts and gathering at the same time so I've started to go back to them.  

This has probably been wasting even more time which is why a guide on leveling and crafting at the same time could be very useful.

Edited by Doctor Overlord, 10 April 2013 - 08:37 PM.


#28 Krazzar

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Posted 11 April 2013 - 03:28 AM

Kitting out the 5 level 80 characters that don't have full exotics will take quite a long time yet. The best part is the way to do that is play the game anyway I want.

#29 Millimidget

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Posted 11 April 2013 - 07:48 AM

A Blackrock Depths inspired dungeon would be fun, and is something they could implement within the current system. Complex layout, a dozen+ mini bosses and a half dozen or more bosses, a dynamic event or five embedded in the dungeon, and plenty of NPC packs plus patrols enough to necessitate things like line of sight pulling or body pulling (shame there's no PvE-specific hard CC, let alone a novelty spell like WoW's mind control).

If I heard a dungeon like this was being implemented, I might re-install, provided it was tailored for full exotics. There's no way I'd go through months of dailies just to get Ascended pieces to run it, if it was tuned for the Ascended crowd. Better yet, because static loot tables are superior to the token system, throw Ascended pieces already available elsewhere in the game onto the static loot table, and offer it as an alternative means to gearing up in Ascended.

#30 Kerrath

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Posted 11 April 2013 - 09:06 AM

View PostRitualist, on 07 April 2013 - 04:58 PM, said:

CoF P1.
1. You play with a team. I am bored out of my mind with the solo gameplay of GW2.
2. Due to the number of people doing it, finding a party is always possible.
3. It's fast. Mostly because you are able to skip a lot of the things that are poorly designed.
4. It's rewarding. Not money, but more in terms of the free gear that I need.
5. There's a point to it - the dungeon tells a story. I do not know what that story is because I always skip it, but it feels better than killing trash in the open world. There's a build-up in the story, even if you aren't following it.
6. The "adventure" part isn't a *ing jumping puzzle.


Before the "fix", I had similar views of AC. I don't play AC any more.
So I do hope they don't ruin CoF also.
The only part of this that does not apply to AC is that it isn't fast. The rest still applies.




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