Gated content is bad.
I would dispute this.
Gated content CAN BE bad. But it can also be done well. If the gates subjectively feel like artificial walls that stand between you and your content--yes, that's extremely lame. But if the gates feel more like a natural progression path that is fun to travel down--I actually like that. To me, a good RPG experience is much like a good story. The fights and explosions and the final boss are all the best part of the game much like the climactic moment in a story, but without proper buildup it feels empty. You need to get to know the protagonist, the antagonist, and the dynamic connections between them in order to become emotionally involved. And I am not just referring to story quests, I am referring to player experiences
I realize that, semantically speaking, you weren't referring to my latter definition of gated content and were probably referring to arbitrary grinds and time sinks--but I feel that it bears value to say that I think that that is only part of gated content.
I honestly think WoW's PvE content, thanks to phasing especially, makes a much more impact on the world than GW2's content post-launch has.
WoW vs GW2 is apples to oranges for me. There are other outlying factors present.
WoW has a significantly higher pool of money with which to invest in the future of the game given that:
a) it is fundamentally older
Blizzard is a much more financially successful and globally recognized brand
c) it has a subscription attached to it
d) in addition to said subscription, there are multiple mandatory expansions that must be bought on top of the vanilla game
e) there are several services (transfers, character alterations, etc) that players are inevitably going to make use of and which cost more than the same basic functions as GW2
On the other hand, GW2 has no subscription and is still only a few months old. You buy once and play forever.
I'm not saying that wow's model is better for every customer because as it is the game itself is a heavy investment, but the model does give it more finances with which to create new technology and to innovate. For a subjective dollar-to-entertainment ratio, I expect GW2 is a more financially enjoyable game for the frugal man.
Additionally, not everyone likes phasing. It does have outlying issues that are ignored here.
a) You can only see people who are on the same phase as you. If you are ahead of your friend, even if you are in the same place, you will not be able to interact.
You cannot re-do phased events without making a new character.
Edited by Kerrath, 11 April 2013 - 08:27 PM.