Have I discovered something about the loot table and how it works?
14 April 2013 - 05:56 PM
So, I'm wondering does the no drop loot code kick in somewheres and time and then if you killl enough mobs it turns back OFF? Or is this just coincedental luck? I'm still getting quality loot drops and often in that same zone now today.
14 April 2013 - 06:29 PM
15 April 2013 - 08:25 AM
More like random people still get precursors all the time. There was just alot more people around then, and it was at that time novel enough to bother announcing in global chat.
What a few random people say in chat vs. your own personal experiences is not any kind of comparison.
15 April 2013 - 08:39 AM
Sorry, but I'll stick by my claims that drop rates decrease in areas where a lot of people are. I led a guild run through CM tonight, two of us got named exotics. I've had named exotics much more often from CM than anywhere else. I'm pretty sure that not many people run CM on a regular basis if at all, since the gear is garbage compared to the difficulty of the dungeon. The only legendaries using the gift of the nobleman are less-popular ones like Moot and Minstrel. The runes from CM are also garbage MF, not very desired either.
On the flip side, CoE is a pretty popular dungeon because of charged lodes/cores and berserker armor (and gifts for Predator and Meteorlogicus, which are pretty popular) and our regular guild runs very rarely result in getting even rare drops, much less exotics. I think it's coded this way to keep the number of rare/exotic drops from any area in any period of time constant.
My theory based on my 2k+ hours of gameplay spent mostly in dungeons and farming high end areas.
I used to get decent drops on the rare occasion I ran SE. Rares, the occasional <80 exotic. Now that AC has been changed and fewer people are running it, I hear that SE paths 1 and 2 are becoming quite common along with the above-mentioned CoE. My drops from SE are now garbage. Also the same with TA, though TA has really always been popular. Yes, one person's experiences. And one person can come up and say that they got an exotic or precursor from these dungeons. But I never said that these things don't ever drop in these dungeons. I just said that the loot tables have been nerfed due to their popularity increases.
15 April 2013 - 11:15 AM
15 April 2013 - 11:53 AM
Now this way can sound as a fair one but it totally diminishes peoples work and time invested, simply you can invest 1500+ hours and get zip, zitch,nada.....and then some happy slob can get worthy thing like precursor in his like 150 hrs !
To avoid being hypocrite i did got precursor as a drop (but i was on 1360+ hrs) when it happened and it didn`t feel right somehow....after all this should be some epic achievement but ways you get it are so far off anything worth talkin` about !
The entire system for loot should be reworked, dungeons should have random quality loot (emphasis here on random) so that people could work different ones not knowing where the item they want can drop. It makes much more interesting playing dungeon when you have that "hope" today may drop for me !!!
Working it for tokens, it`s just not fun (personal opinion), plus once you finished gearing up your character you don`t have any incentive to go back there !
15 April 2013 - 12:42 PM
SE 2 has never really been farmable as it is the longest of the 3 paths by far, unless there is a method to skip a bunch of it that I don't know about. 1 and 3 though are both really short if you know what your doing.
From my personal experience, this idea seems logical to me, as my drops in HotW became significantly after more people started running it because of the glitch to run paths 2 and 3 at the same time, allowing you to get 3 sets of tokens in about 40 minutes or less. I used to get exotics from there all the time, now I rarely even get bags. CoF has always been horrible to me as well since it became the mainly farmed dungeon.
The game's loot system needs a change. There's no reason why the harder, instanced content in dungeons yield generally worse drops than an autoattack spam event in a noob zone or one of the lagfests that are the dragon events. If I can be guaranteed at least 1 rare from doing the entire frozen maw event chain in 5 minutes or less, then I should be guaranteed at least 1 rare in CoF path 1, and more than that in other dungeons that take exponentially longer to complete like Arah 4. As it stands, from a strictly economic standpoint you're better off going around doing those DEs with a chest (orr temples included) even if you already got the bonus chest welfare rare than running a dungeon 9 times out of 10 (exception being CoF1 spam). Even fractals above level 20 don't yield drops as good as the events for me unless I'm popping omnom bars and MF boosters during them, and then like 90% of the exotics I get in fractals are account bound and worthless other than an ecto salvage anyways.
15 April 2013 - 03:30 PM
If they use similar programming for their loot tables and drops, it could very well be like you are describing.
So... who wants to run CM with me at 6:00AM EST?
15 April 2013 - 07:12 PM
Indeed I meant to say 1 and 3. Thanks for the clarification.