"We recently had a big press event in Beijing where our own Colin Johanson and Isaiah Cartwright announced the date for the first Guild Wars 2 Closed Beta Test In China, happening May 2nd through May 9th. Everybody attending had a great time, and Izzy was wearing a suit!"
Anyone know this was coming? I must of missed prior info on it.
Normally with a lot of games, online chinese severs are cut off from the rest of the other countries in the world as they do not allow chinese citizens to play online with the outside world, so they usually have there own server networks that other countries do not have access to. This is not for all games but for most I have heard of anyway.
Now im wondering if this effected why we can't play euro's with usa servers all along, and it's not a hardware issue like has been said before with their backend infrastructure.
I am also wondering if this is why they would not have an asian themed section in the game for a continent or for the section they removed in divinity's reach? Since some of the reasons for blocking an online game in china can be like "Damaging the nation's glory" "Threatening national unity, sovereignty and territorial integrity" "Disturbing social order" "Violating basic principles of the Constitution", for example they banned a command and conquer game because it smeared the image of china and the chinese army.
Either way doesn't look like it would effect much since EU can not play (WvW,spvp, dungeons etc) with USA servers and vice versa's anyway. The only thing that may be effected is will chinese servers / players be allowed to transfer to EU / USA servers or vice versa? Or will the chinese severs be cut off from transfers completely?
How will this effect the global server economy and trading outpost? Will the chinese have their own economy seperate to everyone else?
How do you think this will effect GW2?
Anyone interested in the restricted internet and online gaming in china here is more info. https://en.wikipedia...public_of_China / http://en.wikipedia....gaming_in_China
In some cases china has completely banned online games or games from being played online, or they have had there own completely remade clients / games for china specifically.
I can understand why Anet would love to have a market there.
China is now the world's largest online gaming market, contributing one-third to the global revenue in this sector in 2009, or 56 percent of the Asia Pacific total.
Edited by Eon Lilu, 20 April 2013 - 10:06 PM.