1. I assume a 1/3/1 team composition of 1 Guardian/3 melee DPS / 1 Mesmer. The Necro will be used in place of one of the standard Warriors for the purposes of this build. Please don’t complain about elitism or profession discrimination, as this guide assumes that you are interested in doing things as close to optimally as possible.
2. Because of the aforementioned team comp, we DON’T need to trait into things like Blood Magic, or the dumb Death Shroud traits. Why? Because you will cap 25 Might stacks from the warriors, Guardian and Mesmer and your own Blood is Power. You will have perma-Fury from the warriors and Mesmer. And you will have maxed Vuln stacks from the warriors/Mesmer and your own skills. Since we aren’t concerned with traiting for bad party healing or dumb Deathshroud traits we can optimize a bit more for direct melee dps.
3. Necros are still pretty bad. Necros are inferior to Warriors for melee DPS, but there are times when you are stuck with a friend or guildmate who is Necro main and wants to come along. This build will gimp your party the least. I would take any DPS based profession ahead of Necro except Ranger. But again, there ARE times when you have someone who wants to bring their Necromancer, so here you go.
Here is a link to the build:
Now a bit more detail
I experimented with 10 in Blood Magic for utility instead of Soul Reaping, but it just wasn’t necessary in organized groups. If you run with pugs or less experienced players, you may want to go 10 in Blood Magic instead of SR.
The Spite traits are pretty straightforward. I don’t personally use the Focus skills except for utility situations or times when the Vuln stacks would be useful, so the recharge time isn’t absolutely essential. Feel free to sub that out for something else, but honestly there isn’t much else useful. Obviously, Close to Death is the all-star in this traitline.
The Curses traits are all about Target the Weak. In an organized group, every boss you fight will have Bleeding, Burning Crippled, Weakness and Vulnerability at least. That makes that trait a 10% damage buff, which is quite exciting. Banshee’s Wail is another allstar. The Warhorn #5 skill is insanely good in a high crit build. Depending on your Might stacks, each hit will crit for 800-1200, which makes up a great deal of DPS that the Necro auto-attack chain lacks. This trait ensures that the skill is up for every boss fight and lasts longer too. Plus, it ensures the enemy will have Crippled, which is necessary to get the most out of Target the Weak. The extra crits it contributes will add weakness through Withering Precision.
Soul Reaping is pretty bad, but it comes with 10% crit damage, which is more valuable than anything in Blood Magic, even if you didn’t get traits. I like faster Deathshroud recharge skills in dungeons or instances where the AOE from Life Transfer is needed more often. If you find yourself using Spectral Grasp or Spectral Wall a lot, feel free to use the 20% spectral cool down trait.
Gear and Consumables:
Full zerker or go home. For consumables, I encourage you to use one of the Butternut Squash Soups for DPS, or Omnombars if you are in a gold farm situation. As always, you should use the dungeon specific potion for whatever instance you are in.
For weaponsets, you will use dagger/horn and dagger/focus. The dagger will have Bloodlust and the offhands will have Force. Having the same Dagger mainhand for both sets will allow you to weapon swap without interrupting your attack chain, which is very useful for maximizing your DPS.
Why Dagger over Axe? Dagger has significantly better DPS with the auto-attack. The Axe DOES stack Vuln, but in an organized group, you are wasting the Vulnerability and it just isn’t needed, especially not at the cost of gimping your DPS. Offhand Warhorn is a DPS monster, no explanation needed as I already covered it. Focus has good utility in the form of boon stripping, vuln stacks and regeneration for your party. Neither of the skills is powerful individually, especially in this team comp, but they are more useful than using dagger offhand and the occasional utility is better than none.
Well of Suffering never leaves your bar. The vulnerability is nice, and the damage of the well furthers your DPS. With the warhorn and well going, your screen will fill up with numbers, and that is a good thing.
Blood is Power is also nearly mandatory. While you will usually get 25 might stacks from FGJx2+Guardian staff + Signet of Inspiration the 10 Mights stacks here fill in the gaps and occasional inefficiencies quite nicely. Also, in less organized groups the Might will be significantly more critical as you can’t count on the ideal scenario.
The third slot I keep open and change depending on the encounter. Spectral Wall is fairly meh when a guardian keeps up perma-protection, but it isn’t a bad way to start off a fight as you charge in. Spectral Grasp is an all start, especially in less organized groups where you can’t count on the Mesmer’s curtain or Guardian greatsword to stack the enemies up. Well of Corruption is fairly decent in fights where boon stripping is needed, well of darkness is occasionally useful for large trash pulls like in Ascalon Fractal. The Signet of Spite adding 180 power is my all purpose choice, as it boosts your personal dps around 5%, which is not inconsiderable. And ofcourse, Locust Signet for open world running around because PVE is big.
I use Plague Form as my elite 75% of the time, as the aoe blind is very useful in strong trash pulls like you find in Ascalon fractal or the silver wolf mobs at the start of CoE. Also, a long duration aoe blind is very nice in the CoF p2 Magg event, especially if your group isn’t very organized and people are taking too much damage. On single target bosses, I find Lich Form to be quite good, as it is the highest possible single target dps for the Necro. Just drop the Well of Suffering and Warhorn #5 before you Liche up and you will be doing very strong dps.
This build is pretty squishy. It’s comparable to a Thief, except they have more armor and you have more hit points. You need to be able to dodge all the major boss attacks in order to keep from downing, and if you aren’t experienced or capable of doing that this build isn’t for you quite honestly. Unlike a Mesmer, you don’t have perma-Vigor or invulnerable frames so you have to be very careful about your dodges. If you find that you are dodging perfectly, but running out of dodges, you can replace the Bloodlust sigil with a Sigil of Energy and swap your weapons on cool down, which will give you an extra dodge every 10 seconds.
It is important to maintain your Locust Swarm on recharge, and make sure it is available at the start of every boss fight or major encounter. Blood Is Power when you need it to stay at 25 Might Stacks and use the Well of Suffering to start every boss fight or encounter. Use deathshroud when you run out of dodges and need to avoid dying, or for Life Transfer on cool down when fighting large groups of mobs. Remember, Life Transfer crits will proc Withering Precision, so when fighting large groups of trash mobs the aoe Weakness is a pretty nice defensive buff.
That’s about it. I don’t get to play my Necro in our groups too often, but when I do this is a pretty fun build to play. If you are a poor soul who is a Necro main, doesn’t have a warrior and wants to CoF farm, this is probably your best bet.
Thanks for reading.
Edited by Nikephoros, 23 June 2013 - 02:23 AM.