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#1 ObbiShadowdragon

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Posted 25 April 2013 - 01:27 AM

I know good things come in time and this has possibly been posted about but i havnt seen anything about it yet. Anyway when it comes to legendary weapons its not an easy road to travel obtaining one atleast for myself anyway but what my issue/let down is, is that there is only one legendary weapon of each weapon type. I mean really? the only Legendary that has more then one is greatsword and they all look pretty much the same with maybe alittle colour veriation? Theres no choice for people wanting to stand out if  they do manage to somehow obtain a precursor (which is a joke/insane luck) and get all the rediculous requirments. I know it may sound unreasonable to some but why not have a range of say legendary weapon types, each with there own background story etc. Like a mighty hammer from the far shiver peaks, another that was once weilded by a great dwarven hero or king. Is it really too much to ask to add some meaning to legendarys to atleast make the obseen requirments alittle easier to stomach?

Any views are welcome and appreciated but please dont turn this into a troll fest thanks.

#2 Just Horus

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Posted 25 April 2013 - 01:32 AM

Yeah this has been talked about before. I find it odd that such a significant part of PvE 'endgame' has a weak, if any, connection to lore. The idea of a diverse set of legendary weapons would have been a great opportunity to delve into the lore that probably won't ever make the cut for the personal story and living world but I guess mindless grind is easier to implement.

#3 ShezuTsukai

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Posted 25 April 2013 - 01:52 AM

The possible scavenger hunt for the precursors would be an excellent time to delve deep into lore and story for each legendary.

I hope: 1. Anet makes a scavenger hunt 2. That they take the time to make some story/legend for Legendary.

#4 Arewn

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Posted 25 April 2013 - 02:15 AM

I'm getting quiet annoyed at seeing nothing but Twillights, Kudzu, etc as well in so far as Legendaries go. Increasing the variety of legendary weapons would be great, but I'm under the impression this is a "they will come in good time" situation, perhaps a batch of new ones per expansion. I'm happy they didn't decide to make the living story weapons into legendaries though.
But more then increasing variety, I'd like to see lore/story for the Legendaries.

#5 I'm Squirrel

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Posted 25 April 2013 - 02:18 AM

I spent 200 mystic coins or so last week and only got 20 mystic clovers. after that...
...legendaries...
...never again.

#6 XSevSpreeX

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Posted 25 April 2013 - 02:25 AM

View PostArewn, on 25 April 2013 - 02:15 AM, said:

I'm getting quiet annoyed at seeing nothing but Twillights, Kudzu, etc as well in so far as Legendaries go. Increasing the variety of legendary weapons would be great, but I'm under the impression this is a "they will come in good time" situation, perhaps a batch of new ones per expansion. I'm happy they didn't decide to make the living story weapons into legendaries though.
But more then increasing variety, I'd like to see lore/story for the Legendaries.
Anet recently said that there are currently no plans to do an expansion. The plus side to this is that any added content will be free, but how much content will we actually get?

Anyways, back on topic, Anet has stated they are aware of players' concerns about the acquisition about legendaries, there is a possibility of more being implemented (or they are in the process of making them, can't remember exactly what was said) and they are thinking of doing something like a scavenger hunt for them. I wonder if they'll change the way we get the current ones also when/if they release more.

Edited by XSevSpreeX, 25 April 2013 - 02:27 AM.


#7 Lydeck

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Posted 25 April 2013 - 02:41 AM

I call bullshit on there being no plans to do an expansion. Even if it isn't in the foreseeable future (the next year), they'll certainly have one in the future beyond that IMO.

#8 PhDusk

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Posted 25 April 2013 - 03:43 AM

View PostI, on 25 April 2013 - 02:18 AM, said:

I spent 200 mystic coins or so last week and only got 20 mystic clovers. after that...
...legendaries...
...never again.
you must have terrible luck then 0.o

#9 Baldur The Bold

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Posted 25 April 2013 - 03:50 AM

The only thing that makes legendary weapons legendary is your luck.
I know tons of people sitting on everything except the precursor.

#10 two maces

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Posted 25 April 2013 - 03:51 AM

View PostI, on 25 April 2013 - 02:18 AM, said:

I spent 200 mystic coins or so last week and only got 20 mystic clovers. after that...
...legendaries...
...never again.

200 tries to get 20 clovers, or 20 tries to get 20 clovers ? Which recipe did you use?

#11 Soki

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Posted 25 April 2013 - 04:00 AM

GW2 in a nutshell

#12 Featherman

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Posted 25 April 2013 - 05:19 AM

I think ANet took their own stance on grind and cosmetics too literally with legendaries. The entire system is a blatant grind, without even the slightest bit of context.

#13 DarkHorseKnight

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Posted 25 April 2013 - 06:35 AM

Meh in GW1 you had Obsi armor, in WoW you have Legendaries aswell...

Not everyone is supposed to be able to get them. Thats the whole point.
Just like Obsi armor in GW1 (at least in the first 3 years or so) and legendaries in WoW they are specifically designed so that even somewhat dedicated players will not all be able to get them.

#14 Coren

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Posted 25 April 2013 - 06:50 AM

When I heard about legendaries, I initially thought I'd get a chance to get like King Jalis's hammer, or maybe Cynn's staff, or Aidan's bow. As it is now, unique skinned exotics are more interesting than legendaries.

View PostDarkHorseKnight, on 25 April 2013 - 06:35 AM, said:

Meh in GW1 you had Obsi armor, in WoW you have Legendaries aswell...

Not everyone is supposed to be able to get them. Thats the whole point.
Just like Obsi armor in GW1 (at least in the first 3 years or so) and legendaries in WoW they are specifically designed so that even somewhat dedicated players will not all be able to get them.

Scuuuuse me, but that's not the point, we are also talking about variety. What's the point about having a legendary if every legendary wielding great sword user has a twilight or something.

Also, speaking as someone who had 3 obsidian armors, I can say hands down it was quicker and easier to get the obsidian armor than a legendary.

#15 DarkHorseKnight

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Posted 25 April 2013 - 06:54 AM

Sure at the end everyone had obsi armor... but when the game came out and one ecto was 20k nearly no one had it.
7 Months on from launch... I would reckon more people have legendaries in GW2 then had Obsi armor in GW1.

#16 two maces

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Posted 25 April 2013 - 06:58 AM

View PostCoren, on 25 April 2013 - 06:50 AM, said:

When I heard about legendaries, I initially thought I'd get a chance to get like King Jalis's hammer, or maybe Cynn's staff, or Aidan's bow. As it is now, unique skinned exotics are more interesting than legendaries.



Scuuuuse me, but that's not the point, we are also talking about variety. What's the point about having a legendary if every legendary wielding great sword user has a twilight or something.


Scuuuuuse me, what's the point of having Obsidian armor if every fella with the same class as you has the same armor.

#17 Coren

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Posted 25 April 2013 - 07:04 AM

View Posttwo maces, on 25 April 2013 - 06:58 AM, said:



Scuuuuuse me, what's the point of having Obsidian armor if every fella with the same class as you has the same armor.

Scuuuuse me, all I said was that one of the issues was variety, or lack of it. I also said it was easier to get obsi armor than legendaries.

I have NOT said that obsidian armor was unique and made you stand out much in the end.

I also would've wanted varied obsidian armor.

#18 AKGeo

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Posted 25 April 2013 - 07:05 AM

View PostCoren, on 25 April 2013 - 06:50 AM, said:



Also, speaking as someone who had 3 obsidian armors, I can say hands down it was quicker and easier to get the obsidian armor than a legendary.

I also had three sets of obsidian armor, and I'm going to have to disagree with you. To get obsidian armor you had to either

A: farm two specific instances repeatedly or

B: farm other instances repeatedly to get items that can sell for a significant amount of platinum in order to buy the materials needed to make the armor.

To get a legendary in GW2 you need to actually

A: Do just about everything in the game to get the items or

B: farm up (or buy gems) all the gold needed to buy the legendary outright.

It's much more grind to get obsidian armor (which wasn't as flashy as legendaries btw) and nowhere near as fun. Constant farming UW and FoW just got super old real fast.

#19 Coren

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Posted 25 April 2013 - 07:18 AM

View PostAKGeo, on 25 April 2013 - 07:05 AM, said:



I also had three sets of obsidian armor, and I'm going to have to disagree with you. To get obsidian armor you had to either

A: farm two specific instances repeatedly or

B: farm other instances repeatedly to get items that can sell for a significant amount of platinum in order to buy the materials needed to make the armor.

To get a legendary in GW2 you need to actually

A: Do just about everything in the game to get the items or

B: farm up (or buy gems) all the gold needed to buy the legendary outright.

It's much more grind to get obsidian armor (which wasn't as flashy as legendaries btw) and nowhere near as fun. Constant farming UW and FoW just got super old real fast.

I agree with you in part. True you had to farm specific areas, but by playing the game normally, you also got the money necessary to buy the stuff. But farming obsidian armor didn't take me as long as trying to get a legendary. Getting a legendary is down to luck, plain and simple. Where as obsidian armor, sure required luck to get ectos and shards, but it still was faster.

Bottom line, both top stuff could've used more variety at least. No way my mesmer would get a twilight, it's hardly what I call classy.

#20 The_Blades

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Posted 25 April 2013 - 07:59 AM

View PostAKGeo, on 25 April 2013 - 07:05 AM, said:

I also had three sets of obsidian armor, and I'm going to have to disagree with you. To get obsidian armor you had to either

A: farm two specific instances repeatedly or

B: farm other instances repeatedly to get items that can sell for a significant amount of platinum in order to buy the materials needed to make the armor.

To get a legendary in GW2 you need to actually

A: Do just about everything in the game to get the items or

B: farm up (or buy gems) all the gold needed to buy the legendary outright.

It's much more grind to get obsidian armor (which wasn't as flashy as legendaries btw) and nowhere near as fun. Constant farming UW and FoW just got super old real fast.

true for the first, if you wanted to farm the materials yourself.
false on the second, there were tons of areas with desirable loot that could be sold for ectos/shards or a decent amount of money.

Even in pvp, get a celestial sigil and you were in for some cash. not even to mention zkeys and minis.

In gw1 it wasnt as grindy because the process of getting a obsi armor was much more fun. imo.

#21 Nikephoros

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Posted 25 April 2013 - 08:12 AM

View PostI, on 25 April 2013 - 02:18 AM, said:

I spent 200 mystic coins or so last week and only got 20 mystic clovers. after that...
...legendaries...
...never again.

So let me understand, you are more upset about the Mystic coins than the 200 ecto?

#22 Just Horus

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Posted 25 April 2013 - 09:33 AM

Can we get back on-topic? There are already enough threads discussing the difficulty/"time consuming-ness" (or lack thereof) of legendaries.

#23 Phadde

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Posted 25 April 2013 - 10:03 AM

I find it weird that they made so much legendary that, at least I consider to be goofy. Some Thiefs and Rangers enjoy shooting unicorns and rainbows, but if the Shortbow, the Mace and the Pistol all have a goofy design then there should be alternatives.

I think they should add 1-2 additional options for each legendary weapon.

#24 Katsumi Kei

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Posted 25 April 2013 - 10:06 AM

I agree that variety is seriously lacking, but if you hope for new legendaries shipped soon you are in for a disapointement. With the pace Arena net is adding stuff in the game and the list of things we need RIGHT NOW, you can forget about those weapons.

I read a post in simular topic about the lore behind legendaries. If they were weapons with history, how come the player crafts them? Its more like the wielder makes a weapon that becomes legedary because of his achievements. Something like that. They have no story, the story begins the moment you take it in your inventory.

While that is not so horrific, it would have been good if you could tie you achievements to the weapon itself so it could be "legendary"  for example "Killed 1'000'00 enemies" or something.

As a Shortbow thief, i am crything my eyes out looking at The Dreamer. ;(

#25 Gilles VI

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Posted 25 April 2013 - 10:43 AM

View PostThe_Blades, on 25 April 2013 - 07:59 AM, said:

true for the first, if you wanted to farm the materials yourself.
false on the second, there were tons of areas with desirable loot that could be sold for ectos/shards or a decent amount of money.

Even in pvp, get a celestial sigil and you were in for some cash. not even to mention zkeys and minis.

In gw1 it wasnt as grindy because the process of getting a obsi armor was much more fun. imo.

Ha ha ha...

Only the top of PvP players had a chance for a sigil, and most of the time those people didn't care about PvE side of the game.
Also z-keys were only added 5+ years after launch of gw1...

#26 Noxxide

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Posted 25 April 2013 - 10:57 AM

The thing about legendries that I don't like is that I main a necro and feel that no legendary suits the necromancer. The staff is too bright to suit him, even the scepter, imo they are more suited for the style of ele or mesmer.

#27 Xunlai Agent

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Posted 25 April 2013 - 11:03 AM

To get back to the original post, I think ArenaNet should consider expanding the different types of legendaries. However that is a secondary concern behind fixing the problems with precursor acquisition. In addition I believe they should allow users to switch the stats on the legendary weapons to whatever they currently need when outside of combat.

#28 Lunacy Polish

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Posted 25 April 2013 - 12:19 PM

I think in time you will see more. However I notice just personally there are a lot of unique skins you can make in the Mystic Forge that seem to serve a middle ground between a pedestrian crafted exotic and a full on legendary, so I think the variety is there it is just that most people who want to look cool skip over anything but the top tier.

It is probably pretty low priority though.  While I am glad they are in the game, I realize Legendary weapons are not for me and I have no interest in them because they are gated off from me.  The thing is there are probably way more people like me who want content mechanics system and balance improvements first .  I bet once they are ready to do a real xpac they might THINK about.it.

Incidentally the skins.for some are terrible.  The Christmas slingshot skin for the shortbow is cooler than the Legendary skin for the shortbow!

#29 Phadde

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Posted 25 April 2013 - 12:41 PM

View PostXunlai Agent, on 25 April 2013 - 11:03 AM, said:

To get back to the original post, I think ArenaNet should consider expanding the different types of legendaries. However that is a secondary concern behind fixing the problems with precursor acquisition. In addition I believe they should allow users to switch the stats on the legendary weapons to whatever they currently need when outside of combat.

Legendarys comes with locked stats, right? That must be somewhat frustrating. Not sure that I agree with your solution, but it sure needs to be fixed.

View PostLunacy Polish, on 25 April 2013 - 12:19 PM, said:

I think in time you will see more. However I notice just personally there are a lot of unique skins you can make in the Mystic Forge that seem to serve a middle ground between a pedestrian crafted exotic and a full on legendary, so I think the variety is there it is just that most people who want to look cool skip over anything but the top tier.

It is probably pretty low priority though.  While I am glad they are in the game, I realize Legendary weapons are not for me and I have no interest in them because they are gated off from me.  The thing is there are probably way more people like me who want content mechanics system and balance improvements first .  I bet once they are ready to do a real xpac they might THINK about.it.

Incidentally the skins.for some are terrible.  The Christmas slingshot skin for the shortbow is cooler than the Legendary skin for the shortbow!

I'm so busy collecting (i.e.)Destroyers & Corrupted weapons for my 3 characters and doubt that I'll ever be done.

#30 DarkGanni

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Posted 25 April 2013 - 01:03 PM

Major let down, most of the skins are uninspiring and there should be a bigger variety imo.

I love my ranger and it's a male character but I won't craft a shortbow that shoots Ponies and rainbows (aka )

Then comes the Rifle which looks like a sniper that came out of CoD or BF, totally unoriginal

The staff isn't bad but it's way too girlish.


Some of the non legendary but highly expensive weapons look better than the legendary.




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