We have updated our Terms of Service and Privacy Policy.

Jump to content

- - - - -

SweetFX Debate

sweetfx guild wars 2

  • Please log in to reply
6 replies to this topic

#1 Zalatoth


    Pale Tree Seedling

  • New Members
  • 1 posts

Posted 29 April 2013 - 12:33 PM

So I have been crusing the forums and I noticed the staff didn't comment on the use of smaa or they did rather. but it was a non answer.

So let me tell you what sweetfx does and if it can potenically get you banned under the TOS.

First sweetfx is a directx filter nothing more nothing less. the fact sweetfx can manipulate the graphics like this is simple. Its coded into direct x to allow this.

Is sweetfx a third party program and does it break the tos the simple answer is no.

The long answer is sort of.

You see sweetfx the tradmark mod is technically third party but anything it does is not.
Because it is hardcoded into direct x to do this. For Arena net to ban poeple for using this would be like banning poeple because they used nvidia control panel or ATI catalyst to up the graphics and overide the guild wars AA. something we both know is not bannable.

So tell me what you think and your opinions.

Am I right?
  • 0

#2 FoxBat


    Vigil Crusader

  • Members
  • 3980 posts

Posted 29 April 2013 - 10:46 PM

The only serious question is whether this might get inadvertently flagged by some general warden-type thing. Considering the other stuff Anet permits, I can't see them specifically going after this.

Edited by FoxBat, 29 April 2013 - 10:47 PM.

  • 1

#3 Omega X

Omega X

    Vanguard Scout

  • Members
  • 293 posts
  • Profession:Warrior
  • Guild Tag:[OOM]
  • Server:Stormbluff Isle

Posted 02 May 2013 - 05:32 AM

Considering that AMD does the same thing with MLAA2, I doubt that using SMAA will get you banned.
  • 0

#4 davadude


    Seraph Guardian

  • News Correspondents
  • 1647 posts
  • Location:The Netherlands
  • Profession:Elementalist
  • Guild Tag:[Team]
  • Server:Gandara

Posted 11 May 2013 - 07:01 PM

If SweetFX is truly only a directX filter, then it's fine. Arenanet has maintained the policy from Guild Wars 1, stating that injectors and altering visual modifications (that don't assist with gameplay), are perfectly fine.
  • 0
Davadude - Guru Village Idiot

#5 Virdiana Sovari

Virdiana Sovari

    Asuran Acolyte

  • Members
  • 54 posts
  • Server:Gunnar’s Hold

Posted 13 May 2013 - 08:04 PM

I can't imagine a life without SweetFX now. I wasn't like "omg omg omg" when i got it but then i messed with some settings and Guild Wars 2 world started to live again for me.
  • 0

#6 Cube


    Sylvari Specialist

  • Members
  • 608 posts
  • Location:A Web of Lies
  • Profession:Elementalist
  • IGN:Neko Naiami
  • Guild:Activity Can Be An Issue
  • Guild Tag:[afk]
  • Server:Gunnar’s Hold

Posted 13 May 2013 - 08:13 PM

I can't imagine a life without SweetFX now. I wasn't like "omg omg omg" when i got it but then i messed with some settings and Guild Wars 2 world started to live again for me.

Same, haha. It was amazing to see how much details I was missing when it came to just simple things like the details in armor. I'm just sooo happy I found it. GW2 looks absolutely amazing now :)
  • 0

#7 Soki


    Sylvari Specialist

  • Members
  • 846 posts
  • Location:My own little world \~w~/
  • Guild Tag:[Bern]
  • Server:Isle of Janthir

Posted 13 May 2013 - 08:20 PM

I dont think there's much of a discussion to have.
There's really no way to track client-side graphical settings; and the program doesn't interact with GW2's data files.
  • 0

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users