Jump to content

  • Curse Sites
Help
- - - - -

Is the April 30th Update "make or break"?


  • Please log in to reply
125 replies to this topic

#1 DarkHorseKnight

DarkHorseKnight

    Vanguard Scout

  • Members
  • 159 posts

Posted 29 April 2013 - 12:48 PM

As an avid GW1 player I was rather disappointed that many of the aspects of GW1 that I loved had not returned for GW2. Many of the lessons learned in GW1 also it seemed had not been passed on to the sequel. Its not that I dislike GW2 it is more that after GW1, GW2 was a bit of a let down. I generally try to avoid threads like this but... in this game in particular since the onset the game has been described by both players and even developers using a lot of worse like potential and future.

The stock answer to any criticism saying: "this game is bad it doesn't have "X"" Has been "Yeah but it has so much potential".

And if you follow the official forums you often see the words "future end game content" or something similar.

Now nearly 8 months after launch, there have been several very meaningful additions (fractals, guild events, ect.) and many good balance and bug fixes but the general layout of the game is basically the same as at launch. The "potential" has not really been fulfilled, and while fractals go a long way towards some sort of "future end game content" they still have a ways to go. I still feel like GW2 is searching for its formula for what makes good GW2 content.


So really my question is this: If the April 30th update is not the type of changes and additions we hope for, do we just have to accept that GW2 is what it is and it may not be significantly changed?

#2 Dasryn

Dasryn

    Seraph Guardian

  • Members
  • 1570 posts
  • Location:USA (GMT -5)
  • Profession:Thief
  • Guild Tag:[Myth]
  • Server:Tarnished Coast

Posted 29 April 2013 - 12:51 PM

View PostDarkHorseKnight, on 29 April 2013 - 12:48 PM, said:

So really my question is this: If the April 30th update is not the type of changes and additions we hope for, do we just have to accept that GW2 is what it is and it may not be significantly changed?

Yes and No.

yes because GW2 is a different game than GW1 and may never be like its predecesor ever again.  so you must accept it in that aspect.

and

No because considering the amount of content we've received in just this first 8 months for free?  its naive to think ANet cant add more and more and more features.  i mean guild halls and player housing is coming, these things take time.

but is april 30th make or break?  maybe for you, but hardly for the rest of us.

#3 Butr0sButr0s

Butr0sButr0s

    Asuran Acolyte

  • Members
  • 112 posts
  • Location:Boston, MA, USA

Posted 29 April 2013 - 12:58 PM

I'm not expecting any large design changes until the first 'expansion' comes down the pipeline, but I'm excited for the possibilities.  The super adventure box proved how versatile the engine is; changing the UI, map transitions, checkpoints, etc.  While I don't think we will see those conventions coming to the main game per se, it does show you how much variety can be added to the game with a little creativity.

I feel like the first major expansion (as in, a new landmass to explore) has the chance to go back to some of the design principles they hoped to implement when the game first released.  No heart quests, more involved and persistent dynamic events, less timer-driven world bosses, etc.  Add on top of that some more effort towards the social aspect of the game, some fleshed out minigame/diversions, and continued dungeon diversity like the fractals, and and I think it will go a long way towards maturing the game.

I know its probably just pie in the sky brainstorming, but the super adventure box really did make me excited about the possibilities.

#4 Lunacy Polish

Lunacy Polish

    Vanguard Scout

  • Members
  • 455 posts

Posted 29 April 2013 - 01:07 PM

Okay correct me if I am wrong here but aren't GW1 and 2 built on completely different architecture?   It is my understanding GW1 had no vertical movement and all instanced content outside of certain hub areas, had a different server architecture etc.

The other issues aside I don't understand why so many people expect the same type of game.  Instanced content vs. Areas that are persistent for everybody changes so many design considerations it baffles me some seem to expect the perceived strengths of the first game's design to always carry over.

#5 Phadde

Phadde

    Vanguard Scout

  • Members
  • 202 posts
  • Profession:Elementalist
  • Guild Tag:[SWE]
  • Server:Seafarer’s Rest

Posted 29 April 2013 - 01:12 PM

View PostDarkHorseKnight, on 29 April 2013 - 12:48 PM, said:

Now nearly 8 months after launch, there have been several very meaningful additions (fractals, guild events, ect.) and many good balance and bug fixes but the general layout of the game is basically the same as at launch. The "potential" has not really been fulfilled, and while fractals go a long way towards some sort of "future end game content" they still have a ways to go. I still feel like GW2 is searching for its formula for what makes good GW2 content.


So really my question is this: If the April 30th update is not the type of changes and additions we hope for, do we just have to accept that GW2 is what it is and it may not be significantly changed?

Really now? They're pretty much starting on the big list of things that they need to add in the game right now. It feels like 2012 wasn't about adding the content that the game needs, but rather about tweaking and such.

So far we've seen the launch of Guild Missions, a few sPvP maps, "monthly" events, some new upcoming sPvP features and a ton of balancing, tweaking and fixing.

I expect this game to have many times more sPvP and Endgame PvE content compared to what we've now.

I'm convinced that we're just getting started.

#6 Crantson

Crantson

    The Shadow

  • Members
  • 122 posts

Posted 29 April 2013 - 01:23 PM

I don't think they will be able to change the one difference between GW1 and GW2 that really bugs me and that is that in GW2 you just can't lose.

In GW1 you could fail a missin - some times spectacularly.  In dungeons, at least hard mode, you got kicked out of the instance when everybody reached 60% dp.  In the underworld you lost when your party died.  There was a finality to losing and, consequentaly, a feeling of accomplishment when you succeeded.

But in GW2, except for some armor repair costs, there is no finality.  You can keep working a storyline mission for as long as you like without ever failing.  If you are way underlevel for the mission you won't be able to finish but there is no point where the game says "you've lost, you're done."  In dungeons you never get booted, you can jump out and back in to change characters or to get consumables or to repair your armor.

There is no sense of "you lost" so there is also no sense of "you won."

And that is just no fun.

But, certainly for the storyline missions, I don't see how they can change it at this late date so, I will continue to play and to look forward to updates to collect new armor or weapons.  But no update will ever fix the fact that this game simply has no "lose" setting.

edit: I will take part of it back - they have added fractals which does have some of that sense of finality of losing - but that doesn't change the main game in which it really feels like they just take your hand and lead your through.

Edited by Crantson, 29 April 2013 - 01:25 PM.


#7 DarkHorseKnight

DarkHorseKnight

    Vanguard Scout

  • Members
  • 159 posts

Posted 29 April 2013 - 01:30 PM

View PostLunacy Polish, on 29 April 2013 - 01:07 PM, said:

Okay correct me if I am wrong here but aren't GW1 and 2 built on completely different architecture?

Im not saying I wat a GW1 clone. However their were many convenience and customization aspects to GW1 that were not always present but were added and were extremely successful that are absent in this game.

Make or break isnt the right words either (although they do make for a good topic name :)) Its not like I dont like GW2. I just think that "potential" and "future content" need to replced with "awesomeness" and "current content".

And YES x 1,000,000 for content that can be actually failed...

Edited by DarkHorseKnight, 29 April 2013 - 01:32 PM.


#8 zwei2stein

zwei2stein

    Seraph Guardian

  • Members
  • 1012 posts
  • Location:Yurop
  • Guild Tag:[RA]
  • Server:Ring of Fire

Posted 29 April 2013 - 01:44 PM

It will improve game.

Whether or not will it catter to you is not for us to say.

#9 NerfHerder

NerfHerder

    Sylvari Specialist

  • Members
  • 737 posts
  • Location:Florida

Posted 29 April 2013 - 01:46 PM

Is April 30th make or break? No.

Most of the core fan base is here, pretty much to stay. And the fact that they keep getting better, ever so slowly, means only more potential players in the future as they get bored of whatever is holding their attention right now. Even if the next update bombs, I don't think many will quit playing. It's just a shame the PvP features were not in at launch, Anet might have missed an important window of opportunity there.

#10 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3226 posts

Posted 29 April 2013 - 02:03 PM

The problem is the lack of alternatives: we're not playing GW2 because it would be absolutely amazing or because we would think it will get absolutely amazing - we're playing it because there's nothing better out there right now.
And since tomorrow will not see the release of any of the anticipated games, I don't see anything changing.

#11 matsif

matsif

    Seraph Guardian

  • Members
  • 1516 posts
  • Server:Fort Aspenwood

Posted 29 April 2013 - 02:13 PM

as long as they don't do another lost shores and keep decent content coming instead of stupid 1 month stuff like SAB, no.

#12 Traveller

Traveller

    Asuran Acolyte

  • Members
  • 124 posts
  • Location:Finland
  • Profession:Mesmer
  • Server:Gandara

Posted 29 April 2013 - 03:24 PM

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

#13 turbo234

turbo234

    Seraph Guardian

  • Members
  • 1036 posts
  • Location:Oak Creek, WI
  • Server:Dragonbrand

Posted 29 April 2013 - 03:45 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

^

#14 Dark

Dark

    Sylvari Specialist

  • Members
  • 567 posts
  • Profession:Ranger
  • Server:Sanctum of Rall

Posted 29 April 2013 - 03:47 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

Wut he said ^

#15 Phadde

Phadde

    Vanguard Scout

  • Members
  • 202 posts
  • Profession:Elementalist
  • Guild Tag:[SWE]
  • Server:Seafarer’s Rest

Posted 29 April 2013 - 03:54 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

This is a nice feature, but it's far from the most important thing to spend development time on.

#16 ChuyDog08

ChuyDog08

    Vanguard Scout

  • Members
  • 186 posts
  • Location:California, USA
  • Server:Dragonbrand

Posted 29 April 2013 - 04:16 PM

View PostDarkHorseKnight, on 29 April 2013 - 12:48 PM, said:

So really my question is this: If the April 30th update is not the type of changes and additions we hope for, do we just have to accept that GW2 is what it is and it may not be significantly changed?

Answer: Yes.  No matter what changes are made in the future, the game is what it is.  Accept it and make the decision if it is the right one for you. Anet will continue to make changes, but the core game will remain the same.

I beleive GW2 is in it's infancy as far as potential much like GW1 was when it was released.  It took years for GW1 to develop into the product it is today.  I was not around in the begninnng of GW1, but I know a few people who were.  They admit that it had as many growing pains as GW2.  Over the years, GW1 transformed from a hardcore MMO to a watered down version.  By the time I started GW1, I was able to use henchmen and heros to help me quickly defeat almost any enemy.  However, the game was the same as when it started.  I just had more options of how and what I wanted to play.

I am positive that over time they will make some chages that I am not thrilled about, but I still like "the game".

#17 Fizzypop

Fizzypop

    Sylvari Specialist

  • Members
  • 738 posts
  • Server:Dragonbrand

Posted 29 April 2013 - 04:23 PM

I already accepted that. I haven't really played at all this month. I've logged in for a few minutes then went "eh ♥♥♥♥ it". This isn't the first time I've taken months off either. I've stuck around hoping it'd get better, but big features that are needed aren't being added. They are simply being ignored. The living story sounds like a great idea, but it's too slow with not enough content. They need to make it "area wide" with DEs telling the main story. The personal story could've been used to tell the "something is brewing" part of it. Of course that means more development time. The half-assed content needs to stop.

#18 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts
  • Profession:Guardian
  • Guild Tag:[CYRL]
  • Server:Tarnished Coast

Posted 29 April 2013 - 04:30 PM

It's not going to "break" GW2.  There are still plenty of fanbois (as prven by this forum) who'll continue to play the game and if ArenaNet's current offerings do not entice people to buy, then it'll continue down the slippery slope to full blown Asian F2P MMO.

At this stage, I don't give them any money.  They haven't earned it.  Nothing they've released since launch entertains me.  I get most of my entertainment through WvWvW which is player-provided.  ArenaNet released the maps months ago and PvP is still a horrible mess.  They don't deserve any further money beyond the box price.

It's impossible to feel any sense of progression in this game unless you farm.  I log in, I do the daily, I do the checklist of dragon kills that are guaranteed loot drops and by that point, I log out.

I've been mucking about with my installations and I've been doing STO and probably head to LoL and SMITE for PvP games.  I might even re-install RIFT and TERA.

I'm hoping Wildstar development kicks up, or at the very least FFXIV:RR.  FXIV:RR will have a subscription fee and they're even willing to admit that FFXIV sucked and had to be re-engineered.

If you really look at what's been added to the game, you have Southsun Cove.  Karkaland.  And FOTM.  And a map or two to sPvP (the deadest part of the game.)  That is all the content for the last 8 months.  Everything else has been temporary, because they have to create artificial scarcity on content to drive the Gem Store items.  Skins, continue coins, all that stuff.  It's all driven by the Gem Store to be temporary content.  Either farm your ass off while it's live or pay us to save your RL lives, because that stuff's not around forever.  If it were around forever, who'd pay us money to shortcut it?

Simply accept the fact that a good portion of ArenaNet's resources goes to monetizing the trickle of content you get at release.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#19 DarkHorseKnight

DarkHorseKnight

    Vanguard Scout

  • Members
  • 159 posts

Posted 29 April 2013 - 04:43 PM

I was around for GW1 launch and it was rough, but 6 years later it was great and they learned alot along the way doing that. I dont see why more of what they learned doing that cant be in GW2 to begin with. Why go through the process again?

And 8 Months into Gw1 was 2 months in to the first Xpack, just sayin...

#20 Grim_Ling

Grim_Ling

    Fahrar Cub

  • Members
  • 42 posts

Posted 29 April 2013 - 05:03 PM

I don't think I would say "make or break" but it is definitly a shame about some of the updates that we are getting... yes I know that bug fixes are needed and skill tweaking... but that is normal maintenance not game updates and content... the living story is nice, but slow.  The 2 major contents that we got were fractals (another dungeon) and lost shore... which was a flop and they basically gave everyone who went there a reward because they underestimated the playerbase... (epic fail)
We did get a new pvp map and guild missions which are nice but they said these (guild missions and things) would be in the game at start... and what about polymock and all the other mini games that have zones made for them but no content....????....

I don't think this is a update that will kill this game or make it bring long term life back into it, but for a lot of people the game is 8 months old and getting mundain and boring already.
I still play basically everyday because I have a goal set (legendary) after i get this I will have to find something else to do because another dungeon and another zone to me are not major content updates... (yes even if they want to call it an expansion and make me buy it too be able to make a better product I am game for that)

#21 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 29 April 2013 - 05:16 PM

View PostDasryn, on 29 April 2013 - 12:51 PM, said:

No because considering the amount of content we've received in just this first 8 months for free?  its naive to think ANet cant add more and more and more features.  i mean guild halls and player housing is coming, these things take time.

but is april 30th make or break?  maybe for you, but hardly for the rest of us.

To me, the problem with GW2 is not so much the lack of content but rather the lack of character development after hitting level 80.

Yes I agree with you that they have added content, but look at the rewards for completing said content?  My level 80 characters still look and feel the same.  They have not become more powerful or learnt any new and exciting skills.  I am also not interested in getting some far out, highly expensive legendaries (i.e. mere highly expensive skins) until I can afford to buy a precursor and that is going to take me a long time to get there.  

So what can we do after level 80 to develop our characters even more?  There are no new exciting skills to learn and nothing to make our characters more powerful (even if it is only within the PvE-context).  I am getting bored playing the same static characters for months now.  This is the big difference between GW1 and GW2 for me.

Edited by Daesu, 29 April 2013 - 05:25 PM.


#22 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts
  • Profession:Guardian
  • Guild Tag:[CYRL]
  • Server:Tarnished Coast

Posted 29 April 2013 - 05:19 PM

I'm going to add that its the time of year now when the average gamer does start to go outside if they aren't total hole-dwellers.  Go on vacation, do other things and have an opportunity to actually reflect on how they spent their Fall/Winter.  Without anything particularly gripping to return to, ArenaNet's going to lose POTENTIAL GEM STORE CUSTOMERS who completely skive off the experience.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#23 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 29 April 2013 - 05:28 PM

View PostMazingerZ, on 29 April 2013 - 05:19 PM, said:

I'm going to add that its the time of year now when the average gamer does start to go outside if they aren't total hole-dwellers.  Go on vacation, do other things and have an opportunity to actually reflect on how they spent their Fall/Winter.  Without anything particularly gripping to return to, ArenaNet's going to lose POTENTIAL GEM STORE CUSTOMERS who completely skive off the experience.

Agree, the alttabme.com community just quit GW2, moving on to Wildstar.  "Tales of Tyria" also recently stopped podcasting for GW2 and pulled their guild of 500.

For those who are unfamiliar with alttabme, their podcasts were featured on this site before (e.g. http://www.guildwars...__#entry2031495).

Edited by Daesu, 29 April 2013 - 06:19 PM.


#24 Featherman

Featherman

    Seraph Guardian

  • Members
  • 1028 posts
  • Location:Frolicking in Kalos

Posted 29 April 2013 - 06:58 PM

The game broke for me last patch. I may come back to it once the designers realize that "progression" is not just doing the same thing but with bigger numbers. This is problem with the entire game. After you've gotten to level 30 with a single character you may as well say that you've beaten GW2 because the gameplay experience doesn't doesn't progress afterwards. The game focuses too much on being a grind-gratification engine.The story is god awful on all fronts (to be fair I think most game developers should be sent back to grade school to learn plot and story structure). It's not worth the time dedication. F&F just proves what a waste of resources amateurish story writing can be.

#25 Kymeric

Kymeric

    Seraph Guardian

  • Members
  • 1961 posts

Posted 29 April 2013 - 09:27 PM

This question comes up every patch.  I expect it's "make or break" for a portion of the population.  I also expect some of the people who think it is will continue playing in spite of being disappointed, just like some people who don't think they're growing tired of the game will find themselves playing less and less until they don't any more.

Don't know why this particular patch would be more significant than others.  The big Jan/Feb patch that got pushed off to be the Mar patch felt like it had a lot more hype building toward it, and I didn't notice a max exodus because of it.  Some people stopped playing. New people started.  The game still feels full to me, though I recognize that I'm on one of the more popular servers.

#26 Gladiator Motoko

Gladiator Motoko

    Fahrar Cub

  • Members
  • 13 posts
  • Location:Guild Wars 1 - Zero Quality [zQ], The Last Captain [LaG], 出rise [USA]
  • Profession:Mesmer

Posted 29 April 2013 - 09:38 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

This.

There are many different arguments that can be had on what qualifies as "end-game" content.

My personal example: I look to GW1 as a model for this situation.

You could farm and play GW1 PvE for cosmetic gear/titles for a set amount of time and whenever you were bored - You could easily flip over to PvP. Random Arenas, Guild vs Guild, Heroes Ascent, Team Arenas, Jade Quarry, Fort Aspenwood, Alliance Battles... There was always something you could be a part of and jump into. Whenever you were bored you could always hop back into PvE and keep the cycle going back and forth.

The problem is GW2 does not have a PvP that satisfies the masses or has enough variety to appeal to the existing GW2 population (and the potential population). I become extremely bored grinding PvE type titles or gear.

The only way I can tolerate GW2 lacking the endgame cycle is by creating my own endgame. So I typically log off GW2 and go play RA in GW1 or I'll play Heroes of Newerth or something of the sort for my PvP fix.

I am not saying I have the perfect end-game content idea so please don't quite me and starting using that as the basis for your arguement.

#27 Baldur The Bold

Baldur The Bold

    Vanguard Scout

  • Members
  • 443 posts
  • Guild Tag:[ARM]
  • Server:Blackgate

Posted 29 April 2013 - 09:51 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.
Well said and concise. There are a few things for me about this update.
Will they patch some of the numerous bugs and/or polish issues that the original content since beta has? ie. Right click targeting toggles, bugged events? To continuously push out new content without fixing previous content is just bad game design.On the official forums there are tons of people who haven't even been able to play since the last patch!
There is no reason for the myriad of issues not to be resolved after 8 months(Claw of Jorlag says hi!)
The lack of endgame content is driving me away from GW2. I am contemplating playing the Neverwinter open beta and forgetting about GW2 and its content patch completely...and I am not alone.

#28 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1281 posts
  • Location:The Netherlands
  • Profession:Elementalist
  • Guild Tag:[Team]
  • Server:Gandara

Posted 29 April 2013 - 09:55 PM

I remember this thread popped up with the first update, and every subsequent update since then, exceptions being the holiday updates.  Every patch has charms and letdowns, and when you find yourself getting bored, you take a break.  

I took a break 1 month after the game came out.  I did not really play except for Halloween, Karka update, and Wintersday.  Come February, I got the urge to play, and now I feel a bit bored again.  Games are meant to be fun, and doing the same game for years is not always fun.  

Find diversity in your games, I have MMOs, FPSs, simulations, etc.  Alternate!
Davadude - Guru Village Idiot

#29 Porkchop Sandwiches

Porkchop Sandwiches

    Asuran Acolyte

  • Members
  • 108 posts
  • Location:Wizard's Folly
  • Server:Northern Shiverpeaks

Posted 29 April 2013 - 10:46 PM

I feel we could probably have a whole different thread about the living story content. But, I wanted to chime in about that as well.

I liked the idea of the living story. When they first announced it I thought it was going to be like WiK/WoC from GW1. I think most of us enjoyed WiK because it was a long, challenging, and heavily lore driven experience that directly impacted the future story of the GW universe. Plus, it introduced a lot of new and awesome rewards.

However, the living story content has fallen far short of that experience. I can't speak for the rewards yet as they won't be released until tomorrow. But, the chapter is too short, the quests too uneventful, and the story not as interesting. I am hoping future living story content will be more on the same epic scale as WiK.

That being said, I think the living story content fell short because they probably don't have a large team working on it. Sometime last fall Anet said they split their employees into multiple teams. One team works on fixing current content, another works on skill balancing, and another works on new content, etc. Of course none of us work in the office with the devs directly, but I would guess that having a team work on the living story content didn't take away from the other teams working on fixing current content all that much.

#30 Bloggi

Bloggi

    Savant

  • Members
  • 857 posts
  • Location:Coastal
  • Profession:Elementalist
  • Guild Tag:[CRAP]
  • Server:Tarnished Coast

Posted 29 April 2013 - 11:40 PM

It'd be 'make or break' for a portion of the gamers, particularly those on the brink of losing interest. And there's going to be different reasons for losing interest. Sometimes it's a simple as...we've been playing the same game for 8 months and it's starting to get old. Personally, I have spent loads of time (more time than I should have) on this game and enjoyed the vast majority of it. It was well worth the money I spent to buy it off the shelf. I had fun and still having fun now, but to have played that many hours over an 8 month period is arguably excessive.

So for me personally, I don't believe there will be a patch that will be 'make or break'. The effect of the patches is cumulative, but the reason for me to stop playing is not because of a patch (unless it's something that I really do not agree with, feels game-breaking and just spoils the fun for me) but because the game is getting old and I decide to take a break or quit entirely to do something else that would be worth my time.

Just think about it: 24 hours in a day. Do what you believe is right to make the best use of your time.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users