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Where Guild Wars 2 has gone wrong

armors races visual appearance

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#1 Corvo

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Posted 05 May 2013 - 01:08 AM

I've been playing for long now and i don't seem to be contented with my character's appearance does anybody feels the same way? additionally female models are better but i don't like to play as one.

Where it has gone wrong?
  • Guild Wars 2 is such a great game but the character customization is very limited which only focused on faces, i mean seriously how can we see the faces aside from cut scenes and being afk?
  • Some Artworks of armors and for it not being in game, yeah i've fell for that trick that's why i bought GW2 because i thought armors will be appealing.
  • Gameplay is not problem and it's a new twist unless you've come accross with the targeting system come along with Mesmers having tons of illusion.
  • Camera angles.
  • I'm sensing a favoritism and pride for lore here.
Edit:
  • No Hairs when you wear a helmet, i've always wanted my long hair babaric toon to wear  a helmet and Anet forbids that :qq:
Male customization
  • First of all i feel like that female toons are more prioritized than males both in armors and appearance.
  • I really liked to play a toon where it wears a warpaint,bad ass beard and armor with furs so i've researched a bit about Norns having a grotesque appearance then i come up with "Norns are not meant to look liked Humans" but then why did they implanted a human face to them?.Imo Anet just added more beards for Norns and intentionally limits the beards for Humans just to support this "Norns are not meant to look liked Humans". P.S Norns look liked humans but in a grotesque appearance, Anet should really watch more viking movies before making a norse viking themed character. No offense.
  • Humans has good body physique but bad facial hairs and hairs other than that i have no complaints.
  • Sylvari is such a great race but comes with two problem.. bad looking thighs & shoulders .
  • Charr is the most bad ass race i've seen but they wear bad head gears. Imo earrings & head accessories could have been better rather than the helmets.
  • Asura well no complaints.
Grotesque Norns
  • Old Norn, Guild Wars
Posted Image
  • Guild Wars 2 Norn(Dat fat hips,Dat short legs :qq: )
Posted Image
  • In Game Model
Posted Image
  • Fan Art
Posted Image
  • Jotun Body Type(use this as a concept)
Posted Image

Charr Helmet
  • Charr then
Posted Image
  • Charr now
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Sylvari
  • Sylvari shoulder & thigh
Posted Image

images are reference only and are not mine.

Edit:

The Old  Norn
  • Guild Wars 1 Armors & Body Types
Posted Image
Posted Image
Posted Image

Female Norns
  • Female Norn Then(just look at that body types, that's what i call a Norn!)
Posted Image
Posted Image
  • Female Norn Now( wtf human with exotic look??)
Posted Image


Heavy Armor Opinions
  • Norns should have more furs instead of cheap texture metal plates after all they're savage barbarians.
  • Humans should have more Armor with Clothes and capes!.
  • Sylvaris should have a crystal armors so we can see the glows or wooden armors imbued with metal or brass .
  • Charrs should have tribal looking sets.
  • Asura should have steam punk gears or sci-fi .
‚ÄčMedium Armor Opinions
  • Norns still needs furs :P .
  • Humans need hoodies!!! and bandit masks, personally i don't like the medium headgears but i do also like a few.
  • Posted Image
  • Sylvaris also needs hoodies and bandit mask also they should have more leafs or grass imbued in their gears.
  • Charrs needs to show more skin and long clothes with their medium armors.
  • Asura should have masks with few steam punk implants and one sided heavy armor for either left of right arms and long garbs. Why? because they are small and we can't see any detail even how beautiful the armor they wear.
as for light armors well... i don't like using mages but will add if i have an idea, so far the only thing that comes in my mind is hoods with mask,sauron helmet and helmets with elemental effect such as fire,frost,air,lightning.

Edited by Corvo, 20 May 2013 - 04:03 PM.


#2 lmaonade

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Posted 06 May 2013 - 05:50 AM

where they went wrong was monotonous armor design, each armor type revolves too heavily around single themes
light: skirts
medium: buttcapes/overcoats
heavy: bulky legs/thighs

there are a few good sets per type and that's it. need moar pretty armor sets please!

#3 Bonana

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Posted 06 May 2013 - 05:58 AM

I also thought there would be tons of apparel to choose from, but that wasn't the case. Yes, there needs to be a lot more fashion choices added to the game. Hopefully sometime in the future.

What I really hate is the idea of soulbinding clothing.

#4 Illein

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Posted 06 May 2013 - 07:16 AM

You would make a stronger case if you'd actually compare the concept art pieces of armors with their actual in-game armor and not just a random one for fair comparison.

I have to say, I am mostly very pleased with how they translated concept art to in-game model. I always enjoyed the Orrian armor art piece when I waited for the game and I knew it'd be what I will wear with my heavy armored characters. It looks almost as good as the concept art and that alone is a feat in my eyes.

Of course, not every CA made the transition to the game as well as that example. But stuff like that happens.

Now what really bugs me and where I think things went train-wreck proportionally wrong is their whole claim of it being a cosmetic game, a cosmetically progressing game and all that talk. Let's face it, there are really not a lot of models you can chase after, most you get real quick and due to different lightning patterns on individual pieces of armor it sometimes becomes a NIGHTMARE to mix and match pieces that would otherwise go well together.

Everyone can bitch, right? Well I'll offer a concept of a solution.

Did you see this picture over at the Thief Screenshot thread?

Posted Image

It basically shows a glitch that sometimes happen when you use two items to transmute them with Transmutation Stones - the half-face mask and the whisper hood basically fused together and it looks fantastic. A lot better than both those pieces individually.

So why not use that fortunate glitch and methodically turn that bug into a feature - literally. It takes a grand total of a week of work for ONE single employee of Arena Net to go through all possible armor combinations for the three armor classes and you could weed out the stuff that just doesn't go together due to clipping issues and so on and so forth.

Even if you could only pull off 2/5 of all possible combinations due to that - it'd still increase individuality and artificially bump the variety of looks up considerably without all too much of an effort!

Hell, give me alpha access for a week and I'll do the work myself, unpaid - sitting there 12 hours a day if I need to, to get this done in a week.

It has to be technically possible, otherwise we'd not see those red-headed bastard children of awesomeness when our transmute "fails". So why not?

It would definitely not save the art team from providing new armor in the future - but it'd appease the fashionistas out there for quite some time, make for an improved game and a trickle of innovation as I have not seen this in any other game before.

#5 DarkHorseKnight

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Posted 06 May 2013 - 07:26 AM

I guess I sort of agree, but its far from the biggest problem GW2 has.

#6 Swoopeh

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Posted 06 May 2013 - 07:43 AM

I'm sure there will be more armor in the game, it's very time consuming to make even 1 new armor set that fits all races. I do agree that there's not enough variety right now.
One thing that really annoys me is that some chest armor cuts of gloves, probably because it's clipping. But then there are chest armors that don't cut the gloves off and still clip while I'm sure that the armor that does cut them off wouldn't clip with larger gloves :/

#7 Dasryn

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Posted 06 May 2013 - 09:40 AM

i think the races that took the biggest hit here are the charr and sylvari.

its been complained about on Guru before - these races just dont look right unless you are using their cultural armors or respective dungeon sets.

norn, human and asura dont seem to suffer from this issue.

#8 Baron von Scrufflebutt

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Posted 06 May 2013 - 10:52 AM

As I said it before, the game would most likely be much better if humans were the only playable race. And I say that as a guy that plays charr, norn and asura exclusively.
Quality really took a giant hit because of their focus on quantity.

#9 nerfandderf

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Posted 06 May 2013 - 11:20 AM

How I look is no where near the biggest problem in GW2.
That said, I am still in normal armour. I havent trasmutated anything basically cause I hate how it all looks. And only 2 weapons from exotic.

I really wish they would put some good armour out and not hide it behind the slimey rng slot cash grab machine bltc.

#10 beadnbutter32

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Posted 06 May 2013 - 11:31 AM

Arenanet seems to use ugly gear as one of the prime motivators to level up you characters, as at lower levels, all the gear looks just awful, plain and ugly in addtion to often being limited to just one or two basic 'looks' (dress, skirt, overcoat, etc.)

Once you get a toon to 80 though, you get some choice, however, I think the requirement that all armor sets must be able to fit all of the races, really limited the design process.  Compare the same armor on Norn and Asura, and Char and you will start to see why they stick to certain awful themes like skirts, longcoats, etc. Logistically imagine designing a set of leggings that would look good on long human/norn legs vs the animal style Char legs or the tiny Asura.  The char oddly bent Char legs would presents major restrictions in how much continuous armor there could be.  The Asura's smallness prevents much detail or complexity in the design, knee details that would look great on a human/norn, would simply be lost on an Asura and impossible on a Char.

At end game, with all the different dungeon armor sets, there is a ton of choices of themes, but with the exception of one or two, most of it is not very attractive and it shows in game, where you see pretty much the same mix of cultural, exotic and dungeon pieces most of the time.  (Karma, COF, Waves, and a few others.)  I used to spend time in LA just looking at peoples outfits and color schemes, but after a while you have pretty much seen most of the viable combinations.

After you have played for a while it becomes highly unlikely you will see armor get ups that will surprise and impress you. Soulbinding gear to characters instead of account vastly reduces the value and utility of the sets.

It seems like it was a choice of quantity over quality. The quantity and race differences drove limiting the basic armor types (skirts, coats, etc.)

The gear is not on the same plane of excellence that the world design is.  With so much clipping is does not compare well with many newer and older MMOs.

One thing they could do to spice things up, would be to make certain dyes and/or upgrade items like runes, orbs, etc, give the armor a colored  glow or other special effect.

Edited by beadnbutter32, 06 May 2013 - 11:35 AM.


#11 Illein

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Posted 06 May 2013 - 11:39 AM

View PostRitualist, on 06 May 2013 - 10:52 AM, said:

As I said it before, the game would most likely be much better if humans were the only playable race. And I say that as a guy that plays charr, norn and asura exclusively.
Quality really took a giant hit because of their focus on quantity.

Then again, the quantity isn't there either..?

#12 Baron von Scrufflebutt

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Posted 06 May 2013 - 12:09 PM

View PostIllein, on 06 May 2013 - 11:39 AM, said:

Then again, the quantity isn't there either..?

The quantity is in the number of starter areas, in the number of armours for each race, the number of personal stories, ...

#13 Lydeck

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Posted 06 May 2013 - 12:21 PM

10char remove

Edited by Lydeck, 06 May 2013 - 12:22 PM.


#14 derkol

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Posted 06 May 2013 - 12:36 PM

The game is in First year. Not everything is gonna start off all great and perfect. I think a lot of people got their expectations way to high until their hit with the reality of the game and then got doubtful because what they expected isn't what they got. But as i said already the game is in its first year. Give it time and eventually they'll add more and more armour skins but they have alot more to do with bugs, balances ect in game before anymore new armours/weapons-Possibly even new proffesion(Or race? maybe have a hybrid play proffesion like in GW1?)

Saying that-When prophecies first came out i thought it was a joke. Even though the only race was to play human the armours were just simple, dull and not enough thrill to them. Then came factions..then Nightfall..then Eye of the North. Over time armour's got more interesting and thrill too them. You're expecting too much from a game in it's first year.

#15 Butcher

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Posted 06 May 2013 - 12:53 PM

I'm pretty satisfied with the way my Charr looks.
I'm not so happy with the grindfests, though.

#16 ShezuTsukai

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Posted 06 May 2013 - 01:48 PM

As far as looks go Anet needs a lot more culturally specific armors. Players choose Charr, Asura, Norn and Sylvari because they are different.

I think armor from each starting zone and race specific dungeon should look good on that race. Charr should not look good slipping on human armor they found and vise versa. Seriously a Norn with Asura armor should look comical. The days of immersion breaking magic armor that just somehow resizes from tiny to ginormous needs to end.

And if the art is specific to the race we will have less choices but they will be higher quality choices. Unless of course you want to look like you are wearing your baby brother's outfits.

#17 WrathfulForce

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Posted 06 May 2013 - 02:21 PM

The characters could have used some more customization options, such as different voice types, body marks etc. but it is not true that customization is limited to faces only (well maybe on humans it is) as norns have their tattoos, sylvari have their glow effects, charrs have their fur for example.

As for the armor customization... I'm pleased with the amount of different armor skins we have in the game at the moment (meaning that I can find several different setups that I like) but we could always use more. That being said it would have made a much stronger point if op had simply stated "it is possible to get these type of armor sets and they look horrible" instead of basically comparing concept art to random non-related armor sets. As an example of this the cultural tier 3 heavy sets are in the game and look pretty much the same as the concept art does so no complaints there.

#18 Corvo

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Posted 06 May 2013 - 03:00 PM

Mixing armor gets rids of the ugly looks but in exchange you have to get used with the clipping issues and texture mismatches :P,  man i just hope Anet would read this and improve the game

#19 MazingerZ

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Posted 06 May 2013 - 03:43 PM

View PostCorvo, on 06 May 2013 - 03:00 PM, said:

Mixing armor gets rids of the ugly looks but in exchange you have to get used with the clipping issues and texture mismatches :P,  man i just hope Anet would read this and improve the game

How would you monetize that?

You're asking for additional work without paying for it, which isn't ArenaNet's business model.

Edited by MazingerZ, 06 May 2013 - 03:44 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#20 Corvo

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Posted 06 May 2013 - 04:11 PM

View PostMazingerZ, on 06 May 2013 - 03:43 PM, said:

How would you monetize that?

You're asking for additional work without paying for it, which isn't ArenaNet's business model.

F2P MMO's improve their games why not Anet? an example is Allods and of course we'll pay you think they will add those in vanilla Guild Wars? Expansion bro.. Expansion

Edited by Corvo, 06 May 2013 - 04:14 PM.


#21 The Shadow

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Posted 06 May 2013 - 04:29 PM

I think GW2 needed to be more like GW1.

Profession-specific and human-only armor gave it a sense of variety and quantity without jeopardizing quality by scaling armor to fit other races...While I do not agree that it is anywhere near the worst problem with GW2 I can certainly relate.

Then again, I didn't really like any of the armors in Prophecies. Then Factions came along and all was good. So there's still hope yet. At least in terms of cosmetic appeal.

Also the Fractal/ Fused/ Legendaries have some pretty cool skins (for the most part). So what we lack in terms of Armor is at least somewhat compensated for by Weapons.

I guess we'll have a better grasp when Ascended armor is released. It might not even be worth getting for any other reason than stats. I hope that that isn't the case.

#22 Juanele

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Posted 06 May 2013 - 04:48 PM

It could use some more armor looks. But it's been a little over half a year, so there is plenty of time.

Your last picture of the female armor is of humans. I understand your point about female Norn looking very similar to human females but should probably get a different example.

#23 Perm Shadow Form

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Posted 06 May 2013 - 04:57 PM

Subjective, but, I find it rather hard to find a good looking Mace/Shield/Sword or Hammer ... they all look pretty much the same, or generic and ugly.

As for the armor, I must agree, too much trenchcoats, I'd love to have a more revealing heavy female armor, not JRPG style though.

Actually, never mind, I'd love JRPG armor too.

Edited by Perm Shadow Form, 06 May 2013 - 04:58 PM.


#24 WrathfulForce

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Posted 06 May 2013 - 05:10 PM

Not sure what's the point of those rather unrelated pictures, such as the "jotun body type" picture (psst, the picture is not guild wars related at all... read the bottom text).

As for the norn characters not looking like norns. Well you can make them look like norns and not just big humans. There are plenty of armors in the game (like the cultural armors as an obvious example) that fit the "norn" look rather well imo. Sure if put on twilight arbor armor set your character will without a doubt look anything but norn but that doesnt mean you have to do that. Not all armor types are fit for everyone's taste.

#25 dss_live

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Posted 06 May 2013 - 05:16 PM

View PostMazingerZ, on 06 May 2013 - 03:43 PM, said:

How would you monetize that?

You're asking for additional work without paying for it, which isn't ArenaNet's business model.

yes coze we totally had to pay for all the past content updates /sarcasm


Anyway, Armor styles in gw2 , a game supposedly about chasing looks instead of stats, are way to monotone. While seperately there are some good armors in there (some become good after mix-matching) but if you take a look at all the armor its all the same. There is hardly any unique looks. How can you look different when all the armors looks almsot the smae? makes it kinda ridiculous to grind for a "better" skin when it really is just another glorified trenchcoat, like almsot all othr armors there are ingame.

#26 MazingerZ

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Posted 06 May 2013 - 05:36 PM

View Postdss_live, on 06 May 2013 - 05:16 PM, said:

yes coze we totally had to pay for all the past content updates /sarcasm

View PostCraywulf, on 05 May 2013 - 12:01 AM, said:

Lets get one thing straight, the gem shop is the key aspect to the Living Story. No developer  is going to continually add content for free.

Just going to put up that quote for the cognitively dissonant.  And he thinks, with the exception of the Living Story's pacing, that ArenaNet can do no wrong.  Pick one, either ArenaNet is giving us free stuff or they have a right to make money off their updates.

Armor updates will only be added when ArenaNet can pinpoint that as affecting their profits.  They will either include new armor to keep people playing and keeping their POTENTIAL GEM CUSTOMER base up and running or they'll outright charge for it if they think you'll pay for it.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#27 Corvo

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Posted 06 May 2013 - 06:36 PM

View PostWrathfulForce, on 06 May 2013 - 05:10 PM, said:

Not sure what's the point of those rather unrelated pictures, such as the "jotun body type" picture (psst, the picture is not guild wars related at all... read the bottom text).

As for the norn characters not looking like norns. Well you can make them look like norns and not just big humans. There are plenty of armors in the game (like the cultural armors as an obvious example) that fit the "norn" look rather well imo. Sure if put on twilight arbor armor set your character will without a doubt look anything but norn but that doesnt mean you have to do that. Not all armor types are fit for everyone's taste.

Everything is related except for jotun and bandit mask, all the rest are from guild wars 1 & 2

#28 Asomal

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Posted 06 May 2013 - 08:04 PM

Haven't posted here in a while, but talking about PVE (haven't pve since December):

I didn't belive that time, but I think everything went wrong after that small chage on their "grind policy". I'm talking about back in 2012, before launch, when Anet announced dyes wouldn't be account bound, but character. Since then, every aspect of PVE became grind as hell. Just to list some few changes:

- Introduction of DR (play how you want right?)
- Changed dungeon rewards (used to be one piece per run) (and they added DR to it, of course)
- Nerfed/Removed good and reliable farm spots, and still does (good ol' Plinx times)
- Nerfed dye drops (remember when they were 2s each, on the market?)

And the most outragerous for me, what made me left PVE for good:
- Introduction of Ascended gear and FOTM (gear treadmill, and don't deny that)

Yeah, I'd love to grind my ass into 50 levels of the same dungeon, just to be lucky enough to get a single ascended gear. No, just no. The introduction of laurels didn't help much, either. You'd need 20 days, doing your dailies, just to get one piece and that's per character. Good luck trying to equip your alts.
I'm sure there's more to add there, but I can't remember now. Anyway, talking about PVP wise:
It sure got some love from the last patch, but it still have a looong way to go...

#29 Corvo

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Posted 06 May 2013 - 08:16 PM

View PostAsomal, on 06 May 2013 - 08:04 PM, said:

Haven't posted here in a while, but talking about PVE (haven't pve since December):

I didn't belive that time, but I think everything went wrong after that small chage on their "grind policy". I'm talking about back in 2012, before launch, when Anet announced dyes wouldn't be account bound, but character. Since then, every aspect of PVE became grind as hell. Just to list some few changes:

- Introduction of DR (play how you want right?)
- Changed dungeon rewards (used to be one piece per run) (and they added DR to it, of course)
- Nerfed/Removed good and reliable farm spots, and still does (good ol' Plinx times)
- Nerfed dye drops (remember when they were 2s each, on the market?)

And the most outragerous for me, what made me left PVE for good:
- Introduction of Ascended gear and FOTM (gear treadmill, and don't deny that)

Yeah, I'd love to grind my ass into 50 levels of the same dungeon, just to be lucky enough to get a single ascended gear. No, just no. The introduction of laurels didn't help much, either. You'd need 20 days, doing your dailies, just to get one piece and that's per character. Good luck trying to equip your alts.
I'm sure there's more to add there, but I can't remember now. Anyway, talking about PVP wise:
It sure got some love from the last patch, but it still have a looong way to go...

PvP is more fun anyway but too small i just wish they'd make it bigger so if ppl choose to stay in PvP he'll be very happy.

#30 The_Blades

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Posted 06 May 2013 - 08:27 PM

ideally armors should have been made race&profession&gender specific, but lets face it... 5 races* 8 professions* 2 genders =80 armor designs, multiply that by the amount of diferent armors and you have a huge almost impossible work ahead of you.

even armor specific for each profession would be a nightmare with 16 diferent pieces of art per model.

Now, thats no excuse for the lack of variety. so yeah, they did a poor job in providing diferent sets for different people. like someone above said: skirs trenchcoats and bulky metal things.




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