Can't speak for anything except guardian, but using 1h weapons and not going mandatory 30 Radiance for Right Hand Strength is madness for a DPS build. Also, a mininum of 20 points in Valor for Empowering Might is taken by nearly every sword or greatsword build.
Really, there's only 10 points left over for a 1h build, and while there is some choice, I'd say 10 in virtues for Unscathed Contener/Master of Consecrations is the most solid choice.
I agree with all of that. However, I acknowledge that a lot of people want to use GS or even hammers in guardian dps builds and they are viable so I felt keeping it as open as possible. Good feedback though.
Here's a token ranger build that should probably slowly become meta - http://gw2buildcraft...j|4i.4n.0.0.0|e
The secondary weapon is based on the situation - gsword (just use 2 and 3 and swap back over to sword) if there's no need to range which most of the time there isn't, or sbow if you really do need range.
5 remaining trait points can be used for:
a ) nature magic if frost spirit is worth taking in that particular dungeon (lots of longer boss fights with safe spots to drop the thing);
b ) skirmishing for some extra crit damage;
c ) wilderness survival for passive endurance regen;
d ) beast mastery for 50 bonus pet stats and cat bleeds on crit if you have no 25 bleed stacker already in the party, or alternatively if running with birds (which I wouldn't recommend) for the aoe vigor on bird swapping.
If you absolutely can't get used to the sword (it's not THAT hard) go with those 20 in nature magic, take the 5% greatsword dmg trait and use that as the main weapon. But the gsword aa is noticeably inferior than the sword's. Altho with gsword as main weapon you could use a more offensive food buff, like the butternut squash.
The pets would be jaguar and the second according to the needs of the situation - stalker, carrion devourer, alpine wolf/hound, jungle spider, red moa, one of the drakes are the most solid options that should cover most encounters.
Oh and ranger runes get their extra damage bonus regardless if the pet is dead or alive, so they are imo the most optimal choice.
About the other builds - the only one that caught my eye as kinda meh is the full axe warrior, even with eviscerate spamming as much as possible I don't think it can compete with the other build.
Just noticed the necro build and a staff on secondary slot really is useful, not just because it's a ranged option, but because it has great team utility - blast finisher/condition removal, poison field, bit of aoe regen, fear for running through stuff. And overall it's the main choice the necro has for some decent AoE when that is needed.
Thanks for the Ranger feedback.
As far as necro staff goes, there is great utility there. It should always be a 3rd weapon though and not part of your normal rotation.