Stuff one shots you regardless. Either you know what to dodge, have party reflects, know when to use your shadow refuge... or you don't.
I don't quite agree with this. Infiltrators strike is superior to dodge in many situations since it's instantaneous and has a longer range. Plus it operates independently of endurance so it can be thought of as a 'free' dodge as well. If you know how to use IS you will last longer with a sword then with D/D. Of course, if you never die anyway then any survivability gap is meaningless.
Also, sword (according to my tests at least) will out DPS daggers on more then one target due to the cleave.
Honestly, this topic makes me kind of sad. Many of them are very dull and are only marginally more effective then some more fun 'second class' builds (the ele LH is a good example). Also, many of them (ele LH again) have very little room for error, so I feel that new players who decide to use your 'meta' builds may have great trouble with them. May I suggest saying that they are for experienced players or something in the OP?
Edited by Elrathan, 04 July 2013 - 10:10 AM.