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How well do you think the GW2 story compares to the GW1 story?


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#1 Bloodtau

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Posted 07 May 2013 - 02:00 PM

In terms of depth, characters, background stories etc.

I personally think the GW1 story has much more depth than the GW2 story. It just seems more fun to play through. What about the rest of you?

#2 Baron von Scrufflebutt

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Posted 07 May 2013 - 02:27 PM

What story?


Honestly, I only followed the story up to lvl 10 and then I simply got tired of having to constantly jump back and forth to follow it. Don't get me wrong, I quite disliked Factions' closed gates, but as Prophecies shows, there's a happy medium where you can give players the freedom to do their own thing, while still keeping them engaged in the story.

Edited by Ritualist, 08 June 2013 - 07:40 AM.


#3 rukia

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Posted 07 May 2013 - 03:44 PM

It's garbage, from cinematics to story. I think there was only one part in the entire game that had valid, decent lore and it was just an extremely short recap of the Guild Wars told by Trahearne around level 40, then the story goes back to being terrible. At that point I thought oh sick finally some interesting then ANet all like lol nah jk, here fight some dragon and his billions of minions that you don't give a shit about. I really hope they don't butcher palawa joko because he is my favorite character and that alone has the potential to redeem. Screw the dragons, give me interesting character development.

#4 Draino

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Posted 07 May 2013 - 03:49 PM

View PostRitualist, on 07 May 2013 - 02:27 PM, said:

What story?

This...GW2 has no story, except bedtime stories invented from nothing, that descend quickly again back to nothing as monthly content disappears; the personal story is the same (i.e., don't expect your personal story completion to affect the reality of your gaming 5 minutes after).

Apparently ANet doesn't think you care about a coherent and engaging story...they seem to be pretty certain all we want is some pew-pew and glowy gear.

#5 DarkGanni

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Posted 07 May 2013 - 03:54 PM

Story? I still haven't started it and neither I will it sucks compared to GW1. It doesn't give any feeling of accomplishment or reward, many of my friends didn't do it either and although I did the last mission against Zhaitan back when the game came out it left me highly unimpressed with the final fight, just plain boring.

I think GW2's "strongest" point is the freedom to explore every area as you see fit, something tells me the story was never meant to be highly important as it was in GW1.

#6 The_Blades

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Posted 07 May 2013 - 03:57 PM

lets say GW2 story is the moon in terms of quality, using the same scale GW1 must be the rest of the universe.

Thats how bad gw2's story is in comparison.

#7 Lordkrall

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Posted 07 May 2013 - 04:07 PM

The GW2 story compared to GW1 Prophecies story is a rather clear win for GW2 in my eyes. And that is also the only fair comparison.

You can't really compare the story of GW2 with the story of Prophecies, Factions, Nightfall, Eye of the North, War in Kryta, Hearts of the North and Winds of Change. Since the first one have had less than a year of actually building upon the story, while the other have had 7.

#8 madmaxII

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Posted 07 May 2013 - 04:29 PM

I like GW1 more. GW2 story is too instanced. Everything you do before entering Claw Island for the first time doesn't matter in the end. On top of that, the main NPCs, Trahearne and the Destiny's Edge, are so annoying, it hurts. It really does.

The only parts of the GW2 story that I enjoyed where the ones you do with your order mentor. Tybalt and Sieran are hands down the story's strongest characters and even the fairly bland norn warrior Forgal is one of the better ones.

#9 Crook

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Posted 07 May 2013 - 05:09 PM

Let's be fair here though, what are we comparing it too exactly?

Prophecies? If we put all the fan love aside, the story wasn't really that great and got extremely tiring once you do it with one character.
Factions? I personally liked it, it was short and fun although I know that's not a popular opinion. I just liked the transition from the peaceful Shing Jea island into the corrupted cityscapes and finally into the Kurzick and Luxon lands.
Nightfall? Ok yeah GW2 sucked compared to this one. Nightfall had an intriguing storyline and got even more so interesting when you entered the shadow realm (or w/e it was called)
Eye of the North? I guess

#10 Slykin

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Posted 07 May 2013 - 05:36 PM

View PostCrook, on 07 May 2013 - 05:09 PM, said:

Let's be fair here though, what are we comparing it too exactly?

Prophecies? If we put all the fan love aside, the story wasn't really that great and got extremely tiring once you do it with one character.
Factions? I personally liked it, it was short and fun although I know that's not a popular opinion. I just liked the transition from the peaceful Shing Jea island into the corrupted cityscapes and finally into the Kurzick and Luxon lands.
Nightfall? Ok yeah GW2 sucked compared to this one. Nightfall had an intriguing storyline and got even more so interesting when you entered the shadow realm (or w/e it was called)
Eye of the North? I guess

Prophecies had one of the best stories imo. It felt like some grand quest. You were important as the character. In guild wars 2 you are just Traehearne's sidekick at best. GW2 does not outshine GW1 in the slightest. Guild wars 1 was superior in plot, characters, endgame, and social activity imo. Sorrow's Furnace was released not long after the initial release and it was a PERMANENT addition. I still play guild wars 2 and still enjoy it but it is lackluster in comparison to guild wars 1.

#11 Lordkrall

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Posted 07 May 2013 - 05:41 PM

View PostSlykin, on 07 May 2013 - 05:36 PM, said:

Prophecies had one of the best stories imo. It felt like some grand quest. You were important as the character. In guild wars 2 you are just Traehearne's sidekick at best. GW2 does not outshine GW1 in the slightest. Guild wars 1 was superior in plot, characters, endgame, and social activity imo. Sorrow's Furnace was released not long after the initial release and it was a PERMANENT addition. I still play guild wars 2 and still enjoy it but it is lackluster in comparison to guild wars 1.

Not long?
Sorrow's Furnace was released SIX MONTHS after the release of Prophecies, and can quite easily be compared to Fractals in GW2 (based on actual content and such) and Fractals came just 3 months after release of GW2.
Another thing to keep in mind is that Prophecies had more or less NOTHING new added before that update, while GW2 in the same period had loads of stuff added.

The Prophecies story was quite fragmented and didn't really make much sense until the last few missions tbh.

#12 Slykin

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Posted 07 May 2013 - 05:45 PM

Quote

Another thing to keep in mind is that Prophecies had more or less NOTHING new added before that update, while GW2 in the same period had loads of stuff added.

Oh yes please explain how beneficial and exciting all this new stuff in guild wars 2 is better than Sorrow's Furnace.

Edit: You can't

Quote

The Prophecies story was quite fragmented and didn't really make much sense until the last few missions tbh.

Hm so there were loose strings until near the end missions? Well that sounds like a typical story to me. You don't read books do you?

#13 Lordkrall

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Posted 07 May 2013 - 05:53 PM

View PostSlykin, on 07 May 2013 - 05:45 PM, said:

Oh yes please explain how beneficial and exciting all this new stuff in guild wars 2 is better than Sorrow's Furnace.

Edit: You can't



Hm so there were loose strings until near the end missions? Well that sounds like a typical story to me. You don't read books do you?

I would say Fractals is better.
It is after all a matter of opinion and not any real facts involved.

No, not loose strings. Things not making sense at all (and some things didn't make sense even after the last mission but actually required Nightfall (two years later) to be released for several things to be explained).

#14 Roan Rivers

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Posted 07 May 2013 - 05:58 PM

Not sure where all this hate is coming from.
All of Guild Wars' stories are about the same quality to me.
Gw2:  Give players very different racial origin stories but feels drawn out.
Gwen:  Fun expansion with good characters but a generic plot.  (rally unlikely allies to defeat common threat)
GwN:  Interesting plot, though a bit farfetched by the end and some really uninteresting characters.
GwF:  Nice story but a single kind of enemy for 80% of the story is repetitive.
GwP:  Had good moments but most of it was very forgettable or even tedious.

#15 Yski

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Posted 07 May 2013 - 06:09 PM

The gw2 story is good during the race specific beginning, but after that it rapidly goes downhill. As it stands I'd say gw1 story is far superior, though I can't wait to see what future updates might bring. After all, we now have several races that IMO are far more interesting than humans, so there really is some potential that unfortunately hasn't been used.

#16 Slykin

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Posted 07 May 2013 - 06:15 PM

Quote

I would say Fractals is better.
It is after all a matter of opinion and not any real facts involved.


No, not loose strings. Things not making sense at all (and some things didn't make sense even after the last mission but actually required Nightfall (two years later) to be released for several things to be explained).

Fractals are not better at all. A relentless geargrind treadmill. Doing the same annoying, non-memorable dungeon endless times just to get "better" gear when Anet said this game would be cosmetic and not a geargrind. Also the prophecies story made sense to me the whole way through. It was pretty similar in how the game Champions of Norrath took the direction of their story.

#17 Lordkrall

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Posted 07 May 2013 - 06:23 PM

View PostSlykin, on 07 May 2013 - 06:15 PM, said:

Fractals are not better at all. A relentless geargrind treadmill. Doing the same annoying, non-memorable dungeon endless times just to get "better" gear when Anet said this game would be cosmetic and not a geargrind. Also the prophecies story made sense to me the whole way through. It was pretty similar in how the game Champions of Norrath took the direction of their story.

That is still only opinions, and not facts :)

Oh alright then. Disregarding anything that happened in Nightfall,
What were the Titans?
Where did they come from?
How did the Charr get magic as powerful as that to cause the searing?
Why did Vizier Khilbron cause the Cataclysm?
Why did he turn evil?

#18 Slykin

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Posted 07 May 2013 - 06:31 PM

View PostLordkrall, on 07 May 2013 - 06:23 PM, said:

That is still only opinions, and not facts :)

Oh alright then. Disregarding anything that happened in Nightfall,
What were the Titans?
Where did they come from?
How did the Charr get magic as powerful as that to cause the searing?
Why did Vizier Khilbron cause the Cataclysm?
Why did he turn evil?

Those were not opinions those were facts. It is evident it is a geargrind.

1. Titans were summoned by Lich to end the world from the Door of Komali <---2.
3. The charr had "flame gods" which in Hard Mode of prophecies you found out to be the Titans
4. Vizier Khilbron was "corrupted" by the tome he found in order to save Orr (did you not read anything in the game/manual?)<---5

#19 Lordkrall

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Posted 07 May 2013 - 06:37 PM

View PostSlykin, on 07 May 2013 - 06:31 PM, said:

Those were not opinions those were facts. It is evident it is a geargrind.

1. Titans were summoned by Lich to end the world from the Door of Komali <---2.
3. The charr had "flame gods" which in Hard Mode of prophecies you found out to be the Titans
4. Vizier Khilbron was "corrupted" by the tome he found in order to save Orr (did you not read anything in the game/manual?)<---5

No, they are opinions.

1: And what was the Door of Komali? And it still doesn't explain what the Titans actually are or where they actually come from. Sure, they come from a door, but where does that door lead to?

3: And how did the Titans require such destructive knowledge?

4: Incorrect.

#20 Slykin

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Posted 07 May 2013 - 06:44 PM

View PostLordkrall, on 07 May 2013 - 06:37 PM, said:

No, they are opinions.

1: And what was the Door of Komali? And it still doesn't explain what the Titans actually are or where they actually come from. Sure, they come from a door, but where does that door lead to?

3: And how did the Titans require such destructive knowledge?

4: Incorrect.

4 is not incorrect, it tells you in the manuscripts that Vizier Khilbron was "corrupted" after he used the tome in order to save Orr from the invading Charr. You are wrong.

Do you need to know what the Door Of Komali was other than some dimension that leaked evil? Doesn't seem like it was very important on than a Doomsday device. The Titans were also a Doomsday device, they don't NEED to have some immense background. Sometimes the ultimate bad guy is just the bad guy and nothing more. It was clearly added on to in later campaigns but for Prophecies that's all they needed to explain to you.

Again, the Titans were just some otherworldly evil that we didn't know much about until Glint's quests in HM. You find out that the were leaked and the Charr had revered them as Gods for a while. Knowing anything more than that was not a necessity.

#21 Juanele

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Posted 07 May 2013 - 06:48 PM

Well I loved the mission aspect to the original guild wars. I haven't found anything that replicates that in Guild Wars 2. For the story? I don't think much of either to be honest, but I'm pretty hard to please for storylines. However, I love the lore and background of both games. I actually find Orr to be fascinating from a lore and history point of view, I'm hoping they develop more of it.

As for the topic, I prefer Guild Wars story over the sequel even though I don't think much of either.

#22 Lordkrall

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Posted 07 May 2013 - 06:52 PM

View PostSlykin, on 07 May 2013 - 06:44 PM, said:


4 is not incorrect, it tells you in the manuscripts that Vizier Khilbron was "corrupted" after he used the tome in order to save Orr from the invading Charr. You are wrong.

Do you need to know what the Door Of Komali was other than some dimension that leaked evil? Doesn't seem like it was very important on than a Doomsday device. The Titans were also a Doomsday device, they don't NEED to have some immense background. Sometimes the ultimate bad guy is just the bad guy and nothing more. It was clearly added on to in later campaigns but for Prophecies that's all they needed to explain to you.

Again, the Titans were just some otherworldly evil that we didn't know much about until Glint's quests in HM. You find out that the were leaked and the Charr had revered them as Gods for a while. Knowing anything more than that was not a necessity.

But what corrupted him?
There is no information about that, UNTIL you play Nightfall (several years after) when you get to know that Abaddon is behind it.

Yes, having a door suddenly turn up to another dimension or whatever without any real information about it is quite silly. Why else do you think they felt the need to inform us about what was on the other side with Nightfall?
The Titans were not a doomsday device, they were a race of demons (once again explained in Nightfall for some reason, so apparently they felt it was lacking)

#23 MisterB

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Posted 07 May 2013 - 07:03 PM

The stories in all of the Guild Wars games do not compare favorably to other works of fiction that I enjoy. ArenaNet does have a fantastic talent for creating an interesting setting though.

#24 Slykin

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Posted 07 May 2013 - 07:03 PM

View PostLordkrall, on 07 May 2013 - 06:52 PM, said:

But what corrupted him?
There is no information about that, UNTIL you play Nightfall (several years after) when you get to know that Abaddon is behind it.

Yes, having a door suddenly turn up to another dimension or whatever without any real information about it is quite silly. Why else do you think they felt the need to inform us about what was on the other side with Nightfall?
The Titans were not a doomsday device, they were a race of demons (once again explained in Nightfall for some reason, so apparently they felt it was lacking)

The point is, none of that information was that generally important considering it is an MMO (not usually the most in-depth when it comes to storytelling). They covered a lot of the basics and then built on it later. They built up on the lore and world and used characters as a mediator. Unless you were someone who demanded to know everything about everything then it isn't that big of a deal. I was content with what was given at the beginning, then once they started to build on it in Nightfall it was like "Wow that's pretty damn awesome". I don't see what point you are trying to prove other than being extremely nitpicky over small details that don't have that much of an effect in the original storyline.

#25 Lordkrall

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Posted 07 May 2013 - 07:05 PM

View PostSlykin, on 07 May 2013 - 07:03 PM, said:

The point is, none of that information was that generally important considering it is an MMO (not usually the most in-depth when it comes to storytelling). They covered a lot of the basics and then built on it later. They built up on the lore and world and used characters as a mediator. Unless you were someone who demanded to know everything about everything then it isn't that big of a deal. I was content with what was given at the beginning, then once they started to build on it in Nightfall it was like "Wow that's pretty damn awesome". I don't see what point you are trying to prove other than being extremely nitpicky over small details that don't have that much of an effect in the original storyline.

So you are basically saying that it is no problems if there are parts of the GW2 story that "doesn't make sense" as long as they fix that with expansions or whatever? Since that would after all be the exact same thing. Prophecies were lacking stuff which was later corrected after a few years, so lets wait until GW2 is also a few years down the line, shall we?

#26 Slykin

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Posted 07 May 2013 - 07:16 PM

View PostLordkrall, on 07 May 2013 - 07:05 PM, said:

So you are basically saying that it is no problems if there are parts of the GW2 story that "doesn't make sense" as long as they fix that with expansions or whatever? Since that would after all be the exact same thing. Prophecies were lacking stuff which was later corrected after a few years, so lets wait until GW2 is also a few years down the line, shall we?

No not at all. Guild Wars 2 is connected to guild wars 1 and should be built off guild wars 1. The fact they have ignored half of the lore/world they started with makes it seem diminished to guild wars 1. As a sequel you build off the world of the previous game and possibly continue the story and making it so the player feels immersed. In guild wars 2 I feel no connection to the story, it is lackluster in comparison. Instead you are just another casual joe who just so happens to also be in Tyria. There is no relative story that really brings in the player and makes them feel like they are part of the story. It was way better in the first game when you actually enjoyed doing story missions. Now they are a chore.

#27 El Duderino

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Posted 07 May 2013 - 07:31 PM

View PostLordkrall, on 07 May 2013 - 05:41 PM, said:

The Prophecies story was quite fragmented and didn't really make much sense until the last few missions tbh.

And that is a bad thing? M. Night Shyamalan has made quite a living making stories that do the exact same thing, to just mention one person.

#28 davadude

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Posted 07 May 2013 - 07:44 PM

View PostSlykin, on 07 May 2013 - 06:15 PM, said:

Fractals are not better at all. A relentless geargrind treadmill. Doing the same annoying, non-memorable dungeon endless times just to get "better" gear when Anet said this game would be cosmetic and not a geargrind.

Change geargrind/treadmill into money farm, and you have Sorrow's Furnace.  It's a matter of taste.
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#29 typographie

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Posted 07 May 2013 - 07:47 PM

As much as I love GW1 and enjoyed my years in it, its story was never a strong point for me. I found the dialogue and acting terrible (and not helped by the laughable cinematics), and the idea of the Flameseeker Prophecies seemed to me to be a very cobbled together, "generic" RPG story. That's not to imply that I think GW2 is an amazing story—I just find it more engaging and less relentlessly groan-worthy. In fairness, I think having 7 years of experience and industry maturation helped in that regard.

To clarify: by "story" I only mean the literal events of the single-player campaign you play through in both games. I generally love the backing lore of both.

Edited by typographie, 07 May 2013 - 07:48 PM.


#30 Takami

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Posted 07 May 2013 - 09:12 PM

View Postdavadude, on 07 May 2013 - 07:44 PM, said:

Change geargrind/treadmill into money farm, and you have Sorrow's Furnace.  It's a matter of taste.

Actually, I played Sorrow's Furnace only a few times, not because of money farming or anything like that, but because of the thirst for quests. The quests in guild wars 1 tell stories, if you can be bothered to read the text. The same quests unfold the lore of the game. In Sorrow's Furnace I discovered things like the tome of rubicon (anyone spot that in the gw2 personal story? I only just noticed it, but GW2's storytelling is so dull I nearly missed it).

Fractals however, does not deliver me any slice of lore. It's just a place where some sort of 'testing' of some sort is going on? I really don't know. If there's any lore about the place, it's so badly delivered I don't get it. Fractals seems massively disjointed from the rest of the game whereas Sorrow's Furnace was added in and became one with the rest of the lore in it's surrounding world. So I agree with the person above; fractals is nothing more than a grinding dungeon.




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