Dodging mitigates far too many sources of damage, reflections are far too powerful against PvE mobs, and as mobs don't coordinate their abilities or assist each other we can always have our way with them. I hate to compare to gw1, but it atleast made you feel like you were fighting a group composition when fighting groups in Hard Mode (when you weren't running an afk faceroll Hero set up, and playing regularly). Conditions and hexes were cleansed, melee mobs had either powerful AoE or CC that gave backliners trouble, positioning meant a whole lot more.
Right now, it's simply stack in the corner so mobs line of sight, then just dodge into the wall to avoid the damage while keeping everything balled up for ez AoE or blind fields. I have to say that it just isn't that fun. It's hard to give a build personality when it won't be effective in any PvE unless i'ts maxing DPS and 100% damage mitigations through traits and skills.
MOD EDIT: Merged in another thread. That thread's OP and the video about this discussion can be found here.
Edited by Feathermoore, 28 May 2013 - 06:46 PM.