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Target loss on camera rotation

targeting glitch camera bug

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#1 ccReynolds348

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Posted 11 May 2013 - 04:23 PM

I know this is not  a new issue.  You rotate the camera and you either lose your target or switch targets.  Currently, a quick single click (mouse down mouse up) can both turn the camera and select a target.  My proposal is to make mouse selection mouse down-->(no mouse motion)-->mouse up.  The current selection mechanic seems to be mouse down-->(short time filter for mouse motion)-->mouse up.

I posted a YouTube video showing it in more detail, along with a link to the bug report on the official forums.  If you want a laugh watching the video turn on the auto closed captions.

Since I can't figure out how to post a YouTube link w/o it embedding the video in the post, the bug report link is below.  Also, I bookmarked the following sections of the video on the YouTube page:  Settings: 1:09   How to do it: 2:37 What doesn't do it: 3:52

Bug report:
https://forum-en.gui...1-click/1943672


Edited by ccReynolds348, 11 May 2013 - 06:44 PM.


#2 Konzacelt

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Posted 15 May 2013 - 03:20 PM

Yeah...this and right-click targeting make combat a pain for me.  If I want to turn around and leap out of the fray to heal, I lose my target.  Not sure why turning around means you should drop target...what kind of reasoning is behind that?!?

Edited by Konzacelt, 15 May 2013 - 03:21 PM.


#3 Swoopeh

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Posted 15 May 2013 - 03:39 PM

Generally this isn't really an issue for me as you can select/attack what youre aiming at and most of the time that works fine. If you enable "promote skill target" you won't lose your target as easily either once you start attacking. You can also bind a key to "target last target" in case you do lose your target (or just swivel back to the target, you're not attacking with your back turned anyway).

What is a bigger issue imho is that sometimes it's impossible to target a specific mob - when there is a group of enemies the autotarget selects one of the closer ones, but if you want to select a specific mob at the back and try clicking them it simply refuses to select it. This is partly because you can't click nameplates to select a mob, you have to click the mob itself and when they start overlapping the game doesn't know what to select. But there's also an issue where no matter where I click on a mob it just doesn't select it. Also when attacking a big mob which gets the targeting crosses you can only select them when you see the targeting cross and that's only visible at certain angles. So you can get into a situation where autoattack doesn't select the cross on the target and you can't click it either until you faff around rotating the camera until you see the cross, then click it.

#4 Yski

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Posted 15 May 2013 - 03:47 PM

View PostKonzacelt, on 15 May 2013 - 03:20 PM, said:

Yeah...this and right-click targeting make combat a pain for me.  If I want to turn around and leap out of the fray to heal, I lose my target.  Not sure why turning around means you should drop target...what kind of reasoning is behind that?!?
Think of it like this: when you target someone you basically keep your attention on that person, which essentially means you look at him/her. Now, turn around. You can no longer see that someone, or in gw2 terms you've lost your target.

I can see why they did that and I actually prefer it this way, though it is a bit silly you keep target through walls but not if they go behind you-

#5 Juanele

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Posted 15 May 2013 - 04:00 PM

right click targeting has been a pain for me ever since the game has released. I constantly use it to pan my camera around to see the battlefield but I keep losing my targets because of it. I've gotten used to it by now but I wish they would correct it.

#6 Konzacelt

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Posted 16 May 2013 - 02:19 PM

View PostYski, on 15 May 2013 - 03:47 PM, said:

Think of it like this: when you target someone you basically keep your attention on that person, which essentially means you look at him/her. Now, turn around. You can no longer see that someone, or in gw2 terms you've lost your target.

I can see why they did that and I actually prefer it this way, though it is a bit silly you keep target through walls but not if they go behind you-

I can't.  I know where the dude is still, I'm not forgetting about him.  And if it was real-life I'd keep my head turned to keep an eye on him, even while leaping away.  If it was somehow easy to pick up the exact same target again this "might" be ok, but it's not.

#7 ExplosivePinata

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Posted 16 May 2013 - 02:31 PM

View PostJuanele, on 15 May 2013 - 04:00 PM, said:

right click targeting has been a pain for me ever since the game has released. I constantly use it to pan my camera around to see the battlefield but I keep losing my targets because of it. I've gotten used to it by now but I wish they would correct it.

You're not alone...

https://forum-en.gui...targeting/first

Edited by ExplosivePinata, 16 May 2013 - 02:31 PM.


#8 DarkGanni

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Posted 16 May 2013 - 03:20 PM

Players been asking for an option to disable right click targeting since release. Making a toggle option is much more harder than adding new RNG items in the cash shop.

#9 Eon Lilu

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Posted 16 May 2013 - 03:53 PM

Yes this bugs the hell out of me also, 8 months later...

#10 Krazzar

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Posted 16 May 2013 - 10:38 PM

This can be a problem if you run the flamethrower on engineer. If you even look away from your target you can miss every single time, no matter where the flames land. I've become used to it and work around it now, I have a separate targeting button on my mouse (the far right click on a G600) and have found looking around with left click will not break target. I have become used to taking my finger off right click when I want to look around.

Isn't there an option to require targeting? We all can't get in GW2 now but I could have sworn you could turn off autotarget.

#11 Soki

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Posted 16 May 2013 - 10:46 PM

Make sure "Promote Skill Target" isn't ticked.

I have rightclick held pretty much full-time, and target with Tab and Shift-tab. I've never had this issue.

Edited by Soki, 16 May 2013 - 10:47 PM.


#12 Yski

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Posted 17 May 2013 - 05:26 PM

View PostKonzacelt, on 16 May 2013 - 02:19 PM, said:

I can't.  I know where the dude is still, I'm not forgetting about him.  And if it was real-life I'd keep my head turned to keep an eye on him, even while leaping away.  If it was somehow easy to pick up the exact same target again this "might" be ok, but it's not.
But turning the camera is exactly how you turn your head in the game - nothing is stopping you from turning the camera by holding down the left mouse button (allows you to turn it without turning your character) and doing just that. In fact, your character will turn its head the way you turn your camera, so long as the angle isn't too ridiculous.

Also, doesn't the "Previous Enemy" keybind do just that? I haven't actually tested it, though, so I'm not 100% sure

Edited by Yski, 17 May 2013 - 05:27 PM.


#13 Konzacelt

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Posted 29 May 2013 - 03:01 PM

View PostSoki, on 16 May 2013 - 10:46 PM, said:

Make sure "Promote Skill Target" isn't ticked.

I have rightclick held pretty much full-time, and target with Tab and Shift-tab. I've never had this issue.
Well, "Promote Skill Target" is not clicked, and I use "Target Nearest Enemy" as a quick targeting action...but I rarely target the same enemy, or even the closest.

View PostYski, on 17 May 2013 - 05:26 PM, said:

But turning the camera is exactly how you turn your head in the game - nothing is stopping you from turning the camera by holding down the left mouse button (allows you to turn it without turning your character) and doing just that. In fact, your character will turn its head the way you turn your camera, so long as the angle isn't too ridiculous.

Also, doesn't the "Previous Enemy" keybind do just that? I haven't actually tested it, though, so I'm not 100% sure

Yeah there is something stopping me from using left-click to camera turn...it just turns the camera and not my toon.  I use the right mouse button to face the enemy so I can use the left mouse button to target him.  Like I said before, "Target Nearest Enemy" is unreliable and I've never been good at using Tab to cycle through targets...I usually toggle right past the one I want.

"Previous Enemy" I'll look into.  :/

#14 NerfHerder

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Posted 29 May 2013 - 03:40 PM

Yeah, its kind of a big deal. It happens to me more than it should. Also sometimes my camera angle/turn character, hold right mouse button, does not respond.

#15 nerfandderf

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Posted 30 May 2013 - 09:24 PM

View PostYski, on 15 May 2013 - 03:47 PM, said:

Think of it like this: when you target someone you basically keep your attention on that person, which essentially means you look at him/her. Now, turn around. You can no longer see that someone, or in gw2 terms you've lost your target.

I can see why they did that and I actually prefer it this way, though it is a bit silly you keep target through walls but not if they go behind you-
Unless you are a thief who is turning to backstab for crit (especially when zerg v zerg hit)- lost target ect means delay and then revealed and now I am dead or running away. It is a horrible mechanic and players should have had the option to turn it off a long time ago.

Edited by nerfandderf, 30 May 2013 - 09:25 PM.


#16 MazingerZ

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Posted 03 June 2013 - 08:07 PM

https://forum-en.gui.../15#post2147926

Evan Lesh said:

Got an update for you guys! Thanks to everyone for dissecting the current state of targeting!


There is certainly a bug with prolonged mouse-presses and not moving the cursor. I am fixing this. However, this is certainly an extreme case and fixing this will not solve all issues players are experiencing.

The current click timing threshold is 250ms. We are playing with a lower number internally to see if it causes problems like people perceiving clicks as not registering.

There is also window of error when clicking that could cause your mouse-release to select something different from what was hovered during the mouse-press. While this should also very rarely happen with the timing and distance thresholds, it is still a potential problem that will be fixed.

On top of all this is still player preference. Not everyone wants a single right-click to perform default actions. This is why we’re adding a toggle for it in the next patch.

There are still questions left to be answered for how targeting in Guild Wars 2 should work, and I’m sure these will be answered as we continue to iterate.

At least it seems like tacit acknowledgement of the issue.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#17 MisterB

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Posted 03 June 2013 - 08:24 PM

It's better late than never. I don't suppose they could add a toggle hold for camera control, eh? Maybe they'll get around to that in 2014.





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