Jump to content

  • Curse Sites
Help
- - - - -

How big do you think/want dragon "expansions" to be?

moar dragons expansions content updates

  • Please log in to reply
28 replies to this topic

#1 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 12 May 2013 - 11:24 PM

What do you guys think? Some of the Dragons will require opening up new areas, such as Kralkatorrikk in the Crystal Desert, or Jormag in the Northern Shiverpeaks, how big of an update content do you expect/want/hope these "expansions" will be? (well they won't REQUIRE them, but if they don't have new areas I will be immensely sad and disappointed)

Personally, I hope they are fairly large in size, perhaps (or especially) not as big as the release of the game itself, but I do hope they go beyond the current world map, we already see scavenger's causeway down at the south below Orr, so I'm pretty excited about that.
I'm hoping for newer dungeons, but I hope they only release a few/couple and really flesh them out as either Elite type (like elite missions in GW1), or so expansive that it's more like an instanced map than a dungeon (like Sorrow's Furnace).

Also, better/revamped "personal" stories, if you're going to have the main story instanced, make team based an option and make it somewhat challenging, and make it take the players on an actual journey like a good story would.
Expanded Meta events/Dynamic chains, give us the ability, so to speak, of losing something important, for example, maybe a central city in the Crystal Desert can be raided by mobs/champions of Kralkatorrik/Kralkatorrik himself, and force us out of the city, rendering the map hostile and its services gone, along with changes to neighboring maps too (refuges camping out in those maps, new events to protect said refuges, etc), and of course the event to take back the city. In other words, inject Dynamic Events with more Dynamic.

Last but not least, region influenced weapon and armor skins, if fashion/cosmetics is going to dictate end game, then they'll really have to expand it, lore based weapons and armor would not be a bad idea (legendary armor dingding), take the "scavenger hunt" concept that was proposed for precursors and apply it to new skins too, I think we'd all rather experience content rather than grind it to get our goodies . Plus I need more pretty skins to survive ;_;

TL;DR stuffs!

#2 madmaxII

madmaxII

    Vanguard Scout

  • Members
  • 341 posts

Posted 12 May 2013 - 11:50 PM

The perfect expansion would spend like 80% of the resources to fix and rebalance all the existing stuff. Imbalanced professions, malfunctioning traits, clipping armor, dungeons, PvP/PvE separation taken seriously, zerker meta ....

The other 20% should be one or two new WvW maps, a polished new (elite!) dungeon and a second PvP game mode.

Long term goals include proper guild functions (including guild halls and GvG), challenging PvE content, a serious rework of WvW and PvP taken to a competitive level. But I guess we have to buy an expansion for each of that.

Edit: And please no new races and professions as long as the existing ones haven't been reworked, as in rebalanced for the professions and being more characteristic for the races - this also includes fixing all the clipping armor, especially for charr and asura.

Edit2: On topic: No need to start fighting the next dragon as long as the core game needs some serious help.

Edited by madmaxII, 12 May 2013 - 11:59 PM.


#3 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 12 May 2013 - 11:55 PM

View PostmadmaxII, on 12 May 2013 - 11:50 PM, said:

The perfect expansion would spend like 80% of the resources to fix and rebalance all the existing stuff. Imbalanced professions, malfunctioning traits, clipping armor, dungeons, PvP/PvE separation taken seriously, zerker meta ....

The other 20% should be one or two new WvW maps, a polished new dungeon and a second PvP game mode.

Long term goals include proper guild functions (including guild halls and GvG), challenging PvE content, a serious rework of WvW and PvP taken to a competitive level. But I guess we have to buy an expansion for each of that.

Well, at least they're attempting to balance with each patch, let's face it Arenanet's balance team is not good to say the least, so if they're going to be lacking in one area I would like them to be strong in another (which was always content)

#4 madmaxII

madmaxII

    Vanguard Scout

  • Members
  • 341 posts

Posted 13 May 2013 - 12:09 AM

View Postlmaonade, on 12 May 2013 - 11:55 PM, said:

Well, at least they're attempting to balance with each patch, let's face it Arenanet's balance team is not good to say the least, so if they're going to be lacking in one area I would like them to be strong in another (which was always content)

The problem is, whenever Anet "balances" something, they are primarily meddling with numbers. However, it is kinda obvious at this point that the balance that GW2 needs has to target core game mechanics. It would be a shame if they would introduce new content before that has been addressed.

#5 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 13 May 2013 - 01:54 AM

View PostmadmaxII, on 13 May 2013 - 12:09 AM, said:

The problem is, whenever Anet "balances" something, they are primarily meddling with numbers. However, it is kinda obvious at this point that the balance that GW2 needs has to target core game mechanics. It would be a shame if they would introduce new content before that has been addressed.

oh I've given up on that a long time ago, I do not think they'll drasticallly change their core design and mechanics, at least not enough to address the current problems. They will continue to do PvE/PvP separations, but I doubt it'll be much beyond numbers and the occasional difference in effect.

I really hope they do bring in Guild Halls someday, they probably will though since PvE is the one thing that people are still playing, sPvP is all but dead and WvW has turned into something only dedicated communities drive.

#6 Darkobra

Darkobra

    Seraph Guardian

  • Members
  • 1366 posts
  • Location:Scotland

Posted 13 May 2013 - 06:13 AM

I really, really want the crystal desert. Especially with that music. I also think they can have a dungeon leading up to that dragon and do it right this time. Not another Zhaitan.

#7 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3973 posts

Posted 13 May 2013 - 06:20 AM

View PostDarkobra, on 13 May 2013 - 06:13 AM, said:

I really, really want the crystal desert. Especially with that music.

Interestingly enough, Jeremy Soule will not be doing any more GW2 music. Their interns have been fine at cooking up silly holiday tunes, but I wonder who will score a boxed expansion.

#8 Darkobra

Darkobra

    Seraph Guardian

  • Members
  • 1366 posts
  • Location:Scotland

Posted 13 May 2013 - 06:43 AM

I heard about that. However, they've used their share of original GW1 music in GW2. Maybe they'll continue the trend for the sake of nostalgia.

#9 Cube

Cube

    Sylvari Specialist

  • Members
  • 550 posts
  • Location:A Web of Lies
  • Profession:Mesmer
  • Server:Ring of Fire

Posted 13 May 2013 - 05:06 PM

The perfect expansions to me would be

1. No 'personal' story. There are no options, there's only one story line where the player plays. This will give them more time to make a well thought out story.
2. The story is solo able but also a 5 man mission, because of there being no 'personally tailored'(lol) story, everyone can join on equal ground.
3. Story is more mission based. Kinda like in GW1. They take longer time, there's optional objectives which can give smaller rewards. And a final reward at end.
4. The expansion is darker, more morbid and cruel, as in not so: happy happy reunite the world to fight the dragons to live happily ever after, BS. TBH I would even like an expansion that doesn't have any or at least not much with the dragons to do. This dragon stuff is so lame IMO ^^
5. New dungeons with the hardest one having armor that is inspired by the main villian in the expansion. If this was that purple crystall whatever dragon, that would mean armor with inspiration from that and it's minions. I'd love that! Imagen a corrupt, purple glowing armor. Wahh ^^
6. first introductions to guild halls. There will probably never be GvG in GW2 but a Guild Hall which you can AFK in, build houses, buy merchants, etc, everything it had in GW1 but even more. Make it so that people who really enjoy RP can use the GH as an 'instance' where you can make your own house, and interact with objects. Such as sitting down if you press F on a chair, or sleeping on a bed, etc.
7. Make a similar LFG system as GW1.
8. perhaps new legendary weapons, one new weapon for every kind of weapon.


Those are some I can come up with at the top of my head. Sadly this is a loooooooooong shooooooooooooooooot :P lol and i never expect to see anything like this.

Edited by Cube, 14 May 2013 - 06:52 PM.


#10 DeConstruct

DeConstruct

    Asuran Acolyte

  • Members
  • 133 posts

Posted 13 May 2013 - 07:41 PM

Honestly? I think they need to be bigger than the current game. Bigger on the scale of size, consequences, everything. When they talked about GW2 initially with Orr and Zhaitan they made it seem like Orr was one big dynamic zone (much like WvW) that needed to be protected at all costs. We got a little bit of that in the story but the sad reality of it is everyone's running through Orr like nobody's business. If you never went to Orr you'd barely have any idea of what was actually going on. If people mass ignored Orr, Zhaitan's minions should be knocking on your doorstep.

In fact, the whole expansion just needs to be much more difficult than this. Remove the farming limitations and make skill the deciding factor in obtaining rare items and skins. Restructure the cash shop to fit this.

Give us a new hub in the expansion. One that is constantly under threat. New zones that arent even available unless you move the battlefront beyond points of interest. The expansion needs to be big enough for it to matter. Big because that's how the original game should've been structured. A collective war effort.

#11 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 13 May 2013 - 07:41 PM

View PostCube, on 13 May 2013 - 05:06 PM, said:

4. The expansion is darker, more morbid and cruel, as in not so: happy happy reunite the world to fight the dragons to live happily ever after, her BS. TBH I would even like an expansion that doesn't have any or at least not much with the dragons to do. This dragon stuff is so lame IMO ^^

well the whole dragon concept is meh in my eyes, but I'd like Arenanet to at least continue on what they've started, if they fail to make any dragon expansions, then I'd question Arenanets agenda for the game as a whole.

View PostDeConstruct, on 13 May 2013 - 07:41 PM, said:

Honestly? I think they need to be bigger than the current game. Bigger on the scale of size, consequences, everything. When they talked about GW2 initially with Orr and Zhaitan they made it seem like Orr was one big dynamic zone (much like WvW) that needed to be protected at all costs. We got a little bit of that in the story but the sad reality of it is everyone's running through Orr like nobody's business. If you never went to Orr you'd barely have any idea of what was actually going on. If people mass ignored Orr, Zhaitan's minions should be knocking on your doorstep.

love this, game needs more consequences, but Arenanet has their thinking stuck in the "we don't want to inconvenience the players too much" realm. If you truly want depth and challenge, you're going to have to take something away from the players and make them work to take it back.

Edited by lmaonade, 13 May 2013 - 07:43 PM.


#12 Cube

Cube

    Sylvari Specialist

  • Members
  • 550 posts
  • Location:A Web of Lies
  • Profession:Mesmer
  • Server:Ring of Fire

Posted 13 May 2013 - 07:56 PM

View Postlmaonade, on 13 May 2013 - 07:41 PM, said:

well the whole dragon concept is meh in my eyes, but I'd like Arenanet to at least continue on what they've started, if they fail to make any dragon expansions, then I'd question Arenanets agenda for the game as a whole.

I think dragons are awesome, but just not the way they want this to be. So super-hero-ish. Except you're NOT THE HERO, you're he/she's sidekick. The whole 'unite everyone' thing is just so, bahhhh pls no. To me anyway. To me the dragons don't feel epic. Dragon's are supposed to feel epic, amazing.

Anyway, I do agree. We will see dragon expansions. There will not be anything else I think. Maybe some side stuff about other stuff.

#13 Dasryn

Dasryn

    Seraph Guardian

  • Members
  • 1570 posts
  • Location:USA (GMT -5)
  • Profession:Thief
  • Guild Tag:[Myth]
  • Server:Tarnished Coast

Posted 13 May 2013 - 08:54 PM

as long as we get something more substantial tan the zhaitan fight.  in fact, id settle for a revamp to the zhaitan fight.

i mean, it may seem bland, but i got a much more epic feel when i fought the shatterer than when i fought zhaitan and id honestly rather have something along the shatterer's caliber

#14 Jairyn

Jairyn

    Seraph Guardian

  • Members
  • 1141 posts
  • Guild Tag:[BAMF]
  • Server:Dragonbrand

Posted 13 May 2013 - 09:51 PM

View PostDeConstruct, on 13 May 2013 - 07:41 PM, said:

Give us a new hub in the expansion. One that is constantly under threat. New zones that arent even available unless you move the battlefront beyond points of interest. The expansion needs to be big enough for it to matter. Big because that's how the original game should've been structured. A collective war effort.
So kind of like the Bane invasions in Tabula Rasa? I like that idea. "PvE raids you." The current DEs are a little too tame with nothing at stake.

Edited by Jairyn, 13 May 2013 - 09:54 PM.


#15 DeConstruct

DeConstruct

    Asuran Acolyte

  • Members
  • 133 posts

Posted 13 May 2013 - 09:55 PM

View PostJairyn, on 13 May 2013 - 09:51 PM, said:

So kind of like the Bane invasions in Tabula Rasa? I like that idea. "PvE raids you." The current DEs are a little too tame with nothing at stake.
Not familiar with that game, but I'm 100% on board with the "PvE raids you." sentiment ;)

#16 Sirius

Sirius

    Seraph Guardian

  • Members
  • 1889 posts
  • Location:Bellevue, WA
  • Guild Tag:[XoO]
  • Server:Stormbluff Isle

Posted 15 May 2013 - 09:54 AM

View PostmadmaxII, on 12 May 2013 - 11:50 PM, said:

The perfect expansion would spend like 80% of the resources to fix and rebalance all the existing stuff. Imbalanced professions, malfunctioning traits, clipping armor, dungeons, PvP/PvE separation taken seriously, zerker meta ....

Umm... that's not an expansion, that's something they should be doing anyway. Wouldn't be surprised if they introduce it with an expansion, but charging you for an armor clipping bugfix would be eyeroll.

#17 madmaxII

madmaxII

    Vanguard Scout

  • Members
  • 341 posts

Posted 15 May 2013 - 11:19 AM

View PostSirius, on 15 May 2013 - 09:54 AM, said:

Umm... that's not an expansion, that's something they should be doing anyway. Wouldn't be surprised if they introduce it with an expansion, but charging you for an armor clipping bugfix would be eyeroll.

Yes, true, but do you really think they will ever do some serious fixing and polishing for free?

#18 Butr0sButr0s

Butr0sButr0s

    Asuran Acolyte

  • Members
  • 112 posts
  • Location:Boston, MA, USA

Posted 15 May 2013 - 12:19 PM

The above ideas cover most of what I would like, but I'm also hoping for some more attention to social features in the major cities so they feel less barren.

I'd love it if they had inns/bars/festivals take the place of social bonfires.  You hang out in these public places for a little while and get a 30-45 min buff due to boosted morale.  This would go a long way towards creating social hubs as opposed to the cities now, which just feel like a bunch of people running in all directions constantly (or piling up around the vault).  Throw in some mini games, far more emotes, and some kind of music or performing options for good measure.

#19 Craywulf

Craywulf

    Legion Commander

  • Members
  • 5273 posts

Posted 15 May 2013 - 01:23 PM

I would like to see:
  • New zones -
    • Tengu capital city
    • Tengu Dynamic Events
  • New weapons for each profession -
    • two-handed scythes for Necromancers
    • two-handed nuncuks for Thieves
    • two-handed polearm for Guardians
    • offhand whips for Engineer
    • two-handed flute for Mesmer
    • two-handed axe for Warrior
    • two-handed Bo staff for Rangers
    • two-handed book of spells for Elementalist
  • Personal Story -
    • Expand existing Personal Story
    • Tengu Personal Story
  • Exclusive racial Armor
  • Expansion themed armor for non-Tengu characters
  • Expansion themed weapons
  • Expansion themed pets for the Ranger
  • Racial elite skills
  • New emotes
  • New Mini pets


#20 I'm Squirrel

I'm Squirrel

    Seraph Guardian

  • Members
  • 1112 posts
  • Location:Canada
  • Guild Tag:[DPS]

Posted 15 May 2013 - 01:36 PM

I'm expecting the Tengu/DoW expansion to be as big as GW1 Factions, with GvG, alliances, elite dungeons as epic as Urgoz and The Deep, including everything below:

View PostCraywulf, on 15 May 2013 - 01:23 PM, said:

I would like to see:
  • New zones -
    • Tengu capital city
    • Tengu Dynamic Events
  • New weapons for each profession -
    • two-handed scythes for Necromancers
    • two-handed nuncuks for Thieves
    • two-handed polearm for Guardians
    • offhand whips for Engineer
    • two-handed flute for Mesmer
    • two-handed axe for Warrior
    • two-handed Bo staff for Rangers
    • two-handed book of spells for Elementalist
  • Personal Story -
    • Expand existing Personal Story
    • Tengu Personal Story
  • Exclusive racial Armor
  • Expansion themed armor for non-Tengu characters
  • Expansion themed weapons
  • Expansion themed pets for the Ranger
  • Racial elite skills
  • New emotes
  • New Mini pets

Edited by I'm Squirrel, 15 May 2013 - 01:37 PM.


#21 Craywulf

Craywulf

    Legion Commander

  • Members
  • 5273 posts

Posted 15 May 2013 - 02:19 PM

View PostI, on 15 May 2013 - 01:36 PM, said:

I'm expecting the Tengu/DoW expansion to be as big as GW1 Factions, with GvG, alliances, elite dungeons as epic as Urgoz and The Deep, including everything below:
We definitely are not getting GvG and alliances because they would have already been implemented if they wanted it to be part of GW2.

As for epic elite dungeons, that depends on your opinion of the fractal dungeons, because that's pretty much ArenaNet's standard for epicness.

#22 Matsy

Matsy

    Golem Rider

  • Members
  • 3105 posts
  • Location:United Kingdom
  • Guild Tag:[zzZ]
  • Server:Desolation

Posted 15 May 2013 - 02:28 PM

No use talking about expansions yet when the game is still not "ready".

#23 Jairyn

Jairyn

    Seraph Guardian

  • Members
  • 1141 posts
  • Guild Tag:[BAMF]
  • Server:Dragonbrand

Posted 15 May 2013 - 02:36 PM

I feel a little starved for new terrain. Gorgeous as GW2 is, I feel like the options are only: temperate forest/plains, tundra, jungle, Orrian wasteland, and the Dragonbrand. Did I miss any? At least Ascalon goes sort of autumnal as a change from Krytan green, but overall I feel that zones of the same biome lack for distinguishing characteristics. I rather liked how every WoW zone has its own theme and color palette to bulk up the sense of variety.

As an exploration junkie, more zones, bigger zones, and more zone variety is really big selling point. Cantha and Elona would bring a lot more diversity.

I'd also like to see something more like the collection systems of Free Realms or Rift, I feel like those add a fair amount to the game.

The missing minigames should go in. Social hearts and events in the cities is still something I'd like. They're magnificent spaces that once you unlock all the spots lose a lot of value and I think they deserve attention. As a PnP player, urban intrigue campaigns are one of my favorites, I think it's an angle too many MMOs forget about completely in the name of wandering the fantasy wilderness.

#24 I'm Squirrel

I'm Squirrel

    Seraph Guardian

  • Members
  • 1112 posts
  • Location:Canada
  • Guild Tag:[DPS]

Posted 15 May 2013 - 03:11 PM

View PostCraywulf, on 15 May 2013 - 02:19 PM, said:

We definitely are not getting GvG and alliances because they would have already been implemented if they wanted it to be part of GW2.

As for epic elite dungeons, that depends on your opinion of the fractal dungeons, because that's pretty much ArenaNet's standard for epicness.

You're right, I just read this interview that stated, 2 years ago, that GvG will not be a part of GW2:

No, that’s one thing that is a pretty big departure. The reason we didn’t want to do it is that even in guild vs. guild in Guild Wars 1, we found that what we had to do is create a lot of systems to circumvent that. It was just really hard to get that many people all from the same guild on at any given time.

What we’ve said instead is that our guilds are going to be about building social networks, and if there is a group of people that are the hardcore PvP guys they’re all going to be in the same guild anyway so that’s OK. And they’re going to register as a team, and be known as the team from a specific guild and build up a reputation. And then that gives them the flexibility that if they want to have a top team along with a team 2 and team 3, they can do that kind of thing. So we wanted to disassociate the two things.

Now in World vs. World there are things like guild keep claiming, so you will claim a keep that your world has conquered, and your guild can claim that and fly their banners, they can upgrade it, spend resources, and do all kinds of stuff.


Source: http://lorehound.com...g-re-confirmed/

A real shame. I hope they do change their mind. Or at least make it so guilds fight indirectly like faction outposts.

My definition of an "epic elite" dungeon is of one that has a very creative dungeon structure in terms of puzzles and aesthetics-- the recent living story dungeon is an example of this, with a brilliant "bound" puzzle and short but fairly difficult trash mobs.

Though, the Deep and Urgoz are prime ideas of what I have in mind though, with these MAJOR environmental effects where players have the option of thinking of different ways to get pass each room, and creative boss battles like Urgoz, himself. The lengthy gruesome dark cavernous gothic environment also adds to the "epic" feel.

EDIT:
Fractals is a horrible "epic elite" dungeon, simply because it's... completely random. You have no real reason for getting through each fractal because you don't know the storyline and you don't have a purpose other than getting out of the dungeon. It's elite simply because of the agony mechanic... but it's completely missing the "epic" feel.

If the hammer fractal was just one huge lengthy dungeon, it'd make for a pretty awesome "epic elite" dungeon by itself-- you get the badass mortal kombat fight at the end, a bunch of puzzles mid-dungeon, teamwork with the hammer, barely any trash mobs, a brilliant "temple" environment... etc.

Edited by I'm Squirrel, 15 May 2013 - 03:18 PM.


#25 EphraimGlass

EphraimGlass

    Vanguard Scout

  • Members
  • 172 posts
  • Guild Tag:[YUM]
  • Server:Maguuma

Posted 15 May 2013 - 04:45 PM

View Postlmaonade, on 13 May 2013 - 07:41 PM, said:

love this, game needs more consequences, but Arenanet has their thinking stuck in the "we don't want to inconvenience the players too much" realm. If you truly want depth and challenge, you're going to have to take something away from the players and make them work to take it back.

The problem with this idea is that you'll extend some of the bad behaviour of WvW into PvE.  You'll have the players fighting the big war railing against the players who "aren't playing the game right."  If I'm just out to explore some corner of the map I haven't seen before, I don't want some pompous elite player telling me I should help fight the dragon minions or uninstall.

#26 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 15 May 2013 - 11:17 PM

View PostEphraimGlass, on 15 May 2013 - 04:45 PM, said:

The problem with this idea is that you'll extend some of the bad behaviour of WvW into PvE.  You'll have the players fighting the big war railing against the players who "aren't playing the game right."  If I'm just out to explore some corner of the map I haven't seen before, I don't want some pompous elite player telling me I should help fight the dragon minions or uninstall.

those type of people will exist regardless of what sort of content/game/place you're in, but that doesn't mean that Anet should continue down this casual you-should-solo-everything gaming path

And it's not like those events have to be terribly difficult to complete, if you tie the place being taken away to something people want to do (like a guild or team challenge/mission/dungeon, map exploration, story continuation, etc) then there won't be a shortage of people wanting to go to these places and complete these events.

Edited by lmaonade, 15 May 2013 - 11:18 PM.


#27 Featherman

Featherman

    Seraph Guardian

  • Members
  • 1028 posts
  • Location:Frolicking in Kalos

Posted 16 May 2013 - 02:06 AM

Instead of a dragon, I want to the plot of the expansion to be as follows:

- The plot of vanilla GW2 was actually a grand illusion cast by the nefarious Queen Jenna. This will account for all the plot holes, and also for Trahearne or rather his lack of character, abrupt appearance and appropriation of the PC's role in the story. The queen couldn't account for minor details because of the nature of her spelll, so "Trahearne" is actually just a flub in the grand scheme of things. Despite being the evil mastermind, Jenna expresses sympathy towards the PC for having subjected them to "Trahearne."

- In order to stop the evil queen, the player character must embark on a journey, just as in Vanilla. This time, however, the narrative of the journey is more coherent, not being written/designed by a ten year old as Vanilla's was.

- Having realized that they were under an illusion spell, Destiny's Edge reconcile for real, with everyone feeling embarassed about how inane and illogical their disagreements were.

- The Charr realize they can redesign most existing armors to accommodate their physique (their armors won't simply be human armors with stretched textures. Also tail holes/flaps).

- Players get to kill a dragon for real.

- Also guild halls and GvG.

Edited by Featherman, 16 May 2013 - 02:19 AM.


#28 lmaonade

lmaonade

    Seraph Guardian

  • Members
  • 1122 posts
  • Location:That one place with the thing
  • Guild Tag:[NGE]
  • Server:Crystal Desert

Posted 16 May 2013 - 02:16 AM

View PostFeatherman, on 16 May 2013 - 02:06 AM, said:

- The Charr realize they can redesign most existing armors to accommodate their physique (they armors won't simply be human armors with stretched textures. Also tail holes/flaps).

I lol'd

#29 ZCKS

ZCKS

    Seraph Guardian

  • Members
  • 1420 posts
  • Location:The ass end of nowhere... AKA Kansas
  • Guild Tag:[TG]
  • Server:Isle of Janthir

Posted 16 May 2013 - 03:13 AM

Terrain wise ? well we have only actually seen a very small portion of the "World".

There is still the maguuma wastes, Ring of fire, Crystal Desert, Woodland Cascades, Far Shiverpeaks, Blood leagon homelands, Isles of Janthir, Magus Falls, Delimdor Front,  Elonia, Cantha & undiscovered continents.

Other then that there is tons upon tons of stuff content wise that they can add for things to do.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users