players like to have guild buffs, guild activities.
my guild has guild zerg. its a very good way to get ppl to join you. may be hard to start if you don't have enough members to zerg with. the guild leader welcomes any players, to join the zerg, usually those who joined will eventually become our guild mate. my lowbie guardian gain 3 levels in a guild zerg under an hour.
one zerg (on weekend) session is usually clearing one map. prior to the zerg, a poll is up on week days so that members can vote which map they wanted to cleared.
time and location of guild rush, mission are also posted on website.
We would love to do this but we simply don't have the numbers or activity. How are we supposed to do these events if we can't even count on people continuing to play the game after the join the guild?
items donated by guildies, are re-distribute to whoever needing them most.
I always direct new members to our bank. Nobody ever takes advantage of it.
I hat to say it but this is a culture problem. Other members see th inactivity and don't want anything to do with it.
Once you start loosing that momentum its tough to get it back.
Fortunately you don't have the reverse problem which requires you to move on. ( other thread you linked )
As the leader you must consolidate and cut your losses and culture.
Here is your strategy
Immediately kick all inactives no exceptions
We did when we decided to do something about our problem. We're now down to 8 members, all of whom are veterans from GW1.
Alter your name And logo. You want to be the growing guild on the block. Not the dying one. This helps frame you as such. Play your current members off as new recruits to show the community growth
This honestly doesn't make any sense. First, nobody really seems to know us, so bad reputation isn't a problem. Second, why should we pass off our old members as new? Don't people want experienced players to help guide them through whatever they're doing and answer their questions?
Market yourself as a new brand. Your pve goals have a unique niche that can be filled and inspire growth.
Even in GW1, we WERE a unique brand. We were one of the few guilds to have a good, catchy, non-generic slogan, and I didn't see any other guilds that emphasized teaching new players--new-player friendly, maybe, but not dedicated to helping new players.
Lastly you must find enjoyable end game content. Pve has far less replay value. It is on the leaders to be creative and find guikd content.
In GW1 we never really did endgame content except for a normal mode dungeon run on a weekend if there were enough people to do it and they expressed their interest and availability. This was never a problem in GW1.
Run guild missions often. Inspire friendly competition within the guild to help set pve goals and meet them.
It would help if we had enough members to generate enough influence to be able to afford any of these things...
Mix it up once a week to not burn out your members. 1 pvp or wvw night once in a while won't kill you.
We simply don't do PvP, though I wouldn't object to WVW. We're a PvE guild, I advertise us as that, and if people want to do PvP they can join another guild that's more tailored to their interests.
You never said, what do you want more people for?
Possibly because more people = more fun? Want to work together to progress toward something in game, like getting big enough to do guild missions?
Maybe if you make it clear what you want guild members for, and what members can do within your guild, that might attract better members for you. Then again, it might not. As mentioned above, you're gonna have to go through the numbers game. But there are other older players in this game too, that you could find a common ground with.
We want a bunch of people so we can 1) form a community where people know each other and log on not just to play the game, but to play the game with friends, and 2) create an atmosphere where the older, more experienced players can help the newer players. Our philosophy is that if you know something, you can always teach or explain it to less experienced people, no matter how inexperienced you yourself may be. A level 10 who started 2 weeks ago knows more than a level 2 who just started a few minutes ago, so the level 10 can help based on his or her experiences and perceptions of the game. As they learn more, they can teach more. Our goal is to get people to the level where they can lead, teach, and help on their own as independent, self-sufficient senior members of the guild, where they're able to help pretty much everyone. Our current members, the veterans from the GW1 guild who came to GW2, all fit that bill. They're very friendly and helpful and enjoy helping people out. What we want is to elevate anyone who's willing to that level of competence and sociability, and encourage cooperation and helpfulness.
The biggest problem that I've noticed when I join guilds that are active, they aren't really that talkative. They usually have some sort of circle with a few people and talk among themselves. Even you I would try to strike up a conversation or something I usually wouldn't get a reply. I'm not saying your guild does this, but for me it usually makes or breaks it for me.
We have the opposite problem. We try to encourage conversation whenever we can, and even tell potential recruits that we WANT them to talk about anything and everything they want to, since we enjoy having conversations. But none of the members ever talk, no matter how much we try to get them started on a topic they're interested in, ask their opinion about something, or explicitly ask them how they're doing or if they need help. I don't see how to do more than what we're doing, either. People first stop talking, then they stop playing GW2 altogether. I don't get it.
I should add that we are NOT hardcore. We don't promote speedy completion of PvE content, min/maxing, gimmicky builds, or speed clears of dungeons. We want people to play at their own pace, have fun, and become part of the guild community, and not force their hardcore views on the guild or any of its members. We have no distinct goals, other than promoting individual growth and teamwork at whatever pace is comfortable to each individual member. We don't rush people through content, we help them as they request help or whenever we see the need to step in and assist people with content they're struggling with.
Edited by Edge Equinox, 19 May 2013 - 07:35 PM.