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I finally get why you can easily rep more than one Guild


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#1 ChuyDog08

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Posted 17 May 2013 - 07:57 PM

I played GW1 from start to finish in one guild.  When I heard about the guild system in GW2 I was a little confused to why they changed it so dramatically.  I liked how GW1 gave me a sense of pride in loyalty that came with staying with one guild.  The Alliances we had with other guilds allowed us to grow into a mega guild.  I could visit the guild halls of any of the other alliance guilds.  At any time of the day, there was always someone in the guild playing somewhere in the world.  We would meet at our guild halls for many functions including; forming a party for a mission, vendoring, trading, parties, etc.

Forward to GW2… it is just a totally different game.  I tried being loyal to one guild, but it has failed several times.  I now represent up to 5 different guilds on any given night.  I have my original guild I started with friends (long story, it’s been told but we made up and regrouped), a very large hardcore guild, a medium sized casual guild, my personal solo guild, and finally a WvW guild.  I felt guilty each time I joined a new guild, but never fully left the other ones.  

When being invited to join one of the guilds is when it finally hit me that it was just part of the game.  I was in my hardcore guild, and a member announced on the guild chat that he was sending invited to his new guild that only concentrated in WvW.  None of the officers tried to stop this action.  I whispered one of the officers to ask if they were upset over that announcement.  He told me “no, that a lot of members create their own guilds for specific part of the game.”  He then told me that he was part of another group from the guild that did dungeons only, and could send me an invite.  That is when it all became clear…

The reason ANet made it so easy to rep different guilds is because they knew the game was so different that the standard guilds of GW1 would not work.  Not only do the basic things like different servers and regions prevent traditional GW1 guilds from working, but so does the whole game.   I immediately stopped comparing the two games and things are clearer.  I am at peace with the whole guild issue and having a great time jumping between guilds as I choose to do different activities.  If I want to grind events I go to the hardcore guild, if I want to just map clear or JP I go to the casual guild, if I want peace and quiet I rep my guild, Just to socialize with old friends or WvW…etc.  It makes my gaming time easier also by not having to filter through all the guild chat to see what information I want to participate in.
Has GW2 gotten me off track or enlightened me?

#2 El Duderino

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Posted 17 May 2013 - 08:23 PM

I just dislike the whole "rep" thing more than I dislike multiple guilds. It creates problems with guilds wanting you to rep them all the time.

Edited by Corsair, 19 May 2013 - 07:37 AM.
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#3 Cube

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Posted 17 May 2013 - 08:35 PM

The most annoying thing about this silly system where you can be in multiple guilds is that you meet those people who tell you that you MUST rep their guild at all times.

I like one guild system better, because it means just that. That you don't go around repping 4 guilds a day. I do however very much like that I can keep track of my personal guild which I saved for the name. And wont have to buy a new account to move it to another character.

But then I don't like that it means(by experience) that you have certain players that never rep your guild cause they gotta rep someone elses, but just stays there. Or that only reps when they want to join you because you're organizing a guild mission. It allows people to not take a part in your guild or develop relationships cause all in all they really ONLY have to be there for that one specific thing they want from your guild or another guild for that matter. There's a few people who do this, which kinda bothers me. But perhaps their view of a guild is different than mine. I see a guild as almost an extended friend list which (sometimes) grow bigger and I want to stay in all the time as a group. I pick one and I always leave the other ones.

Edited by Cube, 17 May 2013 - 08:36 PM.


#4 AKGeo

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Posted 19 May 2013 - 03:06 AM

I think repping shouldn't affect influence earned, we should be able to choose which guild chats get displayed, and "repping" should only count for the bonuses you get and which tag is displayed by your name. All actions you perform should earn influence for all guilds you're a part of, or perhaps divvy it up between your multiple guilds. No way for an officer to know which guild you rep other than seeing the tag on your name, so the only reason one would get kicked for non-repping is that you're not earning max influence for THAT guild. So be it.

#5 Veji

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Posted 19 May 2013 - 03:16 AM

Yeah, its the same idea behind FFXI's "Linkshells".  You have a link shell for partying, a linkshell for friends, and a linkshell for Dynamis-type stuff.  Its the same here.  Amazing how much they took away from FFXI to make this game.

#6 NerfHerder

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Posted 19 May 2013 - 08:52 AM

I like belonging to different guilds, I don't like the rep feature. Influence should be given to all the guilds you belong. You should be encouraged to belong to and interact with as many guilds as often as possible. Not isolated and kicked because you don't spend all your time in one guild. The current system herds active players into high influence, high bonus guilds. Leaving everyone else in smaller less capable guilds. In other words, the rep button shouldn't do anything but change your chat channel.

#7 Tellia

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Posted 19 May 2013 - 09:28 AM

i like the multi-guild system. but i hate the way the rep/influence system works, cause it works contradictory to the freedoms we get with the multi-guild system.

#8 Baron von Scrufflebutt

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Posted 19 May 2013 - 09:33 AM

View PostNerfHerder, on 19 May 2013 - 08:52 AM, said:

You should be encouraged to belong to and interact with as many guilds as often as possible. Not isolated and kicked because you don't spend all your time in one guild.

I think that guilds are just one of the symptoms of this issue: it all starts with data centers and servers and guild just additionally split the already split population. Looking at GW1 and GW2, it seems like GW2 is a game built around guilds, whereas GW1 was built around the whole population: in GW1 I created parties with the help of my Friends List, whereas in GW2 I basically do not use the FL because the game, in some cases, actively prevents me from playing with those folks and in other cases, provides me much better rewards for playing with the folks in my guild.
In this regard, GW2 doesn't feel like an MMO, it feels just like any other online game.

#9 Tranquility

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Posted 19 May 2013 - 09:41 AM

If only there was a way to see chat across multiple guilds, and a way to "broadcast" a message to all of your guilds.

#10 Dasryn

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Posted 19 May 2013 - 10:04 AM

im still trying to wrap my head around all this guild repping stuff.

call me traditional but i believe in one guild per player.  i log in and i see 40+ active members then i look at their status and only 17 of them are "repping" the guild.  im like. . . wut?

then we got this guy, NEVER reps our guild but we ran into him at the Shadow Behemoth event, he saw a large number of my guild members so he quickly threw on the rep.

its like those friends that are only friends with you when it benefits them.

anyway, i think that is how some people use the system.  i dont understand why someone had to start their own guild just for WvW.  i would personally ask for a different rank in the current guild and recruit for WvW players only.  like take the same guild and just recruit for them under the pretense that those new members are focusing on WvW with you as the head of that movement.

why start a whole other guild for soemthing that your one guild can do?

#11 ExplosivePinata

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Posted 19 May 2013 - 10:35 AM

View PostTranquility, on 19 May 2013 - 09:41 AM, said:

If only there was a way to see chat across multiple guilds, and a way to "broadcast" a message to all of your guilds.

Like Alliance Chat? :P

The multiple Guild repping seems like it was designed by someone who had a quick shot of GW1 and didn't fully understand Alliances.

Edited by ExplosivePinata, 19 May 2013 - 10:39 AM.


#12 Tranquility

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Posted 19 May 2013 - 10:46 AM

View PostExplosivePinata, on 19 May 2013 - 10:35 AM, said:

The multiple Guild repping seems like it was designed by someone who had a quick shot of GW1 and didn't fully understand Alliances.

Pretty much sums up the entire game, to be honest.

#13 Susanoh

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Posted 19 May 2013 - 10:52 AM

I personally find multiple guilds far more efficient than limiting the player to one only. Guilds are created with different purposes in mind, and not all of them are good at fulfilling every purpose. I have a guild for my family and friends who like to level up together and do dungeons together. If any of us want to try a guild for, say, coordinated WvW tactics, we have that option. If we were limited to one guild only, this would be impossible. Yes, we could settle and attempt to find ways around this issue if we're limited to one guild, but it's much more efficient to have to option of creating or joining more than one guild if your current one does not fit all of your needs.

#14 Senatic

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Posted 19 May 2013 - 10:53 AM

As an officer and a very active member of a medium sized, 100+, members guild I just wanna say I hate the multiple guild system so much.

On an average night we have between 25-40 members online. And on that same Average night at least 10 of them are not representing. This means when we do things like Guild Bounties and we only have 15-20 people show up there's 10 people who not only are not actively engaging with the guild, they are not even there to help it out when the guild needs its members to step it up.

And that is THE biggest problem with this system. It puts all the freedom in the hands with the players, and the players don't take responsibility to show loyalty to the guilds they are in. This has been a persistent issue in all the guilds I have been in.

Yes from a players perspective this is great. Complete freedom, can go wherever you want, hang out with whoever you want. From a guild perspective it destroys any kind of sense of responsibility, community, loyalty. And managing a guild like this is a pain in the ass. Because we have core members, and a lot of them, who never represent another guild. All they want is to come on to our guild, have fun with their friends and know that there are people online to do dungeons, leveling, exploring, WvW or whatever tickles their fancy. And when they ask in guild chat if anyone's up for something like this, they get little or no response and then see there's 10-15 people not even representing the guild they love. Well that's just disheartening.

I know what you're gonna say. Just don't allow people to be in multiple guilds. Well it's not that simple, we have about 6-8 people constantly recruiting and we're still barely above the 100 members mark. There's no way we can compete with guilds that have 300-400 members, and if we disallow representing multiple guilds those members who play occasionally with us will simply go somewhere else.

#15 Susanoh

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Posted 19 May 2013 - 11:10 AM

View PostSenatic, on 19 May 2013 - 10:53 AM, said:

As an officer and a very active member of a medium sized, 100+, members guild I just wanna say I hate the multiple guild system so much.

On an average night we have between 25-40 members online. And on that same Average night at least 10 of them are not representing. This means when we do things like Guild Bounties and we only have 15-20 people show up there's 10 people who not only are not actively engaging with the guild, they are not even there to help it out when the guild needs its members to step it up.

And that is THE biggest problem with this system. It puts all the freedom in the hands with the players, and the players don't take responsibility to show loyalty to the guilds they are in. This has been a persistent issue in all the guilds I have been in.

Yes from a players perspective this is great. Complete freedom, can go wherever you want, hang out with whoever you want. From a guild perspective it destroys any kind of sense of responsibility, community, loyalty. And managing a guild like this is a pain in the ass. Because we have core members, and a lot of them, who never represent another guild. All they want is to come on to our guild, have fun with their friends and know that there are people online to do dungeons, leveling, exploring, WvW or whatever tickles their fancy. And when they ask in guild chat if anyone's up for something like this, they get little or no response and then see there's 10-15 people not even representing the guild they love. Well that's just disheartening.

I know what you're gonna say. Just don't allow people to be in multiple guilds. Well it's not that simple, we have about 6-8 people constantly recruiting and we're still barely above the 100 members mark. There's no way we can compete with guilds that have 300-400 members, and if we disallow representing multiple guilds those members who play occasionally with us will simply go somewhere else.

You know, if this game only allowed one guild per person, some of those (likely a good portion) who aren't repping your guild now may not even be in your guild to begin with. In addition to that, of all those people you're trying to recruit now, you'd probably be turned down a lot more often since they may already have a guild and the game would prevent them from joining yours unless they left their other one.

Edited by Susanoh, 19 May 2013 - 11:10 AM.


#16 Senatic

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Posted 19 May 2013 - 11:13 AM

View PostSusanoh, on 19 May 2013 - 11:10 AM, said:

You know, if this game only allowed one guild per person, some of those (likely a good portion) who aren't repping your guild now may not even be in your guild to begin with. In addition to that, of all those people you're trying to recruit now, you'd probably be turned down a lot more often since they may already have a guild and the game would prevent them from joining yours unless they left their other one.

That would be preferable to the current situation as it would atleast mean we have a guild with entierly loyal members who like playing with eachother instead of these "I'm just strolling through and don't really care about any of you" players.

#17 Susanoh

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Posted 19 May 2013 - 11:28 AM

View PostSenatic, on 19 May 2013 - 11:13 AM, said:

That would be preferable to the current situation as it would atleast mean we have a guild with entierly loyal members who like playing with eachother instead of these "I'm just strolling through and don't really care about any of you" players.

You could simply require that members rep your guild 100% of the time. As you mentioned in your earlier post, this would cause some members to leave, not to mention future potential recruits that would refuse to join, but you would have your ideal guild of 100% of the members loyal to that guild. It would simply be smaller. Isn't that somewhat similar to how it would be if we were required to stick to one guild only anyway?

#18 Senatic

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Posted 19 May 2013 - 11:41 AM

View PostSusanoh, on 19 May 2013 - 11:28 AM, said:

You could simply require that members rep your guild 100% of the time. As you mentioned in your earlier post, this would cause some members to leave, not to mention future potential recruits that would refuse to join, but you would have your ideal guild of 100% of the members loyal to that guild. It would simply be smaller. Isn't that somewhat similar to how it would be if we were required to stick to one guild only anyway?

No, it's not really the same. Because what you are talking about is a situation where everyone can only be in one guild, rather then a situation where the biggest and most active guilds mostly allow multi guilding while the small guilds who are already struggling to keep their memberships up are basically forced into allowing multi guilding becaus they have no other choice.

If we were to disallow it, there would be no way we could compete with guilds like MGK and Kiss who have 400+ members. Hell we can't compete with them now. We are stuck between a rock and a hard place.

Edited by Senatic, 19 May 2013 - 11:42 AM.


#19 Veji

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Posted 19 May 2013 - 11:51 AM

View PostSusanoh, on 19 May 2013 - 11:28 AM, said:

You could simply require that members rep your guild 100% of the time. As you mentioned in your earlier post, this would cause some members to leave, not to mention future potential recruits that would refuse to join, but you would have your ideal guild of 100% of the members loyal to that guild. It would simply be smaller. Isn't that somewhat similar to how it would be if we were required to stick to one guild only anyway?

I wouldn't even go that far.  If you are having a problem with having enough members for guild events, set a guild schedule.  Then(this was the neatest thing i've seen yet), send out an in-game mail/newsletter letting people know whats going on.  Hell, use facebook to do events.

As long as you are planning and making sure people get those plans, then you you start booting people for now showing up for x amount of events in a week or a month.

They joined your guild for opportunity.  If you don't advertise that opportunity, then how are they going to know when to be available and representing for you?

Theres quite a few ways to get people interested, onboard, and linked into the community you are fostering.  You just have to research and find ways to make it work for both you and the group of people you'd like to do events with.

#20 Zan7

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Posted 19 May 2013 - 11:58 AM

I hate this system. You will often see people joining your guild without actually caring about it.

Sometimes people will just start not representing your guild more and more often and you're left wondering "Hey, is that guy still with us or not? Will he come if we need help? Will he participate in events?". Whereas with only one guild per player, the guy would just quit the guild if he doesn't like it and that would be it.

#21 Susanoh

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Posted 19 May 2013 - 12:03 PM

View PostSenatic, on 19 May 2013 - 11:41 AM, said:

No, it's not really the same. Because what you are talking about is a situation where everyone can only be in one guild, rather then a situation where the biggest and most active guilds mostly allow multi guilding while the small guilds who are already struggling to keep their memberships up are basically forced into allowing multi guilding becaus they have no other choice.

If we were to disallow it, there would be no way we could compete with guilds like MGK and Kiss who have 400+ members. Hell we can't compete with them now. We are stuck between a rock and a hard place.

Hmm, I suppose you're right that a guild which requires 100% repping would have a difficult time competing for members against a larger guild that doesn't require it, since being a part of more than one guild is likely an important aspect for many players. I can see how this could be seen as a negative to one trying to put together a group of 100% dedicated players. For me, the pros of allowing multiple guilds far outweigh the cons, but I see where you're coming from.

#22 Sheepski

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Posted 19 May 2013 - 10:00 PM

View PostEl Duderino, on 17 May 2013 - 08:23 PM, said:

I just dislike the whole "rep" thing more than I dislike multiple guilds. It creates problems with guilds wanting you to rep them all the time.

It would have been better, in my opinion, just to show as offline if you weren't representing that particular guild. Sure, atm, you can whisper people online, but representing elsewhere, if you want a group etc... but usually if you want to do something with 1 guild, then you'd represent them. It's annoying both as a guild member and leader to see the people who don't want to rep at that current time.

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#23 Bloodtau

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Posted 20 May 2013 - 05:48 PM

I rep a different guild for different characters. For example, my WVW character is in a WVW guild, my pvp character in a pvp guild and my pve characters in a pve guild. Thats the kind of stuff the rep system was made for

#24 MazingerZ

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Posted 20 May 2013 - 05:53 PM

View PostBloodtau, on 20 May 2013 - 05:48 PM, said:

I rep a different guild for different characters. For example, my WVW character is in a WVW guild, my pvp character in a pvp guild and my pve characters in a pve guild. Thats the kind of stuff the rep system was made for

Yeah, but the problem is that all it does is change the membership mechanics.   You, as a player, are with a guild and don't need to get every alt invited (which also fills up the member limit in some games, quite stupid of that, since you can't be on concurrently with your alts).

The thing is, with this system, I can be in 10 guilds on 10 alts.  In this game, no matter how many alts I have, I'm limited to what.. five guilds?

And if I'm repping one guild, I have no idea what's going on in another.  People can see me online and see I'm not repping and know I can't hear them, but I've no idea if anyone's actually talking in a guild I'm not repping and whisper me, but they can't whisper all the people online current not repping in order to make them rep and listen to g-chat.  That's ridiculous.

It's the worst communication system on the planet with too many drawbacks and not even positives from how guilds are implemented, in say, WoW.

Edited by MazingerZ, 20 May 2013 - 05:54 PM.

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#25 zwei2stein

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Posted 21 May 2013 - 09:03 AM

Problem with juggling four guilds is that you simply miss out.

Is your WvW guild pleading for people to help defent objective? Too bad, you are repping your Casual leveling guild and oblivious to what is going on.

Is your dungeon guild putting together group for dungeon path you want to complete for achievement? Too bad, you are repping your WvW guild.

Are your friends in RL friends guild chatting and doing jumping puzzles? Too bad, you are curently repping dungeon guild...

Did your guild mission guild anounce guild mission in one hour? How would you know if you are repping your RL friends guilds....

That is core of my issue: It is farily worthless to be in multiple guild because you are disconnected from others. And frankly, people end up representing only single one after it becomes chore to constantly switch guilds unless you are really dedicated to keeping up with all of them.

#26 Bloodtau

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Posted 21 May 2013 - 11:53 AM

View Postzwei2stein, on 21 May 2013 - 09:03 AM, said:

Problem with juggling four guilds is that you simply miss out.

Is your WvW guild pleading for people to help defent objective? Too bad, you are repping your Casual leveling guild and oblivious to what is going on.

Is your dungeon guild putting together group for dungeon path you want to complete for achievement? Too bad, you are repping your WvW guild.

Are your friends in RL friends guild chatting and doing jumping puzzles? Too bad, you are curently repping dungeon guild...

Did your guild mission guild anounce guild mission in one hour? How would you know if you are repping your RL friends guilds....

That is core of my issue: It is farily worthless to be in multiple guild because you are disconnected from others. And frankly, people end up representing only single one after it becomes chore to constantly switch guilds unless you are really dedicated to keeping up with all of them.

and? People are repping those particular guilds because that is the content they feel like playing at the time. If i'm in my pve guild, it's because I'm in the mood to do pve. I don't give a crap what my wvwv guild is currently doing, I'll join them when I feel like doing wvw.

#27 rick1027

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Posted 21 May 2013 - 04:32 PM

i think the problem is more in the chat sytem. i want to see what people are saying in guild chat of the guild im not repping. hey if your doing a cordinated event with onme guild you more then likely using teamspeak or ventrillo or something of that fashion. so i see no reason to restrict guild chat just to the one your repping. you could event make it able to turnoff like map chat. even make it a diffferent color just let me see what they are saying in case i want to rep them and help them out..

funny thing is a quit a guild cause i felt i wasnt repping them enough and now i only rep 2 guilds my personal which is really storage space and my guild i rep all the time

#28 Saint Michael

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Posted 22 May 2013 - 04:23 PM

View PostBloodtau, on 21 May 2013 - 11:53 AM, said:

and? People are repping those particular guilds because that is the content they feel like playing at the time. If i'm in my pve guild, it's because I'm in the mood to do pve. I don't give a crap what my wvwv guild is currently doing, I'll join them when I feel like doing wvw.

And that my friends is why we are a cross roads with this system.  The system is great for individual players because they are exposed to many different opportunities with Guilds that specialize in certain gameplay.  On the flip side, Guild Leaders/Officers prefer loyal members working for a common goal and cause - to make a loyal community and build camaraderie.  It's like joining the military - you belong to one branch not all them.  You can't join the military and say "I want to fight on the ground so I will rep Army."  Then an hour later, "Meh, I want to fly jets now." And join the Air Force.

Needless to say, I don't blame anyone for capitalizing on repping multiple Guilds.  The system is there - use it to your advantage.  That's part of the game.  At the same time, if you're a Guild Leader or Officer and you want to build cohesion among your guildies, then you have to put your foot down and remove players that aren't on the same page as your goals.  

Bite the bullet, be patient and roll on.

#29 Bloodtau

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Posted 22 May 2013 - 06:07 PM

View PostSaint Michael, on 22 May 2013 - 04:23 PM, said:

And that my friends is why we are a cross roads with this system.  The system is great for individual players because they are exposed to many different opportunities with Guilds that specialize in certain gameplay.  On the flip side, Guild Leaders/Officers prefer loyal members working for a common goal and cause - to make a loyal community and build camaraderie.  It's like joining the military - you belong to one branch not all them.  You can't join the military and say "I want to fight on the ground so I will rep Army."  Then an hour later, "Meh, I want to fly jets now." And join the Air Force.

Needless to say, I don't blame anyone for capitalizing on repping multiple Guilds.  The system is there - use it to your advantage.  That's part of the game.  At the same time, if you're a Guild Leader or Officer and you want to build cohesion among your guildies, then you have to put your foot down and remove players that aren't on the same page as your goals.  

Bite the bullet, be patient and roll on.

You know that if you don't rep a guild, you can still see the guild message?
Not enough leaders and officers use this to their advantage.

#30 The_Kaizz

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Posted 23 May 2013 - 05:28 PM

I'm not mad at the system, really, I just wish it didn't feel like you would be "cheating" on one guild when you rep another. I just decided to leave the guild I've been with for YEARS (literally, since we formed it in early GW: Factions days) because they wanted ppl to stop multi repping, and I'm not even on the same server with them anymore. I feel kinda bad because I just joined a certain JQ guild, widely known for WvW, so I'll be switching servers again, most likely late next week, and while the reasons are not personal, still feels kinda like deserting loyalties and whatnot. I really miss alliance systems lol.




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