ATLEAST compare it properly O.o you are just pointing out the names of the stuff that got added, nor quality or quantity. childrens week for example..is like 5% of the holiday event. I dont wanna argue that there are maybe more things that got added into WoW, but the quantity of the things alone cant keep up with what gw2 is providing. Everyone can compare it on their own right know, i dont wanna go through the list, but for everyone point i got a counter point with actual more content from gw2's side.
So as i said, dont let gw2 look shitty and WoW good. darmnoon fair was a sheer joke. 5min overwalk and rest was plain grind. childrens week? same stuff. the honor system was so utterly flawed at start..., battlegrounds, fine, but these are "only" maps, too, with no real..additions..
maraudon was a longass instance with simply lots of mobs...meeting stones is a rather small edition and the rest i could agree...if it wouldnt lack quality compared to the gw2 stuff...
that being said, gw2 is still in a worse state than WoW, but it certainly has a better content start by any means
What I really enjoyed was blowing completely past the actual achievements and going 'But the holiday stuff for WoW was smaller than GW2's holiday stuff!' And become dismissive.
...And where is GW2's holiday stuff? Oh, that's right, it's not in the game at the moment. Lost Shores? Devoured and turned into the current Southsun stuff. Flame and Frost? Oh, resolved and removed. Story content, yes, QoL improvements, no.
You're comparing quality to quantity. And ignoring a decade gap to boot in the iteration and growth of the MMO genre.
Meeting Stones were WoW's first attempt
(I never did EQ or DAOC) at matching people to dungeons. What methods have GW2 given us to find groups for their dungeons?
The Honor System was WoW's first attempt
at adding rewards to PvP, not to mention no such thing as instanced PvP in any of its competitors.
Alterac Valley, in its original inception, was a highly convoluted thing to play and the fights would go on for hours due to that. The simple fact that NPCs had the ability to turn a game completely on its head made it far deeper than WvWvW.
Oh and good job ignoring Blackwing Lair (which also included total revamps to the Warrior and Warlock talent systems).
Yes, some things were hit and miss. But it's about the level of effort being put forth, not the end result. Everything done, while ultimately not ideal, were high levels of effort and that showed in spite of falling short of their goals. Nothing WoW tried in that time was wasted effort, because no one else was doing it better at the time. What Guild Wars 2 is doing is actually highly comparable to what's being pushed by MoP, in terms of content development and effort.
Edited by MazingerZ, 20 May 2013 - 09:25 PM.