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Help! Having problems choosing a main.

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#1 Raido

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Posted 22 May 2013 - 05:46 PM

So i've been playing this game on and off since the first public beta and yet i still have not managed to find a main character.
I hope you can help me decide or atleast help me further define what exactly i am looking for. So lets get to what i want in a main character:
I want my main character to be a character that feels right, this means that i am very focused on getting a good name as well as the class/race combo fitting. I want the combat to be fun and engaging; dynamic. I prefer ranged classes but do like to have the choice of going melee every now and then if i feel like it.
I mostly like DPS classes, but i prefer supporting in a dungeon. As for mechanics i like kiting a lot. My favourite thing to do lategame in an MMORPG is farming, especially AoE farming so im also looking for something with decent-strong AoE. I've come to the conclusion that my main will be an asura because i find the race to be witty and the fact that they can still remain charming even though they have that general condescending tone to their personalities is really fun to me. I also want a class that has an elite that can be used throughout a lot of the pve content effectively and which is also very fun to use, if the elite is not fun to use the class will die out for me after level 30 (like with the characters mentioned below)
Heres a list of the characters i've already played extensively:
Human Elementalist (I regret not going Asura, but i generally feel like this class takes too much work to do well, dont get me wrong, i love high skill cap and challenging classes, but i tend to focus too much on getting my combos right and forget about surviving)
Norn Warrior (I dislike that you're practically forced to using Greatsword because of how strong it is, its ranged weapons are really boring and repetitive)
Norn Guardian (I dislike all of their skills, no fun in any of their weapons to me, their ranged weapons are dull and repetitive as well)
Classes that i feel i am the least likely to play (still up for discussion though): Mesmer Ranger

#2 LemmingHerder

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Posted 22 May 2013 - 05:53 PM

From what you've said, I'd have to suggest trying an elementalist again.

#3 Xunlai Agent

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Posted 22 May 2013 - 05:55 PM

Try Engineer :)

#4 Beta Sprite

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Posted 22 May 2013 - 05:55 PM

Given what you have tried, and what you're not interested in, that leaves Necromancer, Thief, and Engineer.

Necromancer has effective ranged AoE with the staff and wells, strong ranged condition damage with a scepter, as well as strong melee damage with daggers.  They are also very high in health, and the tankiest of the three.  This would be my personal choice, given your parameters.

Engineers do everything other than 'melee'.  They have a lot of mid-range options and a few long-range options, and tons of different kits to give them all kinds of playstyles.  My brother runs grenades, I usually run elixir gun, and I have a few guildies who run around with flamethrowers.  This is probably the best 'jack-of-all-trades' of the three.

Thief is good for direct damage, but I've always found their AoE to be lacking unless you're using a shortbow.  You can go melee of ranged effectively, but I have never been good with large mobs when using a thief.  Highest damage to a single target would be this one.

#5 XRay

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Posted 22 May 2013 - 10:17 PM

mesmer would be the best bet imo:
dynamic combat, great melee and pretty good ranged weapon options, lots of support in dungeons whilst being specced for dps, great cleave damage and imo the best elite skill for pve in the game~

#6 Sammich

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Posted 22 May 2013 - 11:16 PM

View PostXRay, on 22 May 2013 - 10:17 PM, said:

mesmer would be the best bet imo:
dynamic combat, great melee and pretty good ranged weapon options, lots of support in dungeons whilst being specced for dps, great cleave damage and imo the best elite skill for pve in the game~

I agree with XRay, Mesmer sounds like a class you would enjoy.  The combat is very dynamic (one could even argue the most dynamic in the game) and both the melee and ranged options are solid (though melee will still put out the best DPS, you're not going to seriously gimp yourself by going ranged.)  You also mentioned that you want a "fun" elite, and obviously this is subjective, but I feel that all three of the Mesmer elites are fun.  Plus, Time Warp is... amazing for dungeons.  In addition to these, you also said "I love having high skill cap and challenging classes," and I personally feel (though this is an arguable point) that Mesmer has the highest skill cap in the game.  The only downside to this is there isn't too much AoE, as compared to something like a Staff Elementalist.

If you don't like Mesmer, I'd suggest Engineer.  Good AoE, lots of versatility (meaning less likely to get bored after a while/tons of different ways to play), decent support, and the combat is pretty dynamic.  It also fits Asura rather well.

If you still don't like either of those, try Elementalist again.  I know you said you didn't like it, but it sounds like something you would like.  Arguably the best AoE in the game, a good mixture of both DPS and support, and decently dynamic combat.

Be warned though, all three of these classes take time to develop, unlike something like a Warrior that excels from level 1.

#7 Phenn

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Posted 22 May 2013 - 11:22 PM

Given your requirements, this build for a thief would do just that. I run a version of it and have a blast. It's geared toward making gameplay  fun--not necessarily min/maxing. But it has very good support, decent damage, and (like I said) it's a blast to play.

#8 Kichwas

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Posted 22 May 2013 - 11:33 PM

View PostBeta Sprite, on 22 May 2013 - 05:55 PM, said:

Engineers do everything other than 'melee'.  They have a lot of mid-range options and a few long-range options, and tons of different kits to give them all kinds of playstyles.  My brother runs grenades, I usually run elixir gun, and I have a few guildies who run around with flamethrowers.  This is probably the best 'jack-of-all-trades' of the three.

I play a melee engineer. Tool Kit FTW. She's an alt. But then again I view all 9 character slots as alts, or maybe I have 8 mains and 1 alt (slot 9 is used to test/goof with character design). All elixers and tool kit, with dual pistols and no turrets.

Also have a MACE and Shield with off of LOngbow warrior. Because you don't need to use Greatsword and really, said sword is not all that great.

To the OP: All 8 classes fit your description. You just have to find the right choice of weapons, build, and utilities for the class you pick. The real question comes down to: which one(s) are fun when played? And that is purely a matter of personal tastes. I know what I find fun, but I cannot speak for what you will find fun.

That's why I have 8 regular characters - I change it up daily.

Who needs a main? Not me.

#9 Gerroh

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Posted 23 May 2013 - 12:03 AM

View PostXRay, on 22 May 2013 - 10:17 PM, said:

mesmer would be the best bet imo:
dynamic combat, great melee and pretty good ranged weapon options, lots of support in dungeons whilst being specced for dps, great cleave damage and imo the best elite skill for pve in the game~

Except that he wants AoE, and AoE is something mesmers just don't do.

As with what some others have said, nec, engineer, and elementalist are your best choices, OP.

Nec has everything but the kiting. Necromancers are lacking in in-combat-mobility(teleports, dodging, etc), and stability. But nec does have two very strong elites for pve. Lich form turns you into something of a demi-god, boosting your stats to ridiculous heights and nailing everything with a piercing attack. Plague isn't quite as much "fun", but it pretty much means that nothing is going to hurt your team for the next 20 sec if you use it right. Nec AoE conditions are very strong and very widespread. Nec support isn't very direct, and isn't all that useful in some areas. It mostly focuses on disarming the enemy through weakness, slow effects, and condition control.

Engineer is loads of fun, but it's also somewhat lacking in in-combat-mobility. However, still better off than necs in that respect. Elixir X is a very fun elite. Mortar is a pretty lousy elite for most situations. Supply drop isn't much fun, and its usefulness in pve isn't amazing, but isn't awful either. Engineer can do AoE quite effectively, though it's not a very big area most of the time. Engineer support is pretty strong and straight-forward, but there's plenty of room to experiment.

...Aaaaand I don't really know much about elementalist. I have a level 80 one that I never play. I do know that two of the elementalist elites are loads of fun, though.

Thief is fun, but it doesn't support and its AoE is a joke. BetaSprite summed thief up pretty well.

#10 matsif

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Posted 23 May 2013 - 01:03 AM

pretty much what gerroh said, except playing a rifle SD build on engineer is quite mobile because you have to kite/move in and out to get the most out of some skills (depending on what you take on your utilities).  I personally really love having personal battering ram because I find it hysterical to launch stuff with 2 different skills, which when up against a wall means you get 2 like 2-3 seconds where the enemy can't do a damn thing twice in a row.

#11 Elysen

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Posted 23 May 2013 - 01:46 AM

Warrior or Mesmer.

Also, you are not "forced" to use GS as a Warrior, the Axe is a capable weapon with highest auto-attack DPS for a Warrior. You rarely need to Range as a Warrior - especially if you do not intend to scale highly in Fractals, so you shouldn't worry about these options.

The issue with a Mesmer is there are already a lot of them around - I put it down to people wanting to COF farm, but not enjoying Warrior - and having more than 1 is a group often makes the second or more totally redundant.

You will not only be wasting your own time with anything other than those (or a Guardian, but you have said you dislike these), but others' time too, which is downright rude.

Edited by Elysen, 23 May 2013 - 01:48 AM.


#12 Dervo

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Posted 23 May 2013 - 04:36 AM

View PostElysen, on 23 May 2013 - 01:46 AM, said:

Warrior or Mesmer.

Also, you are not "forced" to use GS as a Warrior, the Axe is a capable weapon with highest auto-attack DPS for a Warrior. You rarely need to Range as a Warrior - especially if you do not intend to scale highly in Fractals, so you shouldn't worry about these options.

The issue with a Mesmer is there are already a lot of them around - I put it down to people wanting to COF farm, but not enjoying Warrior - and having more than 1 is a group often makes the second or more totally redundant.

You will not only be wasting your own time with anything other than those (or a Guardian, but you have said you dislike these), but others' time too, which is downright rude.

Hilarious, OP says they don't like the guardian because it lacks ranged options, so you offer a class with similar ranged options because it's popular in cof and then seemingly try to guilt trip them into taking the class.  Anyway...

Raido, try the engineer.  I love aoe and ranged a lot too, and it's probably my favorite class.  Once you get 30 points into explosives so that you throw three grenades (which can all hit 5 enemies each) it does a ton of damage and you'll have 1500 range so it's definitely a strong ranged option.  They also have bombs which are melee aoe, and the toolkit for melee range which can heal turrets and cause a good amount of confusion.  They have so many options that if you don't like one thing I'm sure you'll find another that you do like.

Necromancer would also fit the description of what you want as well, but it's a much more limited class and I don't feel like it's the strongest option nor the most enjoyable.  It's got like one blast finisher and one projectile finisher on it's weapons, and the minions are one of the few finishers it has for utility skills.  Other than that it's main support option is in removing conditions from allies, and giving them to enemies while stripping boons.

Edited by Dervo, 23 May 2013 - 09:56 PM.


#13 Elysen

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Posted 23 May 2013 - 05:32 AM

View PostDervo, on 23 May 2013 - 04:36 AM, said:

Hilarious, OP says they don't like the guardian because it lacks ranged options, so you offer a class with similar ranged options because it's popular in cof and then then seemingly try to guilt trip them into taking the class.  Anyway...

Pathetic, you completely manipulate not just mine, but OPs words too. OP said they "dislike all of their skills".

Not once did I suggest a Warrior because it's popular in COF. Not once. It just so happens they ARE popular, but that is not reason enough to main one. Maybe a reason to create one if you're hell bent on farming (as many people happen to) but to main one? Ludicrous. I didn't actually suggest a reason to play Warrior, as it really shouldn't be necessary to explain why they are so useful and sought after.

I also fail to see how Guardian & Warrior's ranged options are at all similar. Guardians attack with Magical properties from a range, Warriors attack with physical projectiles. Very similar eh :rolleyes:

As for calling it guilt tripping instead of cold hard fact, I will assume you play a Ranger and are sick of being kicked on accounts of being a time wasting dead weight.

#14 XRay

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Posted 23 May 2013 - 07:03 AM

View PostGerroh, on 23 May 2013 - 12:03 AM, said:


Except that he wants AoE, and AoE is something mesmers just don't do.


I must have been playing my mesmer wrong all this time~

#15 Dervo

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Posted 23 May 2013 - 10:39 PM

View PostElysen, on 23 May 2013 - 05:32 AM, said:

Pathetic, you completely manipulate not just mine, but OPs words too. OP said they "dislike all of their skills".

Not once did I suggest a Warrior because it's popular in COF. Not once. It just so happens they ARE popular, but that is not reason enough to main one. Maybe a reason to create one if you're hell bent on farming (as many people happen to) but to main one? Ludicrous. I didn't actually suggest a reason to play Warrior, as it really shouldn't be necessary to explain why they are so useful and sought after.

I also fail to see how Guardian & Warrior's ranged options are at all similar. Guardians attack with Magical properties from a range, Warriors attack with physical projectiles. Very similar eh :rolleyes:

As for calling it guilt tripping instead of cold hard fact, I will assume you play a Ranger and are sick of being kicked on accounts of being a time wasting dead weight.

You know what they say about assumptions right?  Never been kicked from a dungeon before, because I know how to play the game with any of the characters I'm bound to bring into a dungeon (and no, I don't take rangers because I don't know how to keep their squishy pets alive once the floor is covered in red circles; which I'm told is a common issue in dungeons).  Of course, I don't join speed runs because they're generally more likely to have people who think their way is the only way, whereas I like to have fun while gaming.  If I did though, I'd join on my guardian or mesmer depending on what they need, sadly I'm not proficient with the warrior but I also don't enjoy playing one so it's no huge loss.

Btw, your argument about the comparison of warrior and guardian ranged is a strawman, it wasn't hard to tell that I was speaking from a practicality viewpoint (ie, they both have two ranged weapons that are both considered to be a secondary weapon set since they aren't as good as most melee sets) and that I wasn't referencing the flavor.  Although I must admit that I forgot he already stated that the warrior's ranged skills were also boring and repetitive... that is not a point in your argument's favor.  Did you notice where he mentioned he wanted to play ranged more than he did melee, and to do a lot of aoe as well?  His criteria was for aoe farming, not doing dungeons with a group of five... which you seem to be ignoring.

That is what I found so funny (the fact that you were ignoring what he wanted and simply recommended what is in your opinion one of the more OP professions in the game, because who cares if he enjoys it as long as it kills stuff fast).  Anyway, sorry to have confused you, but could you try and ease up on the personal attacks?

Edited by Dervo, 23 May 2013 - 10:39 PM.






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