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News about the precursor scavenger hunt!


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#1 madmaxII

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Posted 22 May 2013 - 06:01 PM

See, this thread: https://forum-en.gui...endaries-Rework and scroll down a bit.

tldr version: not in active development, not even a final concept, just a bunch of ideas.
You can find precursors in the WvW rank boxes, but that's not the scavenger hunt.

And here are the full quotes:

Quote

We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.
It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.

Quote

We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforksPosted Image I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.
Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.
For more details of our high-level strategy, feel free to check out:
https://www.guildwar...e-months-ahead/


#2 Bloodtau

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Posted 22 May 2013 - 06:09 PM

Yay, it's about time!
Things are getting crazy. I'm one of the unluckiest people ever so getting one through drops or RNG is out of the question. Tried saving up for one but the more money I made, the more they cost. Catch 22.

#3 madmaxII

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Posted 22 May 2013 - 06:15 PM

View PostBloodtau, on 22 May 2013 - 06:09 PM, said:

Yay, it's about time!
Things are getting crazy. I'm one of the unluckiest people ever so getting one through drops or RNG is out of the question. Tried saving up for one but the more money I made, the more they cost. Catch 22.

You know that this means that there wont be a precursor hunt in the near future, don't you?

Edited by madmaxII, 22 May 2013 - 06:15 PM.


#4 ben911993

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Posted 22 May 2013 - 06:16 PM

Honestly, with the recent discovery that money made by GW2 and all of the in game purchases goes to NC Soft instead of ANet, it's no surprise that they're nowhere near implementing the scavenger hunt. But I'll patiently wait for it, and hopefully by the time it comes out all I'll have left for my legendary is the precursor.

#5 jthamind

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Posted 22 May 2013 - 06:23 PM

not trying to sound too negative, but i hope this statement:

Quote

It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.

doesn't translate to, "grind 1,000's of hours until you have all the mats to throw together in the forge." along with all the other mindless grinding needed to complete a legendary. there's literally nothing involved in getting a legendary that FEELS legendary so far. i hope whatever we have to do involves some difficulty and some feeling of being rewarded, not just with what we gain, but what we have to do gameplay-wise.

with all that said, though, at least they're doing something about this train wreck of a situation.

#6 Katsumi Kei

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Posted 22 May 2013 - 06:27 PM

Waw, it would be great if they do that, but I remember they promised it a long time ago and i am not getting my hopes high.

View Postjthamind, on 22 May 2013 - 06:23 PM, said:

not trying to sound too negative, but i hope this statement:



doesn't translate to, "grind 1,000's of hours until you have all the mats to throw together in the forge." along with all the other mindless grinding needed to complete a legendary. there's literally nothing involved in getting a legendary that FEELS legendary so far. i hope whatever we have to do involves some difficulty and some feeling of being rewarded, not just with what we gain, but what we have to do gameplay-wise.

with all that said, though, at least they're doing something about this train wreck of a situation.
Oh, yea. Harder content is always welcome instead of grinding for hours for mats to be thrown in MF.

Edited by Katsumi Kei, 22 May 2013 - 06:40 PM.


#7 MisterB

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Posted 22 May 2013 - 06:32 PM

Quote

It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
I think I'll pass.

View Postben911993, on 22 May 2013 - 06:16 PM, said:

Honestly, with the recent discovery that money made by GW2 and all of the in game purchases goes to NC Soft instead of ANet,
It's not a recent discovery, not for everyone. Anyone who is familiar with ArenaNet and NCsoft would know that this is the case since NCsoft acquired ArenaNet in 2002, more than a decade ago.

Edited by MisterB, 22 May 2013 - 06:40 PM.


#8 beadnbutter32

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Posted 22 May 2013 - 06:51 PM

Sounds more and more less like a scavenger hunt and more like a grind checklist:


* Win crab toss x times  
* Win keg toss x times  
* Win the bell thing x times
* Have all 5 characters with world completion  
* Be a close personal friend of one of the developers
* Win x tickets in random boxes purchased with gems
* Collect all the mini-pets
* Throw lots and lots of stuff in the Mystic Roulette Wheel
* Collect x number of Z that is a rare drop only from Giants

You get the idea.

Heaven forbid they create some content that only the most elite skilled legendary player can overcome just once and make it a reward for that!

Edited by beadnbutter32, 22 May 2013 - 06:56 PM.


#9 Mordakai

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Posted 22 May 2013 - 07:01 PM

I hope this is ready by September, it would be a cool 1 year gift.

Of course I expect it to be a grind....   sigh.

#10 Gerroh

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Posted 22 May 2013 - 07:15 PM

View Postjthamind, on 22 May 2013 - 06:23 PM, said:

not trying to sound too negative, but i hope this statement:

"It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor."

doesn't translate to, "grind 1,000's of hours until you have all the mats to throw together in the forge." along with all the other mindless grinding needed to complete a legendary. there's literally nothing involved in getting a legendary that FEELS legendary so far. i hope whatever we have to do involves some difficulty and some feeling of being rewarded, not just with what we gain, but what we have to do gameplay-wise.

with all that said, though, at least they're doing something about this train wreck of a situation.

I was thinking that, too.
I'm hoping(but not expecting) they introduce some kind of dungeon, perhaps two or three super-dungeons in which the paths lead to a specific precursor. Make them require a lot of co-ordination, and be an absolute nightmare for PUGs so that precursors don't become ridiculously common to the point of being a joke.
Alternatively, they could implement specific quest chains for each precursor. You talk to some NPC, take up a precursor quest chain, and are forbidden from doing any other precursor chains while you have one active, with each character only be allowed to run each chain once. Again, this would require the aforementioned difficulty somehow.

But, seeing as I am going for Kraitkin, which has the least expensive precursor(last I checked), I'm not too worried.

#11 Baron von Scrufflebutt

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Posted 22 May 2013 - 07:23 PM

While it's nice that they are improving the game, I am quite glad that this isn't among their priorities: as people are constantly saying, the real problem with legendaries isn't how insanely boring the road to obtaining them is, it's the fact that there's nothing to do with them once you actually get them. So with that in mind, I'd rather have A.Net work on making an engaging game first and after that focus on superbly grindy high-end rewards that will only be obtained by a fraction of the game's population.

#12 ben911993

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Posted 22 May 2013 - 07:34 PM

View PostGerroh, on 22 May 2013 - 07:15 PM, said:

I was thinking that, too.
I'm hoping(but not expecting) they introduce some kind of dungeon, perhaps two or three super-dungeons in which the paths lead to a specific precursor. Make them require a lot of co-ordination, and be an absolute nightmare for PUGs so that precursors don't become ridiculously common to the point of being a joke.


I'm really hoping for something like this, but that doesn't much fit the "scavenger hunt" idea, unless the super dungeon were placed at the end of the scavenger hunt, and getting to the place to forge the precursor would require beating the dungeon. Something akin to Slaver's Exile in GW1, but with the sub dungeons spread out around Tyria perhaps.

#13 MazingerZ

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Posted 22 May 2013 - 07:35 PM

View PostRitualist, on 22 May 2013 - 07:23 PM, said:

While it's nice that they are improving the game, I am quite glad that this isn't among their priorities: as people are constantly saying, the real problem with legendaries isn't how insanely boring the road to obtaining them is, it's the fact that there's nothing to do with them once you actually get them. So with that in mind, I'd rather have A.Net work on making an engaging game first and after that focus on superbly grindy high-end rewards that will only be obtained by a fraction of the game's population.


The problem is that unless you're paying to customize your character via Cox Boxes, your only other goal is to farm for your legendary.

Therefore, people want the structure so they have a road map of accomplishment.  Randomly waiting for the appropriate pre-cursor to drop or whatever funky chicken dance you need to do to get it provides no sense of structure or path of progression.

They need to add incentive to playing parts of the game, for the people demanding structure to that extent.  There were tons of people in WoW trying to complete achievements for very cosmetic rewards like mounts and so forth.  Yet there's barely anything tied to achievements in the game beyond a title, AFAIK.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#14 Bloodtau

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Posted 22 May 2013 - 07:35 PM

View PostmadmaxII, on 22 May 2013 - 06:15 PM, said:

You know that this means that there wont be a precursor hunt in the near future, don't you?

Actually re-read it, it means there will be.

#15 matsif

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Posted 22 May 2013 - 07:44 PM

View PostBloodtau, on 22 May 2013 - 07:35 PM, said:

Actually re-read it, it means there will be.

what is your definition of "near future?"

because the "we're designing it" phase means absolutely nothing as far as it getting developed and implemented any time before september.

#16 Baron von Scrufflebutt

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Posted 22 May 2013 - 07:48 PM

View PostMazingerZ, on 22 May 2013 - 07:35 PM, said:

The problem is that unless you're paying to customize your character via Cox Boxes, your only other goal is to farm for your legendary.

Therefore, people want the structure so they have a road map of accomplishment.  Randomly waiting for the appropriate pre-cursor to drop or whatever funky chicken dance you need to do to get it provides no sense of structure or path of progression.

They need to add incentive to playing parts of the game, for the people demanding structure to that extent.  There were tons of people in WoW trying to complete achievements for very cosmetic rewards like mounts and so forth.  Yet there's barely anything tied to achievements in the game beyond a title, AFAIK.

I absolutely agree that the game lacks structure or meaning and I agree with the need for it. What I don't want to see though, is the game going from having no meaning to grinding for your legendary being said meaning. I don't mind if grinding for a legendary gives meaning to some players, I just think that it would be better for the game if other goals were first established: that way player who won't grind for a legendary (which I imagine will be the huge majority of players) have something to do and it also means that the players who finish grinding their legendary have somewhere to use said legendary at.
Legendaries are way too niche to be focusing on them now. The game absolutely has bigger fish to fry first.

#17 MazingerZ

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Posted 22 May 2013 - 07:49 PM

View Postmatsif, on 22 May 2013 - 07:44 PM, said:

what is your definition of "near future?"

because the "we're designing it" phase means absolutely nothing as far as it getting developed and implemented any time before september.

I'm going to say that depending on what they mean by design, it can be a big thing.  Map design, art, completing goals, etc.  Depends on how intricate the design itself is.

But if its anything like the Living Story crap in reality, then yeah, that's horse crap.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#18 matsif

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Posted 22 May 2013 - 08:05 PM

View PostMazingerZ, on 22 May 2013 - 07:49 PM, said:

I'm going to say that depending on what they mean by design, it can be a big thing.  Map design, art, completing goals, etc.  Depends on how intricate the design itself is.

But if its anything like the Living Story crap in reality, then yeah, that's horse crap.


they aren't adding a new map for this.  maybe a new dungeon or something, but most of the design here is in (hopefully) designing a fun yet challenging quest line in the current maps that can incorporate many parts of the world.

#19 Captain Bulldozer

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Posted 22 May 2013 - 08:47 PM

View PostMisterB, on 22 May 2013 - 06:32 PM, said:

It's not a recent discovery, not for everyone. Anyone who is familiar with ArenaNet and NCsoft would know that this is the case since NCsoft acquired ArenaNet in 2002, more than a decade ago.

Exactly.  Additionally, its actually NOT true that all the money from GW2 goes directly to NCSoft.  Games sales generally operate on a royalty system, whereby for each copy of the game sold, the publisher directly pays the company that made the game a certain fee.  That means that when people buy GW2, anet directly gets money.  What's more clouded is gem store sales, but most likely there's a similar process in place for the gem store (as otherwise Anet wouldn't be all that motivated to add to the gem store).  I seriously wish people would bother to check out some of these claims before blindly repeated the rumors of some you-tube video(s).

#20 Xunlai Agent

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Posted 22 May 2013 - 09:33 PM

2015 is shaping up to be a great year for Guild Wars 2!!!!



#21 HawkofStorms

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Posted 22 May 2013 - 09:43 PM

They will add it after they add "Ultra Weapons" the new gear tier above Ascended which makes Legendaries obsolete.

#22 Lordkrall

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Posted 22 May 2013 - 09:46 PM

View PostCaptain Bulldozer, on 22 May 2013 - 08:47 PM, said:

Exactly.  Additionally, its actually NOT true that all the money from GW2 goes directly to NCSoft.  Games sales generally operate on a royalty system, whereby for each copy of the game sold, the publisher directly pays the company that made the game a certain fee.  That means that when people buy GW2, anet directly gets money.  What's more clouded is gem store sales, but most likely there's a similar process in place for the gem store (as otherwise Anet wouldn't be all that motivated to add to the gem store).  I seriously wish people would bother to check out some of these claims before blindly repeated the rumors of some you-tube video(s).

You do however miss the fact that ArenaNet is 100% owned by NCSoft, which means that ArenaNet have no money of their own.

View PostHawkofStorms, on 22 May 2013 - 09:43 PM, said:

They will add it after they add "Ultra Weapons" the new gear tier above Ascended which makes Legendaries obsolete.

They have been quite clear that Legendaries will ALWAYS be on par with the highest tier.

#23 ben911993

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Posted 22 May 2013 - 09:51 PM

View PostLordkrall, on 22 May 2013 - 09:46 PM, said:

They have been quite clear that Legendaries will ALWAYS be on par with the highest tier.

And they were also clear before launch that there would be no form of gear grind/treadmill. While I wouldn't call ascended gear a treadmill, it certainly shook things up and made us question whether ANet would actually hold to their promises.

#24 Eon Lilu

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Posted 22 May 2013 - 10:02 PM

View Postbeadnbutter32, on 22 May 2013 - 06:51 PM, said:

Sounds more and more less like a scavenger hunt and more like a grind checklist:


* Win crab toss x times  
* Win keg toss x times  
* Win the bell thing x times
* Have all 5 characters with world completion  
* Be a close personal friend of one of the developers
* Win x tickets in random boxes purchased with gems
* Collect all the mini-pets
* Throw lots and lots of stuff in the Mystic Roulette Wheel
* Collect x number of Z that is a rare drop only from Giants

You get the idea.

Heaven forbid they create some content that only the most elite skilled legendary player can overcome just once and make it a reward for that!

That's what I was thinking too, I hope we are wrong. It should be like the black moa chick scavenger hunt in GW1, just a lot more in depth and content thrown in.

#25 BnJ

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Posted 22 May 2013 - 11:09 PM

View PostmadmaxII, on 22 May 2013 - 06:01 PM, said:

Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.

Schweet!  This next patch is definitely a giant step in the right direction for WvWers.

Edited by Shroomhead Fred, 22 May 2013 - 11:13 PM.


#26 FoxBat

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Posted 22 May 2013 - 11:18 PM

View PostLordkrall, on 22 May 2013 - 09:46 PM, said:

You do however miss the fact that ArenaNet is 100% owned by NCSoft, which means that ArenaNet have no money of their own.

This, although there are likely some royalties being paid out to individual Anet employees, but that doesn't necessarily go back into the company itself.

#27 Snapalope

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Posted 22 May 2013 - 11:48 PM

Are WvW rank chests going to be rewarded retroactively? A lot of my characters are rank 10+.

#28 madmaxII

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Posted 22 May 2013 - 11:50 PM

View PostShroomhead Fred, on 22 May 2013 - 11:09 PM, said:

Schweet!  This next patch is definitely a giant step in the right direction for WvWers.

I highly doubt that the chance to get a precursor there will be higher than finding one the "normal" way, i.e. loot, daily event chests, guild mission chests. That said, the average player will never obtain one without using the mystic forge or a lot of farm.


Edit: @snapalone: I think they said in the 28.5. announcement thing that you will get all chests you would have earned so far.

Edited by madmaxII, 23 May 2013 - 12:00 AM.


#29 dannywolt

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Posted 23 May 2013 - 12:26 AM

View PostSnapalope, on 22 May 2013 - 11:48 PM, said:

Are WvW rank chests going to be rewarded retroactively? A lot of my characters are rank 10+.

Retroactively earned chests will be awarded as you gain further ranks. If you have a backlog of 10 chests, you will earn 2 chests each time you rank up for the next 10 ranks.

#30 BnJ

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Posted 23 May 2013 - 12:32 AM

View PostmadmaxII, on 22 May 2013 - 11:50 PM, said:

I highly doubt that the chance to get a precursor there will be higher than finding one the "normal" way, i.e. loot, daily event chests, guild mission chests. That said, the average player will never obtain one without using the mystic forge or a lot of farm.


Edit: @snapalone: I think they said in the 28.5. announcement thing that you will get all chests you would have earned so far.

Seems a little odd that they would specifically mention these WvW rank chests and not increase the odds over normal chests, even slightly.  But you may be right, I'm sure the chances will still be slim to none, but having that extra chance through playing WvW is still a good thing.

You're correct on the chests being rewarded to your appropriate rank:

Question: Will these reward chests for ranks be given for people who already have Ranks? For example will a Rank 60 player receive 60 chests?

There will be a system for rewarding players who have already gained ranks. The way it will work is you will have a backlog of 60 chests, if you were at rank 61, and for each rank you achieve after that you will get 2 chests, instead of 1, until you’ve received all 60 of your backlog. These bonus chests should be available for every player who has gained rank prior to the build. [Source]






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