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The 9th Profession - What should it be?


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#1 Castaa

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Posted 23 May 2013 - 09:30 PM

There are 3 cloth and leather armor professions and only 2 heavy armor ones.

What should the 3rd heavy armor profession entail?

#2 MisterB

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Posted 23 May 2013 - 09:37 PM

First ask what role should a new profession fulfill, is any new profession needed, and then what armor class fits the role.

Basically, I think the question is entirely backwards.

Also: http://www.guildwars...ew +professions

Edited by MisterB, 23 May 2013 - 09:39 PM.


#3 lolevy

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Posted 23 May 2013 - 09:41 PM

There have been many topics on the "3rd Heavy Profession" and a recurring popular one is the corrupted dragon knight. But this has been asked many times so I'm just gonna add to the list a possible new idea for one of the other profession types. For Light-armored professions, I was thinking about an "Oracle/Seer" professions, one that uses time-manipulation in some way. This would be similar to the Chronomancer profession that Anet was developing for the 3rd expansion of Guild Wars 1. And it fits lore-wise (much better than Chronomancer =P), one example being the seer that human characters may eventually meet in their personal story.

#4 ChuyDog08

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Posted 23 May 2013 - 10:09 PM

9th profession should be Trading Post Master!

*  Traits would center over the abilities to buy cheaper and sell higher.

*  Skills would allow them to manipulate current volumes of items and kill listings that under cut them by narrow margins.

*  The Elite skills would be variable but all centered around sitting around LA doing nothing but counting their wealth.

*  The only armor they are allowed to wear are town clothes.

*  Weapons would be limited to a pencil and clip board.

*  This profession could only gain XP based on trading.

*  ????  I'll let some of the more creative people fill in the rest....



Just to be clear... I suck at the TP and can't seem to make a copper off of it.

#5 Cube

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Posted 23 May 2013 - 10:41 PM

A berserker elementalist. -_-

Like, a elementalist, but with the damage of a warrior and in heavy armor with the possibilities of wielding shields, hammers, axes etc. I'd love that!

#6 ScorpioSpork

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Posted 23 May 2013 - 10:43 PM

Honestly, I would just love to see more of the GW1 professions return. I'm dying to see how a Dervish would play in GW2's combat system. Paragon might be interesting too, as long as they don't just end up playing like a Warrior with a spear. And I'll be excited for Ritualist once summons are more viable in general in GW2. If the Ritualist's spirits cause additional effects when they spawn and die, that might work.

#7 Strawberry Nubcake

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Posted 23 May 2013 - 10:46 PM

I think Anet has more than enough on their plate and adding another class would be stupid.  We don't need another heavy class.  What would it bring to the table that the warrior and guardian doesn't?  Something another class already does but while wearing heavy armor? :rolleyes:

#8 Castaa

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Posted 23 May 2013 - 10:55 PM

To expand on the above person's idea.  A dragon knight would be cool.  A series of ghost dragon pet like spells that doesn't tank but fights along side you, increased damage via buffs in close along with condition damage/effects.  Kind of a combo between a mesmer and ranger.

My other idea was a munitions expert.  All traps, bombs and catapults. Like a tank engineer but can drop machinery, possibly vehicles others could operate.  Similar to the way engineer can drop battle suits.

Edited by Castaa, 23 May 2013 - 11:01 PM.


#9 Dirame

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Posted 23 May 2013 - 11:01 PM

Mist Walker. Uses the unstable energies of the mists to empower himself and can call spirits to help him fight.

This actually sounds more like a cloth wearer.....

Edited by Dirame, 23 May 2013 - 11:02 PM.


#10 ProfGast

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Posted 23 May 2013 - 11:16 PM

GW1: E, N, Mo, Me, A, W, R, P, D, Rt


GW2: Ele, Necro, Guardian (Mo/P), Mesmer, Thief (A), Warrior, Ranger, Engineer (new!)

What remains?  Dervish/Ritualist hybrid.  Clearly.  I'm thinking Kit-like casting, melee primary with the ability to remove condis on enemies for additional effects, or boons on self.  Prayers and spirits ftw!  Make it happen anet.

#11 Astalnar

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Posted 23 May 2013 - 11:16 PM

If we take the premise that it has to be heavy armored one and then deduce options further on the current ones... We have typical fighter class, that is warrior, we have typical paladin class in guardian. So magical knight and berserker are out of the option because of apparent similarities.
I'd say something alike Death Knight, but I'm not sure how much space in lore is there for such a class.
The problem with your average heavy armor clasess is that those already implemented pretty much summarise most of the aspects of the others that could pop to mind. Paladin, Conqueror, Crusader, Knight, Champion, Berserker, Avenger, Paragon, Juggernaut, Ravager, Protector, Soldier and anything alike, we can all agree that in some way reporesent either Guardian or Warrior in Guild Wars 2.
And in what does the new heavy class differentiate from other two? Ib case of Death Knight archetype at least in theme. It would be a mashup of Twisted Guardian with the abilities of a Necromancer.

If we try to find a gap for medium armor class, we have hunter class, rogue and engineer class covered. What does that leave? Well, for one, there sure are to be some "true" Assassains, and they are already well established in  the lore of the game.

As for the light class armor, I could see the return of the Dervish with the added skills of the monk, so, much more melee oriented type of a cleric class.

#12 ben911993

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Posted 23 May 2013 - 11:24 PM

I had a thought about this a while ago. I'd like to see some kind of centurion type profession, similar in play style to the paragon from GW1. It'd be the offensive counterpart to the guardian, but using shouts/songs (that you might actually be able to hear the character sing?) instead of magic. Utilities and weapon skills would have an emphasis on giving the group mobility via swiftness and vigor, and bumping up the group's dps with might and fury. Admittedly, 3 warriors together can already pretty well do this, but I'd want a profession that can trait to do it by himself.

Weapons and weapon skills would have a gladiatorial feel, with sword, maybe whip, and javelin for main hand, and warhorn, sword, or shield for off hand, and a longbow for two handed.

The profession mechanic would revolve around strength in numbers, similar to how leadership worked for the paragon in GW1. Perhaps a buff that the centurion could activate to either bump allies' attributes or give them certain effects like an innate 33% chance to block any attack, huge health regen, immunity to conditions, or other things.

I would absolutely love to see the paragon return in some form. The guardian doesn't do it for me, too much magic, not enough singing.


View PostAstalnar, on 23 May 2013 - 11:16 PM, said:

If we try to find a gap for medium armor class, we have hunter class, rogue and engineer class covered. What does that leave? Well, for one, there sure are to be some "true" Assassains, and they are already well established in  the lore of the game.

As for the light class armor, I could see the return of the Dervish with the added skills of the monk, so, much more melee oriented type of a cleric class.

The thief may as well already be the "assassin". The thief doesn't really do a whole lot revolving around stealing, it's much more about ganking and striking your opponent down before they can respond--like an assassin.

As to the dervish, I don't think it'd be very feasible to bring the derv to GW2. In GW1, dervishes very much derived their power from prayers to the human gods. How would that work for the non human races? You could strip away the elements relating to the human gods, but then it'd just be regular old magic. At that point it may as well be a guardian.

Edited by ben911993, 23 May 2013 - 11:33 PM.


#13 Beta Sprite

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Posted 23 May 2013 - 11:30 PM

It should be the Octophant.  That is, a 9th profession SHOULD NOT BE!

Posted Image

Rather than adding new professions, I'd prefer new races, and some expansion on the existing professions to cover more playstyles.
Talk of a centurion?  Add it to the warrior.
Talk of a librarian?  Add it to the elementalist or mesmer.

I don't think that we need another profession.

#14 The Shadow

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Posted 23 May 2013 - 11:31 PM

I think what should be added is a medium-armor-caster-class.

Every armor tier has a class that can use magical abilities, while none of the 3 classes in the medium tier can.

Potentially they could be given the ability to enchant their weapons and those of their allies or something to that general effect, IDK. But it seems like the only thing missing.

Other than that, I'd love to see Ritualist return.

#15 Fernling306

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Posted 23 May 2013 - 11:59 PM

I would love to see the return of a gw1 profession. I would love to see paragons in game, land spears and all.

#16 draxynnic

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Posted 24 May 2013 - 12:05 AM

Actually, thief and ranger are both magic-users. They're more subtle about it than the 'primary' spellcasters, generally using it more for utility and to augment than to directly attack, but it's there. (Rangers have been confirmed in interview to use a kind of low-level magic, and in the case of thieves, it's quite obvious from the visuals.)

I think the one thing that's really missing compared to GW1 that might actually fit is something like the dervish enchant-strip mechanic. There are things that are somewhat similar - guardian virtues, mesmer shatters, two-stage initiator-finisher chain skills in general. However, none of them really seem to fit. Guardian virtues don't have the same impact and mesmer shatters are really more akin to minion bombing. The two-stage initiator-finisher chain skills are closer, but generally only last for a few seconds - for some (generally block stances) the "finisher" skill is really purely there as a cancel for the initiator, for others (Zealot's Fire/Flame and the engineer shield skills are good examples) it's essentially just a way of squeezing two skills in one slot that share a recharge.

What would be a more faithful conversion would be to have it so that whatever substitutes for enchantments in the mechanic (might be boons, might be special effects similar in nature to elementalist auras, albeit probably weaker and longer in duration... although it'd be interesting if the profession can convert auras, chaos armour, and similar effects granted by an ally or combo for particularly powerful attacks) are actually something that lasts long enough for the decision of when to expend them to be a meaningful one, and to allow for the dervish-style 'power up->unload' cycle to actually play out.
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#17 Bohya

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Posted 24 May 2013 - 12:08 AM

Nothing. All the niches have been filled and there would have to be a large amount of overlap between professions if they ever decided to  add a new class outright. The only thing we can hope for is new weapons and weapon combinations.

#18 Mekkakat

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Posted 24 May 2013 - 12:31 AM

I'd much rather see (in this order):

Bug fixes
Balances for PvP
Balances for PvE
Real PvP modes
Fixes/removal to grind/time mechanics and play types
adding a few weapon types to certain classes
adding new high end content
adding new classes (Ritualist, Dervish, Bard and Conjurer) ;P

- I want that purple stuff.


#19 StormDragonZ

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Posted 24 May 2013 - 12:44 AM

View PostCube, on 23 May 2013 - 10:41 PM, said:

A berserker elementalist. -_-

Like, a elementalist, but with the damage of a warrior and in heavy armor with the possibilities of wielding shields, hammers, axes etc. I'd love that!

Call it the Juggernaut.

#20 ZCKS

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Posted 24 May 2013 - 01:05 AM

As mister B pointed out this has already been discussed to death in other threads.

The most popular ideas were

1: Some type of soldier profession that has to do with dragon corruption (makes sense from a lore perspective since we learn in Arah explorable that those corrupted/controlled by dragons can be freed).

2: some type of shape shifting druid or shaman that communes with nature.

3: Something in light or medium armor that fills a roll between a shao-lin style monk & a oricle/divine magic user. (that being said Ritualist was also very popular)

However before they go through all the trouble of creating a completely new class I think the majority of us would rather they

1: Make more of the existing traits, utility skills & eleite skills worth using/comparable to the ones meta builds use.
2: Create new weapons types.
3: Make more of the existing weapon types avialable to more classes.
4: Make new utility & elite skills.
5: Make cross profession utility skills (IE skills that all soldier classes can use, skill that all advendurer's can use & skills all casters can use).

#21 Castaa

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Posted 24 May 2013 - 01:10 AM

I'm fairly certain that Anet will add a new class and maybe a new race to the mix in the official expansion.  Anything to bring in players that left and looking for a new challenge and to entice people to spend money on an expansion for $30 or whatever it's priced at.

Edited by Castaa, 24 May 2013 - 01:11 AM.


#22 lolevy

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Posted 24 May 2013 - 01:36 AM

View PostZCKS, on 24 May 2013 - 01:05 AM, said:

However before they go through all the trouble of creating a completely new class I think the majority of us would rather they

1: Make more of the existing traits, utility skills & eleite skills worth using/comparable to the ones meta builds use.
2: Create new weapons types.
3: Make more of the existing weapon types avialable to more classes.
4: Make new utility & elite skills.
5: Make cross profession utility skills (IE skills that all soldier classes can use, skill that all advendurer's can use & skills all casters can use).

I'd love some of these to be done progressively in the near future in a monthly update rather than all in one big expansion.

#23 Lol Lol Lol Guy

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Posted 24 May 2013 - 01:55 AM

Honestly, if there was more than just a few basic skills for each profession  I would probably be ok without any new ones, but seeing as how using the same skills over and over again gets boring, we need something new. Would love to see a dervish or paragon come back.

#24 War Siren

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Posted 24 May 2013 - 02:25 AM

MooOOoOOooooooOoooOooooooooonk!!!!!!

#25 Artypartytime

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Posted 24 May 2013 - 02:46 AM

Paragon/bard
Heavy armor
Concept: standing in the midst of battle you chant songs that bring foes to their knees. Use your skills with sword and land spear to finish off foes
Anti guardian. Instead of granting boons to allies you give conditions to enemies and have lots of cc.
Weapons:
2hand: longbow, land spear
Main hand: warhorn, sword
Offhand: war horn, sword
Special skill: f1 and f2 are slotted skills that are different weapons. Aka violin, drums, trumpet

Skills:
song of dysfunction- channeled skill. Sing a song in your area foes around you have confusion for the duration of your song
Drum: dark beat- beat a drum that causes fear:
Spear: 2 part skill "no retreat" target is immobilized. Pt.2 spear grapple- throw your spear and pull target towards you.

Traits: shatter eardrum all of your war horn and drum songs cause a random condition (bleeding, confusion, vulnerability)



#26 lmaonade

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Posted 24 May 2013 - 04:53 AM

A fist weapon user that relies on combos, a "monk" if you will. (Lee Sin the Blind Monk anyone?)

Edited by lmaonade, 24 May 2013 - 04:54 AM.


#27 Coren

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Posted 24 May 2013 - 05:42 AM

Ritualist. I know it's caster but I don't care. I wants me Ritualist :)

#28 NerfHerder

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Posted 24 May 2013 - 06:12 AM

I think beta sprite hit the nail on the head. Instead of adding professions, they should expand on the utility of existing ones. You can easily choose two specialities for each profession. Ranger could specialize in Druid or Dervish(idc it can work somehow). Guardian= Paragon or Dark Knight. Engi= Artillery or Alchemist. Necro= Ritualist or ?? Anyway, you get the point. Many professions have a dichotomy, I'm just suggesting expanding on those in order fulfill the roles or professions that we miss and/or want to play. And at the same time could provide some extra room for professions that need more utility.

#29 Baron von Scrufflebutt

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Posted 24 May 2013 - 06:20 AM

View PostCoren, on 24 May 2013 - 05:42 AM, said:

Ritualist. I know it's caster but I don't care. I wants me Ritualist :)

Obviously.


Slightly more on-topic:
I honestly think we'll see a monk sooner or later: I think A.Net will realize that what they are doing isn't working too well and they'll bring back at least a hint of the trinity.

#30 Dasviidonja

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Posted 24 May 2013 - 06:51 AM

View PostCastaa, on 23 May 2013 - 09:30 PM, said:

There are 3 cloth and leather armor professions and only 2 heavy armor ones.

What should the 3rd heavy armor profession entail?

I'd like to see the dervisher come back. I liked the scythe that could hit 3 opponents at the same time. Inbetween Guardian and Warrior it would be a great class to have. Hitter and healer but not so much like a guardian.




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