for the longest time I was like "OMFG THEY NEED ANOTHER HEAVY CLASS" you know to balance it out. after a little more than 1k hours and 8 Characters (1 of each class) leveled to 80, to be honest I feel they covered their bases really well and there isn't a *need* for another class to play as. instead I feel like they need to expand upon their current class system. maybe introduce specializations like some MMOs have, or some thing to make customization of your character deeper and more complex.
Sense Kumori brought it up. I'll use Ranger.
ok so you traveled down the path did your story beat Zhaitan with your Ranger and his faithful companion Bob the bear. at this point we're surrounded by Dragons in every direction. clearly we need to *power up* before we start taking on any of the other dragons. So we go south towards to Crystal Desert. because Rumor has it, 200 years ago there was a ritual, a right of passage if you will, that heros used to ascend, and become stronger. so we travel down to the crystal desert do GW2 version of trials and such and we ascend.
sense there isn't duel classing in gw2 we keep the essence of ascension, and gain the ability to Change our hero. So sense we're using Ranger, he can have 2 paths to go (I say 2, because that's like adding 16 new classes to the game which is more than enough)
Path 1. He can embrace his primal instincts, increase the abilities of his pets, have the ability to take control of other pets he couldn't before or even fuse his consciousness with his companion to become a devastating being.
Path 2. He can embrace the spirits of the wild, forsake his earthly animal companions, and replace it with Spirit companions. these spirits are more vicious and durable than the ones you once controlled, they will attack your foes as your pets once did. also have the ability to trigger abilities and effects when you hit. and their presence can provide you with useful boons or dreadful curses to your foes.
there are several available choices for each class they can put emphasis on to make them different. you could make the necromancer go Vampire but putting a subclass with emphasis on blood rituals, curses and condi damage, or emphasis on his minion summoning and make him a True necromancer.
Eles could be split in various ways, you could have it sacrifice 2 elements to make the other 2 stronger, you could make it so one path was a more "peaceful" support path with heals buffs, or a more destructive path.
tldr: I'd rather see them develop and put more into their current classes then try and squeeze another class with different mechanics ect into the game.
Edited by Cevilo, 26 May 2013 - 03:46 AM.