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now that we're getting a LFG tool...

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#1 Mahaedros

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Posted 31 May 2013 - 06:39 PM

Heya-

just wanted to post this to get some thoughts from people about the new looking for group tool we supposedly will be getting soon...

What will happen when people bail out on their group?  This happened a lot in World of Warcraft- people would leave without comment at any moment during a dungeon run.  It wasn't too awful when that happened or anything...  but I've noticed a few times now when players suddenly drop group in GW2 that it's more of an issue.

Just had a group nearly complete the current living story dungeon( Canuch's lair) and a player that was struggling left where if he/she had stayed we would have been fine and completed the instance. (found another group and got it done pretty quickly).


I was hoping to get some people's thoughts on potential problems and solutions that we're likely to see from Anet.  thanks!

#2 MazingerZ

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Posted 31 May 2013 - 06:42 PM

Have they even addressed the party kicks that I hear have been happening lately, prior to killing the last boss?
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#3 Mordakai

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Posted 31 May 2013 - 06:44 PM

Hot join feature would be nice, but could be abused by kicking a player to invite friend/ guildie at end of dungeon.

#4 Dasviidonja

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Posted 31 May 2013 - 10:19 PM

Yes they must make it where once the dungeon run is started nobody can be booted or it will be abused. MMO's prove there are more evil people in the world than nice. lol

#5 Mister Stygian

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Posted 31 May 2013 - 11:03 PM

View PostDasviidonja, on 31 May 2013 - 10:19 PM, said:

Yes they must make it where once the dungeon run is started nobody can be booted or it will be abused. MMO's prove there are more evil people in the world than nice. lol

You almost never know you need to kick someone until a run has started and someone has shown they are incompetent or a complete tool.  This is just a chance you have to take, but it is also one you can probably avoid if you stay away from groups that have one guild in a majority position.

#6 Graka

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Posted 31 May 2013 - 11:58 PM

View PostMahaedros, on 31 May 2013 - 06:39 PM, said:

Heya-

just wanted to post this to get some thoughts from people about the new looking for group tool we supposedly will be getting soon...

What will happen when people bail out on their group?  This happened a lot in World of Warcraft- people would leave without comment at any moment during a dungeon run.  It wasn't too awful when that happened or anything...  but I've noticed a few times now when players suddenly drop group in GW2 that it's more of an issue.

Just had a group nearly complete the current living story dungeon( Canuch's lair) and a player that was struggling left where if he/she had stayed we would have been fine and completed the instance. (found another group and got it done pretty quickly).


I was hoping to get some people's thoughts on potential problems and solutions that we're likely to see from Anet.  thanks!

Shouldn't be a solution, this should be left up to the community. This is one of the reasons why WoW's LFG tool was such a POS, if you kicked someone cause they were stupid, you couldn't kick another for up to an hour, during which time the replacement you got most likely was another POS, and you were stuck. Or the other favorite, you get an idiot and he got a free 30 minutes of being a complete tool aggroing getting you killed etc while the system says "Well we want you to try as a group before you kick someone" Frankly, you want a safe dungeon, run with people you know, you want to throw the dice go with a pug.

This is the entire reason one of these systems is terrible other than just connecting people, cause once you start offering perks, and punishments, it just starts going downhill fast, its one of the reasons most 5 man dungeon teams in WoW are 5 friends, and only ever take a pug if there's some kind of buff/loot that they will get and they only ever take one. If the LFG system works just like gw2lfg, then it will be fine, if it starts punishing and rewarding people based on someone's opinion of how the game should be played, regardless of reality, you will see elitism in dungeon groups reach new heights. People wont use the system for 40+ fractals, they will want to screen people themselves, and the same with many other dungeons where people don't want to waste time and money dragging some idiot along.

#7 Dasryn

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Posted 01 June 2013 - 12:39 AM

i dont agree with an ingame lfg tool.  i like gw2lfg you can specify whether its going to be a speed run etc etc.

#8 Tranquility

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Posted 01 June 2013 - 12:56 AM

View PostDasryn, on 01 June 2013 - 12:39 AM, said:

i dont agree with an ingame lfg tool.  i like gw2lfg you can specify whether its going to be a speed run etc etc.

Yeah, pretty much.

The only people who actively pursue a LFG tool that automatically finds a party for them are the kind of people that nobody wants to play with anyway. Whether they are obnoxious, ignorant, or just awful at the game.

Edited by Tranquility, 01 June 2013 - 12:56 AM.


#9 Bryant Again

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Posted 01 June 2013 - 04:18 AM

View PostTranquility, on 01 June 2013 - 12:56 AM, said:



Yeah, pretty much.

The only people who actively pursue a LFG tool that automatically finds a party for them are the kind of people that nobody wants to play with anyway. Whether they are obnoxious, ignorant, or just awful at the game.

I've been in plenty of groups formed from a dungeon finder, and lately I've had a lot of groups thanks to gw2lfg. Both have provided plenty of success - and much douchebaggery. I'm not sure how a LFG tool institutes 'poor play' and I'm not sure how gw2lfg prevents it.

I use the site because it's convenient. I'd use a LFG tool because it's convenient, and it's hard to imagine them making something worse.

#10 Tranquility

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Posted 01 June 2013 - 04:34 AM

View PostBryant Again, on 01 June 2013 - 04:18 AM, said:

I've been in plenty of groups formed from a dungeon finder, and lately I've had a lot of groups thanks to gw2lfg. Both have provided plenty of success - and much douchebaggery. I'm not sure how a LFG tool institutes 'poor play' and I'm not sure how gw2lfg prevents it.

I use the site because it's convenient. I'd use a LFG tool because it's convenient, and it's hard to imagine them making something worse.

The only reason for a group is for the social interaction.

A dungeon finder is aimed towards people who want the minimum amount of social interaction as possible.

#11 Dasryn

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Posted 01 June 2013 - 04:40 AM

View PostTranquility, on 01 June 2013 - 04:34 AM, said:

The only reason for a group is for the social interaction.

A dungeon finder is aimed towards people who want the minimum amount of social interaction as possible.

it really is.  you just queue up and run.

#12 FoxBat

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Posted 01 June 2013 - 05:10 AM

View PostMordakai, on 31 May 2013 - 06:44 PM, said:

Hot join feature would be nice, but could be abused by kicking a player to invite friend/ guildie at end of dungeon.

This is how 99% of dungeons already work? Did I miss something?

#13 Mahaedros

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Posted 01 June 2013 - 05:19 AM

View PostFoxBat, on 01 June 2013 - 05:10 AM, said:



This is how 99% of dungeons already work? Did I miss something?

ya i guess you're right on this

One thing about GW2 is that you can talk, invite and even mail things to people on different servers...have players on your friends list from different servers...guesting...



#14 Bryant Again

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Posted 01 June 2013 - 08:04 AM

View PostTranquility, on 01 June 2013 - 04:34 AM, said:



The only reason for a group is for the social interaction.

A dungeon finder is aimed towards people who want the minimum amount of social interaction as possible.

Right, but what about gwlfg.com is helping that? I've seen dungeon finder groups be tight and enjoyable (most of my leveling in Cataclysm was actually fun 'cus of this) and I've had plenty of "manually" made groups with that were near silent.

It just doesn't seem like something that "needs to be fixed", or that *can* be fixed. It just might be how some players are.

Ultimately, I felt the point of "dungeon finders" was to get to the action as quick as possible. My most memorable social gaming experiences happened while -playing- the game, not waiting for it to start.

#15 Coren

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Posted 01 June 2013 - 09:23 AM

This tool is too little, too late. gw2lfg is great and many people use it. I highly doubt ANet's new tool would make people.change preferences.


#16 Bryant Again

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Posted 01 June 2013 - 09:48 AM

Well, not having to alt+tab can be a major to minor one-up. Plus it could be the start to implementing dungeon dailies, or doing something to make dungeon runs more rewarding.

#17 Susanoh

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Posted 01 June 2013 - 09:49 AM

If this works like a "dungeon finder" then I'm not sure how I feel about this. On one hand, I think that removing the social interaction necessary to succeed makes for unsocial games, and much of the game has already strayed from requiring any social interaction. Most open world content can be easily soloed, and that which can't can be beaten by having multiple individual solo players auto attack a target until it dies. Social interaction is entirely removed from player trading by design. Dungeon content is really the only thing left that one might benefit from using the chat log (edit: should specify that I'm talking about PVE here), so it'd be somewhat sad if an auto group tool became the norm.

On the other hand, even with GW2LFG, most I've run with in pick up groups aren't very social and behavior such as kicking group members for petty reasons, or joining and leaving for whatever reason without a word, is somehow considered acceptable by a number of players, so I'm not sure if this game would be losing much by further reducing the need for interaction anyway.

Although admittedly I haven't read up on what the GW2 lfg tool would be like, so if it's not a dungeon finder then my opinion would change completely. If it's a tool we can use to state which content we'd like to group up for with a message stating whatever conditions you'd like (speed run or not, what classes you can and are willing to play, etc.) and allows players to view this information and form groups with each other based on it, I think it'd be a fantastic addition to this game and cannot really think of any major drawbacks.

Edited by Susanoh, 01 June 2013 - 09:55 AM.


#18 Mastruq

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Posted 01 June 2013 - 10:09 AM

View PostDasryn, on 01 June 2013 - 12:39 AM, said:

i dont agree with an ingame lfg tool.  i like gw2lfg you can specify whether its going to be a speed run etc etc.

Do I missunderstand you here? You are saying you dont like an lfg tool in game and then say you like gw2lfg. That is the same thing.

#19 Dasryn

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Posted 01 June 2013 - 01:31 PM

View PostMastruq, on 01 June 2013 - 10:09 AM, said:

Do I missunderstand you here? You are saying you dont like an lfg tool in game and then say you like gw2lfg. That is the same thing.

you are not misunderstanding me.  and no gw2lfg is not an in game lfg tool.  gw2lfg is a community run site in which a player can post details of their search criteria achieving a lfg function that is more detailedthan any in game tool would be.

i can pick out a speed run or a skipping mobs type run with gw2lfg, you wouldnt be able to with in game one.

#20 Dasviidonja

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Posted 01 June 2013 - 02:05 PM

View PostDasryn, on 01 June 2013 - 12:39 AM, said:

i dont agree with an ingame lfg tool.  i like gw2lfg you can specify whether its going to be a speed run etc etc.

I agree with an ingame lfg tool because I don't use outside probably virus infested sources. Some people are just too trusting and think everyone is nice and kind on the internet because someone else said so. Yeah they said that about ZAM back in the day and look what they did.

#21 Bryant Again

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Posted 01 June 2013 - 02:46 PM

View PostDasryn, on 01 June 2013 - 01:31 PM, said:

you are not misunderstanding me.  and no gw2lfg is not an in game lfg tool.  gw2lfg is a community run site in which a player can post details of their search criteria achieving a lfg function that is more detailedthan any in game tool would be.

i can pick out a speed run or a skipping mobs type run with gw2lfg, you wouldnt be able to with in game one.

We're not sure what ANet's planning. Having the option of quickly getting a group together for a dungeon is still increasing options, though, and GW2lfg isn't going anywhere.

#22 Just Horus

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Posted 01 June 2013 - 07:14 PM

Please alter the kick feature to either majority rules (requires 3 players) or unanimous. I know this won't fix situations where a guild group may kick the odd one out at the last boss but I find it ridiculous that kicking can occur even if the majority of the group is against it.

#23 Mastruq

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Posted 01 June 2013 - 08:05 PM

View PostDasryn, on 01 June 2013 - 01:31 PM, said:

gw2lfg is a community run site in which a player can post details of their search criteria achieving a lfg function that is more detailedthan any in game tool would be.

I dont know what Anet wants to build into their game. But you can put gw2lfg *exactly as it is* into the game. Matter of fact I would wish they do that.For reference Everquest 1 ten years ago already had an lfg tool similar to gw2lfg.

I am afraid they wont take this obvious path and instead are trying their hand at automated group building, which I would really hate. Time will tell.

Edited by Mastruq, 01 June 2013 - 08:06 PM.


#24 MazingerZ

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Posted 02 June 2013 - 02:32 AM

I'll be very surprised if the new tool allows you to specify a speed run.

Not that anyone isn't aware of them, but it would propagate the info in-game and ArenaNet isn't crazy about calling attention to holes in their game.
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#25 FoxBat

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Posted 02 June 2013 - 07:36 AM

View PostDasryn, on 01 June 2013 - 01:31 PM, said:

i can pick out a speed run or a skipping mobs type run with gw2lfg, you wouldnt be able to with in game one.

All we need is an editable description line. (I.E. exactly like GW1, hopefully with a bit higher character limit) Hardly anyone seems to actually read the LFG icons anyway, so you need to be clear in your description regardless.

Edited by FoxBat, 02 June 2013 - 07:37 AM.


#26 dannywolt

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Posted 02 June 2013 - 12:07 PM

View PostMastruq, on 01 June 2013 - 08:05 PM, said:

I am afraid they wont take this obvious path and instead are trying their hand at automated group building, which I would really hate. Time will tell.

A-Net has previously stated that they have no intention of creating an automated dungeon finder, and text strings from the .dat file seem to support it.

#27 Bright Star Shine

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Posted 02 June 2013 - 12:26 PM

View PostMister Stygian, on 31 May 2013 - 11:03 PM, said:

You almost never know you need to kick someone until a run has started and someone has shown they are incompetent or a complete tool.  This is just a chance you have to take, but it is also one you can probably avoid if you stay away from groups that have one guild in a majority position.

Why? Often when we're 4/5 and can't find a fifth for let's say CoE or Fractals (Arah less so, but occasionally), we just take a PUG. The only reason we've ever kicked people was for horrible performance, and usually, when doing CoE, we even wait until after the path and then kick, and get a new one.

I've had PUGs go 'holy shit that was a good run' after doing runs with us, and we've never purposely grieved people.

Not saying it doesn't happen, just saying there are plenty guild that just require a 5th guy that won't necessarily grief you.

On topic: I'd only like it if it has a adaptable description line so we can specify type of runs/professions wanted/experience wanted etc.

Oh, and I'd also like it if they didn't add another batch of party bugs when they implement it, because something like this makes me kind of afraid they'll ♥♥♥♥ up their party system for the EU players on NA servers so hard that I can't play with my guild anymore. It's gotten worse and worse every patch, and this could spell disaster tbh..

#28 Dasryn

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Posted 02 June 2013 - 12:37 PM

im all good with an ingame LFG tool if you can add descriptions.

thats the main reason i like gw2lfg

an in game lfg tool might even function better than gw2lfg.  we are all afraid of change, lets have faith in ANet.

#29 McNasty

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Posted 02 June 2013 - 12:53 PM

View PostBryant Again, on 01 June 2013 - 09:48 AM, said:

Well, not having to alt+tab can be a major to minor one-up. Plus it could be the start to implementing dungeon dailies, or doing something to make dungeon runs more rewarding.

the overwolf browser overlay works without having to alt-tab.

#30 Bryant Again

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Posted 02 June 2013 - 01:28 PM

View PostMcNasty, on 02 June 2013 - 12:53 PM, said:

the overwolf browser overlay works without having to alt-tab.

First I've heard of this, seems pretty neat.





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