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Less Than A Year Later.


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#1 Butcher

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Posted 01 June 2013 - 11:03 PM

I've heard of games breaking promises, but it at least takes the community over a year before they can call bullcrap on all aspects of said promises. In the case of GW2 it only took 3 months, and we're still complaining about broken promises.

Remember how awesome this sounded?  MOSTLY LIES.


  • "Rescue a village that stays rescued"? NOPE. Dynamic events reset.
  • "We don't want to have players grind"? NOPE. One step away from Lineage 2.
  • "Question everything. To make a game that defies existing conventions"? NOPE. Just revamp already existing conventions.
  • "Personalized story line"? NOPE. Pretty streamlined with minor variances.

The list goes on. But you know what? This game is still better than WoW and Rift (somehow). In the end, it's the same old crap, but it does it better than others. ANet lied to us MASSIVELY, and will continue to disappoint us until Nexon generates enough IRL gold to trash this miserable pile of secrets and replace it with another cash cow.

Let's have fun while it lasts!

#2 Kinniku

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Posted 01 June 2013 - 11:26 PM

I think you meant to say one almost impossibly huge, massive, giant, enormous step away from L2.

#3 Strawberry Nubcake

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Posted 01 June 2013 - 11:29 PM

This thread is a refreshing change!  A lot of disgruntled players make threads to say that Anet lied about everything and the manifesto was bullcrap, but I commend you for doing something different.  ^_^

#4 Darkobra

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Posted 01 June 2013 - 11:38 PM

You missed the reply button on one of the many other threads about this. By a lot.

#5 Trei

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Posted 02 June 2013 - 04:01 AM

Did you hang around the village to make sure it stayed protected after it was rescued?

#6 draxynnic

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Posted 02 June 2013 - 04:58 AM

It's a hard world. You've beaten off one threat, but that doesn't mean that every threat in the area is going to go "Oh, that village has been rescued, we can't touch it!" I do think some events possibly reset too fast, but it's still a step up from walking away from the village to see an army of other players waiting their turn to save it.
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#7 Vayum

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Posted 02 June 2013 - 05:27 AM

Why is this forum full of bashing, the game is great.

#8 NerfHerder

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Posted 02 June 2013 - 07:00 AM

I disagree with the op, events are pretty close to what they promised. They just arent what we imagined. Some of them do repeat often, but I'm kinda glad they do, makes my dailies easier.

A good example is the Seraph Assault on Centaur Camps Event. I didnt notice what a great meta event it was until players stopped farming Ulgoth. And i got the chance to start at the beginning of the chain. You basically start on one side of the map and fight your way to the other side. It has a variety of objectives and you get to know a few NPCs along the way. And it doesnt repeat unless the first objective is complete, as far as I can tell. I really dont care for anymore centaurs. But, this event is worth repeating.

Edit: and if you complete the event, then it starts over halfway, so those camps in the first half do stay under seraph control unless the event fails.

Edited by NerfHerder, 02 June 2013 - 07:27 AM.


#9 Baron von Scrufflebutt

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Posted 02 June 2013 - 07:18 AM

Given the amount (and the quality) of on-demand content areas have and the game's hard-on for removing initiatives to kill trash, I honestly wouldn't mind if events repeated itself faster: you need to farm a map to move forward and if I am forced to farm it, I'd rather be done with it as fast as I can be. It doesn't create for an engaging world, but a gear and level based game does not ask you if you are having fun: it tells you how much content you need to complete before you are allowed to progress and if you are having fun doing it, the better, and if you are not - well, sucks to be you.

Edited by Ritualist, 02 June 2013 - 06:48 PM.


#10 beadnbutter32

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Posted 02 June 2013 - 03:22 PM

This has to be one of the most almost successful cons ever pulled in the gaming industry.

Years of conditioning build up with highly PR crafted vocabularies designed to lure players in by essentially promising the sun, moon and stars.

A month in and the cat was out of the bag, word on the street was its a pretty but depth-less casual game that goes light on just about everything except the amount of cash shop items pumped out each month, so the game never sold anything close to the number of copies they claimed it would.

I don't care for the DPS centric boring dungeon combat, I enjoyed trinity based combat a great deal more.  I don't play MMO's for jumping puzzles and stupid mini-games.  I certainly don't play to collect silly, useless virtual items like mini-pets.  Open world PVE and world bosses are a joke, but who doen't need the rares, since the only other way to make income in the game is to grind or gamble on the TP.  I have tried multiple guilds and still not found one that is a sliver of what I have found in other games (yes, I know that is mostly not jumping worlds to a higher tier when it was free.)

Sure the grind is short for getting full exo greared, but then you have to get multiple sets for multiple builds, unless of course your some ninja dodging wonder that can win running a level 35 toon with greens.

Was some of it fun, yes, enough to keep me entertained for a few months, but now that I have had 5 level 80 toons, got world completion and all the titles I care about, it getting very repetitious with the exception of the new light content updates that tend to involve a heavy reliance on gimmicks and randomization,

I have played plenty of MMOs and have really seen very little in this game that really impresses me.  A few scripted event chains like those in Harathi HIghlands are impressive in execution, but I've run them to death, and can do them in my sleep now. For every Hirathi Highlands there are 3 zones where not much of anything happens on that scale.

I tried fractals and simply upping the foe count, HP and damage output is not enough to erase the unbelievable grind the repetition becomes.

I have reached the point where I am starting to look around for a replacement/alternative.

The only portion that holds any interest now is WvW for me, but being stuck on a bottom tier world, it can be very frustrating due to the general lack of participation and the lackadaisical behavior of those that do show up.

We got our first match up with the new system, an are getting rofl stomped so bad it's not even funny.  At least when we played the other worlds in our tier, the sides were all equally clueless, so there was some semblance of having a chance.  The difference between the numbers that show up from the upper tier world and ours, is just insurmountable.  It's obvious the devs never factored in things like average players participating per side.

I am going to stick around and hope this does not become a regular thing, but if it does, some other MMO's are starting to look like a better use of my time.

Edited by beadnbutter32, 02 June 2013 - 03:25 PM.


#11 Gilles VI

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Posted 02 June 2013 - 03:42 PM

I agree they didn't realise everything they promised but really?

Calling "rescue a village and it will stay rescued" bullshit because it resets? What did you expect? That every event could only be completed once so it would feel special?

Yes they lied, but in my opinion it's mostly the receivers fault for putting the bar to high, and this is the case with every new AAA MMO.
People think it will be the new god of games, and then they see it's just another game with slightly altered mechanics.
People have to stay realistic..

#12 Bryant Again

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Posted 02 June 2013 - 04:12 PM

The Old Republic had a lot of this, too, with their interviews during development painting the image of a game quite unlike the final product. While GW2 certainly isn't TORtanic worthy, there's still a handful of similarities.

Someone during development just gets scared, methinks. Whether it's from the developers themselves or the people backing them no one can say (unless someone decides to pony up. Yeah that'll happen.).

Edited by Bryant Again, 02 June 2013 - 04:12 PM.


#13 Maarius

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Posted 03 June 2013 - 06:38 AM

so now we have the living story: a Molten Factory cleared stays cleared after the event. The villagers moved to Southsun Cove. Seems like they kept their promise. But is this temporary content really better?

#14 Tranquility

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Posted 03 June 2013 - 06:57 AM

View PostGilles VI, on 02 June 2013 - 03:42 PM, said:

Calling "rescue a village and it will stay rescued" bullshit because it resets? What did you expect? That every event could only be completed once so it would feel special?

It could easily feel more involved, tbh.

Dynamic events feel more scripted than dynamic. Think of playing against the AI in an RTS. It doesn't "feel" like there's any cohesion or thought coming from, say, the Centaurs. They just repeat stage one of the event until they win, then continue to stage two.

Imagine if every servers zones had an "AI" that like, kept track of every "loss" in the dynamic events, and chose where to strike intelligently. The AI would be tailored based on every server, giving each server a type of personality, and making the events feel more dynamic than timer based scripts.

It would be like WvW, except against an AI controlled horde rather than humans. Give rewards for players holding forts against attacks or taking back camps from the centaurs, not whenever the dynamic event pops up, but just as part of the game.

Edited by Tranquility, 03 June 2013 - 07:00 AM.


#15 Gilles VI

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Posted 03 June 2013 - 07:37 AM

View PostTranquility, on 03 June 2013 - 06:57 AM, said:

It could easily feel more involved, tbh.

Dynamic events feel more scripted than dynamic. Think of playing against the AI in an RTS. It doesn't "feel" like there's any cohesion or thought coming from, say, the Centaurs. They just repeat stage one of the event until they win, then continue to stage two.

Imagine if every servers zones had an "AI" that like, kept track of every "loss" in the dynamic events, and chose where to strike intelligently. The AI would be tailored based on every server, giving each server a type of personality, and making the events feel more dynamic than timer based scripts.

It would be like WvW, except against an AI controlled horde rather than humans. Give rewards for players holding forts against attacks or taking back camps from the centaurs, not whenever the dynamic event pops up, but just as part of the game.

Yes what you described is also what I dreamt of, but a technology like that just isn't here yet for games like GW2 where hundreds of people are in the same map. There are just to much variables.

#16 Mastruq

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Posted 03 June 2013 - 10:18 AM

I believe the issue is that the DEs cycle far too fast to give the impression of lasting change (even if it isnt permanent). Zone control DE chains should switch every few days at most, not every few hours or faster.

They would have to track player contribution during the days since nobody is online 72 hours, but that shouldnt be a big issue. Then give out a more meaningful reward for the conclusion of such a chain (can do that because with a half-week to week turn-over it cant be farmed like The Maw).

Voila you have player investment because they do see a change from their actions at least for some days, they get a better reward for taking part, and the areas that are not defended feel the sting for days and make players care more about keeping thatvillage or town secure in the future for loot, WP access, specific vendors with certain recipes or other stuff (think Balthazar temple, which is good in theory but in the case of this event a bit fail-prone due to npc behaviour and bugs). Matter of fact I would place NPCs that sell specific items (for both gold and karma) only available there in the camp at conclusion of the chain. Orrian chests should've only come from temples, and each temple should have a different core/lodestone mix and their own unique armor pattern, weapon skins and priest mini and tonic. Do that and something like it for many more large metas in the world and you change the player flow from hoping all over to catch all metas once per day to a more steady spread.

#17 nerfandderf

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Posted 03 June 2013 - 11:46 AM

meh, who cares anymore.
All the devs did was sell out for cash and their studio name is mud.

What I learned was a great lesson.
Never pre-order a game ever again
NCSoft games are now a no go for me- so now no wildstar -done before it starts
B2P games are terrible because they solely focus on pumping crap content in the gem store.
I would rather have a sub than b2p.
They cant support the game and every patch goes further away from the original design and release.
So the next game I will wait a few months and see the evolution.


Between this and swtor have been some of my worst gaming experiences in the last 15 years.

Edited by nerfandderf, 03 June 2013 - 11:47 AM.


#18 draxynnic

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Posted 03 June 2013 - 12:31 PM

View PostMastruq, on 03 June 2013 - 10:18 AM, said:

I believe the issue is that the DEs cycle far too fast to give the impression of lasting change (even if it isnt permanent). Zone control DE chains should switch every few days at most, not every few hours or faster.

They would have to track player contribution during the days since nobody is online 72 hours, but that shouldnt be a big issue. Then give out a more meaningful reward for the conclusion of such a chain (can do that because with a half-week to week turn-over it cant be farmed like The Maw).

Voila you have player investment because they do see a change from their actions at least for some days, they get a better reward for taking part, and the areas that are not defended feel the sting for days and make players care more about keeping thatvillage or town secure in the future for loot, WP access, specific vendors with certain recipes or other stuff (think Balthazar temple, which is good in theory but in the case of this event a bit fail-prone due to npc behaviour and bugs). Matter of fact I would place NPCs that sell specific items (for both gold and karma) only available there in the camp at conclusion of the chain. Orrian chests should've only come from temples, and each temple should have a different core/lodestone mix and their own unique armor pattern, weapon skins and priest mini and tonic. Do that and something like it for many more large metas in the world and you change the player flow from hoping all over to catch all metas once per day to a more steady spread.
Every few days would probably just leave the zones feeling dead because nothing happens.

However, at the moment most events seem to cycle every fifteen minutes or so, which is far too fast - especially considering that the game has a day/night cycle that is a lot slower. I'd probably be inclined to have control-changing events occur on the order of every hour or so - that gives people enough time to move on without feeling like the sites they just defended are coming under attack again just as they're trying to leave. Orr excepted, since that's supposed to be constant back-and-forth fighting.
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#19 leongrado

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Posted 03 June 2013 - 01:56 PM

I'm as disappointed in this game as everyone else. I have never been more excited for a game to release and Anet seemed to be doing everything right.

Ok... So the game didn't deliver on all their promises. The game was 60$ with no monthly fees. I'm going to say that I had a lot of fun when the game came out for the first 60 hours of playtime or so. Enjoyment started dropping after that but I still played for another 200 hours or so. Let's say that 60 hours was the only time the game was worth playing. That's still a crapload better value than most 60$ games out there seeing that games are only providing 10-20 hours of content on average nowadays.

As I said before, I'm sure everyone is just really disappointed in the game so everything about the game seems like a terrible sin at this point. Still I think I'll log on occasionally to level alts or do some zerging in WvW. If and expansion comes out with new professions, I'm going to buy it. I think the game was definitely worth the 60$ I payed in the end.

#20 Feathermoore

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Posted 03 June 2013 - 02:40 PM

Please reply in one of the many threads we already have discussing these issues instead of treating the forum as a personal blog. Thank you.

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