I thought GW2 was advertised as an sPvP game, when did ANet say that pvp in GW2 is supposed to be group oriented?
Well...because of the way I roam in W3, I'm rarely with a team. And having no trinity means everyone should more or less be able to hold their own against any class if played right. Skill should separate a win or loss, not profession type. Why get rid of the dps/tank/healer dynamic if you actually can't play solo? I thought the whole point of that was so you could be a jack-of-all-trades sort of toon.
Here's your problem: You started off in your original post mentioning sPvP, then suddenly reviewed 2 posts later that you're talking about WvW exclusively, not sPvP/tPvP. That's some ridiculous inconsistency you're throwing out there.
WvW and 1v1 capability of WvW players are completely different from sPvP/tPvP and sPvP/tPvP players.
- In WvW, most of us are running with our PvE traits and gears, usually designed specifically for dungeons, not PvP.
- Many WvW players have never or rarely join sPvP/tPvP matches at all. They have little experience fighting players 1v1.
- In WvW, AoE and movement capabilities are valued more because of the size of the zergs and the size of the map. These, of course, take away some of our capabilities for 1v1 situations.
In sPvP/tPvP, obviously a better player will win. However, between players of similar skill levels, sometimes it's a matter of "bad match" between different builds as well. Some mechanics can shut off another easier than others.
For example, when I'm playing a d/d elementalist, my worst enemy is a confusion-bomber mesmer. As d/d ele, I rely on constant movement and constant casting. A good confusion-bomber mesmer can completely break this apart by applying confusions faster than I can clean my conditions.
Another example would be when I playing a shatter or phantasm variation of mesmer against a high-burst, stealthy, d/d thief and bunker guardian. When I play shatter variations, I do well against that kind of thief, but bad against that kind of guardian. When I play the phantasm variation, I do well against that guardian, but bad against that thief.
Another thing is that while we can do everything, we have to be traited to do those things.
For example, engineer can be a bunker or a dps roamer. Yes, we can do both. However, we can only do one at a time. If we're traited and geared to be bunker, then we're bunker engi; if we're traited and geared for high dps, then we're the killers.
Edited by Digilodger, 11 June 2013 - 01:34 AM.