Qualitatively, the back pieces, pet and weapons were good, your personal distaste of the style is irrelevant in a critique of the event. The world boss Karka Queen is in the same vein as all the world bosses, it could have used some more interesting mechanics (individual targeting for each leg to cripple it or something?) but all in all design for something that could be fighting anywhere between 10 and 50 people is going to be limited, and the lead up event was good. I agree they should have given it a unique model or something though.
It only took you 20 mins to finish the achievement, but had it taken longer the complain would instead be "OMG gw2 is so grindy". Look around the market, the alternative was that you do a daily 10 times to get the achievement, or you grind 500 of something to get it, anything else takes development time (which is limited).
Canach was pretty garbage, the little "don't get hit" challenge for an achievement was good and fine, but I would have expected a bigger chunk of story for something like that. I haven't done the Null 5 man yet so Idk about it.
They did tie it in to the dragon festival, which will in turn likely tie into what ever comes next. The Karka are not minions of the DSD though, and their recent disturbance on SSC was caused by Canach, so while they could have taken a different direction to make this about an Elder Dragon, there wasn't much of a tie to be had otherwise.
I think the main reason people say that GW2 is grindy is because it's grindy.
Moreover; it's grindy and there's really not much else to it.
Everything is incredibly simple and streamlined - and content that lasts for a temporary period is, effectively, wasted dev time in the long run.
Maybe if they were putting out new permanent content as well as the living story it'd be better - or perhaps if the game weren't entirely centered around gold acquisition, after you hit 80..
Or, perhaps, if the PVE were designed a bit better; rather than the buggy, flowless, simple mess it is.
Maybe then, people wouldn't just say "Grindy" when they mention GW2.
If the Living Story events had something like "Points of Recollection" scattered throughout the world, where you could interact with it with a group or solo and put yourself in an instanced area of the map with the Living Story culmination, then yeah, they'd be worthwhile.
But that would defeat the purpose of the Living Story: To make a small window where something in the gemstore is "LIMITED TIME ONLY BUY NOW!" to get people to come back, play for 2 hours, finish the event, and buy the gemstore thing.
Edited by Soki, 05 June 2013 - 06:38 PM.