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GW2 Evolution to

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#1 assyrian dragon

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Posted 06 June 2013 - 04:48 AM

I'm here to ask you a question. is it worth it to keep investing in GW2?
read this before you answer.
after almost a year and we still have
1- Game mechanic broken (support /control).
2-Condition damage broken (why Anet bother with balancing, this should be the first thing because if they fix it, which I doubt they will they will need to do rebalancing again.
3-Boring skill system.
4-living story.
now why the living story because it is Anet giving us a clear indication to the future of GW2.
GW2 has evolved to be a game built around the cash shop. Everything in the future will be about limited time shiny skins and RNG with RM.
Your Journey as a hero has ended.
It is time to dress your avater with RM if you get lucky with RNG.

#2 Coren

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Posted 06 June 2013 - 05:41 AM

Well you pretty much nailed my reasons for waiting until they get their act together. I have four fully exotic equipped characters , including two with ascended, and I have no intention to do anything else with them because, in my opinion, there's nothing worth doing and if it's to run around with zerker equipped GS, wielding players, then no thanks.

I dearly hope ANet manages to get their act together, and soon.

#3 FoxBat

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Posted 06 June 2013 - 12:38 PM

View Postassyrian dragon, on 06 June 2013 - 04:48 AM, said:

I'm here to ask you a question. is it worth it to keep investing in GW2?

Investing what?

You don't like where the game is, leave it. It's free to come back sometime later if anything ever changes.

#4 Desild

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Posted 06 June 2013 - 12:48 PM

View PostFoxBat, on 06 June 2013 - 12:38 PM, said:

Investing what?

You don't like where the game is, leave it. It's free to come back sometime later if anything ever changes.

Money, time, emotional attachment? And no, it's not worth it. It will only hurt you in the long term!

If there's worst things that being apathetic, is hoping that things turn out fine without doing anything to contribute to it. I'd rather raise my voice than letting things fall to worst quietly.

#5 atreoo

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Posted 06 June 2013 - 01:15 PM

Personally I run the dailys at night when im off work and relaxing. It takes less than a hour. Other than that there is really nothing in the game that i havent seen or done already. I just use it to pass time a little and relax. I could go to another game and not even notice gw being gone. After a few lvl 80s the game just seems so stale now. Im just to lazy to find another game to fill some apare time each evening.

#6 Arquenya

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Posted 06 June 2013 - 02:19 PM

Personally I won't spend any money on the game in its current shape, I play an hour or so occasionally.

And ANet "getting their act together", I seriously doubt it will ever happen.
GW2 really lacks longevity and I guess it's part of the core of the GW2 business model.

I wonder if any expansion will be as succesfull as it was with the original GW series.

Edited by Arquenya, 06 June 2013 - 02:39 PM.


#7 Zhaitan

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Posted 06 June 2013 - 03:15 PM

View Postassyrian dragon, on 06 June 2013 - 04:48 AM, said:

.
GW2 has evolved to be a game built around the cash shop. Everything in the future will be about limited time shiny skins and RNG with RM.
Your Journey as a hero has ended.

I hate to agree. But, I have to no other choice today.

I think NCSoft and Nexon together murdered this game and, possibly, the franchise as I will be very skeptical buying any expansion to this game under the current business model.

Initially, I underestimated the pernicious effect that a cash shop will have on this game. I thought they would use it the same way GW dealt with micro-transactions back in 2006-2007. Micro-transactions help keeping the game up-to-date with patches and enhancements. It is a necessity for this business model. But, I think while developing the business model these people got too greedy and decided to bring atlantic city casino flavor in the game shop as well. Unfortunately, there are people who fall for this shit. They spend 100s of dollars to get that whacky mini out of a box or a dye shade. For these people, content and quality of game probably does not matter much. So, why should a company bother to deliver any?

I equate this to the habit of people buying puppies from puppy mills and finance the perpetrators who, otherwise, should be out of business and, possibly, behind bars for animal cruelty.  Bottomline, unless they come out of this business model, this franchise is pretty much useless for the section of the gaming community that still expects quality enjoyable product. I highly doubt they will leave this model as it is quite profitable for them. May be it is time to change the genre.

Honestly, GW did not have these many bugs in 7 years that these guys managed to push through in less than a year. Highly disappointed in the state of this game as it stands today. Maybe tomorrow will be a different day. One can only hope.

Edited by Zhaitan, 06 June 2013 - 03:23 PM.


#8 Nabuko Darayon

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Posted 06 June 2013 - 03:42 PM

OK I agree with Zhaitan except for one thing and ANet knows it. When they deliver Theee expansion  everyone will forget about all the downfalls or if you wanna call it bumpy road of ANet and it's "Living Story".

While I do think that maybe they shouldn't have done Living story and not release any "so-called" content but rather inform us on what they're improving people wouldn't be so furious, but if they only did that it would kinda get boring don't you think? At least the Living story gives us a subject to talk about, even if it is our critics on it... it gives Anet time to not lose drastic amount of people while they do add some serious content to the game...
As they said and people forget about it... 1 or 2 persons actually worked on these Living Stories... and by all means I do not think the rest just sits in their offices and play cards. So I bet there is a lot of hidden developing going on that we are not aware of.

The RNG really does suck but srsly... those RNG weapon tickets aren't even too great to begin with. They're mediocre, better then 70% of ing skins but not as nearly as good as some of the costly weapon skins. I mean that's just our own fault if we "have to" have all the skins out there...

The only downsize about RNG I really hated is the F&F dye combo... they were too expensive (gem wise) that gave 20 regular dyes along with those 5 special ones. If it was only RNG for those 5 special ones I could live with that but that was just terrible... I frankly felt like in a casino where the house always win. Some of those prices are ridiculous.Especially since there weren't any rare equivalent of those dyes in the game already :(

Also for the Living STory rewards...they should'vehad given us a "free ticket" for any of the new released gem store stuff to pick from that way everyone could've gotten the dye they wanted or the weapon-skin they wanted or whatever was released in that patch.
That's way better reward system IMO. I hope they read this and at least consider it. I'd be happy with that

#9 matsif

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Posted 06 June 2013 - 06:22 PM

definitely not buying an expansion and probably going to stop playing soon.  it's just not that fun anymore, the rewards system for all content is horribly done to enforce grinding crap, and then when a decent farm for something shows up Anet turns around and nerfs it because "It'll hurt the economy."  It's to the point that a year later now the only reason I log in is to talk to my guild friends, and if they aren't on I'm usually off in 30 minutes anyway.

#10 ExplosivePinata

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Posted 07 June 2013 - 12:27 AM

The boring skill system assyrian dragon mentioned is a big big factor for me. All my alt's are now level 30+ and every other elite skill sounds pretty crap (best of a bad bunch most of the time and I forget to use my elites constantly).  Hell most of the time I'm picking the least bad skills available to me outwith elites.  I know Anet didn't want to balance much in GW2 but couldn't they have at least used all the data they had on skills in GW as a guide and just beefed up the graphics.  I'd have been happy with that.

I remember when I first unlocked access to all skills on my main I kept thinking, ok anytime now I'll meet a skill trader, this can't be it.

Edited by ExplosivePinata, 07 June 2013 - 12:33 AM.


#11 komerad

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Posted 07 June 2013 - 09:35 PM

When i predicted this during beta i was called a hater. Feel free to apology :)

#12 Cube

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Posted 08 June 2013 - 10:57 AM

^lmao
---------------
On topic: I think it's worth to invest a bit in it. Don't invest money, invest a bit of time perhaps? The game is and can be fun, but not if you get too into it cause you'll meet the big wall. Just play it occasionally. I still have fun but only if I limit myself to like, 1-2 hrs a day. The game's got bugs and it's nothing like (at least) gw1 players thought it was gonna be, but it's something. Uhm, something else. Whatever it is.

#13 Gileas898

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Posted 12 June 2013 - 11:16 PM

A lot of people predicted that the cash shop would be very intrusive, and they were right. Right now GW2 feels like a child that turned to drugs. You want to support and love her but her actions are making it increasingly hard for you to do so. At the same time you are emotionally invested in her because you have known her for 8 years and formed a lot of your social circle around her. When she is at her best your time spent with her is fantastic, but you can't help but noticing the increasingly intruding bad sides of her.

For example, the very notion that we have to fund an expansion through gem store purchase AND buy it on release disgusts me.

#14 ylistra

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Posted 13 June 2013 - 12:07 AM

It's a game, not an investment.  If you're having fun then play.  If you're not then I suggest composing music or landscape painting.

#15 licho

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Posted 13 June 2013 - 12:15 AM

View Postylistra, on 13 June 2013 - 12:07 AM, said:

It's a game, not an investment.  If you're having fun then play.  If you're not then I suggest composing music or landscape painting.

This. Its never worth invest into game, other than buying box/digital code/sub/whatever.
Game which is not fun is as good as car which dosnt run. ;-)
But then, maybe playing like everyday isnt the only option, you can just drop in after each patch, to see the "new" stuff, and then after few hours move to other titles. No sub, no chains here.

#16 theoxygenthief

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Posted 13 June 2013 - 08:27 AM

View Postylistra, on 13 June 2013 - 12:07 AM, said:

It's a game, not an investment.  If you're having fun then play.  If you're not then I suggest composing music or landscape painting.

I'm pretty sure we're talking mostly about investing time here, which is more important than money.
The point is sometimes we play through boring patches of a game and spend a lot of time in boring patches or chores (grinding), as we feel it is offset by increased fun in other parts of the game and a sense of achievement. I think the OP is saying he doesn't think there's enough fun parts left or coming up to justify any more time spent in the currently boring game.

#17 zwei2stein

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Posted 13 June 2013 - 09:11 AM

Frankly, Gw2 is best when:

* You play sporadically, but keep logging in.
* You forget about having main and instead have fleet of alts
* You stop viewing it as a MMO where you "invest time", "work hard" or do any such silly thing.
* You stop attempting to make GW2 into your lifestyle, fix for lack of RL achievements or way to non-exist for few hours as day.
* You stop chasing any goal that is more than couple of gameplay hours away.

Then, it is the best game in genre ans it does what it does perfectly.

Once you get to stage where you are supposed to do end game, it becomes very apparent that the best way to tackle endgame is to stop playing.

Which is good - endgame means that game has ended. Time to alt-f4. Come back later when there is stuff you might want to do.

#18 Desild

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Posted 13 June 2013 - 09:19 AM

View Postzwei2stein, on 13 June 2013 - 09:11 AM, said:

Frankly, Gw2 is best when:

* You play sporadically, but keep logging in.
* You forget about having main and instead have fleet of alts
* You stop viewing it as a MMO where you "invest time", "work hard" or do any such silly thing.
* You stop attempting to make GW2 into your lifestyle, fix for lack of RL achievements or way to non-exist for few hours as day.
* You stop chasing any goal that is more than couple of gameplay hours away.

Then, it is the best game in genre ans it does what it does perfectly.

So your suggestion is... Play Guild Wars 2 as a single player game with co-op mode? Or as a Facebook game? As opposed as to a MMO? Gotcha.

This isn't a Facebook game you know. One that you can just stop playing whenever it fancies you, and pave your success with money. There are things at work that transcend your limited view of "how you should play in order to have fun".

I'm having fun and I don't even actually play the game, per se. It's called Roleplaying. Right now, I'm Roleplaying the snarky Dragonborn that complains about Guild Wars 2. Later tonight I'm getting my Inquest mantle and spread havoc in Rata Sum. Mhahahaha!

#19 zwei2stein

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Posted 13 June 2013 - 10:10 AM

View PostDesild, on 13 June 2013 - 09:19 AM, said:

So your suggestion is... Play Guild Wars 2 as a single player game with co-op mode? Or as a Facebook game? As opposed as to a MMO? Gotcha.

This isn't a Facebook game you know. One that you can just stop playing whenever it fancies you, and pave your success with money. There are things at work that transcend your limited view of "how you should play in order to have fun".

I'm having fun and I don't even actually play the game, per se. It's called Roleplaying. Right now, I'm Roleplaying the snarky Dragonborn that complains about Guild Wars 2. Later tonight I'm getting my Inquest mantle and spread havoc in Rata Sum. Mhahahaha!

Id suggest to play is as a MMO, but taking as seriously as facebook game and commit to it as much as you would to singleplayer.

MMO does not mean it should be serious business, nor that playing it should be lifechanging. Many people miss that.

#20 FoxBat

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Posted 13 June 2013 - 10:35 AM

View PostDesild, on 13 June 2013 - 09:19 AM, said:

This isn't a Facebook game you know. One that you can just stop playing whenever it fancies you, and pave your success with money

That's exactly how the ascended "gear treadmill" works now though. Do your 20-30 min daily and log off. Maybe once a week guild mission.

If you want to grind ages for a legendary, sure. But in the end that doesn't get you anything like success.

Edited by FoxBat, 13 June 2013 - 10:37 AM.


#21 theoxygenthief

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Posted 13 June 2013 - 10:51 AM

View Postzwei2stein, on 13 June 2013 - 09:11 AM, said:

Frankly, Gw2 is best when:

* You play sporadically, but keep logging in.
* You forget about having main and instead have fleet of alts
* You stop viewing it as a MMO where you "invest time", "work hard" or do any such silly thing.
* You stop attempting to make GW2 into your lifestyle, fix for lack of RL achievements or way to non-exist for few hours as day.
* You stop chasing any goal that is more than couple of gameplay hours away.

Then, it is the best game in genre ans it does what it does perfectly.

Once you get to stage where you are supposed to do end game, it becomes very apparent that the best way to tackle endgame is to stop playing.

Which is good - endgame means that game has ended. Time to alt-f4. Come back later when there is stuff you might want to do.

Sooo.... accept that it's a shit game and move on? Fair enough.
Regarding end game vs leveling: end game does NOT mean the game is over (or shouldn't at least), It means your character has reached the top point of it's STAT progression, all further focus is on SKILL progression. The best gaming happens in this sweet spot, and many/most games (FPS) start here.

I wouldn't mind playing a few more alts in this sweet spot. I'd love to see how different it feels playing FoTM with a warrior/mesmer/thief, but the leveling and gearing grind to get there is too tedious, repetitive, not fun at all and too devoid of good story telling or variation for me to bother repeating it again.

Also some classes feel completely broken sub-lvl 80: My mesmer dies over and over on some basic encounters, and I've heard the same from many or most, Mesmers don't do well under lvl 80.

Edited by theoxygenthief, 13 June 2013 - 10:52 AM.


#22 ObscureThreat

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Posted 13 June 2013 - 11:17 AM

View Postzwei2stein, on 13 June 2013 - 09:11 AM, said:

Frankly, Gw2 is best when:

* You play sporadically, but keep logging in.
* You forget about having main and instead have fleet of alts
* You stop viewing it as a MMO where you "invest time", "work hard" or do any such silly thing.
* You stop attempting to make GW2 into your lifestyle, fix for lack of RL achievements or way to non-exist for few hours as day.
* You stop chasing any goal that is more than couple of gameplay hours away.

Then, it is the best game in genre ans it does what it does perfectly.

Once you get to stage where you are supposed to do end game, it becomes very apparent that the best way to tackle endgame is to stop playing.

Which is good - endgame means that game has ended. Time to alt-f4. Come back later when there is stuff you might want to do.

So basically your saying that GW2 is just a casual game akin to Farmville with no depth what so ever? Hmmm seem fairly accurate.

#23 Desild

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Posted 13 June 2013 - 11:37 AM

View Postzwei2stein, on 13 June 2013 - 10:10 AM, said:

MMO does not mean it should be serious business, nor that playing it should be lifechanging. Many people miss that.

MMOs are serious business. And that's a fact!

You are investing in a game, a form of entertainment. You are forging social bonds with piers, discussing, debating, playing, overcoming challenges together. MMOs are a lifestyle as your actions affect the lives of others directly and indirectly within and without the game. This isn't about how quick you can flip the "no life" card on the table, specially since the people "without a life" are the ones most damaged by Arenanet's approach.

Even taking breaks from the game has been taking away from us. If I take a month sabbatical (like I have I in the past) not only have I missed on content but I will never again be able to experience it again. What's worse is the dailies. One month of not doing dailies is enough to cripple me compared to any one who has done them religiously. It's one character of my "fleet of alts" that is denied of a high end item or other equally valid goods.

This is the definition of a Facebook game, now that FoxBat mentions it... Catered for a pseudo-casual crowd, and if you don't play everyday you can just make the disadvantage go away with a swipe of your credit card... And that's disgusting!

Edited by Desild, 13 June 2013 - 11:38 AM.


#24 zwei2stein

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Posted 13 June 2013 - 12:15 PM

View PostDesild, on 13 June 2013 - 11:37 AM, said:

This is the definition of a Facebook game, now that FoxBat mentions it... Catered for a pseudo-casual crowd, and if you don't play everyday you can just make the disadvantage go away with a swipe of your credit card... And that's disgusting!

What disadvantage?

If you play slowly, you also consume money slowly. If I am slowly working towards L80 on alt(s), I will not need any money anytime soon.

If you are missing dailies/monthlies, you are likely not going to miss laurel goods or karma or mcoins because you have no-one to equip them with stuff it gives you anyway.

I have to mention, that swipe of credit card does not give you any of importat stuff that people covet (ascended items) and if it can, then you miss out greatly (level through crafting) or it is too overpriced to be ever be worth it for casual or even to dedicated player (buying any highend item).

Walking through explorables, doing whatver is not anything that requires optimised highend character ... you can easily doing it in mismatched combination of outleveled blues and greens.

View PostObscureThreat, on 13 June 2013 - 11:17 AM, said:

So basically your saying that GW2 is just a casual game akin to Farmville with no depth what so ever? Hmmm seem fairly accurate.

Compared to other MMOs GW2 has much more depth.

It is just that other mmos depth is similar to this: http://blog.lib.umn....y_1001/cave.jpg

Problem is people expecting similar illusion and being shown real thing instead (which is rarely as impressive)

What is depth for you anyway?

View Posttheoxygenthief, on 13 June 2013 - 10:51 AM, said:

Sooo.... accept that it's a shit game and move on? Fair enough.
Regarding end game vs leveling: end game does NOT mean the game is over (or shouldn't at least), It means your character has reached the top point of it's STAT progression, all further focus is on SKILL progression. The best gaming happens in this sweet spot, and many/most games (FPS) start here.

If people expect direction after they reached stat cap and are unable to play for fun or fingure out alternative goals, thes yes, game is over for them and they should move on - this kind of player is rarely going to be happy with skill progression.

It is only shitty game if you expect it to rule your life and provide reward/goal threadmill out of box.

It is also shitty game if you fast-track towards endgame and expect unlimited premade goals and directions and rewards.

It is awesome game if you do get rid of "MMO" mindset.

Best description of game should be "RPG that resembles MMO".

#25 theoxygenthief

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Posted 13 June 2013 - 12:43 PM

View Postzwei2stein, on 13 June 2013 - 12:15 PM, said:

If people expect direction after they reached stat cap and are unable to play for fun or fingure out alternative goals, thes yes, game is over for them and they should move on - this kind of player is rarely going to be happy with skill progression.

It is only shitty game if you expect it to rule your life and provide reward/goal threadmill out of box.

It is also shitty game if you fast-track towards endgame and expect unlimited premade goals and directions and rewards.

It is awesome game if you do get rid of "MMO" mindset.

Best description of game should be "RPG that resembles MMO".

You're completely missing the point and I think you have a narrow view of what constitutes a good game. It seems you enjoy the game and that's great, but that doesn't mean it's anywhere near perfect or good. Have you played any other MMORPGs much by the way, and how would you compare them to GW2?

If people expect direction after they reached stat cap and are unable to play for fun or fingure out alternative goals, thes yes, game is over for them and they should move on - this kind of player is rarely going to be happy with skill progression.
Completely untrue, unfounded and illogical.

It is only shitty game if you expect it to rule your life and provide reward/goal threadmill out of box.
Nope, it's also a shitty game if you want or expect an engaging storyline, fun gameplay mechanics, skill challenge over and above facerolling, a true living world, flexible but unique classes or anything else Arenanet promised this game would have and be.

It is also shitty game if you fast-track towards endgame and expect unlimited premade goals and directions and rewards.
Nope, it's also a shitty game if you don't, for the above reasons, all of which are more of an issue during leveling content than during end-game content. Leveling is a chore in this game, and it takes damn long. More so than in any other games I've played.

It is awesome game if you do get rid of "MMO" mindset.
Once again no, for the same reasons.

#26 Gecko

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Posted 13 June 2013 - 12:52 PM

zwei2stein, I agree with everything you have said.

I think you represent a vast array of players who, like me, simply play GW2 now and then and are having fun doing so. I think people like that are way underrepresented at forums like Guru, and it would be great to read a lot more opinions like "it's a game, I play it when I feel like it and I love it".

I think people expect an MMO to be endless. I do for a start. But I simply play GW2 at a pace that means I will never see the end of it. I never saw the end of GW even after six years of playing. If you have the same endless expectations as I have, but speed through everything the game has to offer, I can understand why people get disappointed. Maybe one game simply is not enough for you then. Maybe you should see yourself as a gameconsumer who should leave a game once you have seen everything and get on to the next .

#27 Swoopeh

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Posted 13 June 2013 - 01:08 PM

The recent comments by Anet about having "their answer to raids in the works" makes me think that they do realise current endgame content is a bit scarce and they need to do something lest they lose too much of their player base. Luckily GW2 is a game you can easily take an extended break from and come back when they add more meaningful content. A problem with that though is the implication it has on guilds who want to stay active.

Link for those who've missed it:
http://www.reddit.co...producer_in_la/

#28 zwei2stein

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Posted 13 June 2013 - 01:25 PM

View Posttheoxygenthief, on 13 June 2013 - 12:43 PM, said:

You're completely missing the point and I think you have a narrow view of what constitutes a good game. It seems you enjoy the game and that's great, but that doesn't mean it's anywhere near perfect or good. Have you played any other MMORPGs much by the way, and how would you compare them to GW2?

If people expect direction after they reached stat cap and are unable to play for fun or fingure out alternative goals, thes yes, game is over for them and they should move on - this kind of player is rarely going to be happy with skill progression.
Completely untrue, unfounded and illogical.

It is only shitty game if you expect it to rule your life and provide reward/goal threadmill out of box.
Nope, it's also a shitty game if you want or expect an engaging storyline, fun gameplay mechanics, skill challenge over and above facerolling, a true living world, flexible but unique classes or anything else Arenanet promised this game would have and be.

It is also shitty game if you fast-track towards endgame and expect unlimited premade goals and directions and rewards.
Nope, it's also a shitty game if you don't, for the above reasons, all of which are more of an issue during leveling content than during end-game content. Leveling is a chore in this game, and it takes damn long. More so than in any other games I've played.

It is awesome game if you do get rid of "MMO" mindset.
Once again no, for the same reasons.

I call that bullshit. And lack of foresight - at your place.

People with stat-raid mindset are goal minded, any extra challenge is obstacle and cross with people wanting to reach new skill levels is not 100% - which means that most of that stuff can be ginded out or learned as a mindless pattern. Do not look for skill there. Want proof? Internet full of rants about "noobs in epics", people complaining when update made their class less effective and other similar drama. You do not want to catter to that group

Engaging storyline - funny, i found it pretty fun storyline. Got to orr on 3 characters even. It has it faults and could be better, but compared to GW1 storyline, it is pretty damn good (once you see the other lines and realize how interconnected it is). If you knew about GW1, you knew what to expect.

Gameplay mechanics are fun and better tuned than GW1. I do now know what you want there. Or what you miss.

Skill challenge - look, that is pretty dumb expencation for open world. Anyone can guess what happens with game where average open world content is challenge - it is tiresome. So it gets deserted. And people who desert it are going to leave game. Why? Because it is not their job to tough it up. They are there for fun, ans that is sometimes slaughtering mobs. You want bads to be able to progress win dungeons too (because people desiring dungeon skins are not the same people who are skilled)... etc. If you go to any mmo, you will see facerolling in most content sooner or later.

Want skilled? Go to PvP. Except that most people want "Skill requiring stuff which I can actually win with little extra effort". True skill requiring content would defeat you every so often and it turns out that same people who want skilled content would be also companing about it being actually hard.

If you want challenge, then overaggro and see if you can survive. It is fun. Do 4 man runs. Go to Fractal L40. Try to take keep solo.

Living world was always going to be not as grand as advertized. There were never enough anet employees to make world so detailed that it would be living. If you believed that, then you were too naive.

Chlasses are varied enough for me to be able to make dps or support build and anything in between per my wishes and preferences, yet maintain feel and identity of class. Dunno what more you expect.

If leveling is chore for you, then, well, too bad i guess. If you do not like exploring and doing randon stuff, then yes, you will feel it is chore. It also means you did not get point of game before you bought it and expected something else.

Your rant basically screams "I was expecting holy saviour of MMO, but it let me down". A victim of hype.

Realistic expectations, realistic assesment of game. Remember that next time you try something else.

#29 Arquenya

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Posted 13 June 2013 - 02:11 PM

View Postzwei2stein, on 13 June 2013 - 09:11 AM, said:

Frankly, Gw2 is best when:

* You play sporadically, but keep logging in.
* You forget about having main and instead have fleet of alts
* You stop viewing it as a MMO where you "invest time", "work hard" or do any such silly thing.
* You stop attempting to make GW2 into your lifestyle, fix for lack of RL achievements or way to non-exist for few hours as day.
* You stop chasing any goal that is more than couple of gameplay hours away.

Then, it is the best game in genre ans it does what it does perfectly.

Once you get to stage where you are supposed to do end game, it becomes very apparent that the best way to tackle endgame is to stop playing.

Which is good - endgame means that game has ended. Time to alt-f4. Come back later when there is stuff you might want to do.
Sounds a bit like it. I only wish I knew this beforehand.

Personally I'm not really happy with the new "action MMO" kind of games that you play for a short while and then move on.
I'd rather have a game with more longevity that you can play for a few years instead of months.

#30 theoxygenthief

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Posted 13 June 2013 - 03:25 PM

View Postzwei2stein, on 13 June 2013 - 01:25 PM, said:


Your rant basically screams "I was expecting holy saviour of MMO, but it let me down". A victim of hype.

Realistic expectations, realistic assesment of game. Remember that next time you try something else.

Okay obviously we're not going to agree here, so let's leave it at that.

Closing comments: Just because my opinion is not the same as yours does not mean it's a rant, that's rude.
I wasn't expecting the holy saviour of MMO, I was merely expecting a game that was close to what Arenanet promised, and that builds on and improves on GW1, that IS a realistic expectation: if they didn't want that expectation they should have called the game something else.
And your English is very hard to read.




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