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WvW Ranger builds


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#1 Krisa

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Posted 06 June 2013 - 04:14 PM

Maybe it's posted some where , but was wondering some good builds for a ranger in WvW , as I feel pet's about 90% time are not very helpful since they tend to die so quickly.

Something taht can be good for Keep Defense and or Taking camps and such.

#2 razor39999

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Posted 06 June 2013 - 08:10 PM

Depending on if you want to play solo, small groups or zergs, there's a few good builds.

For zerging mainly (but usable in small groups) you'd go a mostly zerker lbow/gsword build, with either signet of beastmaster or just general damage boost traits.

For solo capping camps/NPC guard posts and for small group fights any of the various ranger bunker builds are useful. Clerics gear, greatsword/sword&dagger, double ravens, or apothecary gear axe&torch/sword&dagger, jaguar and wolf are the most popular options.

A power/toughness/vitality build with greatsword and whatever else on second swap is also possible as a zerg breaking initiator. There's probably more, but as a ranger there's plenty of variability for what you can play in WvW (unlike PvE).

#3 SesimieStreetFighter

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Posted 02 July 2013 - 01:22 PM

I've finally started seriously playing WvW.  

I'd like to park my Ranger as my WvW specialist character.....Held off on dungeons due to pet issues.

My request would be a GB/LB Ranger......i can rain death defensively and Close the distance on stragglers.

I'm very new to WvW so i'm looking for a  roaming type build....since i get bored to camp one location.

#4 Jeremlloyd

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Posted 02 July 2013 - 01:33 PM

I don't do WvW a lot but that's the build i'm using for WvW on my ranger:

http://gw2buildcraft...i.4q.4p.4y.55|e

It's clearly not the best build but it fits my playstyle, and I can do zerg vs zerg without any problems with it. You can switch Signet of the Hunt with Signet of the Wild for a passive regen and a stab when you activate it, also you can take the Adept Trait Signet Mastery instead of Steady Focus. And use Omnomberry Pies / Omnomberry Ghost to gain life on crit

Hope it helps :)

Edited by Jeremlloyd, 02 July 2013 - 01:34 PM.


#5 NerfHerder

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Posted 03 July 2013 - 05:11 PM

You should also check the PvP section, because Rangers are good in WvW for the same reasons they are good in PvP.

I personally use this. I run with the zerg or sometimes a small group. Signet of the Wild is for health regen on my pet, use whatever suits you in its place. In zerg vs zerg, just keep spamming arrows into the crowd and watch it rain badges. Against smaller groups, champions, NPCs, and 1v1/scrimmages use your sword or try a bunker build. You can switch the minor trait in WS for the falling damage trait, it comes in handy. The cool part is that you can afford to run glass cannon because your in the back line, due to the LB's superior range.

#6 chefwaffle

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Posted 07 July 2013 - 02:28 PM

View PostJeremlloyd, on 02 July 2013 - 01:33 PM, said:

I don't do WvW a lot but that's the build i'm using for WvW on my ranger:

http://gw2buildcraft...i.4q.4p.4y.55|e

It's clearly not the best build but it fits my playstyle, and I can do zerg vs zerg without any problems with it. You can switch Signet of the Hunt with Signet of the Wild for a passive regen and a stab when you activate it, also you can take the Adept Trait Signet Mastery instead of Steady Focus. And use Omnomberry Pies / Omnomberry Ghost to gain life on crit

Hope it helps :)
Pretty much the same build that I'm using with a few changes in utilities, traits, sigils and runes but I do plan to switch to divinity once I saved up.
Would like to add that you can hold camp capping for 12 seconds by using SoS and Protect Me (16 seconds assuming that all attacks are from a distance by using GS 4) until reinforcements arrived. Like Starcraft, every second counts and 12 or 16 seconds is big. Use SotW for smooth stomping other classes except for thieves, mesmers and eles.

#7 ProfGast

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Posted 12 July 2013 - 11:52 PM

View Postchefwaffle, on 07 July 2013 - 02:28 PM, said:

Pretty much the same build that I'm using with a few changes in utilities, traits, sigils and runes but I do plan to switch to divinity once I saved up.
Would like to add that you can hold camp capping for 12 seconds by using SoS and Protect Me (16 seconds assuming that all attacks are from a distance by using GS 4) until reinforcements arrived. Like Starcraft, every second counts and 12 or 16 seconds is big. Use SotW for smooth stomping other classes except for thieves, mesmers and eles.
Last I checked SotW counts as a "transformation" and prevents you from using stomps or interacting with items.  Was this changed recently?

#8 vertabraker

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Posted 21 July 2013 - 12:25 PM

i play alot of wvw, and i was a gs/lb ranger for a very long time. i got owned all the time in wvw. the first thing you need to know about your ranger is... you are not a warrior, the second thing you need to know about a ranger is.... you are not a tank. if you remember these 2 things you will be successfull in wvw. gs is great for a burst or hiding in a zerg, but your dmg will never be that of a warrior, and lower hp and def will make you much squishier than a warrior also. the best place for a ranger is on the back lines. long bow is good for high dmg, but that makes it a good secdary weapon, not a main. and tbh it is a little slow and people dodge and run out of range pretty fast, having said that lb does have its place in wvw. axe and warhorn or torch is a good option, it gives you range and conditions, warhorn will give you buffs while torch is gives great burn dmg and can give you a fire field to throw axes thru or shoot arrows thru. imo the best main for ranger in wvw, pve,pvp is short bow, its super fast lots of condition as well as cripple and daze/stun, you get an evade skill which is crucial for rangers, as more dodging = longer life. i tend to make my utilities to help with dodging and vigor. pets imo are a little pointless in wvw, not completely, they do dmg but the also die pretty fast in a zerg so i like to use a moa and have them stand near me and buff me. this is how i play, it suits my style and i can survive most zerg battles till the end with lots of dodging. not saying this is the only style of play, but the has been the most universal play weather in a big zerg, solo capping, or defending. but this build is based on condition dmg.. my bleed ticks for 108 per second per stack and i can throw 25 stacks in about 10-15 secs.

#9 Rp40

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Posted 22 July 2013 - 04:37 AM

I don't like Sig of Beast, I REALLY find it to be self buff central. I would rather be a little bit more group supportive.
Currently running 30/20/20/0/0 - (whatever you want) Piercing arrow spotter, (whatever you want), (whatever you want), (shared ang or wild surv,) (martial mastery) LB/GS (something close to this) (peak strength i guess if you just want to pew pew)
Bringing SoH SoR and LR for some stun breakers

LB for keeps and zergs in general. GS for when they have reflection up. Swoop is key for staying on pin so when they are blasting water fields, you are not in a corner dying.


If you are a lower tier server, condi will be better so look into traps / regen builds for smaller groups.

Edited by Rp40, 22 July 2013 - 04:37 AM.


#10 razor39999

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Posted 22 July 2013 - 08:07 PM

View Postvertabraker, on 21 July 2013 - 12:25 PM, said:

the second thing you need to know about a ranger is.... you are not a tank.

There are some other things in your post that I don't quite agree with, but they concern your personal playstyle, so I won't argue about that, but this one is just plain false. The ranger, if played as a cleric or apothecary bunker, is one of the best and also easiest to play (and not very hard to master) evade tanks in the game. The only thing more survivable (that I've played) is a bunker ele, but bunker eles don't get a free damage boost, aka pet.

EDIT:
Also saying that we're not warriors in that context of survivability is laughable, since the builds I've mentioned put to shame anything a warrior can muster in terms of staying alive.

Edited by razor39999, 22 July 2013 - 08:10 PM.


#11 chefwaffle

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Posted 01 August 2013 - 03:17 AM

View PostProfGast, on 12 July 2013 - 11:52 PM, said:

Last I checked SotW counts as a "transformation" and prevents you from using stomps or interacting with items.  Was this changed recently?
Nope. It's been like that since day 1.
With Signet of the Beastmaster trait, the ranger and the pet will grow larger, dealing more damage and has 6 seconds of stability but it doesn't lock up the skills, utility bar and stomp.




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