Oh look, it's another of the ENDLESS, ENDLESS takes on "the sentient races have sinned against nature, now face GAIA'S WRATH". One dimensional and predictable? You just wrote it.
Yeah, no thanks. Really glad you're not in charge of the story. I'm tired of grimdark aren't-we-just-so-horrible grey on grey morality that wannabe edgy teenagers lap up like honey. I'll take Trahearne over that a million times, because the Sylvari and the Pale Tree show that we ARE on the side of nature and the planet.
Yeah thanks for being such a stand up human being, insulting others on forums for no good reason makes you a much better person, everyone knows that.
1) I am not a writer by profession, nor do I claim to be
2) This is me using a weakly constructed, 5 minutes of my time example to illustrate some of the directions this could have gone in; I am pretty sure it's just some other game's ending stuck in my head that I regurgitated. I am very well aware that it is quite stereotypical and not that great. If I had 8 years to write a story in I'm pretty sure I could do much much MUCH better.
Themes like love, loss, the nature of conflict, revenge, growth and learning, dealing with change, the grey nature of the concepts of good and evil, the stresses and perils of leadership all make for great storytelling. GW2 touches on some of these but barely and only in the most superficial sense imaginable. I think it's biggest failure might be that it tries too hard to cover all of these but with no sense of continuity or consequences.
Regarding "...because the Sylvari and the Pale Tree show that we ARE on the side of nature and the planet": Thanks for making me laugh. My favourite part is when my Sylvari Necromancer Auto-dialogues "all have a right to grow" happily while slaughtering an innocent bear and her cubs for their sins; being too close to a random mineral node
The story is written, a big rewrite is unlikely anyway... so if Anet is intending any fixes thy should adjust the upcoming stories accordingly. Sloppy presentation aside the Southsun story isnt half bad, with all 4 involved groups having reasons for their action (Canach, The Consortium, the settlers and the Lionguard). It's just really badly presented in game so you have to piece together alot and assume alot.
I wish they wouldnt have gone with "end of the world" threats anyway, its hard to keep that up. Look at Dragonball Z for funny ridiculousness. You can do much better story-telling with threats that endanger a town or kingdom or region if not dealt with, and the ones dealing with that problem are still the heroes. Mix that with some small stories about individuals and have a better concept for your game's story then "this world-shattering threat is dealt with, followed by this world-shattering threat, and then that one."
Plus, if you go with smaller threats you can have one actually win once in a while, because the end of every crusade against an Elder Dragon is a foregone conclusion at this point. How could it not be, losing is equal to shutting off the game, lore-wise. On the other hand, if a major story arc dealth with the fate of Ebonhawke instead of handwaving it off-screen, the outcome could have been uncertain. A major story arc dealing with the only chance the united tyrian nations have at attacking Zhaitan, with failure losing them all their combat ressources. Story-wise its an obvious win before you even step foot in the instance.
I like your take on this. Yes I think intimate stories are much more effective. In the end it's the personal losses that stick with us the most, Tybalt is the only light in GW2 in my opinion.
Edited by theoxygenthief, 08 June 2013 - 05:28 PM.