Jump to content

  • Curse Sites
Help
- - - - -

Dragon Ball, where did you go wrong.


  • Please log in to reply
27 replies to this topic

#1 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 642 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 11 June 2013 - 06:59 PM

Hey all.

Having played a decent amount of rounds in the Dragon Ball arena, I'm thouroughly unimpressed. Aside from the exploitableness, it's all round a shoddy gametype in my humble opinion.

What happened to Dragon Arena from Gw1? It was by far a superior game type, and I'm sure that it could be easily replicated in Gw2. Root players while casting their attack, give us some utility skills as well, and add an area effect which drains endurance and prevents it coming back.

Anyone share my feelings towards Dragon Ball? Think i'm wrong? What do you think?

#2 turbo234

turbo234

    Seraph Guardian

  • Members
  • 1036 posts
  • Location:Oak Creek, WI
  • Server:Dragonbrand

Posted 11 June 2013 - 07:19 PM

I think it's a well designed minigame. Gw2 gameplay will never be like gw1 and we just have to accept it.

#3 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 642 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 11 June 2013 - 07:27 PM

Be that as it may, the Halloween minigame was good. The "capture the villagers" one (I can't remember it's name). It worked well, it was enjoyable. The Dragon Ball area just seems very lacklusture. I know Anet can make good content, so whats happened here? It feels very half thought out.

#4 Just Horus

Just Horus

    Vanguard Scout

  • Members
  • 224 posts

Posted 11 June 2013 - 07:45 PM

I find Dragon Ball to be just as interesting and fun as the Dragon Arena. They just need to fix the consumable exploit and I'll be playing this regularly.

#5 Geralt Romalion

Geralt Romalion

    Asuran Acolyte

  • Members
  • 89 posts

Posted 11 June 2013 - 10:16 PM

consumables screw it, and basically the one who attacks first wins.
meh.

#6 Elcee

Elcee

    Vanguard Scout

  • Members
  • 214 posts
  • Location:YOU DRANK GOLF BALLS

Posted 11 June 2013 - 11:14 PM

I haven't(nor will I) played the GW2 version, but "shoddy gametype" seems to describe the GW1 Dragon Arena quite well from my experience, actually :P

#7 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 932 posts
  • Profession:Elementalist

Posted 11 June 2013 - 11:22 PM

"First who attacks, first wins" isn't the case since a lot of pvpers battle pvers not to mention that a team gangs on you.
AS for teh Dragon Ball I find it quite interesting :)

#8 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1281 posts
  • Location:The Netherlands
  • Profession:Elementalist
  • Guild Tag:[Team]
  • Server:Gandara

Posted 12 June 2013 - 05:20 AM

View PostGeralt Romalion, on 11 June 2013 - 10:16 PM, said:

consumables screw it, and basically the one who attacks first wins.
meh.

If you're bad at Guild Wars 2, it usually ends up being that way.  If you even understand the basics, one person can be hit three times and still win just fine.

View PostAndemius, on 11 June 2013 - 06:59 PM, said:

What happened to Dragon Arena from Gw1? It was by far a superior game type, and I'm sure that it could be easily replicated in Gw2.

It's literally the same gametype.  They got rid of the occasional host-related problems by eliminating instant kills and instating 5 shot kills.
Davadude - Guru Village Idiot

#9 beadnbutter32

beadnbutter32

    Sylvari Specialist

  • Members
  • 618 posts
  • Location:Highway 61 Central US
  • Server:Henge of Denravi

Posted 12 June 2013 - 11:50 AM

I got burned out on Quake Arena and it's clones years ago.  Enjoy noobs and kiddies, but I will pass.

Holiday mini games have a set pattern now, rip off some oldie but a goodie past gaming meme, stripped down and casualized of course.

As far as I am concerned it just means fewer ques for WvW.

#10 Darkobra

Darkobra

    Seraph Guardian

  • Members
  • 1366 posts
  • Location:Scotland

Posted 12 June 2013 - 12:08 PM

View PostGeralt Romalion, on 11 June 2013 - 10:16 PM, said:

consumables screw it, and basically the one who attacks first wins.
meh.

It's definitely not the case. I held my own against three people ganging up on me. I took down 2 and just as I was about to die, a second team member came to help me out.

You have to know when to use your skills. You have to know formation. You have to know when to dodge, how to move and what orbs do what. Don't forget that the blue orbs heal you as well. There's a lot more strategy involved in this that people just haven't grasped yet.

As for the exploiters, you know how they are. They deny it's an exploit, they whine about it publically, but when the adjustments come, they're nowhere to be seen to defend their viewpoint then. It's also why I don't associate with them. They just lack the skill to play this game and I don't want to be held back by someone that ragequits when their training wheels are gone.

#11 Electro Mouse

Electro Mouse

    Vanguard Scout

  • Members
  • 155 posts
  • Server:Far Shiverpeaks

Posted 12 June 2013 - 01:17 PM

AFKers... Go f yourselfs

#12 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 642 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 12 June 2013 - 02:39 PM

View Postdavadude, on 12 June 2013 - 05:20 AM, said:

If you're bad at Guild Wars 2, it usually ends up being that way.  If you even understand the basics, one person can be hit three times and still win just fine.


It's literally the same gametype.  They got rid of the occasional host-related problems by eliminating instant kills and instating 5 shot kills.

I'd say it's not even close. Dragon Arena was dodgeball, Dragon Ball is moreorless Quake. I'd argue Dragon Arena was far better.

Perhaps I'm just playing with people who don't know what they're doing or against people who do. I'm yet to see anyone playing as a team rather than just running around randomly. I'm not bad at pvp, I know how to dodge, but dodging buys me about 30 hp, more if I can get to a health pack. I rarely seem to get out of a 2v1 without dying unless the people attacking me suck something godawful.

#13 davadude

davadude

    Seraph Guardian

  • News Correspondents
  • 1281 posts
  • Location:The Netherlands
  • Profession:Elementalist
  • Guild Tag:[Team]
  • Server:Gandara

Posted 12 June 2013 - 04:48 PM

View PostAndemius, on 12 June 2013 - 02:39 PM, said:

I'd say it's not even close. Dragon Arena was dodgeball, Dragon Ball is moreorless Quake. I'd argue Dragon Arena was far better.

Perhaps I'm just playing with people who don't know what they're doing or against people who do. I'm yet to see anyone playing as a team rather than just running around randomly. I'm not bad at pvp, I know how to dodge, but dodging buys me about 30 hp, more if I can get to a health pack. I rarely seem to get out of a 2v1 without dying unless the people attacking me suck something godawful.

I can agree, with a team that sticks together, it's a lot more fun.

I hope they add a "hardcore" variant that can be like the Guild Wars 1 version.
Davadude - Guru Village Idiot

#14 Featherman

Featherman

    Seraph Guardian

  • Members
  • 1028 posts
  • Location:Frolicking in Kalos

Posted 13 June 2013 - 01:15 AM

It's an okay mini-game, but the control scheme, movement and hit mechanics just aren't suited for it. It suffers the same issues as with crab toss.

Edited by Featherman, 13 June 2013 - 01:17 AM.


#15 NerfHerder

NerfHerder

    Sylvari Specialist

  • Members
  • 738 posts
  • Location:Florida

Posted 13 June 2013 - 01:43 AM

Dragon ball is the most fun I've had in a GW2 mini game. I dont usually care for pvp, and jumping puzzles always make me feel indifferent. But something about dragon ball feels right.

#16 Specialz

Specialz

    Golem Rider

  • Members
  • 3100 posts

Posted 13 June 2013 - 02:00 AM

Dragon ball is only fun if you play together with your team. A lot of people stupidly think they can solo, I tried that initially and it is a bad idea. I dont remember dragon ball, from gw1 but this one is pretty fun. The only draw back is the range of the skills.

#17 StormDragonZ

StormDragonZ

    Vanguard Scout

  • Members
  • 396 posts
  • Location:Syracuse
  • Profession:Warrior
  • Guild Tag:[MAGI]
  • Server:Northern Shiverpeaks

Posted 13 June 2013 - 02:18 AM

I tried Dragon Ball. I then realized I'll never be any good in it and decided to not play again.

Why am I not good? Too many people are "experts" in it and would make my feeble skills more obsolete.

#18 HawkofStorms

HawkofStorms

    Guru's Source of Witty Banter

  • Members
  • 3101 posts

Posted 13 June 2013 - 04:25 AM

Dragon Ball fails because teams that get all the skills quickly start to dominate/spawn camp the other team.  Once you get behind there is never a chance to catch up as the team with the better skills/weapons will always win.  Games always end up becoming massive one sided slaughters.  It'd be much better if the orbs gave you a one shot skill that was consumed each time you used them so that there was a strategic choice with using the other skills rather then just making sure the team in the lead that has map control is just permanently more powerful.

#19 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3973 posts

Posted 13 June 2013 - 05:05 AM

View PostHawkofStorms, on 13 June 2013 - 04:25 AM, said:

Dragon Ball fails because teams that get all the skills quickly start to dominate/spawn camp the other team.

This would be why FFA deathmatch was the big Quake mode. Even the guy racking up huge kill streaks under quad damage that no-one can catch up to, is still quite likely to meet their end at someone else's rocket.

#20 Kaaboose

Kaaboose

    Vanguard Scout

  • Members
  • 159 posts
  • Location:Probably Tyria
  • Profession:Guardian
  • Guild Tag:[BAM]
  • Server:Henge of Denravi

Posted 13 June 2013 - 05:43 AM

Dragon Ball demotrates why Crab Toss was not a team based game. As Hawk stated, once a team gets ahead there is vary rarley any chance of come back as they will have all the skills, Control over the HP spawns and trap you in your base.
Now if this was FFA gameplay that would not happen.
Another HUGE problem with Dragon ball is the stupid achivements. Aside from Crabtactualar (which I had no trouble getting) the crab toss achivements were very well thought out (or fluked) as to get them you actually had to PLAY the game.
Thanks to team based gameplay and the fact that the achivements are "Play X games" and "Win X games" we have a slew of AFK players logging into each match. If you are going to make a team based holiday event you need to make sure thoese achivements require players to work as a team or at the very least play the actual game.
Anoteher thing that was very well done in Crab toss was being limited to only 2 item pickups. Imagine how bad Crab toss would have been if players could stockpile weapons like they can in Dragon Ball.
I understand the game, how it works, and how to use skills (If I can get to them) to my advantage but the "stockpile Power/Skills" element coupled with Team Gameplay does not work. Making achivements that can be compelted AFK does not work.
Either Limit the amount of power ups one can carry or Drop the team based gameplay.
And make the achviments require you to actually play the game such as "Make X kills", "Find all the Powerups", "Be The highest scorer." etc.
I had a lot of fun with Crab Toss and played it long after I'd gotten the required achivements but Dragon Ball feels like a chore.

#21 Arcath

Arcath

    Vanguard Scout

  • Members
  • 228 posts
  • Location:Sweden
  • Guild Tag:[GoW]

Posted 13 June 2013 - 06:26 AM

View Postbeadnbutter32, on 12 June 2013 - 11:50 AM, said:


As far as I am concerned it just means fewer ques for WvW.

Yea less ques for the 1 thing that makes this game worth playing.

#22 BartenderMan

BartenderMan

    Asuran Acolyte

  • Members
  • 86 posts
  • Guild Tag:[GP]
  • Server:Desolation

Posted 13 June 2013 - 06:32 AM

View PostHawkofStorms, on 13 June 2013 - 04:25 AM, said:

Dragon Ball fails because teams that get all the skills quickly start to dominate/spawn camp the other team.  Once you get behind there is never a chance to catch up as the team with the better skills/weapons will always win.  Games always end up becoming massive one sided slaughters.  It'd be much better if the orbs gave you a one shot skill that was consumed each time you used them so that there was a strategic choice with using the other skills rather then just making sure the team in the lead that has map control is just permanently more powerful.

I don't find that to be the case. Sure, once one side has got the momentum the game can snowball pretty easily, but I've won several games where my team was behind (most recent game was a 300 point difference). You just need to play smarter and more as a group rather than run around and try and kill the first person you see and the game can just as easily start sowballing in your favor.

I personally find the game pretty fun, especially if you have friends in the same game (both with and/or against you); however it's not something that I would spam due to the repetitive nature of the game.

#23 cyclopsje

cyclopsje

    Sylvari Specialist

  • Members
  • 779 posts

Posted 13 June 2013 - 06:58 AM

Its a fun game but the reward for winning is so cheap with the 1 box. I guess they favor holo farming. In the same time you have 20 chests lol.
Would have been to receive 3 chests in my opnion and more achievements

Edited by cyclopsje, 13 June 2013 - 06:59 AM.


#24 Amras Saralonde

Amras Saralonde

    Pale Tree Seedling

  • New Members
  • 7 posts
  • Location:Colchester
  • Profession:Warrior
  • Server:Underworld

Posted 16 June 2013 - 02:58 PM

I find Dragon ball a pain in the ass. Firstly to get the hologram wings you need to complete a list of achievments. There is a few that are being released on the 18th which means there's limited ones to complete. I've completed all apart from "Dragon Ball Boss". It is just so boring and takes up so much time!

#25 Dark

Dark

    Sylvari Specialist

  • Members
  • 567 posts
  • Profession:Ranger
  • Server:Sanctum of Rall

Posted 17 June 2013 - 03:23 AM

Answer: Everywhere.

#26 Elof Valantor

Elof Valantor

    Asuran Acolyte

  • Members
  • 61 posts

Posted 18 June 2013 - 02:37 AM

View PostAmras Saralonde, on 16 June 2013 - 02:58 PM, said:

I find Dragon ball a pain in the ass. Firstly to get the hologram wings you need to complete a list of achievments. There is a few that are being released on the 18th which means there's limited ones to complete. I've completed all apart from "Dragon Ball Boss". It is just so boring and takes up so much time!
And just to kick sand into the wound, ANet had stated on Friday that both Dragon Ball achievements would not count towards the meta. Sadly for most people they only stated this in a live stream with a dev, knowing full well that not every person watch's these live streams or even knew they existed. So everyone who choose to grind their way through 20 games played, and worse for those who did the 20 wins grind, just to get 1(2) achievement(s) towards the meta just wasted their time. Makes me wonder how many of the people AFK'ing were there just for the achievement towards the meta, and how many people would have AFK'ed it had they made it clear from the start that neither Dragon Ball achievement would count towards the meta.

https://forum-en.gui...ts-as-7/2229781

Quote

William Fairfield (Game Designer): During my live stream on Friday I confirmed that the Dragon Ball achievements would not count towards the overall. We are sorry for any inconvenience this may have caused you


#27 Fernling306

Fernling306

    Seraph Guardian

  • Members
  • 1471 posts

Posted 18 June 2013 - 04:35 AM

View PostElof Valantor, on 18 June 2013 - 02:37 AM, said:

And just to kick sand into the wound, ANet had stated on Friday that both Dragon Ball achievements would not count towards the meta. Sadly for most people they only stated this in a live stream with a dev, knowing full well that not every person watch's these live streams or even knew they existed. So everyone who choose to grind their way through 20 games played, and worse for those who did the 20 wins grind, just to get 1(2) achievement(s) towards the meta just wasted their time. Makes me wonder how many of the people AFK'ing were there just for the achievement towards the meta, and how many people would have AFK'ed it had they made it clear from the start that neither Dragon Ball achievement would count towards the meta.

https://forum-en.gui...ts-as-7/2229781

They were never strong in the communication field. It doesn't bother me, as I didn't like the Dragonball game and couldn't get myself to play it that many times.

#28 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8113 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 18 June 2013 - 02:40 PM

I don't get why there are achievements listed if they don't count...  meh.  Got my 20 wins, and had fun when a player wasn't AFK.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users