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How long until they ditch the B2P2W model?


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#1 Tranquility

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Posted 14 June 2013 - 02:39 AM

And just get rid of the upfront cost for a normal P2W model?

Follow up, do you see the game having an influx of players like RIFT, SWTOR, LOTR, etc that went from a subscription to a P2W model? It seems like bigger of a leap for those games than GW2, since they have to redesign everything, whereas GW2 was always intended to be a cash grab.

#2 Millimidget

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Posted 14 June 2013 - 03:42 AM

Probably sooner rather than later. It seems like it was an eventuality, after all.

That's not necessarily a bad thing; F2P2W can bring in alot of fresh blood.

#3 Tranquility

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Posted 14 June 2013 - 03:59 AM

View PostMillimidget, on 14 June 2013 - 03:42 AM, said:

That's not necessarily a bad thing; F2P2W can bring in alot of fresh blood.

But can it with GW2?

Other games going from subscription models to new F2P models were a big leap. Its big news when RIFT goes from a strict subscription model to selling ingame items and XP boosters. GW2 kind of already does that. The only thing changing would be the entrance fee.

#4 NerfHerder

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Posted 14 June 2013 - 08:14 AM

I dont think they ever will. Judging from most estimates we have, the model they have now works pretty damn good. I cant speak for the other games, but SWTOR is freemium. Which, like DCUO, is almost unbearable to play if you dont subscribe. And thats a totally different business deal all together. Really, freemium is the worst way to go. Because you still get RNG boxes and you still have to subscribe to get all the benefits. I dont see Anet going that route either.

#5 FoxBat

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Posted 14 June 2013 - 08:23 AM

In spite of all their efforts on the RNG store, the majority of revenue so far still comes from box sales. As long as they get around to an expansion at some point, we aren't going to see more than a free trial.

The china-server version may well live by its own rules and payment model though.

Edited by FoxBat, 14 June 2013 - 08:24 AM.


#6 Lordkrall

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Posted 14 June 2013 - 08:44 AM

I doubt they will.

Based on the official forums (and in-game for that matter) there are new people joining the game quite frequently, there are also loads of people spending high amount of money on gems, which would mean they don't really have any need (or want) to change they business model of the game.

I would say that they would lose more than they would gain by changing the model.

#7 beadnbutter32

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Posted 14 June 2013 - 11:45 AM

The free to play weekends are getting to be regular occurrences, so in a sense they have already gone F2P, only the free part is just a sliver to get you in the door and invested.

I would not be surprised if the China version will be F2P or have a very low purchase price.  My understanding is much of online gaming in China is done via rented time in shops, not on personal machines with personal Internet service, so they may do some kind of deal that keeps the entry price low in shop based set ups, ie, they sell memberships in bulk to the shops at whole sale and let the shops set the price.

From the looks of the cash shop previews, it seems they will be going P2W in a big way, offering things like legendaries, premade, via the TP for gems etc.

Check out Perfect World Inc. which has been running a parallel game version in China for some time.  Many rules are different, tons more P2W, and worst of all (for us in NA and EU), the Asian version gets top developer priority and is where all new content is released first.

If you think RNDnet devs are ignoring us now, just wait till the China version goes live.

As to the rate of new blood coming in here, the only facts we have are unit sales reports which show that unit sales has dropped off and running in the range of a one to two million per quarter.

If they were gaining more players than they are losing, you would be seeing lots more worlds being created which is not happening.  If anything the game is treading water at this point player numbers wise.

Like any gambling operation though, RND boxes more than likely do more for their bottom line than unit sales.

Edited by beadnbutter32, 14 June 2013 - 11:54 AM.


#8 Lordkrall

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Posted 14 June 2013 - 11:48 AM

View Postbeadnbutter32, on 14 June 2013 - 11:45 AM, said:

From the looks of the cash shop previews, it seems they will be going P2W in a big way, offering things like legendaries, premade, via the TP for gems etc.

That was actually confirmed to be fake screen shots.

#9 MazingerZ

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Posted 14 June 2013 - 01:32 PM

View PostFoxBat, on 14 June 2013 - 08:23 AM, said:

In spite of all their efforts on the RNG store, the majority of revenue so far still comes from box sales. As long as they get around to an expansion at some point, we aren't going to see more than a free trial.

The china-server version may well live by its own rules and payment model though.

I have my doubts it gives me box sales as they did the first time around.

They burned a lot goodwill with the old Guild Wars crowd, and a lot of people are pretty wise to what their current business model is right now.

Without something serious to offer players I can see a expansion not doing really well.  Hell, people are still trying to get their Legendaries.
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#10 Millimidget

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Posted 14 June 2013 - 04:42 PM

View PostTranquility, on 14 June 2013 - 03:59 AM, said:

But can it with GW2?
Of course it can.

B2P doesn't exclude as many initial purchasers as subscription based, but I'm sure there are still plenty of people who skipped it based on the box price alone, or won't even be aware of it until it starts popping up as a recommended F2P game.

View PostNerfHerder, on 14 June 2013 - 08:14 AM, said:

I cant speak for the other games, but SWTOR is freemium. Which, like DCUO, is almost unbearable to play if you dont subscribe.
From what I hear, EA went overboard in restricting access for F2P users in SWTOR. There are other, better freemium models out there. Restricting F2P users from content is just short-sighted; they're warm bodies that can keep premium players entertained, possibly one day purchase something, and otherwise because of their low financial commitment to the game generally have the least biased opinions, usually resulting in good word of mouth provided you don't actively **** on them, as EA did.

Edited by Millimidget, 14 June 2013 - 05:49 PM.





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