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Running from A to B pressing F = Content?


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#1 Eon Lilu

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Posted 21 June 2013 - 03:22 AM

Anyone else noticing more and more that 90% of the content they are giving us in this patches is just running from A to B and pressing F a load of times?

I really wish they would take a look at what Anet did in the past with GW1 and really bring back guild wars into guild wars 2. :(

This is just not fun and is not even barely content.

But don't worry we have new items and more gambling in the gem store...

Edited by Eon Lilu, 21 June 2013 - 03:24 AM.


#2 Arewn

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Posted 21 June 2013 - 03:36 AM

Mind listing off past GW1 update content (not expansion) that gw2 doesn't receive for those who don't know?
GW2 updates generally contain: A custom mini-game of some sorts, run around and press F to inspect, run around and kill for currency/drops, story content delivered through instances and some NPC interaction, a short dungeon, an updated/revamped/new feature of varying sorts for some aspect (PVE/P/WvW) of the game, bug fixes/balance tweaks and some 'physical' changes to the open world map. For simplicity's sake, I'm counting things like the 2 patches in May as a single monthly patch.
By the sounds of it, you just want a shift in focus away from the "run around press F" stuff, which I totally agree with, but more specifically I'm wondering what they did in GW1 that you'd like to see emulated/improved on and brought into GW2.

#3 ben911993

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Posted 21 June 2013 - 04:11 AM

View PostArewn, on 21 June 2013 - 03:36 AM, said:

Mind listing off past GW1 update content (not expansion) that gw2 doesn't receive for those who don't know?
GW2 updates generally contain: A custom mini-game of some sorts, run around and press F to inspect, run around and kill for currency/drops, story content delivered through instances and some NPC interaction, a short dungeon, an updated/revamped/new feature of varying sorts for some aspect (PVE/P/WvW) of the game, bug fixes/balance tweaks and some 'physical' changes to the open world map. For simplicity's sake, I'm counting things like the 2 patches in May as a single monthly patch.
By the sounds of it, you just want a shift in focus away from the "run around press F" stuff, which I totally agree with, but more specifically I'm wondering what they did in GW1 that you'd like to see emulated/improved on and brought into GW2.

While GW1 didn't get the constant stream of (abysmally worthless) content via any kind of Living Story, it did have Guild Wars Beyond in its later years. GWB saw the release of three different arcs of stories, each about equal in length to Flame and Frost, and installed in phases.

They all had great quests, well-written characters (mostly), dialogue that wasn't atrocious, and were more than worth it in rewards. Actually, the last arc of GWB, Winds of Change, helped cover around a third the cost of the second most expensive suit of armor in the game for me. There were a bunch of new weapons introduced and a couple new hero npc's (heroes being fully customizable allies you take with you for exploring and doing quests/missions).

It was all actually very challenging, fun, rewarding, and not horribly written. A stark contrast compared to the Living Story of GW2...

Even better though, is that with some of the GWB updates there were costumes released in the cash-shop. IIRC, they would cost $5 USD, maybe $10, and it would be unlocked for your account, able to be obtained by any of your characters infinitely for the rest of forever and ever. As opposed to ponying up, from what I've read, up to or more than 8 times that, to gamble for a chance at receiving a one-use weapon skin claim ticket.

These Living Story updates are atrocious and in no way live up to the treatment GW1 got. Which is hilarious, considering it was a pretty small team working on GWB, while the rest of ANet worked on GW2.

#4 Vayum

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Posted 21 June 2013 - 10:07 AM

you can simplify any game feature the same way you just did, it depends on your perspective of "fun".

#5 KaanTheImmortal

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Posted 21 June 2013 - 10:16 AM

I agree with you. This is the first time i skipped almost the whole festival.. Dragonball was just spamming 1 which wasnt fun (the minigames from halloween & wintersday were really good but this one :/ )

#6 ExplosivePinata

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Posted 21 June 2013 - 10:32 AM

OP, doesn't really sound like fun to me and this is the first month I haven't re-installed the game to check it out. Maybe next month unless it's more rng Cox skins and pressing the interact key as content in which case it might be time to say adieu for good :(

Edited by ExplosivePinata, 21 June 2013 - 10:33 AM.


#7 Guardian of the Light

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Posted 21 June 2013 - 11:05 AM

I'll agree GW1's content was good when it came out but in terms of the first year of stuff, I only really remember Sorrow's furnace (which was awesome) and halloween and Christmas (which kinda gets overshadowed by Gw2's version). There was nothing out in the meantime and I remember playing other games while waiting for an expansion.

I'll agree that 90% of this content is BS push F fetch quest but we do usually get a decent minigame and dungeon in these updates sometimes so overall I think we get more overall good content.

Also I remember character and story work being all over the place. Does anyone else remember the stupid hearts of the north missions and how they were the cheesiest lines Anet has EVER written?

Edited by Guardian of the Light, 21 June 2013 - 11:06 AM.


#8 velinos

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Posted 21 June 2013 - 11:19 AM

I would of liked it more if the investigation stuff took some investigation. Course the spoiler sites would tell you where everything is and 70% of the player base would just use those. But I would like the chance to work at it. I guess part of the problem is with the content being only here for a little while. If they make it take more than just a click then people might not have a chance to get it done.

#9 Kurosov

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Posted 21 June 2013 - 11:24 AM

Generally the content in the events has been pretty good, the pointless F spamming parts aside.

The problem is the large number of titles dedicated to the F spamming, made worse this time round by being required to gain a reward. They should not bother with pointless achievements just to increase the numbers.

gw1 had things like running presents from grentches to children before they could destroy them, it was entertaining while stood in a town, it gave small rewards like the pinatas and wasn't linked to some title that requires you do it again and again even if you don't want to.

I Don't mind having the interactive F tappy objects in places like LA, but the damn achievements need to go. They really need to focus on making new achievements and actual achievement.

#10 Ojimaru

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Posted 21 June 2013 - 11:49 AM

View PostEon Lilu, on 21 June 2013 - 03:22 AM, said:

Anyone else noticing more and more that 90% of the content they are giving us in this patches is just running from A to B and pressing F a load of times?

I really wish they would take a look at what Anet did in the past with GW1 and really bring back guild wars into guild wars 2. :(

This is just not fun and is not even barely content.

But don't worry we have new items and more gambling in the gem store...
You're focusing on the tiny details but missing the big picture.

The whole Living Story really began with the Karka Invasion event. Since then it's small story events that build up to a larger event, e.g. the Flame and Frost dungeon and the mini-dungeons of Southsun Cove.

Dragon Bash seems to be a recurring annual event (or so the Council plans to have), with this year's arc written in such a way to introduce the next big (speculative) patch, i.e. Sky Pirates of Tyria. Yes, the investigation elements were "press-F to win", but ANet likely just want to get past it quickly as they didn't consider it an essential element to the introduction of your new nemesis.

#11 Epitaph_Blade

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Posted 21 June 2013 - 12:04 PM

It seems that way. But from a new player perspective, is not like that. I notice that latest events have been more "new player friendly", located on starting zones, Dragon Bash is a good example of this, where, if you are progressing in the game, you get most aspects of the event on the run.

Of course, from the perspective of already high end players, it just seems like going back to old maps to click F until you are ready.


I would say that the objective of this, is to offer more variety on activities, since there are also some parts of the events that require you to have knowledge of the game, and to be already maxed out.


This IS content, maybe some expect something completly different every month (unlikely to happen), but after all, they achieve to send veteran players back to old zones, and this zones are affected by this events. Thus making the title "Living Story" more likely to be a permanent part of the Living World. I think the correct way to see this monthly events is like that. It is permanent content, it just shifts from month to month, but what is permanent, is that always, somewhere in the world of Tyria, something is happening. And that is difficult to achieve in a MMO, and I think, they deserve more credit for it.

What we should expect, as players, is that this content don't replace long term additions, like new dungeons, or new zones (expansions), and we have yet to see if we won't get this, that a lot of the playerbase expect, when looking at this events.

#12 Mhenlo

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Posted 21 June 2013 - 01:41 PM

The only thing I don't like about the updates and the Living Story is that it all feels so hokey and cartoonish. I feel like the story is on a grade-school level and has a pokemon-esque feeling to it. Not that it is a bad thing, it just isn't my style especially compared to the quite haunting and surreal world of GW1. I find none of that in the teenie-bopper world of GW2.

#13 pumpkin pie

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Posted 21 June 2013 - 02:44 PM

First of all, one should consider making a better thread starting with a proper title. when you have a title like this, people are going to not know what you are trying to say. Because the whole game is running from A - B doing "something", and the command key for doing "something" is "F" so what do you expect the game to be? have the playing guess which key to use?

"something" - activities other then fighting.

Secondly, it would be better if you had say how the event could have been better.

for instant, we probably don't have to run around doing the "fire dance", we could have instead been travelling around Tyria collecting memorial to build the Effigy. and by the end of the event, the effigy bla bla bla. for the effigy burning part end of the ceremony we are being "knighted" and gets to wear a dragon's wing bla bla.

Lastly, to that person who says ArenaNet never listen.

they do. for instant I've been talking about having guild banner being planted in town squares etc althought it is not exactly as I've anticipated it, they however made it even more useful. color wise, even though they are selling these special color, i can't help but think of the time I kept saying how color should be with tier normal, glittering ones etc. here they are in the game. many tiny/insignificant things that you do not notice, if you have follow the suggestion section of the forum, you would see some of them are in the game.


#14 NerfHerder

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Posted 21 June 2013 - 05:44 PM

They are trying to add more variety, just failing at it. The mini living story dungeons show promise. And they would make perfect additions to fractals. And some of the personal instances arent too shabby either. Its as good as WiK and WoC in GW1. Still lots of room for improvement

I have enjoyed most of the living story, and I have a more optimistic view of GW2 than some of the more vocal players. But, they are going about it the wrong way. Its as if ANet thinks living story is what keeps us coming back, and its not. Its things like fractals, dungeons, and WvW. That's what needs the weekly attention. I can handle monthly living story/festivals or even less often. Just give use something to do in the mean time. Or how about some bug fixes? My ranger has been rooted by sword auto attack since launch. When boy? When are you going to get your act together? I digress....

There is still a void in available content and I think it lies somewhere between dungeons and WvW. Whatever this answer to raiding is, could possibly hold the key to GW2's long term success.

#15 Sandpit

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Posted 21 June 2013 - 06:15 PM

I agree with OP. GW2 is looking increasingly poor. Not only is this drip-fed junk content, it's the SAME drip-fed junk content with different art.

Carving Pumpkin = Magic Snow = Dragon Pinata
Haunted Door = Mysterious Presents = Hologram Projectors

Rewards tend to be various worthless junk designed to clog up your storage to encourage you to buy more.

GW1 content adds were much better, in the beginning  we had SF, then we had various Greens added to areas (and the revamp of Rotscale, I really wished they did more of that) TOPK change and at the end we had the GW beyond (varied in quality tbh) and a whole host of other little stuff, in addition to the festival events, chapters, expansions and other bought content.

GW2 was starting to feel as dead and unloved after 8 months as GW1 does after 8 years, maybe it's because all the devs and story writers are working on GW3?

#16 Death Adriel

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Posted 21 June 2013 - 06:20 PM

to me its starting to feel like zynga games, (farmville cityville ect)

#17 MazingerZ

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Posted 21 June 2013 - 06:38 PM

View PostSandpit, on 21 June 2013 - 06:15 PM, said:

GW2 was starting to feel as dead and unloved after 8 months as GW1 does after 8 years, maybe it's because all the devs and story writers are working on GW3?

Expansion will probably help them.  But it'll also teach people to not buy the junk from the item store, just log-off and wait for the next expansion.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#18 Arewn

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Posted 21 June 2013 - 06:48 PM

View Postben911993, on 21 June 2013 - 04:11 AM, said:

While GW1 didn't get the constant stream of (abysmally worthless) content via any kind of Living Story, it did have Guild Wars Beyond in its later years. GWB saw the release of three different arcs of stories, each about equal in length to Flame and Frost, and installed in phases.

They all had great quests, well-written characters (mostly), dialogue that wasn't atrocious, and were more than worth it in rewards. Actually, the last arc of GWB, Winds of Change, helped cover around a third the cost of the second most expensive suit of armor in the game for me. There were a bunch of new weapons introduced and a couple new hero npc's (heroes being fully customizable allies you take with you for exploring and doing quests/missions).

It was all actually very challenging, fun, rewarding, and not horribly written. A stark contrast compared to the Living Story of GW2...

Even better though, is that with some of the GWB updates there were costumes released in the cash-shop. IIRC, they would cost $5 USD, maybe $10, and it would be unlocked for your account, able to be obtained by any of your characters infinitely for the rest of forever and ever. As opposed to ponying up, from what I've read, up to or more than 8 times that, to gamble for a chance at receiving a one-use weapon skin claim ticket.

These Living Story updates are atrocious and in no way live up to the treatment GW1 got. Which is hilarious, considering it was a pretty small team working on GWB, while the rest of ANet worked on GW2.
Ah I see, well I'll give you challenging (i.e agreed, GW2 is not and needs areas where it is), call you out on subjectivity for 'fun', semi-agree with the 'horribly written' comment (gw2 has had its highlights and I've cherry picked through woodenpotatoe GW1 LPs... story writing wasn't exactly miles ahead there, it's pretty comparable), and finally I'm unsure about rewards (that's a topic for another thread all on it's own).

I'd like to note, though, that your prime example is GWB; additional content added at the tail end of the game's life after it received 3 expansions and years of refinement. So take care with your comparisons, these are not equivalent situations.

None of this really answers my post though; what did a GW1 content update consist of (+at what frequency and size), and what part/how would you like to see GW2 changed to match that. Telling me "GW2's is bad, A was better, B was awesome and C was so cool from GW1" does little to explain anything, and the comparison of their use of the cash shops is, once again, rather irrelevant and a thread of it's own.

#19 Tevesh

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Posted 22 June 2013 - 03:23 PM

Quote

I would of liked it more if the investigation stuff took some investigation. Course the spoiler sites would tell you where everything is and 70% of the player base would just use those.

You must be kidding, right? The ingame mails just outright state you where you should be looking with an enormous glowing icon visible from halfway across the map to tell you where to F. Not to mention that the other 'investigating' you do is just pressing 111111111 ontop of a bunch of npc's.

#20 Loperdos

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Posted 22 June 2013 - 03:39 PM

View PostTevesh, on 22 June 2013 - 03:23 PM, said:

You must be kidding, right? The ingame mails just outright state you where you should be looking with an enormous glowing icon visible from halfway across the map to tell you where to F. Not to mention that the other 'investigating' you do is just pressing 111111111 ontop of a bunch of npc's.

That's what velinos is saying.  Rather than having it blatantly obvious what you are supposed to do via in-game mail or the GIANT icons on the map for the investigation, s/he would've enjoyed it more had there actually been some thinking involved on the part of the player.

I agree with that statement.  It strikes a balance because those people who wanted to rush through the content (their prerogative, nothing wrong with that) and those who want to actually take time and think and investigate.  The balance comes from the indubitable fact that there will be guide sites for MMOs.  Period.  There isn't anything inherently wrong with this either.  Thus it provides those who want to rush through the content a means to achieve their wants/needs as well as those who want to figure it out themselves, rather than automatically appealing to the lowest common denominator with the GIANT icons, blatant instructions for a murder investigation, and so forth.

#21 davadude

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Posted 22 June 2013 - 07:37 PM

Congratulations, you just described the idea of "cause and effect," the phenomenon that exists behind all games.
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#22 Eon Lilu

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Posted 22 June 2013 - 08:26 PM

View PostSandpit, on 21 June 2013 - 06:15 PM, said:

I agree with OP. GW2 is looking increasingly poor. Not only is this drip-fed junk content, it's the SAME drip-fed junk content with different art.

Carving Pumpkin = Magic Snow = Dragon Pinata
Haunted Door = Mysterious Presents = Hologram Projectors

Rewards tend to be various worthless junk designed to clog up your storage to encourage you to buy more.

GW1 content adds were much better, in the beginning  we had SF, then we had various Greens added to areas (and the revamp of Rotscale, I really wished they did more of that) TOPK change and at the end we had the GW beyond (varied in quality tbh) and a whole host of other little stuff, in addition to the festival events, chapters, expansions and other bought content.

GW2 was starting to feel as dead and unloved after 8 months as GW1 does after 8 years, maybe it's because all the devs and story writers are working on GW3?

Yes that is what I am trying to point towards and it's becoming more and more obvious with every patch, I am thinking Anet just don't have the same caliber of staff anymore because as you put it is basically drip fed junk content that I feel is only there to focus more on the gem store items and casino cox box's. What bothers me is that alot of players just accept it and don't speak up about it or even go as far as to eat it up like spoon fed children while seeing it as actual content...

I dunno maybe some of the people in this thread are right, Guild Wars 2 is just extremely heavily casual, water downed version of GW1 and Anet are not planning on ever focusing on the core aspects of the franchise or the game. Might be time to move on as a lot of people seem to be telling me to do.

I might give Anet maybe up to the 12 month / 1 year mark to see what they do, if it's the same routine still after 12 months like it is now, yeah definitely time to move on.

Edited by Eon Lilu, 22 June 2013 - 08:28 PM.


#23 Mhenlo

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Posted 22 June 2013 - 08:39 PM

Don't get your hopes up Eon...

#24 Feathermoore

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Posted 23 June 2013 - 01:00 AM

We have had plenty of topics in the past that just make blanket statements voicing discontent about the game. We don't really need another. In the future, let us try and create threads that actually have a discuss-sable OP. This post by pumpkin gives good examples of how a thread could be posted in a better way.

The OP as it is belongs in a blog, not a forum.


Now, complaining about users with blanket ad hominems is unacceptable. Discuss the points at hand and move on. If a poster annoys you, ignore them. If you disagree with a poster, tell them why. Attacking other posters or telling them to leave will result in infractions. This is a discussion forum with a community that fosters discussing the game at hand. It is not possible to have a discussion if people who have issues with game systems are not allowed to be a part of this community.

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