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Guardian Greatsword DPS: Build + Guide

guardian greatsword dps build guide

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#31 pxr

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Posted 26 June 2013 - 04:45 PM

I'm picking up my Guardian again (Haven't played since release) and this build seems nice.

But witch traits should i pick in in Radiance (master, grandmaster) it dosn't show. And what is the second weapon set to use with the greatsword?
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#32 Hyuri

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Posted 26 June 2013 - 07:54 PM

Sword / Focus is what I use for the max dmg rotation. Scepter / Focus when range is needed.
Therefore I picked Radiance IX.
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#33 GuanglaiKangyi

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Posted 26 June 2013 - 08:23 PM

I'm picking up my Guardian again (Haven't played since release) and this build seems nice.

But witch traits should i pick in in Radiance (master, grandmaster) it dosn't show. And what is the second weapon set to use with the greatsword?


Sword for max DPS. Hammer or mace for a more defensive setup, depending on preference. Scepter for ranged fights and big targets.
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#34 Hells Fury

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Posted 26 June 2013 - 09:53 PM

With the title of this including Greatsword, It appears to me that most of the links are broken.

20/30/0/20/10?
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#35 ppaladin123

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Posted 26 June 2013 - 10:13 PM

So I am running 20/30/0/20/0 with signet of judgment, bane signet and one slot free (purging flames, the reflection skill or stand your ground depending on fight specifics). I think I'll be switching two-handed mastery to empowering might. If I run sword/x as my secondary weapon set should I trait right-handed strength instead of perfect inscriptions? How do you weigh the 36 extra power (20% bonus on bane signet), 2% reduction in damage (signet of judgment) and 1 extra condition removed per 10 seconds versus the 15 percentage point increase in crit on the mainhand weapon of my secondary weapon set?
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#36 GuanglaiKangyi

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Posted 26 June 2013 - 10:16 PM

So I am running 20/30/0/20/0 with signet of judgment, bane signet and one slot free (purging flames, the reflection skill or stand your ground depending on fight specifics). I think I'll be switching two-handed mastery to empowering might. If I run sword/x as my secondary weapon set should I trait right-handed strength instead of perfect inscriptions? How do you weigh the 36 extra power (20% bonus on bane signet), 2% reduction in damage (signet of judgment) and 1 extra condition removed per 10 seconds versus the 15 percentage point increase in crit on the mainhand weapon of my secondary weapon set?


RH Strength is pretty much universally better unless you are not using a 1H weapon at all.
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#37 ppaladin123

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Posted 27 June 2013 - 12:04 AM

RH Strength is pretty much universally better unless you are not using a 1H weapon at all.


Right. Thanks. I suppose I'll switch back into perfect inscriptions whenever I am using hammer or staff (which come in handy from time to time).
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#38 arekkusuro

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Posted 27 June 2013 - 02:29 AM

Right. Thanks. I suppose I'll switch back into perfect inscriptions whenever I am using hammer or staff (which come in handy from time to time).


that's what i do as well. if i have 30 specced into Radiance, i always run RHS if i even if only one set is 1h. : ))

Guanglai, have you found a preferred build yet since the official patch?
also, on your OP, is yuor max DPS variant supposed to be played with hammer and GS then? since you don't have RHS. or is sword still preferred? it realyl does massive damage in PvE.
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#39 NomadDC

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Posted 29 June 2013 - 12:22 PM

GuanglaiKangyi, could you take a look at my current setup?


Link:
http://gw2skills.net...2cYvxQWFCo8CA-e

Some comments on on setup:
I am currently farming my bers arah set (I farmed Knights from there at the very beginning and still using it), and it takes a while because I'm playing much less than half year ago, so only chest and some trinkets are Bers for now. I'm using Bers+valkyre hybrid rings with +vit and +prec infusions because I feel I need to compensate low Vit a bit and for Precision - I really like having higher crit and now I'm not sure if it worth swapping it because it's expensive and only gives +5, which is lower prio then getting bers neck for ex.
I am using PVT weapon because ANet decided to put those stats on all legendary weapons and I just can't put mine in bank because of stats or transmute, I invested too much time into it :D

I changed my Knights gems to Bers ones after reading guide (not to scholar because, again, I really like having higher crit chance. Well, unless difference in dps isn't nonexistent, but it's not stated in guide, so I guess they are somewhat equal) and one Divinity because I didn't get any good answer on my question about them before and I was planning going for 6 of those. Would like to hear your opinion on those and some summary on how much dps I loose/are those +all stats worth loosing that dps.

A bit on playstyle:
I'm using 20/30/0/20/0 and still struggle to maintain even 5 stacks of power because I play mostly in pugs, and oh well you know what it's like :D
I am using healing tome because I believe it's extremely useful to be able to cast it in critical moments and save your group with "5" cast/spamheal "1" in some situations (last boss in new dungeon for example. Group stacks on top of boss and stands in AOE, while I spam heals. Proved to be fastest way to get shield stacks away).
I am using Save Yourselves for awesome pile of useful buffs for self (20% Crit YUM) and I believe it's a good Shout overall. In some situations I swap it for Stand Your Ground or Wall.
I was having a lot of problems running full Knights+same gems, because (as I observed a lot) high armor value + melee = everything hits YOU. I believe aggro works in this game based on armor value, range and dps. Armor seems to have largest impact on aggro. Now that I switched some of my gear and all gems to bers I'm having much less problems pulling aggro, so it seems to work exactly this way (observed same on my warr). Now without pulling aggro constantly I don't have much problems dodging stuff.
I prefer to play in melee (though it's not always possible) so I'm trying to optimize around the fact that I will be playing with GS most of time switching to scepter+shield only in some situations (like using shield "5" or not being able to melee at all). I really like GS gameplay and can sacrifice some damage just to play preferred playstyle, so basically my question is "how to optimize my character for playing GS guardian dps", where topping dps by swapping to different weapons doesn't have any prio.
Would love to hear your thoughts.

P.S.: omg, that's a bit more than I intended to write :D
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#40 GuanglaiKangyi

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Posted 10 July 2013 - 09:13 PM

I've become convinced that even if it isn't optimal for straight DPS, the buff to Strength in Numbers in the second-latest patch has pretty much made it a mandatory trait. For a zerker heavy (no toughness from gear) that 150 toughness is worth an incoming damage reduction of 6.5%. For a zerker heavy with 300 points in the toughness line, about 6%. For a zerker light with no toughness traits, 7.5%. Even for a knights heavy with 300 toughness, it's still worth about 5%. A range of 5-7.5% damage reduction for the entire party, for only 10 points of trait investment is a pretty good deal in my opinion.

Lately, I've been running 10/30/10/20/0 to make it work. You lose about 5% damage relative to the loss of Greatsword Power and 100 power from Zeal. which seems like a pretty good tradeoff for 5% damage reduction across the board.
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#41 BrazilTheHue

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Posted 10 July 2013 - 10:23 PM

Toughness isn't really worth it if you can dodge.
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#42 GuanglaiKangyi

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Posted 11 July 2013 - 02:09 AM

Toughness isn't really worth it if you can dodge.


Helps with the stuff that can't be avoided. Not everything is a big OHKO AOE.
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#43 NomadDC

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Posted 11 July 2013 - 08:23 AM

Well, if talk about high lvl fractals - I think most stuff will oneshot you at some point, so more dps will be better (As you will either dodge or die :P)

Edited by NomadDC, 11 July 2013 - 08:26 AM.

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#44 BrazilTheHue

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Posted 11 July 2013 - 11:51 AM

Helps with the stuff that can't be avoided. Not everything is a big OHKO AOE.


You and your party members will (in an organized group environment, at least) have blocks, blinds, reflects, dodges, pulls, interrupts, LOS, condition removal, and dodges to avoid damage. Toughness isn't really worth it, at least not to people in my situation.
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#45 GuanglaiKangyi

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Posted 11 July 2013 - 05:18 PM

You and your party members will (in an organized group environment, at least) have blocks, blinds, reflects, dodges, pulls, interrupts, LOS, condition removal, and dodges to avoid damage. Toughness isn't really worth it, at least not to people in my situation.


Normally I would agree with this but the stat tradeoff in this case is really good. You're getting a overall damage reduction of at least 5% for the entire party in exchange for what is at most an individual loss of 5% of your own damage. Depending on the situation that may actually increase your DPS to the extent that dodging and blocking becomes slightly less necessary. I'm mostly thinking of mobs that deal constant unavoidable damage, like the Slave Driver (although that can be "avoided" by just killing him quickly) and most large groups of trash mobs where there's simply too much stuff to try to avoid all of it.
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#46 Rennalt

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Posted 11 July 2013 - 06:37 PM

Strength in Numbers is definitely nice for those of us that are running with pugs and not running optimal, organized, speed-clear groups.

I can easily see why Brazil and his group don't care for it or need it though, it's usefulness is very dependent on your group.

Edited by Rennalt, 11 July 2013 - 06:41 PM.

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#47 Elrathan

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Posted 15 July 2013 - 05:00 AM

What do you of taking 10 points out of zeal in your second build and putting them into Honour for Elusive Power and Empowering Might?
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#48 GuanglaiKangyi

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Posted 15 July 2013 - 07:54 AM

What do you of taking 10 points out of zeal in your second build and putting them into Honour for Elusive Power and Empowering Might?


Only if you're running hammer as alternate set, so you can take Writ of Persistence as well. Otherwise there really isn't a huge benefit from having 30 in Honor.
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#49 iLag

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Posted 15 July 2013 - 09:16 AM

Sword for max DPS. Hammer or mace for a more defensive setup, depending on preference. Scepter for ranged fights and big targets.

What would you put in them if you were going Hammer? EDIT : Do you think Sword/Shield is fun and good?

Edited by iLag, 15 July 2013 - 09:17 AM.

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#50 NomadDC

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Posted 15 July 2013 - 05:48 PM

So, what will be best dps build now? (btw, link to max dps build is kind of broken). And what gear/runes did you use for 20/30/20/0/0 build that gave you 3k dps (and is it better then 25/25/0/20/0)?
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#51 Hamartia

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Posted 22 July 2013 - 08:56 PM

Hello! Some quick questions.

I am trying to put together a build for the Guardians who are still using Strife's. Basically, they have some Knights armor and they are sticking with soldier runes.

Can you think of something better than this?

http://gw2skills.net...AgEsSR8uHmCMmRA

Basically, super easy mode-- stay in Greatsword. Zealous blade will give you heals like you're used to getting with Altruistic healing. Use staff for an emergency heal and ranged.
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#52 MIssFrida

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Posted 23 July 2013 - 11:58 AM

@

Posted Image

What do you think about the Celestial stats + Divinity? :o
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#53 beadnbutter32

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Posted 25 July 2013 - 11:54 PM

The site that hosts the builds that you link to seems to be having issues, as most of the builds don't fully load for me, with many skills and triaits not being shown. Can you provide a simple short hand for the traits for each variant, or do you have the builds on a different build site?
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#54 GuanglaiKangyi

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Posted 25 July 2013 - 11:56 PM

The site that hosts the builds that you link to seems to be having issues, as most of the builds don't fully load for me, with many skills and triaits not being shown. Can you provide a simple short hand for the traits for each variant, or do you have the builds on a different build site?


Skills and traits left blank are optional. Figure it out for yourself.
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#55 lmaonade

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Posted 26 July 2013 - 04:08 AM

And that's pretty much the gist of it. If these "leaked" patch notes are real you can expect to be seeing a lot more "GLF3M zerk guardians for COF $$$ speed clear, ping gear on join OR KICK" on GW2LFG.


A month later and this still hasn't happened yet :(
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#56 GuanglaiKangyi

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Posted 26 July 2013 - 05:22 AM

A month later and this still hasn't happened yet :(


The record speedclear is rangers and thieves so I can only conclude that the COF pugs are just outright bad.

Which they are, given how long the average COF "$$$ SPEEDCLEAR ZERK WARRIORS ONLY PING GEAR ON JOIN" shit usually takes,
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#57 Eleasar

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Posted 26 July 2013 - 01:00 PM

Well the issue is that the Warrior can be played by everybody "ok-ish". Just put everything berserker, never hit F1, drop the banner at the boss, hit for great justice and signet of rage on cooldown and never hit signet of stamina. Otherwise use just hundred blades, some whirlwind if near a wall (alternatively hit axe 2, mace 4 rest just auto attack). That is definitely way from perfect play but everyone can manage that - in some way. Most other classes have (much) more to handle well. Having a bad PUG player play his warrior bad is most often better than the same player playing any other class bad. Guardian plays also very simple but you cannot check traits. And most are running guardian in more defensive traits.

But yes - i am also waiting till the looking for berserk warriors stops...

Edited by Eleasar, 26 July 2013 - 01:00 PM.

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#58 lmaonade

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Posted 27 July 2013 - 12:24 AM

The record speedclear is rangers and thieves so I can only conclude that the COF pugs are just outright bad.

Which they are, given how long the average COF "$$$ SPEEDCLEAR ZERK WARRIORS ONLY PING GEAR ON JOIN" shit usually takes,


ah well, they're changing up dungeon rewards soon anyway, Arah runs will theoretically be just as rewarding as CoF runs so hopefully we'll see some dungeon diversity because the Arah tab for gw2lfg almost always empty...
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#59 Ghostwrites

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Posted 05 August 2013 - 09:56 PM

So. Much. This. OP, you've clearly given your build a lot of thought and I respect the answers you've supplied here. And it's clear other people do too, because they're just as interested as I am in taking a look at your setup. The link you've listed in your first post shows a Hammer/Scepter-Focus weapon setup. Yet, based on the title of this thread and what I've read, I'm fairly certain you mean Greatsword/Sword-Focus. The build link is misleading. Its difficult to ascertain exactly what you're going for because even minor details are incorrect. Please, do us all a favor and provide an updated build link with proper information. It seems silly to let what could be a great guide go to waste because of one detail.

Edited by Ship Soo, 25 August 2013 - 05:17 PM.
removed quote

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#60 Jon Snow

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Posted 09 August 2013 - 04:28 AM

A question: Why aren't you using Superior Rune of Strength? 2 set gives 20% might duration, which is longer than others with their 15%, isn't it?
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