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Guild Halls are in (kinda)


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#1 shanaeri rynale

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Posted 25 June 2013 - 07:49 PM


With the introduction of custom arena’s we have the chance to have our own guild hall equivalent. A place we can go to chat, chill, hang out and have some fun.

All you do is:
• Buy a custom arena
• Set team size(10), score(1000), time limit to max
• Set respawn timer, starting players and reserved slots to the lowest
• Select your guild in members guild
• Choose a map for your new ‘Guild Hall’
• And then start it.

You can then just enter it as you would a guild hall

There are however a few catches with this.
1. People who can use it is limited by max team size
2. People will be auto kicked after 30 mins
3. You’ll need to pay for its upkeep

For sure there are some limitations, but for those of us who wanted a place to hang out and have some fun Custom arenas are a reasonable makedo solution.


#2 Mhenlo

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Posted 25 June 2013 - 08:02 PM

I hope that ANet didn't make this recommendation, did they?

Am I the only one who things it is completely insane to suggest that we should pay a recurring fee for guild halls?!

#3 Sandpit

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Posted 25 June 2013 - 09:27 PM

Guild halls would need to have services

#4 Sithicus Dias

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Posted 25 June 2013 - 09:39 PM

View PostMhenlo, on 25 June 2013 - 08:02 PM, said:

Am I the only one who things it is completely insane to suggest that we should pay a recurring fee for guild halls?!

You are correct to think that, but this is not a Guild Hall, this is a flexible, competitive way to sPvP in selected groups. That *is* worth paying for.

Effectively paying for a place for people to afk/chat is gratuitous at best, and persuading guild mates to go in on it would be nigh on impossible.

At least for now, Guild Halls shouldn't be forced out of Custom Arenas. What's wrong with standing in LA? Or for those of us who have them, our Hall of Monuments? Using custom arenas to cling on to the ancient GW1 practice of sitting afk, exchanging a random message with a single person indicates that one might want to consider of they want to continue actually playing GW2 at all. Dare I speak on behalf of the Guru community that a significant number of players *play* the game, without needing to pay for a place to afk.

I suppose also one of the practices I have come to enjoy about LA is the social aspect of other guilds. Experiencing the presence of large numbers of players recruiting for their guild sends an inviting message to the wider community, hiding away isn't fun :)

#5 Xena Salire

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Posted 25 June 2013 - 09:52 PM

I think you have better things to worry about, like half of your guild leaving, than where you decide to afk.

#6 shanaeri rynale

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Posted 25 June 2013 - 10:26 PM

View PostSithicus Dias, on 25 June 2013 - 09:39 PM, said:

You are correct to think that, but this is not a Guild Hall, this is a flexible, competitive way to sPvP in selected groups. That *is* worth paying for.

Effectively paying for a place for people to afk/chat is gratuitous at best, and persuading guild mates to go in on it would be nigh on impossible.

At least for now, Guild Halls shouldn't be forced out of Custom Arenas. What's wrong with standing in LA? Or for those of us who have them, our Hall of Monuments? Using custom arenas to cling on to the ancient GW1 practice of sitting afk, exchanging a random message with a single person indicates that one might want to consider of they want to continue actually playing GW2 at all. Dare I speak on behalf of the Guru community that a significant number of players *play* the game, without needing to pay for a place to afk.

I suppose also one of the practices I have come to enjoy about LA is the social aspect of other guilds. Experiencing the presence of large numbers of players recruiting for their guild sends an inviting message to the wider community, hiding away isn't fun :)

It's up to people to decide how and why they spend their time and money. Giving people a way of having something they loved while they wait for a proper implementation  has to be a good thing. Especially as it serves a dual purpose of PvP arena and a place to afk, hold guild events and to generally mess about :)

#7 Sithicus Dias

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Posted 25 June 2013 - 10:33 PM

View Postshanaeri rynale, on 25 June 2013 - 10:26 PM, said:

Especially as it serves a dual purpose of PvP arena and a place to afk, hold guild events and to generally mess about :)

A mutually exclusive dual purpose it must be said, I raised a point before how it would be a shame for PvP enthusiasts to have to constantly wait for time enough to pass (so afkers were removed) in order to do some PvP.

Guild events should be out in the world though, not secluded in an arena!

#8 shanaeri rynale

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Posted 25 June 2013 - 10:39 PM

View PostSithicus Dias, on 25 June 2013 - 10:33 PM, said:

A mutually exclusive dual purpose it must be said, I raised a point before how it would be a shame for PvP enthusiasts to have to constantly wait for time enough to pass (so afkers were removed) in order to do some PvP.

Guild events should be out in the world though, not secluded in an arena!

Again it's options. choices and good stuff like that.  

If you find yourself waiting, then its down to your guild to work a system out. Guild events, need not be in the
open world, again options and choices are a good thing.

It might not work for you in your situation, but it can and would for others hence the point of the thread.

If you wanted to moan, moan at Anet for not giving us a better option, but at least those of us who wanted a GH type feature have one(kinda)

Edited by shanaeri rynale, 25 June 2013 - 10:41 PM.


#9 Sithicus Dias

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Posted 25 June 2013 - 11:13 PM

Well I wouldn't really say I'm moaning, I'm just pointing out that something functional, paid for with actual money, shouldn't be contested between afk players, who don't have the foresight to just log out, or stand just about anywhere in a town.

As much as people might want Guild Halls, it's hard to picture people paying for a substitute one that lacks features.

#10 Dark

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Posted 26 June 2013 - 01:03 AM

LOL if anet actually suggested this

#11 Featherman

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Posted 26 June 2013 - 02:07 AM

View PostDark, on 26 June 2013 - 01:03 AM, said:

LOL if anet actually suggested this
So much disappointment to be had with this game that ANet now have to disappoint by proxy, lol.

#12 Baron von Scrufflebutt

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Posted 26 June 2013 - 05:35 AM

I think we just found a use for Capricorn!

#13 Sithicus Dias

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Posted 26 June 2013 - 08:33 AM

View PostDark, on 26 June 2013 - 01:03 AM, said:

LOL if anet actually suggested this

Let's get this straight though, Anet didn't in anyway suggest Custom Arenas should be guild halls, I think it's quite clear a Custom Arena is for sPvP, and in fact the system as intended is absolutely excellent. As such, we shouldn't let one bad idea be a reason to give them hate.

#14 Mhenlo

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Posted 26 June 2013 - 01:24 PM

View PostSithicus Dias, on 26 June 2013 - 08:33 AM, said:

Let's get this straight though, Anet didn't in anyway suggest Custom Arenas should be guild halls, I think it's quite clear a Custom Arena is for sPvP, and in fact the system as intended is absolutely excellent. As such, we shouldn't let one bad idea be a reason to give them hate.

It looks like it was copied and pasted from somewhere. I would love to know the source.

#15 Nabuko Darayon

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Posted 26 June 2013 - 01:33 PM

Guild Hall for 10? That ain't a GH my dear

#16 Sithicus Dias

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Posted 26 June 2013 - 02:25 PM

View PostMhenlo, on 26 June 2013 - 01:24 PM, said:

It looks like it was copied and pasted from somewhere. I would love to know the source.

Most likely his own guilds forums, I used to be in it and he suggested it a while ago. Didn't get a raving response then either ;)

#17 shanaeri rynale

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Posted 26 June 2013 - 02:40 PM

View PostSithicus Dias, on 26 June 2013 - 02:25 PM, said:

Most likely his own guilds forums, I used to be in it and he suggested it a while ago. Didn't get a raving response then either

Actually it was written once I knew the idea would work(yesterday when the trader was open) :P

The size is actually 20, as it's 10 per team, which not exactly 100's is a reasonable size

As I keep saying it's an option others might not have thought of. If people don't want to use it as a GH that's fine. No one is forcing them to, and neither does it make it an invalid option it just means it's not for them :)

Anyway the thread is in danger of being side tracked, so use it as a GH or don't. It's up to the individual :)

#18 Xena Salire

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Posted 26 June 2013 - 06:50 PM

View Postshanaeri rynale, on 26 June 2013 - 02:40 PM, said:

Actually it was written once I knew the idea would work
Yes, but it doesn't work, does it?

#19 Xena Salire

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Posted 27 June 2013 - 12:11 AM

View Postshanaeri rynale, on 25 June 2013 - 07:49 PM, said:

There are however a few catches with this.
1. People who can use it is limited by max team size
2. People will be auto kicked after 30 mins
3. You’ll need to pay for its upkeep

For sure there are some limitations, but for those of us who wanted a place to hang out and have some fun Custom arenas are a reasonable makedo solution.
A few catches?
1. Why essentially pay for a place to afk?
2, The start-up cost of a custom arena is over 50g, and it costs over 3g a week to maintain - why spend that for a place to simply afk?
3. How would you upkeep the funding? If you're spending that much time afk to warrant having a place to afk, then surely you wouldn't be spending enough time playing to make enough gold to fund it.
4. You don't get kicked in custom arenas... once one match ends, a new one starts. I would have thought you'd have looked into this seeing how enthusiastic you are about your guild hall 'project'.
5. "People who can use it is limited by max team size." Don't worry, you'll never find enough people to use it.
6. This is not Guild Wars 1.
7. Major cities? Player housing? Hall of monuments?
8. Why not wait until guild halls are implemented? You've survived since launch without them, it will not kill anyone to wait.
9. "A place we can go to chat, chill, hang out and have some fun." There's a limit of 20 people. Surely it would be better to find a place to house the whole guild?
10. You don't need a "guild hall" to have fun in the game. That's what content is for.
11. You don't need a "guild hall" to hang out, chill or chat. That's why anet implemented parties and guild chat.


I think there are more than a few catches/issues with this.

#20 Baron von Scrufflebutt

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Posted 27 June 2013 - 07:21 AM

View PostXena Salire, on 27 June 2013 - 12:11 AM, said:

I think there are more than a few catches/issues with this.

I think you should view this thread as a sign at how far folks would go to have a guild hall-like place in this game and how royally A.Net is messing up when it comes to catering to guilds.

#21 Sithicus Dias

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Posted 27 June 2013 - 12:50 PM

View PostRitualist, on 27 June 2013 - 07:21 AM, said:

I think you should view this thread as a sign at how far folks would go to have a guild hall-like place in this game and how royally A.Net is messing up when it comes to catering to guilds.

Guild content in GW2 already far exceeds that in GW1, the features of guilds, such as a huge array of upgrades, weapons/armour, guild missions etc. I wouldn't say Anet are royally screwing Guilds, I'd say that the people who believe so are being too narrow minded about the content they already have.

Plus, I see far too many people moaning at Anet about things that, let's face it, aren't pivotal features that need to be brought in ASAP. Anet are not a tyrannical organization that profits from the misery of Guildhall-less players. They're probably prioritising other things right now.

#22 Baron von Scrufflebutt

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Posted 27 June 2013 - 02:53 PM

View PostSithicus Dias, on 27 June 2013 - 12:50 PM, said:


Guild content in GW2 already far exceeds that in GW1, the features of guilds, such as a huge array of upgrades, weapons/armour, guild missions etc. I wouldn't say Anet are royally screwing Guilds, I'd say that the people who believe so are being too narrow minded about the content they already have.

Plus, I see far too many people moaning at Anet about things that, let's face it, aren't pivotal features that need to be brought in ASAP. Anet are not a tyrannical organization that profits from the misery of Guildhall-less players. They're probably prioritising other things right now.

I think your post showcases A.Net's attitude very nicely and it also showcases the core issue with GW2 guilds: guilds aren't just about stuff you do, they are primarily about the community and you need certain tools to foster that community. And it's these tools (guild halls, among others) that the game lacks and as a result, especially when you combine that with the design of the game, you end up with an experience where players don't even bother with the content that is designed for the community, because there's not much of a community to speak off.

#23 Elcee

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Posted 27 June 2013 - 02:55 PM

View PostSithicus Dias, on 27 June 2013 - 12:50 PM, said:


Guild content in GW2 already far exceeds that in GW1, the features of guilds, such as a huge array of upgrades, weapons/armour, guild missions etc. I wouldn't say Anet are royally screwing Guilds, I'd say that the people who believe so are being too narrow minded about the content they already have.

I would submit that the lack of a "Guild vs Guild" mode(i.e. not what the community has improvised to fill the void) and a "Guild Hall"(which was useful for a lot of things) is a pretty big hole in the "Guild content" thing and not just people being "narrow minded".

#24 Mhenlo

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Posted 27 June 2013 - 06:01 PM

View PostSithicus Dias, on 27 June 2013 - 12:50 PM, said:


Guild content in GW2 already far exceeds that in GW1, the features of guilds, such as a huge array of upgrades, weapons/armour, guild missions etc. I wouldn't say Anet are royally screwing Guilds, I'd say that the people who believe so are being too narrow minded about the content they already have.

Plus, I see far too many people moaning at Anet about things that, let's face it, aren't pivotal features that need to be brought in ASAP. Anet are not a tyrannical organization that profits from the misery of Guildhall-less players. They're probably prioritising other things right now.

View PostElcee, on 27 June 2013 - 02:55 PM, said:

I would submit that the lack of a "Guild vs Guild" mode(i.e. not what the community has improvised to fill the void) and a "Guild Hall"(which was useful for a lot of things) is a pretty big hole in the "Guild content" thing and not just people being "narrow minded".

You took the words out of my mouth. One of the biggest, most repeatable, and more enjoyable parts of Guild Wars 1 was Guild vs. Guild. I think there are more people that miss GvG than care for the poorly designed guild events in GW2. But, that is just one person's opinion.

#25 Sithicus Dias

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Posted 27 June 2013 - 07:59 PM

Yes the lack of GvG is indeed a fairly big hole on the previous game, I should have thought to mention that.

However as it continues to be said, this is not GW1, and the things Guild Halls were useful for (i.e. easy access to things like Material Traders, Rare Material Traders, Rune Traders, etc) do not exist in GW2, instead we have the Trading Post. As such, the institutions that Guild Halls used to be good for, do not exist in GW2, as such, the comparison cannot be accurately made.

Realistically speaking, what would you want a Guild Hall for, that you cannot readily access anywhere else? It's worth noting as well that the social aspects of cities in GW2 is very enjoyable, so think about if Guild Halls were brought in with every possible merchant, a bank, a trading post representative. Would that not significantly affect the amount of people who choose to go to those cities?

#26 Baron von Scrufflebutt

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Posted 27 June 2013 - 08:08 PM

View PostSithicus Dias, on 27 June 2013 - 07:59 PM, said:

Realistically speaking, what would you want a Guild Hall for, that you cannot readily access anywhere else? It's worth noting as well that the social aspects of cities in GW2 is very enjoyable, so think about if Guild Halls were brought in with every possible merchant, a bank, a trading post representative. Would that not significantly affect the amount of people who choose to go to those cities?

Why would you do those things in cities if WvW exists?

#27 Sithicus Dias

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Posted 27 June 2013 - 10:12 PM

View PostRitualist, on 27 June 2013 - 08:08 PM, said:

Why would you do those things in cities if WvW exists?

Fair point, which actually helps to prove how gratuitous a guild hall would be.

#28 Fantasy Trope

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Posted 27 June 2013 - 11:08 PM

View PostSithicus Dias, on 27 June 2013 - 07:59 PM, said:

Yes the lack of GvG is indeed a fairly big hole on the previous game, I should have thought to mention that.

However as it continues to be said, this is not GW1, and the things Guild Halls were useful for (i.e. easy access to things like Material Traders, Rare Material Traders, Rune Traders, etc) do not exist in GW2, instead we have the Trading Post. As such, the institutions that Guild Halls used to be good for, do not exist in GW2, as such, the comparison cannot be accurately made.

Realistically speaking, what would you want a Guild Hall for, that you cannot readily access anywhere else? It's worth noting as well that the social aspects of cities in GW2 is very enjoyable, so think about if Guild Halls were brought in with every possible merchant, a bank, a trading post representative. Would that not significantly affect the amount of people who choose to go to those cities?

I've given this situation some deep thought, and I think I've found a win-win for both the players and NCSoft.

First, have the current pirates content end in a cove/cave with an epic battle where a stray cannon ball (fired from the top of a domesticated karka cannon walker, naturally) opens a passage revealing an ancient guild hall.  This can allow the next phase of the Living Story: Bindi Banana Jones and the Secrets of Ascalon, a story of archeological intrigue and mystery that is sure to have players log back into the game for at least a week.

Have the newly revealed guild hall be overrun by Skritt and Dredge who, when slain, have a chance of dropping Promising Objects of Significance.  Ten thousand objects could be turned into an archaeological NPC for a special back piece that glows in the dark.  As a bonus, make the enemies easy to kill so that players feel as if they are competing with each other for the drop chance, artificially increasing its rarity.  Achievements could include: (1) scrubbing 500 ancient artifacts for overworked digsite assistants, (2) using an Asura decoding device to "translate" 150 ancient tablets and scrolls of "profound significance," (3) polishing ancient weapons of "immense power," (4) slaying 300 Skritt, (5) slaying 300 Dredge.

All this will be backdrop for the new and exciting Strange Cryptic Antiquarian Mystery chest.  Each chest would contain some ancient ascalonian beverage (+10% Karma Boost for 10 Minutes), a chance at a bag of ancient coins that can be vendored for 5 silver, and a (rare) chance at a guild hall token, which could be delivered to the archeology NPC to set up your very own guild hall!   A different version, the Rich New Golden Strange Cryptic Antiquarian Mystery chest, with a higher token drop rate, could be sold in the cash shop for 1,500 gems.  

Each guild hall feature could then be sold at a reasonable gem price, or even earned bought through additional Living Story content RNG chests.  The possibilities are endless!

Finally, each character would require a unique Guild Hall Stone for every guild of which a player is a member.  This would incentivize players to purchase more bank slots.

As I said, win-win for everyone.

#29 Baron von Scrufflebutt

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Posted 28 June 2013 - 06:19 AM

View PostSithicus Dias, on 27 June 2013 - 10:12 PM, said:

Fair point, which actually helps to prove how gratuitous a guild hall would be.

And as I said before, that's because guild halls are supposed to have a different point than just serve as an economic hub.

#30 Sithicus Dias

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Posted 28 June 2013 - 08:18 AM

Fantasy Trope has nailed it! :D




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