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A bit disappointed in ArenaNet


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#1 No Galatea

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Posted 26 June 2013 - 06:44 AM

Hello there,

Even though I owned GW1 and played it a tiny bit, I still consider myself a new GW player.
I'm not familiar with ArenaNet but I have to say that with this new patch I feel a bit disappointed in them. (Even though I love GW2 and will be playing it for a long time)

Simple reasons why:

I tried Torment on my thief yesterday and the tooltip said 89 damage, 89 damage when moving. I tested it out and indeed they damage did not increase when the target when moving. How come the basic mechanic doesn't simply work?  It's a new condition and it's sole purpose is being it's effect :/

I saw people on this forum saying that the new reduced cooldown on Steal was not being calculated properly, there were a few other skills that didn't work well either. Some of it has been updated now but again, patch gone live and not working as intended.

I had a third reason here that led me to creating this post but I was wrong, I thought they didn't change a tooltip in the trait tree of Warrior but it was the other way around. The skill I thought was changed was actually the new one. By the time I realized this I already spent time writing this post so I will put it up anyway.

I know some people here said to give us test servers, but can't ArenaNet focus a bit harder to make their work higher quality? I prefer quality over quantity.

What are your thoughts?

Kind regards,

#2 Bloggi

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Posted 26 June 2013 - 07:49 AM

View PostNo Galatea, on 26 June 2013 - 06:44 AM, said:

...can't ArenaNet focus a bit harder to make their work higher quality? I prefer quality over quantity.

What are your thoughts?

Kind regards,

It wouldn't come as a surprise if Anet followed with a second or even a third hot fix shortly to get some of these issues sorted out.

Anet is going to struggle to find a balance here. While people like yourself value quality over quantity, let's not forget also a large group of folk clamoring for quantity...for more and more content, because they busted through any pre-existing content in a matter of days or weeks.

On that note I definitely agree with you. Having some basic QC would have been ideal. They are seemingly pushing stuff out on a schedule and rushing to do so without actually double-checking it first. There are also definite issues with this game. For example, the over-reliance on RNG, the supremely grindy path towards obtaining a legendary weapon, lovely twitchy combat style that I like and yet is exceedingly shallow in that DPS means more than everything else...

But as far as things go, for a game and as a product, I'm more than happy with the money I spent on it. From my POV at least, it was little money spent for quite a lot of game. GW2 has given me a lot of enjoyment to date and successfully wasted a lot of my time. Hence I don't necessarily expect anything from the game anymore. I'm just going to play along and see what else they can give us.

#3 Coren

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Posted 26 June 2013 - 10:00 AM

View PostBloggi, on 26 June 2013 - 07:49 AM, said:



It wouldn't come as a surprise if Anet followed with a second or even a third hot fix shortly to get some of these issues sorted out.

Anet is going to struggle to find a balance here. While people like yourself value quality over quantity, let's not forget also a large group of folk clamoring for quantity...for more and more content, because they busted through any pre-existing content in a matter of days or weeks.

On that note I definitely agree with you. Having some basic QC would have been ideal. They are seemingly pushing stuff out on a schedule and rushing to do so without actually double-checking it first. There are also definite issues with this game. For example, the over-reliance on RNG, the supremely grindy path towards obtaining a legendary weapon, lovely twitchy combat style that I like and yet is exceedingly shallow in that DPS means more than everything else...

But as far as things go, for a game and as a product, I'm more than happy with the money I spent on it. From my POV at least, it was little money spent for quite a lot of game. GW2 has given me a lot of enjoyment to date and successfully wasted a lot of my time. Hence I don't necessarily expect anything from the game anymore. I'm just going to play along and see what else they can give us.

To be honest, I played GW with my 60 dollars plus expansions and added slots, and enjoyed them to a much higher degree than GW2. The argument of "you should be happy with what you get for only 60 dollars and no sub" is very thin if you don't feel like it's polished and fun.

I've been a VIP in LOTRO (yearly payer) and I've had much more fun there than I ever had in GW2 so far (exception being the puzzle box, that was awesome).

The arguments can go back and forth. I paid my 60 dollars (more coz of special edition) and can always play when ever I want without sub, but I'm still not enjoying the quality of the content at all.

#4 Omega X

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Posted 26 June 2013 - 12:54 PM

View PostBloggi, on 26 June 2013 - 07:49 AM, said:


While people like yourself value quality over quantity, let's not forget also a large group of folk clamoring for quantity...for more and more content, because they busted through any pre-existing content in a matter of days or weeks.

On that note I definitely agree with you. Having some basic QC would have been ideal. They are seemingly pushing stuff out on a schedule and rushing to do so without actually double-checking it first. There are also definite issues with this game. For example, the over-reliance on RNG, the supremely grindy path towards obtaining a legendary weapon, lovely twitchy combat style that I like and yet is exceedingly shallow in that DPS means more than everything else...

But as far as things go, for a game and as a product, I'm more than happy with the money I spent on it. From my POV at least, it was little money spent for quite a lot of game. GW2 has given me a lot of enjoyment to date and successfully wasted a lot of my time. Hence I don't necessarily expect anything from the game anymore. I'm just going to play along and see what else they can give us.

They should take a step back to get it right the first time. Content can wait if it's broken and sours the users' experience with it. Right now they have a lot of broken that they put even more broken on top of. But I guess pirates is more important. Personally, I can't even convince myself to play this game anymore. It hurts to even watch the loader startup.

#5 Eon Lilu

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Posted 26 June 2013 - 02:22 PM

I feel like we got a lot more actual content and longevity from Guild Wars 1 for our money, in GW2 I feel like im just repeating things I have already done 1000 times with copy and paste content or just lack of content growth or depth. The story depth of characters and lore is also non existent but atleast we have new items in the gem store every few weeks.....*insert sarcasm*

Edited by Eon Lilu, 26 June 2013 - 02:23 PM.


#6 MazingerZ

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Posted 26 June 2013 - 04:12 PM

View PostNo Galatea, on 26 June 2013 - 06:44 AM, said:

I know some people here said to give us test servers, but can't ArenaNet focus a bit harder to make their work higher quality? I prefer quality over quantity.

Test servers will never happen for a variety of reasons.

1) The content being released is so slim that people who experience it on the test servers are probably not going to play it on the real servers unless they are fans of the game.  They want to get people to come back to the game and play it, which dovetails into 2)

2) People playing on test realms are people not playing in the realm game.  They are not players engaging in the active economy, they are not players buying gems because whatever they do on test realms will not persist.

You will never get the same quality from a F2P game that you will get from a subscription model, because a game with a million players is still making less money than a subscription game with a million players, and most subscription games want to have at least a million or two million players to be sustainable (these were what SWTOR wanted to maintain on it's subscription model)
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#7 No Galatea

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Posted 26 June 2013 - 06:48 PM

My only point was that it felt like a good quality control was missing from the game. To be honest, I don't share all the negative feelings people have towards this game as a successor to Guild Wars 1. Perhaps that's because I've hardly played it.

I love the game and love the added content, but things within the game not working properly just feels like what this thread is called: disappointing. The next time I see cool patch updates I will say to myself "That would be so cool if they got that to work".

I also believe in having high standards. Others have said that already: Just because the game is good value, doesn't mean ArenaNet can slack off while maintaining it.

#8 Eon Lilu

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Posted 26 June 2013 - 07:56 PM

I see what you mean now, just did the new dungeon 3 times in a row with an awesome group but we repeated it 3 times with the same bug where the NPC gets stuck and you can't complete it...

We just gave up and logged off in the end...hope they fix that bug soon..

#9 Scizzor

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Posted 26 June 2013 - 08:17 PM

View PostNo Galatea, on 26 June 2013 - 06:44 AM, said:


I tried Torment on my thief yesterday and the tooltip said 89 damage, 89 damage when moving. I tested it out and indeed they damage did not increase when the target when moving. How come the basic mechanic doesn't simply work?  It's a new condition and it's sole purpose is being it's effect :/


That's not the way torment works. Torment doesn't add 89 + 89 (178) instead torment will tick faster (tick twice). It's misleading, but a lot people keep saying it's not working but it is working as intended.

#10 No Galatea

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Posted 26 June 2013 - 08:21 PM

View PostScizzor, on 26 June 2013 - 08:17 PM, said:

That's not the way torment works. Torment doesn't add 89 + 89 (178) instead torment will tick faster (tick twice). It's misleading, but a lot people keep saying it's not working but it is working as intended.

I see, that is misleading. They already rephrased other skills so I suppose another hotfix soon.

Thanks for pointing that out.

Edited by No Galatea, 26 June 2013 - 08:21 PM.


#11 I'm Squirrel

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Posted 26 June 2013 - 08:57 PM

This is going to sound harsh... but the ArenaNet that developed GW2 is managed by a bunch of amateurs, compared to the ArenaNet that built GW1.

The original director and designer of GW1 was Mike O'Brien, who led the development and content teams to create the amazing game that GW1 was. Along with the other two founders of ArenaNet Jeff Strain and Patrick Wyatt who also had major parts in designing the game.

GW2 is not being designed by Mike O'Brien, but directed(huge difference); and Jeff Strain and Patrick Wyatt never had any part in GW2. So the ArenaNet that designed GW1, is not the same ArenaNet that created GW2. Colin Johanson and Eric Flannum are the ones designing the game and directly managing the teams, and IMO, don't seem to be doing a fairly good job. Thus, the HUGE difference in quality, development and overall production.

It is quite sad, TBH. I was a HUGE supporter of ArenaNet when I played GW1, telling everyone that they were extremely innovative and skilled to create such a game like GW1, a very sucessful, no-subcription MMORPG. Now, they are an absolute disappointment. One year after GW2's release, and we still don't have any endgame content or LFG tool, the technical optimizations are terrible, and there are many unbalanced professions to fix, such as the mesmer and the ranger.

Edited by I'm Squirrel, 26 June 2013 - 08:59 PM.


#12 Dasviidonja

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Posted 26 June 2013 - 09:19 PM

The sad thing about GW2 is it has nowhere to go like a subscriber game does. It's already F2P and in the group of F2P games it's basically at the bottom now. The origional EQ and EQ2 and LOTRO and DnD and all the rest including the recent RIFT makes GW2 hard to hold up to those games who are doing well and have a lot of fun content in them. Even GW1 is more fun to play than GW2. I think GW2 is going to end up like Tabula Rasi and Auto Assault and COH. I think with RIFT going F2P is really going to take a lot of the population away from GW2. I'm already seeing a lot in the game that have said they came from GW2.

#13 Miragee

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Posted 26 June 2013 - 09:24 PM

We discussed this in a german forum: The conclusion pretty much was that their code must be extremly disordered from the ground of. This can't be fixed without writing the game new but creates problems with adding new content. We have seen the same bugs coming back in various content released over time or even in the same content where it already has been fixed at some point. That tells a lot. My hope for getting bug free content (or at least nearly bug free because compltetly bug free would be impossible, gw1 contended bugs too, but most of them where minor bugs, nothing game breaking. They were fixed easily or let in the game and no one ever cared. There were also far far less bugs.) is very slim. I don't think they can make it work with their current engine and code.

#14 MazingerZ

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Posted 26 June 2013 - 09:30 PM

View PostMiragee, on 26 June 2013 - 09:24 PM, said:

We discussed this in a german forum: The conclusion pretty much was that their code must be extremly disordered from the ground of. This can't be fixed without writing the game new but creates problems with adding new content. We have seen the same bugs coming back in various content released over time or even in the same content where it already has been fixed at some point. That tells a lot. My hope for getting bug free content (or at least nearly bug free because compltetly bug free would be impossible, gw1 contended bugs too, but most of them where minor bugs, nothing game breaking. They were fixed easily or let in the game and no one ever cared. There were also far far less bugs.) is very slim. I don't think they can make it work with their current engine and code.

Not that I disagree with you, but this conclusion is interesting considering the fact that they have four different teams working on four different updates.  That means that at a minimum there are four active development branches that have to be merged and tested.  Even under an Agile development process, I cannot picture a game of this magnitude with so many nuances keeping the bugs stamped down.  There is a reason why WoW has PTR raid testing.  Their content demands it withstand players doing unexpected behavior.  Without that type of testing, you get issues like Kiell bugging out in the new Aetherblade dungeon.

So with that in mind, buckle up, because I can only imagine regression bugs popping up if they're going to try and develop like this with such a shoddy code management in place.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#15 DarkGanni

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Posted 27 June 2013 - 12:15 AM

If this was my thread I'd name it "Hugely disappointed in ArenaNet". As a hardcore GW1 player, GW2 sucks down straight. I consider these living stories as money making schemes, every new story comes with a new grind, lottery chests and the usual tricks, just to be removed a few weeks later.

ANet has been focusing on quantity (of money in their bank) over quality of content for their players. Squirrel nailed it, this isn't the same ANet players once knew, people still believing that are living an illusion. Looking at the way they're treating players I see no good reason to give them money after buying the game. They're merely milking the cow to keep up the money coming till they release the expansion pack.

As soon as Path of Exile goes out of beta I doubt I'll log in GW2 so often, all I do is stand in LA eitherway.

#16 theoxygenthief

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Posted 27 June 2013 - 08:44 AM

View PostMiragee, on 26 June 2013 - 09:24 PM, said:

We discussed this in a german forum: The conclusion pretty much was that their code must be extremly disordered from the ground of. This can't be fixed without writing the game new but creates problems with adding new content. We have seen the same bugs coming back in various content released over time or even in the same content where it already has been fixed at some point. That tells a lot. My hope for getting bug free content (or at least nearly bug free because compltetly bug free would be impossible, gw1 contended bugs too, but most of them where minor bugs, nothing game breaking. They were fixed easily or let in the game and no one ever cared. There were also far far less bugs.) is very slim. I don't think they can make it work with their current engine and code.

There are some issues that are really easy to solve and wouldn't require rewriting the whole code base. My biggest gripe with GW2 coding is the shoddy as shit event triggering system. How hard is it to create events and NPCs that trigger consistently every x minutes/hours? Spoiler alert: Not at all hard. They really have no excuse for different NPCs and events STILL getting broken every week.

#17 Craywulf

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Posted 27 June 2013 - 09:07 AM

GW1 was like putting together a 10 piece puzzle compared to 1000 piece puzzle that GW2 is, so of course there's going be some difference in quality control. Give them time and your unreasonable expectations will lower or they might actually grow as developers.

Edited by Craywulf, 27 June 2013 - 09:08 AM.


#18 Kitabake

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Posted 27 June 2013 - 09:41 AM

Quote

I saw people on this forum saying that the new reduced cooldown on Steal was not being calculated properly,

Arena i want a job in your company, i know maths.
50% out of 35 is 17 + 1/2 and a tooltip after first patch said 17 1/2 and cooldown was 21secs...
they updated a tooltip and written 21secs.. but still 50% out of 35 is 17 +1/2 not 21.
So what's the conclusion? They updated tooltip - they work hard + they don't know maths.

#19 P4ndora

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Posted 27 June 2013 - 10:52 AM

I agree that it's disappointing that Anet focuses on quantity and not on quality. Personally, I'd rather have an expansion than these "living story" updates... Exploring new areas, playing as a new race or class and more choice of armor/weapon sets are more interesting things than pressing F x times each month (lol at those pinatas, fireworks or effigies). I know you "don't have to do it if you don't want to", but seriously, if this is the only content we get? (expect for a few other stuff that are actually content but can be finished in a few minutes - though the dungeons were pretty good)
The reason for this is obviously to milk money from players, which would be fine if they wouldn't do it in format of ridiculously overpriced RNG boxes....

My other biggest problem is the fact they balance around PvP. I don't even understand this, the PvP community is so small and imo the sPvP itself is very lacking, it might be harsh to say, but I think GW2 will never ever be a true esport.
And what happened about the split between PvE and PvP? Just looking at rangers, they got totally screwed in the newest patch. I don't have a ranger, but if i'm right they got nerfed because one build being OP in sPvP. My best friend just quit playing the game yesterday because of the "balance" changes (he mained a ranger). He deleted his character, which is childish imo, but also sad. Usually when players do this it shows they still like the game much, but they need to do something to make sure they won't come back anymore. 'cause of this I have one more less reason to keep playing the game...
My main is a mesmer, and I have to say I too have to suffer because of "us" being OP in WvW/sPvP. We've been nerfed each month, and PvE mesmers have to endure it all the time. This last patch hit us pretty hard, while they increased the base hp of our illusions, the CD nerf is heavy since personally I believe being able to summon a new phantasm sooner is way better than giving them more HP in PvE. (trash mobs die fast enough and the clones disappear anyway when the enemy dies, and the bosses still 1hit them....)
Oh wait but we are still accepted in CoF p1 beacuse we have the oh-so-overpowered TW and portal, so it's fine to nerf them because they must be second best PvE class after warriors, and they are probably OP in PvE too! (no we are not...)

Well sorry for the rant, I wanted to say that balance is a big problem in this game, not to mention tons of skills/traits are still bugged or so underwhelming that nobody uses them, which makes GW2's combat pretty much an autoattackfest... (I'm talking about PvE since I don't play WvW/sPvP).

#20 Gecko

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Posted 27 June 2013 - 11:17 AM

Wauw, OP posts two issues on the game that will likely get fixed in a matter of days, and find this is enough to be "a bit disappointed in Anet". That headliner attracts a bunch of people who simply skip the two mentioned issues and head straight to bashing on everything they do not like in Guild Wars 2. Of course this at some point spawns posts from people who know so much better than Anet how to build an MMO from the ground and up.

Seeing this pattern quite often, I wonder why people do not:
1) Simply quit playing Guild Wars 2 and/or
2) Build their own MMO.

On topic: I guess the torment mechanic will be fixed pretty soon. Same thing with steal cooldown. And being disappointed in Anet for missing out on these two issues - and on that basis conclude that they value quantity over quality - in an update that contained a ton of skill- and traitpolishing may be a bit harsh, don't you think?

Edited by Gecko, 27 June 2013 - 11:28 AM.


#21 Conkers

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Posted 27 June 2013 - 11:37 AM

View PostCraywulf, on 27 June 2013 - 09:07 AM, said:

GW1 was like putting together a 10 piece puzzle compared to 1000 piece puzzle that GW2 is, so of course there's going be some difference in quality control. Give them time and your unreasonable expectations will lower or they might actually grow as developers.

There is nothing unreasonable about it, the game industry as a whole is poor / amatuerish when it comes to quality control, GW2 is bad even for the game industry.

I've never played an alleged triple AAA game with so many core bugs (class skills, traits, etc) that took so long to fix, then on top of that the number of fixes that either have not fixed a bug or that broke something else is laughable. Which pretty much describes their quality control / testing in general, to take one small example a couple of patches ago it took me about 5 mins to work out that their first update to kit refinement was not working as they intended (it only worked on elixir kit & flamethrower, thus missing their target of 100nades), it was not some hidden behaviour that only showed under bizzare conditions, it should of been obvious had anyone done any testing, and that example is just one of many...

Of course it should not be a surprise, by all accounts Anet took on a project too large for them, they pay below average salaries in an industry where salaries are already low, have lost many of their veteran staff members and have apparently never adequately filled the leadership hole left by losing two of their founders.

Edited by Conkers, 27 June 2013 - 11:43 AM.


#22 derkol

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Posted 27 June 2013 - 11:45 AM

I can agree to some extent that it can be disappointing at times but you have to remember when they are testing these things, It could go perfectly smooth until it gets launched and stuff doesn't go so well. Also i can't think off 1 MMO Rpg that releases new content without creating new bugs/having bugs. Never played an Mmo that releases patchs and everything works perfectly and smoothly.

And to be honest i don't blame blame them. Most of the threads are Q.Qing about the fact how they want new content, How they should add an expansion, How xxx classes need a fix and xxxx classes need a buff and this xxxx traitline needs an adjustment. They're working with time to come up with ideas for new content, new design and aswell as trying to balance/fix what's broken or improve.

Also you wonder why content isn't being great well if you think about it, money you spend in the cash shop isn't going to Arena net. Its going to Ncsoft which are likely using that money on other games and not just GW2. I Believe if the money wen't mostly to Arena net then we'd have alot more to look forward too.

#23 MazingerZ

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Posted 27 June 2013 - 12:12 PM

View Postderkol, on 27 June 2013 - 11:45 AM, said:

I can agree to some extent that it can be disappointing at times but you have to remember when they are testing these things, It could go perfectly smooth until it gets launched and stuff doesn't go so well. Also i can't think off 1 MMO Rpg that releases new content without creating new bugs/having bugs. Never played an Mmo that releases patchs and everything works perfectly and smoothly.

Then that is a flaw in their testing plan.  There are steps they could take (such as a public test realm), but refuse to do so for obvious reasons.

Quote

And to be honest i don't blame blame them. Most of the threads are Q.Qing about the fact how they want new content, How they should add an expansion, How xxx classes need a fix and xxxx classes need a buff and this xxxx traitline needs an adjustment. They're working with time to come up with ideas for new content, new design and aswell as trying to balance/fix what's broken or improve.

And that is their issue.  Ultimately it is up to them to decide whether or not the voices have merit and to either ignore or act upon them.  If they decide it all needs addressing and cannot either do it in a timely fashion or cannot do it without messing up, they need to re-examine their resources and development plan.  Stop making excuses for them.  They sold a lot of promises when they sold this game and its been nowhere near them since launch.

Quote

Also you wonder why content isn't being great well if you think about it, money you spend in the cash shop isn't going to Arena net. Its going to Ncsoft which are likely using that money on other games and not just GW2. I Believe if the money wen't mostly to Arena net then we'd have alot more to look forward too.

QFT, anyone who thinks NCSoft doesn't get its cut of the revenue before ArenaNet is being naive.  Secondly, I'm sure its not bringing in anywhere near the revenue it would be bringing in if every one of their active accounts were paying a monthly fee, so you they are going to have a lot less polish in their updates.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#24 Miragee

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Posted 27 June 2013 - 04:30 PM

View Postderkol, on 27 June 2013 - 11:45 AM, said:

Also you wonder why content isn't being great well if you think about it, money you spend in the cash shop isn't going to Arena net. Its going to Ncsoft which are likely using that money on other games and not just GW2. I Believe if the money wen't mostly to Arena net then we'd have alot more to look forward too.

ANet has 300 paid members already. Do you really believe that more money will make that 300 people doing more work, faster and better? I highly doubt it. And adding more workers for the additional money is not a good idea as 300 are already too many imho.

#25 MazingerZ

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Posted 27 June 2013 - 04:35 PM

View PostMiragee, on 27 June 2013 - 04:30 PM, said:

ANet has 300 paid members already. Do you really believe that more money will make that 300 people doing more work, faster and better? I highly doubt it. And adding more workers for the additional money is not a good idea as 300 are already too many imho.

http://en.wikipedia....hical_Man-Month
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#26 Tevesh

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Posted 27 June 2013 - 10:28 PM

The bugs are abundant because they fired the people who wrote most of the game's code. Or rather, have not signed them for further employment after their current contracts ran out. This is common practice in business, btw. So the people who create new content are moderately familiar with the actual code at best, and most likely have little clue about its inner workings and only manage some terminal points where they dock the new content to. So when something breaks, they just override the bugs with new code, instead of actually finding and fixing their source. This leads to patchwork fixes that break again every other patch and generally decrease the performance of the client and server. But since all of you (and me) are still playing and paying, that is not going to change.

Edited by Tevesh, 27 June 2013 - 10:32 PM.


#27 lmaonade

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Posted 29 June 2013 - 04:53 AM

I'm disappointed in Anet for various reasons,

but Torment worked from the beginning, a guildie was noticing that the damage increases and tested it out for a bit, and apparently there are just double the numbers flying out of the enemy, rather than the current numbers doubling in value.

#28 theoxygenthief

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Posted 29 June 2013 - 02:47 PM

View PostCraywulf, on 27 June 2013 - 09:07 AM, said:

GW1 was like putting together a 10 piece puzzle compared to 1000 piece puzzle that GW2 is, so of course there's going be some difference in quality control. Give them time and your unreasonable expectations will lower or they might actually grow as developers.

Not sure why you feel this is the case? If anything GW1 was a bigger puzzle IMO as the 100s of skills and horizontal progression made it much harder to balance than GW2 with its limited skills. Arenanet was quite clear that they found GW1 too hard to keep balanced and that's why they dumbed GW2 down

#29 Mhenlo

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Posted 29 June 2013 - 03:40 PM

View Posttheoxygenthief, on 29 June 2013 - 02:47 PM, said:

Not sure why you feel this is the case? If anything GW1 was a bigger puzzle IMO as the 100s of skills and horizontal progression made it much harder to balance than GW2 with its limited skills. Arenanet was quite clear that they found GW1 too hard to keep balanced and that's why they dumbed GW2 down

I wasn't going to say it because the statement is so flawed and ignorant that it begs the question of whether it was genuine or just good old fashioned trolling. But, thank you for a legitimate and sensible response to such a ridiculous post.

#30 FoxBat

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Posted 30 June 2013 - 07:36 AM

View PostMhenlo, on 29 June 2013 - 03:40 PM, said:

I wasn't going to say it because the statement is so flawed and ignorant that it begs the question of whether it was genuine or just good old fashioned trolling. But, thank you for a legitimate and sensible response to such a ridiculous post.

From the dev's perspective.

A brain dead monkey might be able to succeed playing open world content, but they sure as hell couldn't build it. Even bad open world content additions have much more to worry about than any instance; something breaks the 100th repetition then it stays broken till patch, and you have to manage to not do that to all the other events in the zone at the same time.




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