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Why did ANET nerf event farming?


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#1 Arcade Fire

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Posted 30 June 2013 - 05:21 PM

I must have missed the memo or something but why did ANET nerf event farming like in the Cursed Shores and force us into running CoF P1?

I want to enjoy this game I really do but having to resort to CoF P1 to make some quick money is mind numbingly boring. I did the grind when I was working on my legendary but I can't get myself to go back there.

Edited by Arcade Fire, 30 June 2013 - 05:21 PM.


#2 KodakMoment

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Posted 30 June 2013 - 05:49 PM

I'm not sure might be a way to stop botters along with diminishing returns.

#3 Eon Lilu

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Posted 30 June 2013 - 07:13 PM

They don't want you to make money in game, they want you to buy money with your credit card and only play a few hours a week.

#4 Zestiva

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Posted 30 June 2013 - 07:53 PM

wait a second... are you saying no more heavy bags from kills there? O.o

#5 dannywolt

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Posted 30 June 2013 - 08:35 PM

View PostEon Lilu, on 30 June 2013 - 07:13 PM, said:

They don't want you to make money in game, they want you to buy money with your credit card and only play a few hours a week.

Nah if that was true then CoF would be the first to go. The Currency Exchange is a closed system and A-Net needs a constant flow of gold into it to entice rich players to convert gems to gold. If there's a gold shortage in game then fewer players will be converting gold to gems and at a lower exchange rate. Theoretically, it could be argued that a greater abundance of gold in game will be more profitable for A-Net as it drives up the exchange rate and makes trading for gold more appealing. Yes, there are other market forces to be considered but in general your assertion doesn’t account for how the system works.

From what I've observed, A-Net seems to nerf events that encourage standing in place and spamming skill 1 to farm. I don't necesarily agree with this approach and I really enjoyed farming CS before all the nerfs.

#6 Desild

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Posted 30 June 2013 - 09:09 PM

View PostZestiva, on 30 June 2013 - 07:53 PM, said:

wait a second... are you saying no more heavy bags from kills there? O.o

Farm anywhere between 30 minutes to 1 hour and will imediately notice a drop in loot quality. No amount of Magic Find will mitigate this fact. This is often corrected by changing the area you're in, but alas we have a short selection of areas to farm in the open world. Also diminishing returns are often character/account based, depending on your activity in a given area.

Edited by Desild, 30 June 2013 - 09:14 PM.


#7 FoxBat

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Posted 30 June 2013 - 11:08 PM

View Postdannywolt, on 30 June 2013 - 08:35 PM, said:

Nah if that was true then CoF would be the first to go. The Currency Exchange is a closed system and A-Net needs a constant flow of gold into it to entice rich players to convert gems to gold. If there's a gold shortage in game then fewer players will be converting gold to gems and at a lower exchange rate. Theoretically, it could be argued that a greater abundance of gold in game will be more profitable for A-Net as it drives up the exchange rate and makes trading for gold more appealing. Yes, there are other market forces to be considered but in general your assertion doesn’t account for how the system works.

Why logic when tin foil hats are abundant.

Those gem price spikes whenever new items come out, clear sign of Anet manipulating the system, to bleed everyone of their gold!

#8 Tevesh

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Posted 30 June 2013 - 11:47 PM

Why would we think anet goes and changes the exchange rates manually every time they release a new patch just to 'bleed you of your gold'? That's such an unprofessional waste of time. They coded a 'dynamic exchange rate' system once and from now and forever it will do all of the dirty job with raising the exchange rates automatically. One less thing to worry about, just in case they would forget to increase the rates when a new item sale hits the store.

Why logic, indeed.

#9 Arcade Fire

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Posted 30 June 2013 - 11:56 PM

View PostKodakMoment, on 30 June 2013 - 05:49 PM, said:

I'm not sure might be a way to stop botters along with diminishing returns.

View Postdannywolt, on 30 June 2013 - 08:35 PM, said:

From what I've observed, A-Net seems to nerf events that encourage standing in place and spamming skill 1 to farm. I don't necesarily agree with this approach and I really enjoyed farming CS before all the nerfs.

that seems like really crappy/lazy game designing and something i'd expect from some lesser known mmo's.

#10 Just Horus

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Posted 01 July 2013 - 06:21 AM

View PostTevesh, on 30 June 2013 - 11:47 PM, said:

Why would we think anet goes and changes the exchange rates manually every time they release a new patch just to 'bleed you of your gold'? That's such an unprofessional waste of time. They coded a 'dynamic exchange rate' system once and from now and forever it will do all of the dirty job with raising the exchange rates automatically. One less thing to worry about, just in case they would forget to increase the rates when a new item sale hits the store.

Why logic, indeed.

You seem to be really terrible at recognizing sarcasm.

#11 FoxBat

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Posted 01 July 2013 - 06:51 AM

View PostJust Horus, on 01 July 2013 - 06:21 AM, said:

You seem to be really terrible at recognizing sarcasm.

In his defense, I've seen that line posted numerous times around here, as if some people actually believe it.

Edited by FoxBat, 01 July 2013 - 06:52 AM.


#12 nerfandderf

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Posted 01 July 2013 - 08:14 AM

Cant find a post but one of the devs stated it has a severe effect to the economy among other things. That was in the reply about the fix in skelks at southsun.
Fixed the spawn timers (nerfed the skelks)

Yet J.Peters said farming was fine - and healthy for the game


so it seems there is so much conflict about open world loot and wealth generation that there isnt a clear way forward for those who actually liked the old pen/shel/plinx events.

and yet they let the cof go crazy and run off the rails. Such a contradiction it isnt funny. Maybe because you cant actually see it.

#13 Fantasy Trope

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Posted 01 July 2013 - 12:57 PM

View Postnerfandderf, on 01 July 2013 - 08:14 AM, said:

and yet they let the cof go crazy and run off the rails.

I think they don't nerf CoF1 because it would shock the market.  I suspect that John Smith wants players to have confidence that prices aren't going to swing wildly out of control.

#14 MazingerZ

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Posted 01 July 2013 - 01:15 PM

View PostFantasy Trope, on 01 July 2013 - 12:57 PM, said:



I think they don't nerf CoF1 because it would shock the market.  I suspect that John Smith wants players to have confidence that prices aren't going to swing wildly out of control.

Yeah, CoF nerfing would probably be the final straw for a lot of players in lieu of an alternative.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#15 Killyox

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Posted 01 July 2013 - 01:19 PM

DR on loot is imo really stupid...

#16 Trei

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Posted 01 July 2013 - 02:38 PM

Anet didn't craft an entire continent+ for players to just stick to a part of one island day in day out.
For downscaling to actually work, there must be players going back to 'lower' level areas, or at least be moving about the world.

Of course, there are many other ways to make these zones attractive to players even without negatively reinforcing with DR and they did try to implement new features to that aim (like dailies) but that's another topic.

#17 Bohya

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Posted 01 July 2013 - 02:45 PM

To give the illusion that there are better things to do.

#18 nerfandderf

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Posted 02 July 2013 - 07:16 PM

COF is the engine that drives the game right now.

If you need gold for anything what do you do? Easy COF P1 that is the only answer right now. mats,weapons, ect all purchased using cof gold = that is paid to the flippers ect that keep the economy moving. (they could reduce it but it would be a shock wave as well.)

They economy would crash outright in a matter of a day or so not to mention destroy the speculators and flippers.

Mind you that wouldnt be a bad thing. Ever seen a price fall when specs and flipps move out? One item went from 16s to 8.5 because the content was ending and there wasnt a steady need for it so they left that market. That is the inflated price that is added to it.

There would be no one left in the game if they did it so they are stuck until they figure out a way to allow players to prosper without the grind or farm.




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