Thinking of returning.
Posted 04 July 2013 - 03:21 AM
I stopped playing around the time they added that new dungeon with the different levels, I can't even remember.
I'm mainly concerned with balance, PvP/WvW, actually activity (as in how people still play), and how the development is pleasing/concerning the community.
So far, I see a bunch of monthly events, which sounds pretty cool, but what else is there?
Posted 04 July 2013 - 03:43 AM
If you're a PvE fanatic however, don't bother. The living story content they've been adding is pretty damn awful. Elements of it are fun, the vast majority however are just tedious.
Posted 04 July 2013 - 05:47 AM
Posted 04 July 2013 - 06:24 AM
There were three new dungeons with 2 bosses each, two of which dungeons were quiet good, but they were all temporary. One of them is still in-game till the 9th, it's called Aetherblade Retreat and it's in Lion's Arch.
They also added 'Guild Missions" which are a collection of activities which can be completed for rewards once a week. They are structured in such a way that your entire guild, whether that be 15 people or 100, can participate. These include bounty missions where you have to take out several individual NPCs across Tyria within 15mins, Guild jumping puzzle, guild rush (you get transformed into an animal and have to complete a trek with traps in it), and Guild Challenges which are some assortment of dynamic event style missions for your guild (like protecting a crab from an onslaught of karka).
There was story stuff (personal story style more recently) and mini-games (like from Halloween if you remember) as well, most of it once again was temporary.
They changed up how dailies and monthlies work too, so you can pick what you want to do from a pool each day. There might be some other little stuff, mostly quality of life changes, but that's about it in terms of actual playable content.
Their plan moving forward is one patch every two weeks (two patches per month, just to be clear), which may potentially be really good, depends what content they put out.
If they're putting out a dungeon every 4 to 6 weeks similar to AetherBlade Retreat, along side instanced story content and random open world stuff like events and jumping puzzles in the patches in between, I think it'll be good.
Posted 04 July 2013 - 06:43 AM
Posted 04 July 2013 - 06:44 AM
As for PvP and WvW, they're improving, PvP community is growing bit by bit (still not as big as when the game released since neglect from Anet has driven people away), and WvW receives improvements every patch.
Plenty of people still play, though a problem you have with a game with so many maps is that some are bound to be empty, Lion's Arch has a pretty much perpetual overflow going on, so it's always full to the brim, starter zones and maps that have world bosses seem to be populated most of the time also.
As for community concerns on development, I'll use official forums as a reference rather than guru, people there are kinda split down the middle, some are not happy with the direction, and some are (and as with any online community you get the haters and the fanbois also), I personally belong in the unhappy portion, although it does seem like Anet is trying, I just do not believe in the path they've taken so far (temporary content).
Which brings me to your last question, the only unknown content you'd encounter as a returning player would be the monthly updates, they come and go because they are temporary, if you left during April, you would have missed out on the 2 month ish episodic story that was Flame and Frost, and you will never be able to experience it. This month's update has yet to come (it's coming on the 9th), but the current one going on atm is about Sky Pirates, so if that's your cup of tea you may want to check it out before it goes away forever.
There really isn't much new beyond the monthly events, since Anet has officially stated that they've shifted their focus to these updates, but it seems that they are going to start developing more permanent content. They've also switched it to bi-monthly cycles rather than a monthly one, so there will be newer things coming out faster (and hopefully of higher quality as time passes by)
Posted 04 July 2013 - 07:11 AM
WvW has always been my main focus and it's exactly the same garbage. Zergs running in circles, taking meaningless towers/keeps in two minutes flat.
PvE. Apparently now it's all about these temporary 'events'. I can see 3-4 new sections in my achievement tabs, so I suppose there have been 3-4 big temporary updates wich I'll never see. Not that I am missing anything special. According to the achievement popups, it's all been about stupid minigames and the usual copy/pasted fetch quests.
If this really is the direction of the development, I think I'm done for good with this trainwreck.
It's all about quantity, vomiting out 'new' stuff to impress the easily-impressed. The WoW generation is surely enjoying the pretty checklists, wich basically try to railroad you into what needs to be done every month.
But it's just 'stuff' slammed together. I mean, we are talking SKY PIRATES here. It's just random garbage thrown on top of more garbage, ignoring the fatal flaws of the game. Wich will always be there probably, considering this new direction of development.
Posted 04 July 2013 - 10:29 PM
GW2 still has problems, but I'd say it's getting better (slowly).
Posted 04 July 2013 - 10:59 PM
If you can overlook those dreaded Cox Boxes, then you are in for a great game that can surprise you. Expect to become bitter eventually though.
Posted 05 July 2013 - 02:48 AM
Posted 05 July 2013 - 02:56 AM
Edited by ExplosivePinata, 05 July 2013 - 02:58 AM.
Posted 05 July 2013 - 03:15 AM
Posted 05 July 2013 - 03:46 AM
PvP: Don't do it enough to comment.
WvW: Some changes. There is World XP now and a system where you gain ranks as you earn world xp, and each new rank gained comes with a reward chest with some coin, an item and occasionally blueprints. There's also a new matchup system which has enabled most servers to play against new servers. This was probably well-intended but it has led to some blowout matches for a number of weeks now and left many people disgruntled. I do a lot of WvW and would do it even without the new matchup system or the world xp system. Frankly I think each person's experience in WvW is going to be markedly varied. People who choose to run with the offensive zerg and circle cap things usually get what they signed up for, an effective way to gain world xp but pretty mind numbing. It's like farming in PvE. Or we could choose to think about and work on defense. Keeps things interesting for ourselves and the opposition.
Actual activity: Well there's still enough people around, but they're clustered in a few spots with vast expanses of the map mostly dead. Southsun Cove was hot for a bit, but only because of the free MF and gold find boosts. There was lag and issues with constantly getting into overflow. Now the Cove is dead as a dodo again. It's unsurprising, but people do create their own problems with the game. Most people are loot-driven and they chase rewards rather than playing the game because they just want to, you know, play. It's one thing to chase loot, but I can't take the fat loot with me when the game goes to its proverbial grave. So what I'm saying is, play for the experience first, then look at the loot. If the experience ain't worth the time, then it's better not to play the game.
Development: Here you will get varying opinions. Some find the new content, which is largely temporary, to be lacking and empty. Some people will be happy regardless of what they get. Personally I think we're headed straight down the path towards player burnout at the rate things are going. Releasing more content is great, but releasing temporary content with only a small time frame in which you can get the associated achievements or rewards is somewhat frustrating. From my POV, I just see it siphoning people from other areas such as WvW. It's surely a heck of a lot better than the one-time events we had before, but I don't like it still. It is a disincentive to people looking to take a break from the game, because the longer you are away, the further behind you will fall.
TL;DR- Come back and play it for yourself and see. There is no correct answer.
Posted 05 July 2013 - 04:12 AM
I kinda like how the first post doesn't defend any aspect of the game beyond "cause it's free."
Posted 05 July 2013 - 05:52 AM
As for the update and living world. I found no appeal in the new locations and storyline. They're making these living story things more permanet now which is nice but again, I found them unappealing. Since they seem set on this model and not expansions, I wouldn't get my hopes up or get too invested in the game. Play it when you feel like it but I wouldn't get involved in any kind of grinding because you'll probably end up like me with 100g of unused virtual currency and a lot of wasted time to regret.
Posted 06 July 2013 - 03:19 AM
anet have been making on the last couple of patches.
sure they changed things up a bit, but on a purely pve perspective on class balance,
its not good at all.
Posted 06 July 2013 - 11:48 AM
...because he's being unbiased? Let the person decide, GW2 accounts are free after one purchase, no strings attached.
Posted 07 July 2013 - 12:56 PM
I get the feeling they are moving in the wrong direction. Sadly, no returning this time either...
Posted 08 July 2013 - 04:25 PM
Well it is a valid point. It isn't like having to resub to a game and going "ugh, it is exactly the same." Then again, it isn't really a good point because it overlooks opportunity cost. Time spent hopping back into the game and seeing if you like the changes is time you could be doing something else. If you learn you don't like the changes (if you can even find them after not playing for months) then you wasted your time and "lost" something from it.
Asking to see what is up, where the game is, and where it is going is a good way to see if you even want to bother using your time to see if the game is interesting to you again. The fact that the OP actually has specific areas of the game that they are interested in makes responding to it quite easy and effective. And I like to assume that any savy consumer will throw out any review that is a 1 or a 5 and just read the 2, 3, and 4s as they actually mean something.
It isn't like it is hard to determine what the bias is in a person's post and how to read through it.
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