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Am I doing something wrong?


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#1 adamjr4

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Posted 08 July 2013 - 02:56 AM

So I'm new to GW2 but not to the franchise. I invested I think somewhere around 1055 hours on the first game and I loved every minute of it. I decided that since I had some time this summer I'd try the new one out. To get myself hyped up about it, I watched the trailers, mmo  manifesto, etc, and then bought the game.

I feel like I have GOT to be doing something wrong. I've invested around 50 hours into the game. (45 on a Mesmer and 5 on a guardian) and I just don't know. In the manifesto they talked about how easy leveling was going to be and that the grind was going to be eliminated, but my main toon is only a level 36? In guild wars 1, I could power level a guy in 2 to 3 days and have him off on his way,, it didn't feel so monotonous and exhausting. Based on what the devs said I was expecting a different experience than the one I've received.

I've done countless "kill ten centaur" quests, granted they don't attach a number value which makes it ambiguous as opposed to different. I haven't made it past three zones outside of Lions Arch, and I started to hate playing since I've surpassed level 25. The experience seems to flow so slowly, and I feel so disjointed with the story. Everyone I've talked to told me mesmers in particular become really fun at level 80... But god at level 36 that seems so far off.

This is an honest question. Am I doing something wrong?

#2 Nyid

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Posted 08 July 2013 - 03:08 AM

Mesmers are the most difficult solo class to play. Progression will be much slower than most classes. You also won't have as many resources available that accounts with max level characters have. Yes it will take a while, and you will spend time alone now that the game is no longer new and players have less of a reason to play low zones. It is not the same experience as it was on release.

#3 Mahaedros

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Posted 08 July 2013 - 03:25 AM

no, I really do not think you are doing anything wrong at all.

-you might find that you will want to guest on other servers (for example in NA- Tarnished Coast, Blackgate, Sanctum of Rall etc.-many others)On my server, recently groups farm events in Queensdale and they are very chatty and seem like they're having a great time.  Guesting is free and you are likely to meet some great people grouping up and having fun.


- keep your gear up-to-date as you level up (i.e., near your level).  If you're level 40 and some of your gear is level 25 it might be gimping you as you fight in a level 40 zone...  A nice thing about this game is that you can use the Trading post to keep your gear current- when you are level 38, put in BUY orders for level 40 jewelry and gear, you'll get it cheaper and even if it takes a few hours to fill your BUY orders you will be okay when you hit level 40...

- try some WvWvW   and mix it in every now and then

- consider crafting-   each profession of crafting can get you ten levels (here again, use BUY orders off the trading post for materials...planning in advance can save you a lot of gold).


I admit I felt like you did at first and I was a slow learner in this game.
I leveled 5 toons to level 30 and then maxed two crafts on my Elementalist (for 20 levels, going from level 45 to level 65).  When I got to level 80, I had a great time in the new zones and was a lot less frustrated with the game.


Finally, when you get close to level 70 or so, you can get to level 80 extrememly quickly... just explore some zones and do some DE's in high level zones and you will gain levels very rapidly.

#4 otterix

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Posted 08 July 2013 - 03:48 AM

Well, I like to say that the game begins from level one and not at max level, but I sure do miss being at max level.

I have two level 80s, warr and thief and have just started to level an ele. And I have to agree, that things feel slower.

Though I would attribute it to not having the best gear at my level and having just a few traits.

I guess it depends on your expectations of the game, but being level 36, the differences are just traits working in synergy with each other and gear stats.
You have opened up all the buttons and you probably would have picked the skills u like to use. So the so call "end game" isn't that much different to what u are doing now. Just that u may kill faster.

I guess in a way, it just comes down to what you enjoy doing within the game.
WvW, open world, PvP, jumping puzzles, etc.

I don't mind the open world at all, although there are repetitive components in both dynamic events and hearts, there are enough variety so I am not just killing all the time. And if I was getting repetitive, I PvP or WvW, to change the pace from killings mobs to real people or help overtake keeps.

So I think  it isn't really about just getting to level 80, but what you can do right now that you will enjoy. If there isn't any. It won't change at level 80.



#5 MasterDinadan

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Posted 08 July 2013 - 04:54 AM

Well, the game really doesn't change that much when you hit 80. If you are in the mindset of "I have to reach the level cap so I can start having more fun," then you are thinking the wrong way. If you don't genuinely enjoy the game while you are leveling, you won't enjoy it at the cap. Nothing really changes that much when you get there.

The "end-game" at 80 is doing map completion, running dungeons, earning various achievements, and doing living story stuff. You can do quite a lot of this prior to reaching 80, so you aren't missing anything by taking your time to get there.

My advice is to just try to enjoy the game and don't look at your experience bar that much.

#6 Baron von Scrufflebutt

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Posted 08 July 2013 - 05:24 AM

View PostMasterDinadan, on 08 July 2013 - 04:54 AM, said:

My advice is to just try to enjoy the game and don't look at your experience bar that much.

That doesn't work in a gear-based game: unless of course players get so much room to play around in that levels don't matter. The problem with GW2 is that GW2 isn't such a game: players get little room per area that is suited for their level, which means players need to pay close attention to what their and foe levels are.


As for the OP, no, you are not doing anything wrong. One of the core issues with GW2's levelling process is that A.net is insanely freaked out of inflation, so they made killing things utterly unrewarding. (I am guessing the low rewards are supposed to dissuade players from even trying to kill their way to rewards.) Not only that, the game's core levelling experience should be dynamic events, but those events can happen when players aren't around.
So what you CAN then end up with is a situation where the content that should give you levels isn't present, while the content that you have access to is insanely unrewarding. Combine that with the above mentioned lack of space per area suited for one's level range and you end up with the shit that is GW2 levelling.

#7 Evans

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Posted 08 July 2013 - 09:23 AM

Well 50 hours to get to level 36 seems off to me though. It really depends on how you are tackling your levelling imho. At the very least one level per hour should be an absolute minimum.

First of all, try to have a food and nourishment buff on you at all times, the strength of it doesn't matter (though it helps) but the inherrent +10% exp for each buff you have does (+20% exp). Then go finish maps. Hearts, poi, vista's,wp's, it all gives decent exp and you should always end up a little below the max level of that area. (e.g. level 11-12 in the starter lv 15 zones).

Try to carry on your personal story, in gaps of ten levels is you prefer more coherent story progression. Try to do your daily and even more than 5/5 if it's easily available. Each tier you complete gives exp.

As for mesmers, well yea you did pick a more 'challenging' profession. Mostly this is because mesmers rely a lot on their traits. Once you hit level 40 things will start to change for you.

You should regard following levelling key-points:
lv5 - first utility
lv7 - weapon swap
lv10 second utility
lv 20 - third utility and first adept trait
lv 30 - elite skill
lv 40 - master traits are unlocked, major runes and sigils are unlocked (significant power boost is available to you now)
lv 60 - grandmaster traits are unlocked, superior runes and sigils are unlocked (huge power boost available now)
lv 80 - maxed out.

Compared to GW1 there's a swap in progression. Where GW1 put you relatively fast at max level, but still took quite a while to get a complete and coherent moveset, GW2 gives you a complete moveset at level 30, but still takes you a while to reach the max level.

Still, you don't need to be max level to enjoy the game, it scales up well. The only thing you can be missing out on would be living story segments. I understand you don't want to miss out on anything though. Do try to focus less on getting to the max level and enjoy the journey there more, because that's what the game is mostly about.

Edited by Evans, 08 July 2013 - 09:43 AM.


#8 Mhenlo

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Posted 08 July 2013 - 02:19 PM

Leveling, like so many other things in this game, is all about the time spent playing, not about how good you are at killing things. It is one of the many things that is completely different from GW1.

The best thing I can say is pretend like levels don't exist and see if you just like the experience. Most GW1 players think the game has taken a significant step backwards, so don't expect it to be the same at all. It has it's perks. DE's are fun and open world exploring in a high population server is fun. WvW is fun for a while. You just gotta see for yourself whether it is your cup of tea.

#9 Pariah

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Posted 08 July 2013 - 02:50 PM

And remember, there are usually at least 2 but often 3 or more alternate areas for your current level range for you to explore in: http://wiki.guildwar...Explorable_zone. And don't just focus on area completion, do your personal story along the way, crafting gives decent XP as well and Dynamic Events are the main source of XP in this game just like quests and missions were in the first game.

#10 Locuz

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Posted 08 July 2013 - 04:48 PM

TLDR: its a good MMO with a crappy "incentives system".

People seem to forget we are talking about an MMO here. There is no MMO (or any game) out there that can offer you 1000's of hours of unique quality PvE content.

Yet if we look at the quality content itself (incentives aside) GW2 can hold its own vs any MMO out there. The problem is that 90% of the content is optional and doesnt offer any incentive. So if i finish a jumping puzzle, miniinstance or w/e ill get a chest filled with vendortrash.

If they actually gave some proper rewards for finding hidden stuff or completing jumping puzzles or even finishing instances, More people will start doing them and more people will get the complete MMO experience GW2 has to offer. I would actually go as far as giving very specific BiS leveling items for finding certain things.

Same applies to end game instances. Due to the lack of any real incentives the majority of people are pigeonholing a relatively small number of instances and paths. The variety and fun is there....people just cba to do them.

So mister OP. I would play/level as if the incentives all would be there. Do and find everything and switch zones once youre bored. Find a nice group to play with aswell, makes the experience a lot more enjoyable.

Edited by Locuz, 08 July 2013 - 05:53 PM.


#11 2ndName

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Posted 15 July 2013 - 07:55 PM

I think I know what you're doing that's considered wrong.  I think this might be the answer to all of those looking for "End Game" content.  There's no end game content but the game and the adventure to be had while playing the game and go through the story and etc.  Traditional MMO requires you to hit level 80 before you can experience what they call "End Game" content.  In Guild Wars 2, you're actually part of the end game content the minute you create your character.  Even if you're level 80, when you venture to other parts of the world, you will be down-leveled to the appropriate level for that area.  Same with PvP, you can literally start PvPing with a level 2 character.  What I suggest is slow down, take your time and don't make it a race to get to 80.  The content that you're skipping over is the end game content.  I didn't understand this the first time around and left the game.  I came back with an open mind and am really enjoying the game.

#12 jcwilsn1

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Posted 15 July 2013 - 09:04 PM

OP: I'm sorry that you are having such a tough time leveling up. Here a couple tips that might help out:
  • Map Completion gives 10% of a level (regardless if city or explorable zone).
  • A dynamic event rewards 7% of experience required for the next level for players of the same level of the event. Note that some Dynamic events are chains, so stick around for about 30 seconds or a minute and sometimes a new DE starts.
  • Maxing out a crafting discipline is equivalent to gaining 10 levels. It can be kind of expensive if you need mats, but a change of pace if you are tired of exploring.


#13 Gilles VI

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Posted 15 July 2013 - 09:39 PM

View PostRitualist, on 08 July 2013 - 05:24 AM, said:

That doesn't work in a gear-based game: unless of course players get so much room to play around in that levels don't matter. The problem with GW2 is that GW2 isn't such a game: players get little room per area that is suited for their level, which means players need to pay close attention to what their and foe levels are.


As for the OP, no, you are not doing anything wrong. One of the core issues with GW2's levelling process is that A.net is insanely freaked out of inflation, so they made killing things utterly unrewarding. (I am guessing the low rewards are supposed to dissuade players from even trying to kill their way to rewards.) Not only that, the game's core levelling experience should be dynamic events, but those events can happen when players aren't around.
So what you CAN then end up with is a situation where the content that should give you levels isn't present, while the content that you have access to is insanely unrewarding. Combine that with the above mentioned lack of space per area suited for one's level range and you end up with the shit that is GW2 levelling.

I agree with this, they could defenitely improve the levelling experience (in an expansion,...) by adding much more DE's or offer other, permanent ways of getting exp.

Edited by Leyana, 16 July 2013 - 01:41 AM.
Please no


#14 madmaxII

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Posted 16 July 2013 - 12:21 AM

View PostEvans, on 08 July 2013 - 09:23 AM, said:

You should regard following levelling key-points:
lv5 - first utility
lv7 - weapon swap
lv10 second utility
lv 20 - third utility and first adept trait
lv 30 - elite skill
lv 40 - master traits are unlocked, major runes and sigils are unlocked (significant power boost is available to you now)
lv 60 - grandmaster traits are unlocked, superior runes and sigils are unlocked (huge power boost available now)
lv 80 - maxed out.

Thanks for posting this list because it shows perfectly one of the biggest problems of the leveling system. At level 30 you have already unlocked the vast majority of skills you will use for the rest of the game (primarily thanks to the glorious idea of fixating half of your skills based on the weapon you use). What follows are mostly passive buffs, most of them +stats, +damage, get boon when x happens, inflict condition when y happens. Yes, there are also some unique ones but there is no keystone that drastically changes the pace of the game.
Therefore, you spend 50 levels rotating through the very same skills before you are finally allowed to gear for endgame. Of course you will still use the same skills then but at least you can accordingly without being afraid that your gear is trash a few levels later.

#15 Evans

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Posted 16 July 2013 - 06:26 AM

View PostmadmaxII, on 16 July 2013 - 12:21 AM, said:

Thanks for posting this list because it shows perfectly one of the biggest problems of the leveling system. At level 30 you have already unlocked the vast majority of skills you will use for the rest of the game (primarily thanks to the glorious idea of fixating half of your skills based on the weapon you use). What follows are mostly passive buffs, most of them +stats, +damage, get boon when x happens, inflict condition when y happens. Yes, there are also some unique ones but there is no keystone that drastically changes the pace of the game.
Therefore, you spend 50 levels rotating through the very same skills before you are finally allowed to gear for endgame. Of course you will still use the same skills then but at least you can accordingly without being afraid that your gear is trash a few levels later.

That's a problem of perception imo. In GW1 you'll spend half your time using half-assed combinations of skills because you can't make a decent set due to lack of skills. Either that or some people never learn how to use the new skills. You max out gear pretty fast though so there's little more to look out for later. GW2 has it the other way around and I much prefer it. And traits do make all the difference in those same old same skills.

Besides, you can use other weapons, it's just that most will choose not to because they are "subpar", in which case they are just boring themselves. Once you got all skills in GW1, most of us only used one build too. Same thing, different perception. I understand where people are coming from with the 'too little variety" card but I just don't agree.

Also, GW2 is far less about which skills you use than it is about movement and reacting to surroundings. Just because you can do dungeons with 4 warriors standing stacked on eachother dishing out damage with one skill doesn't mean that this is a good representation of the game.

(I put subpar between brackets because I find pretty much all weapons viable, unless you're speaking pvp or high end dungeon where every game puts cookie cutter down our throat anyway)




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