I think that your criticisms of the LS chapters not being unified is really a matter of taste. I've never seen an MMO with a compelling built in main story, because it isn't a format that lends itself to that. Where MMOs shine is hat they can create large worlds with lots of relatively shallow but diverse little stories. I think hat this LS chapter is as tied to the previous as I would like. I don't want a single track story. I find that boring. It's one of he things I disliked most about wow as the years wore on. An MMO is a world. It shouldn't have a singular moving story. Lots of things should happen and lots of things should come out of nowhere. I don't want to follow three characters for years. I want to jump around and see new aspects of the world.
The mini-stories puts in an episodic situation. Its like a Scooby Doo cartoon or a Law and Order episode. By the end of the issue, EVERYTHING has to be back to where it was at the start...
What changes there are are trivial. There can be no over-arching plotline, and nothing moves the dial on the external lore, nor does the external lore seem to have anything to do with what's in the episodes.
These things could be picked up and ported into either Star Wars or WoW with everything intact, even the graphics and NPC names - and it would still make sense for the most part...
They are meaningless.
No lore. No plot. No story.
They just get us through 'this week on Law and Order: Tyria'
- Its like we got ♥♥♥♥ Wolf to be lead content developer for GW2...
Will Ice-T be guest starring as a Lionguard this month or next month?
But its not even that... its more like seeing the 80s versions of Scooby Doo. The ones that had Scrappy that no one really remembers other than with a mild distate.
We're even getting Scooby Snacks...
They're silly, but in a 'approved by the conservative mothers of America association' way rather than the campy humor of 60s Scooby.
They again have no plot, no story, and seem, like any 80s cartoon; designed only to sell us the toy.
Maybe Old Man Smithers is behind the Aetherblade. When we finally unmask the next dragon, it will be the school janitor...
GIVE ME A FREAKING STORY ALREADY, ONE THAT LIVES.
- That means it needs larger chunks, told as stories, that move the dial. There's a LOT of Guild Wars lore out there, use it. Who the freak are these Aetherblade and where were they for the last 250 years of war between humanity and charr? And the Z-guys, with their airships? Are we even still playing Guild Wars? What kind of random lore is this?
Airships and skypirates are cool in a 'two geeks getting high while reading comic books and one turns to the other and says: Doooooooode, like, freaking sky pirates Man! Steampunk is freak'n awesome dude!'
- What the heck does that have to do with Guild Wars lore?
Will the new permanent account bonuses be an unlimited treadmill, and how do you feel about it?
Is it is fair that players with a lot of achievement point gets rewarded more for killing monster than a player with less point killing the very same monster?
This is actually a change I LIKE.
I think it is perfectly fair.
This rewards people who play ALL of the game, and not just farm little corners of it. It makes: "do a variety of engaging content" into a strategy for farming.
It is a nod to extrinsic reward players while trying to stay within an intrinsic reward model. I do not think it is possible to make a game meet both of those communities, but this is a good nod towards that.
I find this a LOT BETTER than leaving things like CoF p1 & 2 around, and a LOT better than the magic find on gear rewarding 'play by being less effective' path.