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So now that's it's out, what are people's opinions of Bazaar of the Four Winds

living story bazaar of the four winds

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#1 Castaa

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Posted 10 July 2013 - 04:57 AM

So now that it's out, what are people's opinions of Bazaar of the Four Winds?

I played for a fair chunk tonight.

One of the better living story updates so far (not a high bar, tho).  I really liked the 40 crystal search, perfect amount of difficulty and gave a nice spin on the traditional jumping puzzle.  The new zone is passable, though no Divinity's Reach.  Nothing else in the update really caught my eye beyond the achievement chests, though I didn't examine everything very closely.

Edited by Castaa, 10 July 2013 - 10:45 AM.


#2 Ritter

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Posted 10 July 2013 - 05:04 AM

It's ♥♥♥♥ing awesome probably the most creative design wise city I've ever seen in any MMORPG,the lag, and the random monster spawn aren't very awesome thought.

Edited by Ritter, 10 July 2013 - 05:05 AM.


#3 escada_assassin

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Posted 10 July 2013 - 05:15 AM

The city is beautiful, the race is really nice and fun, the hopping part with the new skill set is absolutely awesome! I'm mostly happy that this time they didn't come up with any new JP and dungeon. For once I can say that I like everything about Bazaar achievements. The new UI is very nice, the new achievement rewards are very nice, one thing though - how am I gonna get to many kite fortunes for a helm? Don't wanna buy so many from the gemstore! XD

#4 draxynnic

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Posted 10 July 2013 - 05:30 AM

[obscureAustralianpoliticaljoke]I don't like it, it's different, and I think it should go back where it came from.[/obscureAustralianpoliticaljoke]

Seriously... having looked through it, there's pretty much nothing in the LS content so far that caters to players who don't like JPs or races. The city and most of what you can do there is, basically, one big jumping puzzle (and getting charged for waypoint fees when you miss something is rude), and a third of the achievements available are "go do these jumping puzzles in the world" - also a bit rude, considering that that's what the Aetherblade cache achievements required, so that's basically two fortnights in a row where it's been JP based.

The kite drops in the open world are following the same "first player only" model as with holo projectors and the like, which is nonsensical, since I can't see any way they could be abused if they were treated like nodes (one player activating them doesn't block other players from using them) - at least the others had the fig leaf justification that if they could be activated by multiple players in succession, a single projector/gift box/whatever could be farmed. So as well as another third of the achievements being tied into the rollerbeetle-style racing, getting the kite drops are also a matter of racing other players. Fortunately, they don't drop much to speak of, so that isn't proving as competitive as it was for holoprojectors.

Still, what it boils down to is: If you're not a fan of jumping puzzles, racing, or sPvP, there's not a lot for you in this update.
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#5 XRay

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Posted 10 July 2013 - 05:40 AM

I'll disagree, I personally can't stand jumping puzzles, but the way they're represented on this map makes 'em actually fun for me.

I for one, love this update, first living story that I am truly enjoying.

#6 Trei

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Posted 10 July 2013 - 06:09 AM

Thanks for the free EASY monthly, Anet.

Edited by Trei, 11 July 2013 - 12:02 AM.


#7 turtledragon

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Posted 10 July 2013 - 06:19 AM

Really enjoying it so far, and this is coming from someone who hates living story/temporary content.

Jumping around with the different skills is really fun!

#8 Baron von Scrufflebutt

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Posted 10 July 2013 - 06:46 AM

I don't plan on doing it.
I won't avoid Bazaar content that I come across in the open world, since I can't afford to give up on the XP it grants, but other than that, LS is never one of my priorities.

#9 AsgarZigel

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Posted 10 July 2013 - 07:18 AM

Visual design is astonishing like usual and for once there's actually some fun gameplay involved. The verticality gives the map a unique feel as well. The races are actually fun as far as minigames go, too.
So yeah, if you like JPs, is a great update for you, if you hate JPs... there's pretty much nothing here for you other than a visually nice city and a chance to trade in excess materials.

#10 StormDragonZ

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Posted 10 July 2013 - 07:20 AM

I didn't think it would be so difficult to come in first place ONCE in Sanctum Spirit.

I thought people would be nice enough to let everyone get first once just for the achievements, then let the people who intend to grind endlessly for whatever rewards from it can do that.

I was wrong. I was very, very wrong.

I said to myself I didn't want to do it, but when I got into it and had fun, I realized I had no hope of ever coming in first.

#11 Swoopeh

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Posted 10 July 2013 - 07:27 AM

I'm usually not a huge fan of JP's, at least not the ones where they put difficult bits in by making the camera get stuck in walls or use bits of uneven rock it seems you just randomly fall down from (of course just before the end). Plus I seem to be crap at judging distance, especially on my norn.

Having said that, I do really like the use of the new skills to bounce around. Most bits aren't really long so it's easy to retry when you fall and you can get back up fairly quickly. The area looks cool and has a nice and busy atmosphere with all the NPCs walking around and talking to each other. UI improvements are great and the achievement reward system is nice too. Too bad you still can't track more than 5 achievements in the side window though. Haven't tried the racing yet but my guildies seem to like it.

#12 Arewn

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Posted 10 July 2013 - 07:44 AM

View Postdraxynnic, on 10 July 2013 - 05:30 AM, said:

[obscureAustralianpoliticaljoke]I don't like it, it's different, and I think it should go back where it came from.[/obscureAustralianpoliticaljoke]

Seriously... having looked through it, there's pretty much nothing in the LS content so far that caters to players who don't like JPs or races. The city and most of what you can do there is, basically, one big jumping puzzle (and getting charged for waypoint fees when you miss something is rude), and a third of the achievements available are "go do these jumping puzzles in the world" - also a bit rude, considering that that's what the Aetherblade cache achievements required, so that's basically two fortnights in a row where it's been JP based.

The kite drops in the open world are following the same "first player only" model as with holo projectors and the like, which is nonsensical, since I can't see any way they could be abused if they were treated like nodes (one player activating them doesn't block other players from using them) - at least the others had the fig leaf justification that if they could be activated by multiple players in succession, a single projector/gift box/whatever could be farmed. So as well as another third of the achievements being tied into the rollerbeetle-style racing, getting the kite drops are also a matter of racing other players. Fortunately, they don't drop much to speak of, so that isn't proving as competitive as it was for holoprojectors.

Still, what it boils down to is: If you're not a fan of jumping puzzles, racing, or sPvP, there's not a lot for you in this update.
Two patches ago was a festival, last patch there was a new dungeon, this patch was jumping puzzle focused and has a new spvp map, perhaps next patch we'll see WvW alongside something else(pve), and then the patch after that another new dungeon or something.
With content patches of this size and frequency, not every one of them is going to contain things everyone likes, but with a rotation such as what I mentioned above, there should be something within that 1&1/2 to 2 month period of patches.
For those who dislike jumping puzzles, I can see why it would be painful to get 2 JP-centric patches in a row though.

I have to say, I'm really enjoying the race, it's the first mini game I've really gotten into thus far.

#13 NerfHerder

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Posted 10 July 2013 - 08:06 AM

Enough with the jumping puzzles already!!

Yes this is one big jumping puzzle, but the new skills make it fresh for a few minutes. That was the one saving grace for me. I prefer the skill bar over the space bar. I would have enjoyed something like the instigator events instead, I thought those were fun. The landscape is awesome as usual, I liked the canthan influence. The rest is, meh.  On a scale of 1-10 I give it an indifferent stare and a shrug of the shoulders.

Labyrinthine Cliffs gives me hope that we will see more areas open up. Living story is really hitting its stride, regardless of if I liked it or not, its a good chunk of content. Even though this particular LS didnt really grab my attention, there is something in each update that makes this game better.

#14 cyclopsje

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Posted 10 July 2013 - 08:12 AM

View PostStormDragonZ, on 10 July 2013 - 07:20 AM, said:

I didn't think it would be so difficult to come in first place ONCE in Sanctum Spirit.

I thought people would be nice enough to let everyone get first once just for the achievements, then let the people who intend to grind endlessly for whatever rewards from it can do that.

I was wrong. I was very, very wrong.

I said to myself I didn't want to do it, but when I got into it and had fun, I realized I had no hope of ever coming in first.

Dont be so negative about yourself, plenty off days to get practice you will get the hang of it and get first :)

#15 Cures

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Posted 10 July 2013 - 08:15 AM

Its atmospheric, great gfx, and i love JP's - so its perfect.
but then i like everything they do :)

#16 Omega X

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Posted 10 July 2013 - 09:17 AM

Maybe if they take the fee off the waypoint for the giant jumping puzzle...otherwise its not worth my time or my virtual wallet.

#17 FrogKnight87

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Posted 10 July 2013 - 09:33 AM

You can always do the puzzle on a very low level character and get ridiculously low fees

#18 Bohya

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Posted 10 July 2013 - 09:59 AM

View PostTrei, on 10 July 2013 - 06:09 AM, said:

Thanks for the free monthly, Anet.

It's not free. You still had to buy the game. The promise of updates that comes with it is a part of the initial purchase package.

#19 Baron von Scrufflebutt

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Posted 10 July 2013 - 10:36 AM

View PostBohya, on 10 July 2013 - 09:59 AM, said:

It's not free. You still had to buy the game. The promise of updates that comes with it is a part of the initial purchase package.

It's even worse: this "free" content means that we aren't getting other kinds of content because A.Net's limited resources are spent on it.

#20 Lordkrall

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Posted 10 July 2013 - 10:44 AM

View PostBohya, on 10 July 2013 - 09:59 AM, said:

It's not free. You still had to buy the game. The promise of updates that comes with it is a part of the initial purchase package.

I wonder how long people will live on that.
It has been almost a year since the game was released, will every single release ever made for the game be considered paid for with the original $60?


View PostRitualist, on 10 July 2013 - 10:36 AM, said:

It's even worse: this "free" content means that we aren't getting other kinds of content because A.Net's limited resources are spent on it.

Incorrect.
A PART of A.Nets resources are working on this, while other (most likely bigger) parts works on other stuff and new features and such.

#21 nerfandderf

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Posted 10 July 2013 - 10:48 AM

There is no such thing as a free lunch so please stop that nonsense. Economics 101.

That content was brought to you buy those whales and suckers that bought cox boxes. Along with your box price.

Just because you didnt pay for it doesnt mean it is free.

I suggest the high price for bad content - Walmart style isnt conducive to good gaming or long term longevity. (high cost of low prices)

No sir I dont like it.

Edited by nerfandderf, 10 July 2013 - 10:50 AM.


#22 draxynnic

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Posted 10 July 2013 - 10:59 AM

View PostArewn, on 10 July 2013 - 07:44 AM, said:

Two patches ago was a festival, last patch there was a new dungeon, this patch was jumping puzzle focused and has a new spvp map, perhaps next patch we'll see WvW alongside something else(pve), and then the patch after that another new dungeon or something.
With content patches of this size and frequency, not every one of them is going to contain things everyone likes, but with a rotation such as what I mentioned above, there should be something within that 1&1/2 to 2 month period of patches.
For those who dislike jumping puzzles, I can see why it would be painful to get 2 JP-centric patches in a row though.

I have to say, I'm really enjoying the race, it's the first mini game I've really gotten into thus far.
The Halloween patch had a JP, Lost Shores introduced two new JPs, Wintersday had a JP, Southsun had something which you needed to do (or be ported through) a JP for...

...and, most importantly of all, the Sky Pirates patch introduced a new JP and half of the related achievements were collecting things on top of JPs... just like this one that has followed immediately afterwards. At least one of the JPs involved is even the exact same puzzle as one of the Aetherblade caches!

Now, I fully support JP fans getting stuff, but it's not like they've been neglected and now it's their turn. What infuriates me is that we've had two JP-heavy updates on the trot (even Aetherblade Retreat was fairly JPish, between jumping on crates to avoid the laser walls and getting the door open) and this time it's offering practically nothing but jumping puzzles.

Rather than rotating through patches that leave people out, they should be trying to include everyone in one patch. This one is just... overly specialised. If someone only likes one or two aspects of the game, it's fair enough for them to miss out occasionally... but it's a bit rude for someone who doesn't like one aspect of the game (or who does like it but only as an occasional thing) - which was originally put in as a purely optional thing just for the funsies - is now 95% of the content of a patch with a potentially very valuable reward.
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#23 Omega X

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Posted 10 July 2013 - 11:07 AM

View Postdraxynnic, on 10 July 2013 - 10:59 AM, said:

The Halloween patch had a JP, Lost Shores introduced two new JPs, Wintersday had a JP, Southsun had something which you needed to do (or be ported through) a JP for...

...and, most importantly of all, the Sky Pirates patch introduced a new JP and half of the related achievements were collecting things on top of JPs... just like this one that has followed immediately afterwards. At least one of the JPs involved is even the exact same puzzle as one of the Aetherblade caches!

You forgot about Super Adventure Box.

#24 Trei

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Posted 10 July 2013 - 11:16 AM

View PostBohya, on 10 July 2013 - 09:59 AM, said:



It's not free. You still had to buy the game. The promise of updates that comes with it is a part of the initial purchase package.
No... dude... The monthly achievement, what with the champs and vets popping it all over the place.
Thanks for making this month so damn easy.

Edited by Trei, 10 July 2013 - 11:17 AM.


#25 AsgarZigel

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Posted 10 July 2013 - 11:26 AM

Well, the jumping puzzles are arguably the most fun / best designed part of the game, so they're just playing to their strengths. It's not like the combat in PvE is particularly fun after a while, so really, what else are they gonna do?
Ugh that sounds more douchy than intended, don't get me wrong, I'd like to see some other interesting content as well, but there isn't too much to build from imo. Apart from the dungeons maybe, I'm not much of a dungeon player but I've heard the Retreat was pretty good.

Everything revolves around gimmicky mini-games and Jumping Puzzles because the core part of the game, the combat system (and character customization), just isn't really as good as they'd hoped. The combat isn't interesting enough and the AI / encounter design isn't good enough to keep people entertained - that's why they're doing it.

What kind of content would you like to see drax?

#26 beadnbutter32

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Posted 10 July 2013 - 11:58 AM

New AP reward scheme:  B+

90% of this Flufftent Patch achievements can only be reached from withing a goofy Jumping Puzzle zone:  F-

New story/lore background:  F-

Fact that they so far have kept most(but not all) of this nonsense out of WvW:  A-

Best things so far about this patch:

- So many WvW opponents were MIA (my guess is in the new JP zone) my guilds nightly WvW run had plenty of undefened points to take.

- If you lucked out and got some tradeable dragon wings and stockpiled them, the price is pretty sweet now and looks to continue to increase.

It just seems like they are intent on turning this game into a mix of Club Penguin, Wizards 101, retro console game rip-off based mini-games and Second Life.  All things I avoid like the plague, but which seem to amuse the baby gamers.

Edited by beadnbutter32, 10 July 2013 - 12:02 PM.


#27 Desild

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Posted 10 July 2013 - 12:05 PM

Checklist Wars 2

And also, I hate jumping puzzles. I have the dexterity of a penguin in roller-skaters.




My friends on the other hand are suckers for jumping puzzles and are loving it... Lucky bums. >.>

#28 pumpkin pie

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Posted 10 July 2013 - 12:21 PM

I love it. Thank You ArenaNet.

This is how every town should be, I've always wander why we cannot attack jellyfishes in the water surrounding Lion's Arch when they are in fact "hostile" in some place of Tyria.

on the fact that there's lots of jumping. for someone (me) that can't control the jumping aspect of the game, I find this to be extremely fun.

Earlier, I spent about half an hour reading the letters and randomly running around the Bazaar, i already have 5 of the achievement maxed out.

I find it easy to understand how one should play this new update, it is very obvious what one should do.

Now jumping, I was worry I would be left behind as I am terrible at jumping in this game. But, this is not exactly jumping as in pressing spacebar anymore ie: "normal" jumping, and its not a long full jump puzzles either, (except maybe getting to the goggles, which i haven't done yet) this tiny jumps getting to crystals actually lets one complete the task oneself without using a mesmer portal, whereas the "old" jumping, I find to be harder since one can only jump at a "fixed" height, now with the assisted jumps "skills" one merely has to press the skill and will be immediately launched to the desired location, and I love skills without recharge time WOOHOO! Off course, I am not saying everytime I press 1, i get to the exactly place I wanted, it is not at a 100% success rate, but I still think its much easier and so much FUN! which is very important.

#29 The Shadow

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Posted 10 July 2013 - 12:54 PM

I do not like Skyhammer and it should not be in the tournament rotation. ~

#30 Kratimas

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Posted 10 July 2013 - 01:23 PM

Pretty cool so far !




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