First off, lets list the stats:

Obtained from dulfy's site, http://dulfy.net/201...-recipes-guide/

Total stat gain: +140 All stats, 19% Crit damage, 18% MF

Berserkers: +315 power, 16% crit damage, 224 precision

Rampagers: 315 Precision, 224 power, 224 condition

Comparing to Berserkers:

-175 power, -84 precision, +3% Crit Damage, +140 Vit/Tough/Heal/Cond, +18% MF

Comparing to Rampagers:

-84 power, -175 precision, +19% crit damage, -84 Cond, +140 Vit/Tough/Heal, +18% MF

As a comparison for these defensive stats, using Soldier's Gloves, boots, shoulders, and chest total +144 tough/vit.

My current build is using rampager's with altruism runes for might stacking and bomb/nade/EG, zerker weapons, and all-stat trinkets.I only run 5 points in Firearms, and I end up with 39% crit rate (without fury or consumables) and 49% crit damage. Also have an antique rabid fractal backpiece that I don't have the relics yet to switch out for zerkers.

Losing the 175 precision is about 8.5% crit rate, so I could drop to ~ 30% crit rate but have 68% crit damage. If I assume 1/3 uptime on fury due to boon duration/altruism CD, thats roughly +7% crit from that.

Did some quick napkin math, and with my gear, my damage multipler from crit doesn't really change with 1/3 fury uptime, but if I assume 100% uptime, theres about a 1% difference, which is pretty small and within my rounding error. Hell, it might even be a DPS loss with losing bleed stacks from Sharpshooter.

So, as for my personal gear set and config, it seems swapping to celestial armor from rampagers would lose me about 2 1/2 might stacks of damage, but gain the durability of 4/6 soldiers and healing power. The healing power adds an additional 70+70 on healing turret, and about 17.5 HP per second from regen. This may not be ideal for PvE content, but for WvW it seems like a good idea.

EDIT: I also looked at celestial weapons, and I don't need to do any calculations to know to avoid them. Unlike the armors, theres no additional crit damage for 1h weapons, and I could not afford to lose any more precision.

In comparing Zerker 1-h weapons to Celestial:

-50 power, -24 precision, +40 condition/tough/vit/heal, 3% MF

EDIT2: Whoops, I looked at my stats when I was dead and they were vastly different, recalculating napkin math, when yer dead, your trait bonuses aren't counted in. Turns out results are still relatively the same because I only have 5 in firearms and 10 in tools.

**Edited by Plyte, 10 July 2013 - 01:03 PM.**