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Need help: I really suck as a player!


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#1 Elric of Grans

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Posted 15 July 2013 - 02:41 AM

I first picked this game up on the pre-order early access.  I have since made many characters (one of every class) and got three of them (Ranger, Elementalist and Mesmer) into mid-level play (lvl40+).  While I (thankfully) have no issue in the beginner areas, once I hit the tier-two zones (lvl15-25 zones) I fall to pieces.  I did tier-three zones with the Ranger, but it did not feel any worse than tier-two areas, so I suspect the issues are in my fundamentals.  I deleted the Ranger and Elementalist a while back, so I only have the Mesmer and a Guardian who is approaching that stage of the game.

I understand the game mechanics like buffs, conditions and control.  I have played RPGs for decades, so the concept of keeping your gear up-to-date is pretty well second nature :P  I understand dodging in this game, and try to make use of it.  When possible, I try to use control skills to interrupt big, telegraphed attacks.  I understand weapon swapping to maximize the number of cool-downs active at once and make full use of this.  Whenever I take a character to a tier-two zone, however, I spend as much silver on respawning and gear repairs as I earn from events/hearts/etc.

On-on-one with a trash mob, I always do fine.  Two-on-one... maybe.  If I score three on one, I am screwed, without exception.  Enemies that summon more enemies (eg Wolves) often overwhelm me and bring me down.  I can sometimes take a Veteran on-on-one, but even a single add and I will die (currently laying dead from a Skill challenge with a Veteran who summons adds).  Forget about Champions!  More often than not, I cannot solo events because enemies respawn as fast as I can kill them.  I rarely die in Events (I can usually pull a single mob at a time), but I cannot kill fast enough to complete the objective.  *One* other player usually makes the event a cake-walk.  I really struggle in caves and the like, too; anywhere you cannot easily kite.  I often accidentally kite backwards too far and the mob turns invincible and regens all its health, or the enemies I killed earlier respawn in my kiting area before I can kill those deeper in the caves.

I hope that is enough information to make my flaws obvious.  I really want to enjoy Guild Wars 2, but I is perfectly clear that my skill-level is too low.  Please, help me fix my flaws so I can be a better player!

#2 LemmingHerder

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Posted 15 July 2013 - 03:29 AM

Only thing I can think of atm is maybe you aren't 'aggressive' enough. Use aoe smartly, and try to kill as fast as you can. You have to kill them before they kill you. Always keep moving, but not only backwards.

#3 otterix

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Posted 15 July 2013 - 03:37 AM

I am currently levelling an ele. It just hit level 26 last night. I have two level 80s and also competent in gw2 gameplay.

I have maybe 3 of 6 armor that is at my level. 2/5 accessories at my level.

And depending on cool down I have, I can't take on 3 mobs all the time.

Can't speak for other classes, but for an ele, I would only confidently engage 3+ mobs (same level and/or 1/2 levels higher) is when I have arcane shield up and dagger earth 5.

I would (dual dagger) fire 3 to a bunch of mobs, fire 5, fire 4, to earth, earth 4, pop arcane shield, earth 5, earth 2. To water and heal up with water 5 and water 2.
That does lots of aoe dmg and shield protects me while I cast earth 5.

Sometimes I might down after earth 5, but usually rally cause the bleeds and burn will kill at least one.

Some ppl use teleport with earth 5 but I found its CD too long.

That's my strategy at level 26 as an ele against a bunch of mobs.


#4 Arewn

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Posted 15 July 2013 - 03:37 AM

If you're able to take on a mob or two/a veteran, but can't handle multi-mob situations, I think you need to learn to kite (yes, even in melee). When using melee weapons, try circle strafing around the mobs as you attack them, this generally causes the mobs to lose out on making an attack here and there as they try to turn and reposition themselves.
Keep a ranged weapon with you as well so that you can back off when you need to wait for your heal to come off cool down. Hiding behind stuff (in particular against enemy ranged mobs), can also buy you precious seconds.

I remember most people having your problem at release but it's rarely mentioned anymore, probably because everyone is used to it. I wouldn't worry about solo-ing champions, and it's not all that unusual to die against 4+ same-level mobs (depending on your build/prof).

#5 The Shadow

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Posted 15 July 2013 - 04:01 AM

Every class has a win mechanism in PvE. You honestly don't even need to dodge most of the time. Even against 5 mobs 3 levels higher than you. Just kill them before they kill you by abusing AoE/ cleave while circle-strafing. In the event of getting downed you should be able to rally. On my Thief I could kill a 100% HP mob that was the same level as me in downed state.

Other than that, practice makes perfect, right? There was a time, though not many people care to admit it, where PvE in GW2 was actually borderline challenging. Unfortunately... the AI couldn't keep up with us.

Edited by The Shadow, 15 July 2013 - 04:14 AM.


#6 AsgarZigel

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Posted 15 July 2013 - 07:22 AM

Mh you pretty much touched on anything that could be wrong, gear that's too low-level is often the culprit. If it's just a certain area / kind of mob that kills you it's also possible that the balance with this particular group of mobs is off. But if it's consistent I don't really know. You should be able to kite and kill groups of mobs pretty easily if you have some AoE, only multiple ranged ones can get problematic, but you usually don't aggro too many of them at once.
If your class has a speed signet, try that out, it helps a lot with kiting. That said, I tend to die more often with mid-level characters than low- or - max-level ones as well, but not so much that it would seriously slow my leveling progress.

#7 Red Omen

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Posted 15 July 2013 - 07:56 AM

Buy or craft gear that's as close to your level as possible. Preferably green but maybe yellow if you can afford it.

What's your weapon loadout? You'll have trouble with PvE if you lack the AoE damage necessary to handle trash mobs. Greatsword for guardian is excellent for this, and staff for mesmer gives you Chaos Storm for AoE while making kiting easier. Different traits might also help.

It really sounds like gear is the issue, though.

#8 lmaonade

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Posted 15 July 2013 - 03:22 PM

learn their attack patterns and mechanic limitations, for example, all champion spiders have a really long attack delay so you can avoid pretty much every attack just by circling it with swiftness.

the best way to deal with adds is to kill them quickly, so build more damage

#9 Darkobra

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Posted 15 July 2013 - 03:37 PM

I found being a staff elementalist and learning to switch the elements, controlling the enemies with snares and using AoE made me die far less. In dungeons, I've noticed that the snares can also save the lives of my team mates.

Most people think damage is king and that he with the bigger sword wins. I prefer using a superior intellect and giving myself more breathing room. Control the field and control the outcome.

#10 MisterB

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Posted 15 July 2013 - 03:43 PM

The difficulty does increase at the level 15 and up range. Enemies become more aggressive and deal more damage.

From reading your post, it seems like you need to be more aggressive, learn to evade in a smaller area, and deal damage in an area and/or quickly deal burst damage. Threat assessment and tactics would also be beneficial. Analyze what is killing you and why, and then counter those actions. The AI doesn't change, so if you are able to recognize how it acts, you will be able to predict its actions.

You play the professions that I have avoided, so I can't offer any specific profession advice.

#11 ChuyDog08

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Posted 15 July 2013 - 04:18 PM

You are playing three of the hardest professions for mid-level play.  All you need to do is add Engineer to round off the hardest professions to level in the mid-range.   One suggestion is to use Lions Arch to transfer to other Race home areas and map clear their start areas. Do a map clear of all the neutral zones first, such as Lions Arch, Hoelbrak, Divinity's Reach, Rata Sum, etc. Map clear all 1-15 zones.  Then do map clears on all 15-25.  That should level you up enough to have unlocked alot of skills, make some good money to buy armor/weapons, and allowed you to play around with your builds.

Suggestions on Professions:

Ranger - Get Pets that complement your play style.  Learn to use their controls.  Shortbow, Sword/Warhorn wer my choice in builds.

Elementalist - Darkobra has it right.  Use the Staff for AOE, learn to switch between elements, and kite.  The right utility skills are cructial at mid level.

Mesmer - This was the hardest of all professions for me.  I crafted from lvl 25 to lvl 60 to avoid mid levels on this one.  However, learn to use one of the cookie cutter builds.  Weapon choice and Phantasm/clone use is paramount.


All these suggestions should have guildes located in the PVE section of the forums.

Don't give up.  It gets better.  If you want a profession that is easy to play and can carry over to Dungeons and WvW, try Guardian. No matter what level you are with a Guardian,  It is a cake walk smashing keys 3,4,2,1,1,1,2,1,1,3,4,2,1.... :)

#12 2ndName

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Posted 15 July 2013 - 07:36 PM

Active combat is key.  My first 80 is a warrior and unfortunately I dance, kite, swap to a LB very often as I was leveling him.  My buddy plays a Guardian and it seems pretty straightforward and easy when compared to leveling my Warrior.  I highly suggest that you pursue that class further and read more about some hidden tips/tricks in the Guardian section of the forum.

#13 Elric of Grans

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Posted 15 July 2013 - 10:02 PM

Thank you for all the advice.

View PostThe Shadow, on 15 July 2013 - 04:01 AM, said:

Just kill them before they kill you by abusing AoE/ cleave while circle-strafing.

I feel like a complete idiot.  I did not equate cleave with AoE.  I was thinking I had no way of hitting multiple targets :P  I was only using melee against single targets, and trying to use ranged attacks to take out one at a time against ranged targets.  Now that it is pointed out to me, it is really, really obvious that I can kill a bajillion times faster with cleave!

I have taken a more aggressive approach, taking advantage of cleave(!) against multiple foes, and things are definitely much improved.  I am more likely to rally on down now too, as all enemies are injured.  I have since tried things I almost gave up on and succeeded with them, and have succeeded in challenges I am sure I would have failed in before.  I still die, but nowhere near as much as before.  I have not yet had a chance to try out an event, but I am fairly confident I will not have the respawn issues of before!

#14 Subdue

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Posted 16 July 2013 - 02:25 AM

View PostElric of Grans, on 15 July 2013 - 10:02 PM, said:

Thank you for all the advice.



I feel like a complete idiot.  I did not equate cleave with AoE.  I was thinking I had no way of hitting multiple targets :P  I was only using melee against single targets, and trying to use ranged attacks to take out one at a time against ranged targets.  Now that it is pointed out to me, it is really, really obvious that I can kill a bajillion times faster with cleave!

I have taken a more aggressive approach, taking advantage of cleave(!) against multiple foes, and things are definitely much improved.  I am more likely to rally on down now too, as all enemies are injured.  I have since tried things I almost gave up on and succeeded with them, and have succeeded in challenges I am sure I would have failed in before.  I still die, but nowhere near as much as before.  I have not yet had a chance to try out an event, but I am fairly confident I will not have the respawn issues of before!

I don't mean for this to sound mean or anything, but I have to ask.  How in the world do you get to level 40 without realize that melee attacks hit multiple targets?

#15 Hybarf Tics

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Posted 16 July 2013 - 02:36 AM

Please explain the cleave process a bit more. Is it like a staff, bow or axe that hit multiple targets at a time? :surprised:

Edited by Hybarf Tics, 16 July 2013 - 02:39 AM.


#16 HawkofStorms

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Posted 16 July 2013 - 04:38 AM

http://www.dandwiki....wiki/SRD:Cleave

Cleave is a generic gaming term that has been around for 35+ years since Dungeon's and Dragons.  Its a term for any melee attack that hits multiple enemies.

#17 Rod Adams

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Posted 16 July 2013 - 05:32 AM

Or for a GW2 specific view, including exactly which skills cleave:
http://wiki.guildwars2.com/wiki/Cleave

#18 Elric of Grans

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Posted 16 July 2013 - 11:41 AM

View PostSubdue, on 16 July 2013 - 02:25 AM, said:

I don't mean for this to sound mean or anything, but I have to ask.  How in the world do you get to level 40 without realize that melee attacks hit multiple targets?

I failed to put two and two together.  I knew they hit multiple opponents, but in my head I was thinking of AoE as Elementalist-style nukes.  Since I did not have them with my other characters, I just immediately went `ah well, I lack AoE'.  Really stupid.  Really stupid!

#19 MazingerZ

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Posted 16 July 2013 - 08:35 PM

View PostElric of Grans, on 16 July 2013 - 11:41 AM, said:

I failed to put two and two together.  I knew they hit multiple opponents, but in my head I was thinking of AoE as Elementalist-style nukes.  Since I did not have them with my other characters, I just immediately went `ah well, I lack AoE'.  Really stupid.  Really stupid!

It's a very easy mistake to make since despite being 'action combat' oriented, it relies primarily on the old 'Target Foe' mechanic for a lot of things instead of using a reticule such as in TERA or NeverWinter.  Which it could do very well to change.

Up until VERY recently, the game had 'target with right-click' as a default, always on option, despite the fact that a lot of people who move with mouse use Right-click to pan their camera.  Accidentally targeting things while just trying to turn on a dime.

You're not stupid.  It's just bad UI design.  Took 'em 8 months to fix that.  A mod, which I won't name due to forum guidelines, did exist that put a targeting reticule in the game.  It wasn't necessarily verboten by ArenaNet, but as a third-party program, they couldn't endorse it since they had no controls over it.

Combat would be a lot more fun (for at least a few classes) with the option to bind the M1 button to our autoattack... we'd trigger a lot more chains at least.
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Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#20 Corsair

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Posted 16 July 2013 - 08:57 PM

As others have said, strafing in very close circles around a melee opponent in PvE is usually enough to reduce all or most damage dealt to you due to the mobs not turning mid attack. Larger circles are just as good if you're kiting multiple foes and you have a ranged weapon, preferably one that is AoE. Always be wary of attracting more mobs, though.

View PostMazingerZ, on 16 July 2013 - 08:35 PM, said:

It's a very easy mistake to make since despite being 'action combat' oriented, it relies primarily on the old 'Target Foe' mechanic for a lot of things instead of using a reticule such as in TERA or NeverWinter.  Which it could do very well to change.

Up until VERY recently, the game had 'target with right-click' as a default, always on option, despite the fact that a lot of people who move with mouse use Right-click to pan their camera.  Accidentally targeting things while just trying to turn on a dime.

You're not stupid.  It's just bad UI design.  Took 'em 8 months to fix that.  A mod, which I won't name due to forum guidelines, did exist that put a targeting reticule in the game.  It wasn't necessarily verboten by ArenaNet, but as a third-party program, they couldn't endorse it since they had no controls over it.

Combat would be a lot more fun (for at least a few classes) with the option to bind the M1 button to our autoattack... we'd trigger a lot more chains at least.
GW2's combat did seem like a half measure. A halfway mark between your more traditional MMO combat and that of the burgeoning action era. I feel this is a mistake because it ends up as this half effective mass that doesn't quite work for  either styles very well. GW/WoW/Rift/most any MMO does it's tab target just fine and is designed entirely around that where as TERA, Neverwinter, and the upcoming Wildstar seem to have taken the full measure into the action oriented combat.

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#21 MazingerZ

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Posted 16 July 2013 - 09:00 PM

View PostCorsair, on 16 July 2013 - 08:57 PM, said:

As others have said, strafing in very close circles around a melee opponent in PvE is usually enough to reduce all or most damage dealt to you due to the mobs not turning mid attack. Larger circles are just as good if you're kiting multiple foes and you have a ranged weapon, preferably one that is AoE. Always be wary of attracting more mobs, though.

This is what made the mob density is Orr suck.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#22 Castaa

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Posted 16 July 2013 - 09:13 PM

IMO, the ranger is by far the best all-around solo class in the game and thus easiest to play in PvE.

It's all about axe-torch (for decent AE and condition abilities for multiple mobs) and a long bow for single target fights. I like dual bear pets with health regen/condition removal signets) and the pet's ability to revive you quickly went downed.  Bear pets with this configuration are nearly unkillable.  Use your traits skills to boost your endurance regen by 50%.  Great for adding a few extra dodges per fight.  Use your pet commands to send your bear in first if you are expecting a tough fight because the mobs usually lock onto it when you do.

Also always purchase masterwork (or higher) armor and weapons for your level with karma or gold. Keep your gear level up to date. Gear can make all the difference in tough situations.  It's worth the cost and can pay for itself by help to mitigate respawn and armor repair costs due to deaths.

Edited by Castaa, 16 July 2013 - 09:20 PM.


#23 Mhenlo

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Posted 16 July 2013 - 11:08 PM

Have you tried bashing your face against your keyboard? That one pretty much works for me. AFK auto attack works too if you have chores to do. You're probably over thinking it. :P

#24 ChuyDog08

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Posted 17 July 2013 - 09:41 PM

View PostElric of Grans, on 16 July 2013 - 11:41 AM, said:

I failed to put two and two together.  I knew they hit multiple opponents, but in my head I was thinking of AoE as Elementalist-style nukes.  Since I did not have them with my other characters, I just immediately went `ah well, I lack AoE'.  Really stupid.  Really stupid!

Don't feel bad. I hated being int her water.  I thought warriors (my first character) had bad weapon skills.  I didn't know you could assign underwater skills until after I was level 80.  I think we all have Duh moments in this game.

Another nob-combat duh moment.. i was always pissed that my Mini's kept being returned to the bank when I used the Deposit All option.  It was 6 months into the game when one pissed moment I complained about it in Guild chat.  All I got back were LOL's in return.  Finnaly one person asked if I kept it in an invisible bag.   They did not have to finish their explination because I understood instanty what they were going to say after that.




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