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Which of the available weapons should be added to a profession?


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#1 Nabuko Darayon

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Posted 17 July 2013 - 12:06 AM

So basically what do you think, out of all the professions you've played, which weapon/s should be added?

I'll start first.
I'd really like to see Touch added to an Elementalist and to Necros (so that they can blow that frikin green flame that they want so much!). I think it would add some interesting playstyles.

#2 The Shadow

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Posted 17 July 2013 - 12:15 AM

Everyone should be able to use a torch. I mean think about it.. Who the hell can't use a torch in real life? Most weapons require training, or at least that's what you'd assume, but a torch is hardly a weapon... Don't see why every class can't have access to it.

I never quite understood why Thief could never use off-hand Sword or why Rangers couldn't use Rifles.They just seem like logical choices that would fit the archetypes well. I think Engineer should be able to use main-hand sword, it's not fair that they're the only class without any real melee options.

Edited by The Shadow, 17 July 2013 - 12:15 AM.


#3 Cereal

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Posted 17 July 2013 - 12:24 AM

View PostThe Shadow, on 17 July 2013 - 12:15 AM, said:

I think Engineer should be able to use main-hand sword.

Hammer. Let it be the hammer.

#4 Gerroh

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Posted 17 July 2013 - 12:59 AM

View PostThe Shadow, on 17 July 2013 - 12:15 AM, said:

Everyone should be able to use a torch. I mean think about it.. Who the hell can't use a torch in real life? Most weapons require training, or at least that's what you'd assume, but a torch is hardly a weapon... Don't see why every class can't have access to it.

I never quite understood why Thief could never use off-hand Sword or why Rangers couldn't use Rifles.They just seem like logical choices that would fit the archetypes well. I think Engineer should be able to use main-hand sword, it's not fair that they're the only class without any real melee options.

Rangers don't use guns at all because that's not what they're about. Rangers are about nature and wilderness and drinking your own piss. And I swear to god if you tell me "ranger" means "someone who fights from range" I will lose my shit.

Thieves can't use offhand sword because their offhand is meant more for utility. They don't use the offhand dagger/pistol as their main weapon, they use it to compliment their main weapon, and a sword (even just a one-handed one) is too bulky for that role when you consider all of the flips and maneuvers thieves do.

Engineer sword is just an an awful idea.

And I'm not even going to try to reason with your torch logic.

I think the profession weapons are (mostly) fine as they are. I could see necromancer using torch just to fit the creepy-swamp-dweller archetype, though a lantern would be better for that. I, personally, think there are too many goddamn swords in this game, though, and we should remove both sword varieties from mesmer. Also remove greatsword from ranger, give them a staff with naturey-ritual crap in place of it. Put all of the greatness of greatsword ranger into 1h sword ranger.

Edited by Gerroh, 17 July 2013 - 01:01 AM.


#5 The Shadow

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Posted 17 July 2013 - 01:23 AM

View PostGerroh, on 17 July 2013 - 12:59 AM, said:

snip

Ranger means someone who fights from range.

The Champion title for Ranger is Hunter. Champion Hunter. The Ranger... is... a... Hunter...? Hunters... use... rifles... Look at WoW. Yes. I just said; look at WoW. Yep. Don't like it? Tough shit bruv.

Sword off-hand could compliment their main-hand weapon. Too bulky? Stupid logic given that a light-armor class (Mesmer) can use both a Sword off-hand and a bloody Greatsword.

Engineer don't have access to melee. Melee combat is often more fun and effective. It is not fair that Engie does not have the option.

Please don't lose your shit when you reply to this (if you bother) but don't force your subjective and biased opinion down my throat plz.

View PostCereal, on 17 July 2013 - 12:24 AM, said:

Hammer. Let it be the hammer.

Yes, agreed. That'd be freaking amazing. And it works with the archetype. Engineers fix things.. or bash the skulls of those that disagree >_> with... HAMMERS! ;D

Edited by The Shadow, 17 July 2013 - 01:24 AM.


#6 Just Horus

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Posted 17 July 2013 - 01:35 AM

View PostGerroh, on 17 July 2013 - 12:59 AM, said:

Rangers are about...drinking your own piss.

Piss jar as a new ranger weapon. Make it happen ANet.

#7 davadude

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Posted 17 July 2013 - 02:01 AM

View PostJust Horus, on 17 July 2013 - 01:35 AM, said:

Piss jar as a new ranger weapon. Make it happen ANet.

Urine of the Nornbear:  "Unleash ancient urine of the Nornbear, invoking fear and regeneration, because lore and crap... I mean, other type."

Seriously though, Elementalist should be able to use the harpoon and a gun, at least.  Two ranged weapons that fit it well.

Edited by davadude, 17 July 2013 - 02:03 AM.

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#8 The Shadow

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Posted 17 July 2013 - 02:06 AM

View Postdavadude, on 17 July 2013 - 02:01 AM, said:


Urine of the Nornbear:  "Unleash ancient urine of the Nornbear, invoking fear and regeneration, because lore and crap... I mean, other type."

Seriously though, Elementalist should be able to use the harpoon and a gun, at least.  Two ranged weapons that fit it well.

In TF2 the Ranger equivalent (Sniper) actually had a jar of piss called "Jarate" (Karate in a jar) - It's really serious beans ya know.

#9 mattthecat

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Posted 17 July 2013 - 02:19 AM

Mesmers should replace Greatsword with hammer. I remember seeing a thread on the mesmer forums talking about it and it sounds like a really good idea.

#10 ZCKS

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Posted 17 July 2013 - 04:14 AM

Well for completely new weapons I'd love to see

1: Spear for on land. Ranger, guardian, warrior, thief & possibly mesmer weapon.
2: 2 handed axe (it's been hinted at allot by the devs). Warrior, guardian, ranger & necro weapon.
3: A whip or maybe a chain flail (would work good for a varity of classes depending how it's done & some NPC's in game already use it).

As for what classes should get already existing weapons

Thief: Longbow, off handed sword, & main 1 handed axe. (Longbow would give a vital 1200 range option, 1handed axe would be good for the wilderness bandit feel & off hand sword could be good for the swash buckling crowd)

Mesmer: Main hand & off hand dagger (preferably with a short- meduim range condition centric focus) & warhorn (could be used like a off hand flute for the inner bard in all of us)

Warrior: Not really much that can be done here other then torch unless they create new weapons completely. (could work well as a off hand condition weapon for burning)

Necro: Off hand axe maybe or maybe A torch (maybe they could spruce up the warhorn a bit, green demonic flames sound alright).

Guardian: Warhorn (for offensive support) & maybe a bow. (could use far eastern themed "Spirit Arrows" like Chinese & Japaneese
monks do in allot of manga/anime)

Ranger: Off hand sword maybe, IDK I don't play one.

Elementalist: Main handed sword for extreme close up melee fighting (could be charged with different elements for different effects). Short of inventing a new weapon (like the whip perhaps) not much can be done here that's new, though they could do allot to balance the already existing weapon sets.

#11 Ateron

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Posted 17 July 2013 - 06:21 AM

Main hand pistol for mesmer. Please please please ....

#12 Gerroh

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Posted 17 July 2013 - 06:38 AM

View PostThe Shadow, on 17 July 2013 - 01:23 AM, said:

Ranger means someone who fights from range.

The Champion title for Ranger is Hunter. Champion Hunter. The Ranger... is... a... Hunter...? Hunters... use... rifles... Look at WoW. Yes. I just said; look at WoW. Yep. Don't like it? Tough shit bruv.

Sword off-hand could compliment their main-hand weapon. Too bulky? Stupid logic given that a light-armor class (Mesmer) can use both a Sword off-hand and a bloody Greatsword.

Engineer don't have access to melee. Melee combat is often more fun and effective. It is not fair that Engie does not have the option.

Please don't lose your shit when you reply to this (if you bother) but don't force your subjective and biased opinion down my throat plz.

This does not change the fact that the ranger in the GW universe always has been and always will be about being one with nature. Technology doesn't go well with nature, and is often considered the antipode. Your logic is lousy and a far, desperate reach for rifle being acceptable. It would be akin to me saying necs should walk through walls because "champion phantom".

Note that I also said that sword doesn't fit mesmers, and thus my opinion is consistent, and being Gerroh it's also right. Main hand sword for mesmer I could understand, though. Offhand and greatsword seem awkward.

Again, themes. Engineer is about technology. None of the melee weapons involve technology. Maybe in the future at some point. Maybe they'll add wrench as its own weapon, but not with what we have.

The only bias in my opinion is truth bias.

For anyone wondering: Ranger means someone who ranges(duh)(not as in attack from range, as that's not what that verb means). To "range" is to roam, wander, etc. "Rangers" are often protectors of a given area, being more mobile and flexible than a typical soldier, and having lighter armor.

Edited by Gerroh, 17 July 2013 - 06:48 AM.


#13 ZCKS

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Posted 17 July 2013 - 06:54 AM

Forgot engineer in my earlier post.

What they could use is not a new weapon per say but a toggle utility skill to seperate the rifle into 2 different weapons. (could also effect the pistols)

I say this because as is the rifle is a hodge podge of rifle & shotgun mechanics.

As for what to call it IDK, maybe "Custom Ammunition", or "Refined Weaponry".

Anyway here's the idea, when toggled on it would increase all damage done via pistol & riffle attacks by X% & improve/change certain abilities on the currently equipped pistol/rifle.

Examples would be Doubling the duration of the bleed on explosive shot, Causing glue shot to be a single target immobilize (3s) but have it's Cd cut in half, Increasing the fire rate of the rifle #1 ability to 1/2 second, causing hip shot for the rifle to apply vulnerability & turning blunderbuss into a multy shot rapid fire ability.

View PostThe Shadow, on 17 July 2013 - 01:23 AM, said:

The Champion title for Ranger is Hunter. Champion Hunter. The Ranger... is... a... Hunter...? Hunters... use... rifles... Look at WoW.

Engineer don't have access to melee. Melee combat is often more fun and effective. It is not fair that Engie does not have the option.



Yes, agreed. That'd be freaking amazing. And it works with the archetype. Engineers fix things.. or bash the skulls of those that disagree >_> with... HAMMERS! ;D

Rifle for ranger wouldn't fit lore wise, their all about being one with nature.
Main hand throwing dagger could work though.

Also engineer with a 2 handed hammer would be a bit quirky lore wise, maybe a 1 handed mace used like a hammer. Then again they do already have melee with the tool kit wrench, maybe they should just rework it to be more viable.

Edited by ZCKS, 17 July 2013 - 06:54 AM.


#14 Baron von Scrufflebutt

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Posted 17 July 2013 - 07:06 AM

View PostGerroh, on 17 July 2013 - 12:59 AM, said:

And I swear to god if you tell me "ranger" means "someone who fights from range" I will lose my shit.

Posted Image

While I absolutely understand that "ranger" does not have to mean "attacks from a distance", the above in-game description shows that attacking from a distance is one of GW2's ranger's defining traits (specifically mentioned with the term "strikes safely from a distance" and implied by singling out the bow).


Slightly more on-topic:
We need a Legolas/Hawkeye-like bow user: longbow for the thief? As a general rule, I'd love to see more love for bows, especially longbows are insanely disappointing in GW2: they are just so clunky and slow.
More daggers.
Land spear.

#15 Just Horus

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Posted 17 July 2013 - 07:54 AM

View PostGerroh, on 17 July 2013 - 06:38 AM, said:

This does not change the fact that the ranger in the GW universe always has been and always will be about being one with nature. Technology doesn't go well with nature, and is often considered the antipode. Your logic is lousy and a far, desperate reach for rifle being acceptable.

Asuran rangers must have one hell of an existential crisis.

#16 Mastruq

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Posted 17 July 2013 - 10:17 AM

New weapons I'd like to see are greatspear (2handed land weapon) and polearms, maybe make both the same category, javelins (1 handed medium range spears), and whips.

#17 dss_live

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Posted 17 July 2013 - 10:36 AM

Here's what i want on some professions, regarding old weapons:

Ranger: Staff, Main-hand dagger (for throwing)
Engineer: Mace and/or Hammer
Thief: Rifle for that sniper feel

New weapons:

Mesmer/Thief/Ranger: Whip
Warrior/Necromancer: Great-Axe
Guardian/Warrior: Spear (land version)
Mesmer/Necromancer: Flute (yes, flute, for some musical skills :) and becoze flutes are awesome)

#18 ObscureThreat

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Posted 17 July 2013 - 11:03 AM

I want a class that dual wields torches. I really don't care what the skills are as long as one of them, lets you set yourself on fire, deal aoe, and causes you to laugh manically and you yell "FLAME ON".

#19 Red Intensity

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Posted 17 July 2013 - 11:43 AM

*sigh*

Mesmer - Main hand pistol
Mesmer - Replace greatsword with rifle. Why? Because laser rifles are awesome (though the skill changes would be hell on everyone)
Engineer - Mace
Guardian - Longbow (because it lacks a ranged option that can be used outside of PvE)
Necro - Torch or off-hand axe
Ranger - Staff (could be used as a melee weapon with a couple of magical attacks and something for AoE, all nature-related)

View PostGerroh, on 17 July 2013 - 12:59 AM, said:

Thieves can't use offhand sword because their offhand is meant more for utility. They don't use the offhand dagger/pistol as their main weapon, they use it to compliment their main weapon, and a sword (even just a one-handed one) is too bulky for that role when you consider all of the flips and maneuvers thieves do.
An off-hand sword could be used to parry/block attacks, kinda like how the mesmer's off-hand sword works.

#20 beadnbutter32

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Posted 17 July 2013 - 11:49 AM

Guardians could really use two or more good ranged weapons like bows or rifles along with a utility or two to root foes.  - No to Warhorn, this class already has swiftness and other boon choices up the wazoo.

Scepter is ok as a short range weapon, but if your a Guardian involved in attacking or defending a keep, your rather limited as long as the walls are up.

Warrior could use a few combo fields added to existing weapons, I mean really they only have one now.

Edited by beadnbutter32, 17 July 2013 - 11:53 AM.


#21 Strawberry Nubcake

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Posted 17 July 2013 - 12:47 PM

Horn for mesmers.  They could bring back migraine and make it sound like a vuvuzela.  ;)

#22 The Shadow

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Posted 17 July 2013 - 02:14 PM

View PostGerroh, on 17 July 2013 - 06:38 AM, said:

snip

If Lord of The Rings was set in the same time-frame as GW2; Aragorn and Legolas would probably be using Rifles. A Rifle is a weapon, a tool, there is no inherent reason why it'd stop someone from "being one with nature" (which is a frame of mind) other than your skewed opinion (and definition of a Ranger) that for some reason supercedes the opinions of others (as well as Anet's synopsis).

Fire is technology, so are Asura gates, does that mean Ranger's are forced to freeze to death and can't use waypoints? What stupid logic mate.

Champion Phantom makes sense due to Spectral skills.

Again, how is a Hammer not technology? It is a tool, a weapon, it coincides with the archetype.

You're free to disagree, but you're opinion is not more important or valid than anyone elses.

#23 Kymeric

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Posted 17 July 2013 - 02:29 PM

View PostThe Shadow, on 17 July 2013 - 02:14 PM, said:

Fire is technology, so are Asura gates, does that mean Ranger's are forced to freeze to death and can't use waypoints? What stupid logic mate.

You beat me to it.

Although I was going to go with "bows and arrows are technology".

#24 Captain Bulldozer

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Posted 17 July 2013 - 02:47 PM

View PostThe Shadow, on 17 July 2013 - 12:15 AM, said:

Everyone should be able to use a torch. I mean think about it.. Who the hell can't use a torch in real life? Most weapons require training, or at least that's what you'd assume, but a torch is hardly a weapon... Don't see why every class can't have access to it.
  

I suppose the same could be said about most of the in game weapons.  Not much training required to pick up and fire a pistol, and only slightly more needed for a rifle.  Swinging a sword could be done by most, though not well perhaps.  You get the point.

View PostThe Shadow, on 17 July 2013 - 12:15 AM, said:

I think Engineer should be able to use main-hand sword, it's not fair that they're the only class without any real melee options.

Engineer melee = bomb kit.  Much better than sword anyway ;)

#25 Occultus

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Posted 17 July 2013 - 03:36 PM

I'd rather they pulled their fingers out and just add the Two-Handed Axe to the game.

Edited by Occultus, 17 July 2013 - 03:37 PM.


#26 Bakelith

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Posted 17 July 2013 - 03:55 PM

Chuck is also a Ranger
Posted Image

Edited by Bakelith, 17 July 2013 - 03:59 PM.


#27 ImraJamilaAlshams

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Posted 17 July 2013 - 04:02 PM

Engineer: Main Hand Mace, Torch, Warhorn, Hammer
-The Mace and Hammer fit with the Engi's building abilities, as does the Torch.  The Warhorn would have one Sonic attack and one artillery call in.

Thief: Off Hand Sword, Greatsword, Longbow, Rifle
-To make the thief more dynamic, it may help to add some Ninja elements which you get with the offhand sword and greatsword as well as some Sniper elements which come with the Longbow and Rifle.

Elementalist: Main Hand Sword, Torch
-As the wizard class, wizards have been known to use swords, and the torch just makes sense being a master of the elements.

Mesmer: Main Hand Pistol, Warhorn, Rifle (Harpoon Gun)
-Having access to Pistols and Rifles reinforces the swashbuckling nature.  Underutilized is the idea of the Mesmer being a performer - the Warhorn could help show off musical skills.  As the resident trick shooter, a Harpoon Gun would work as well.

Necromancer: Off Hand Axe, Torch, Greatsword (Harpoon Gun)
-The Necro should be terrifying and as such should have access to the most brutal weapons - Axes, Greatsword.  Being able to wield some deathly fire would be cool too.  Given how brutal getting shot with a Harpoon Gun is, that could be fun too.

Ranger: Focus, Staff (Trident)
-I think it might be nice to have the Ranger get in touch with the Nature Mystic aspect of their character, so two magical weapons can be added.  Same goes for in the water.

Warrior: Torch, Staff
-As the Barbarian weapon expert, why not be able to burn things?

Guardian: Warhorn
-Calling on spirits could be useful (horns are very prominent in angelic mythology).

Also: how about some weapons that don't make much sense?  Mesmer: Torch and Spear?  Never really got that.

And finally, if they were able to make the staff a melee weapon - that'd be pretty cool for the Warrior and Thief.

#28 Feathermoore

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Posted 17 July 2013 - 04:27 PM

View PostRitualist, on 17 July 2013 - 07:06 AM, said:

snip

When did they change that? It used to explicitly mention using a sword as well.

Anyways, Anet exlained a long time ago why they have the ranger being unable to use guns and it was for thematic reasons. They decided that they wanted to have professions split in that some would embrace technology while others continued with more traditional approaches. The ranger, guardian, necromancer, and elementalist are supposed to be the "traditionalist" classes. They are well defined and steeped in a specific mindset that makes up the feel of the class (face it, the feel of the class is based on the fluff not the skills in GW2). The engineer, warrior, thief, and mesmer are the non-traditionalist classes. There is a spectrum with the ranger and the engineer being the extreme ends of the spectrum.

It is unlikely that the ranger will ever gain access to the "technology" weapons, and this is the same with the other traditionalist classes.

I want the ranger to get access to the hammer. I would totally make a bunny thumper if I could.

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#29 ChuyDog08

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Posted 17 July 2013 - 06:03 PM

I know this will open another can of worms, but here it goes...

I think they should allow all professions to wield any weapon in the game.  Any one-hand weapon should be able to be wielded in either hand and duel-wielded.  ANet has stretched the use of each professions as to not have a holy trinity.  They can all DPS, Melee, Range, Heal, Buff, etc.  Why not stretch it further to allow then to use any weapon?  Change the skills of the weapons to reflect the profession.  I haven't given it that much thought but here are some examples:

Guardian - Rifle:  Shoot a Symbol of Wrath to a targeted location.  Shoot an arch of healing and condition removal.

Warrior - Staff:  Treat like Spear and allow impale and bleeding.  Spinning attack like the great sword.

More have been mentioned in this forum already.  You get the idea.

#30 DarkGhostGizmoXx

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Posted 17 July 2013 - 06:24 PM

I just want the torches available to everyone, because torches look awesome when you're walking through the woods at night! :D




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